/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/

#pragma once

#include "qmldesignercorelib_global.h"

#include <import.h>

#include <QObject>
#include <QString>
#include <QUrl>
#include <QFileSystemWatcher>
#include <QMultiHash>
#include <QPointer>
#include <QFileInfo>
#include <QDir>

namespace QmlDesigner {

class Model;

class QMLDESIGNERCORE_EXPORT SubComponentManager : public QObject
{
    Q_OBJECT
public:
    explicit SubComponentManager(Model *model, QObject *parent = nullptr);

    void update(const QUrl &fileUrl, const QList<Import> &imports);
    void addAndParseImport(const Import &import);

    QStringList qmlFiles() const;
    QStringList directories() const;

private: // functions
    void parseDirectory(const QString &canonicalDirPath,  bool addToLibrary = true, const TypeName &qualification = TypeName());
    void parseFile(const QString &canonicalFilePath,  bool addToLibrary, const QString&);
    void parseFile(const QString &canonicalFilePath);

    bool addImport(const Import &import, int index = -1);
    void removeImport(int index);
    void parseDirectories();
    QFileInfoList watchedFiles(const QString &canonicalDirPath);
    void unregisterQmlFile(const QFileInfo &fileInfo, const QString &qualifier);
    void registerQmlFile(const QFileInfo &fileInfo, const QString &qualifier, bool addToLibrary);
    Model *model() const;
    QStringList importPaths() const;
    void parseQuick3DAssetsDir(const QString &quick3DAssetsPath);
    void parseQuick3DAssetsItem(const QString &importUrl, const QString &quick3DAssetsPath = {});
    QStringList quick3DAssetPaths() const;
    TypeName resolveDirQualifier(const QString &dirPath) const;

private: // variables
    QFileSystemWatcher m_watcher;
    QList<Import> m_imports;
    // key: canonical directory path
    QMultiHash<QString,QString> m_dirToQualifier;
    QUrl m_filePath;
    QDir m_filePathDir;
    QPointer<Model> m_model;
};

} // namespace QmlDesigner
