Cogl.program_get_uniform_location
Description: Reference for Cogl.program_get_uniform_location

### Function

# Coglprogram_get_uniform_location

#### Declaration [src]

    int
    cogl_program_get_uniform_location (
      CoglHandle handle,
      const char* uniform_name
    )

#### Description [src]

Retrieve the location (offset) of a uniform variable in a shader program, a uniform is a variable that is constant for all vertices/fragments for a shader object and is possible to modify as an external parameter.

Deprecated since: | 1.16
Use `CoglSnippet` api instead.

#### Parameters

`handle` | `CoglHandle`
| A `CoglHandle` for a shader program.
`uniform_name` | `const char*`
| The name of a uniform.
| The data is owned by the caller of the function.
| The value is a NUL terminated UTF-8 string.

#### Return value

Returns: | `int`
| The offset of a uniform in a specified program.