VkPhysicalDeviceDynamicRenderingFeatures(3)

# VkPhysicalDeviceDynamicRenderingFeatures(3) Manual Page

## Name

VkPhysicalDeviceDynamicRenderingFeatures - Structure indicating support for dynamic render pass instances

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## C Specification

The `VkPhysicalDeviceDynamicRenderingFeatures` structure is defined as:

    // Provided by VK_VERSION_1_3
    typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           dynamicRendering;
    } VkPhysicalDeviceDynamicRenderingFeatures;

or the equivalent

    // Provided by VK_KHR_dynamic_rendering
    typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR;

## Members

The members of the `VkPhysicalDeviceDynamicRenderingFeatures` structure describe the following features:

## Description

- `dynamicRendering` specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.

If the `VkPhysicalDeviceDynamicRenderingFeatures` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. `VkPhysicalDeviceDynamicRenderingFeatures` can also be used in the `pNext` chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceDynamicRenderingFeatures-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES`

## See Also

VK_KHR_dynamic_rendering, VK_VERSION_1_3, `VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0