VkPipelineColorBlendStateCreateFlagBits(3)

# VkPipelineColorBlendStateCreateFlagBits(3) Manual Page

## Name

VkPipelineColorBlendStateCreateFlagBits - Bitmask specifying additional parameters of an image

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## C Specification

Bits which can be set in the VkPipelineColorBlendStateCreateInfo::`flags` parameter are:

    // Provided by VK_ARM_rasterization_order_attachment_access
    typedef enum VkPipelineColorBlendStateCreateFlagBits {
      // Provided by VK_ARM_rasterization_order_attachment_access
        VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM = 0x00000001,
    } VkPipelineColorBlendStateCreateFlagBits;

## Description

- `VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM` indicates that access to color and input attachments will have implicit framebuffer-local memory dependencies, allowing applications to express custom blending operations in a fragment shader. See renderpass feedback loops for more information.

## See Also

VK_ARM_rasterization_order_attachment_access, VkPipelineColorBlendStateCreateFlags

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0