object{ Octahedron 
        scale <1,1,1>
        texture { pigment{ color rgb<1,0.55 ,0>}
                  normal { bumps 0.5 scale 0.05}
                  finish { phong 1 reflection 0.3}
                }
        scale <1,1,1>*0.5 rotate<0, 0,0> translate<0,0,0>
       } // end of object
