Clutter.TouchEvent
Description: Reference for Clutter.TouchEvent

### Struct

# ClutterTouchEvent

#### Description [src]

    struct ClutterTouchEvent {
      ClutterEventType type;
      guint32 time;
      ClutterEventFlags flags;
      ClutterStage* stage;
      gfloat x;
      gfloat y;
      ClutterEventSequence* sequence;
      ClutterModifierType modifier_state;
      gdouble* axes;
      ClutterInputDevice* device;
    }

Used for touch events.

The `type` field will be one of `CLUTTER_TOUCH_BEGIN`, `CLUTTER_TOUCH_END`, `CLUTTER_TOUCH_UPDATE`, or `CLUTTER_TOUCH_CANCEL`.

Touch events are grouped into sequences; each touch sequence will begin with a `CLUTTER_TOUCH_BEGIN` event, progress with `CLUTTER_TOUCH_UPDATE` events, and end either with a `CLUTTER_TOUCH_END` event or with a `CLUTTER_TOUCH_CANCEL` event.

With multi-touch capable devices there can be multiple event sequence running at the same time.

###### Structure members

`type` | Event type.
`time` | Event time.
`flags` | Event flags.
`stage` | Event source stage.
`x` | The X coordinate of the pointer, relative to the stage.
`y` | The Y coordinate of the pointer, relative to the stage.
`sequence` | The event sequence that this event belongs to.
`modifier_state` | A bit-mask representing the state of modifier keys (e.g. Control, Shift, and Alt) and the pointer buttons. See `ClutterModifierType`.
`axes` | Reserved.
`device` | The device that originated the event. If you want the physical device the event originated from, use `clutter_event_get_source_device()`

Available since: | 1.10