/* ==================================== JUCER_BINARY_RESOURCE ====================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

#include <cstring>

namespace BinaryData
{

//================== jucer_AudioPluginEditorTemplate.cpp ==================
static const unsigned char temp_binary_data_28[] =
"/*\r\n"
"  ==============================================================================\r\n"
"\r\n"
"    This file contains the basic framework code for a JUCE plugin editor.\r\n"
"\r\n"
"  ==============================================================================\r\n"
"*/\r\n"
"\r\n"
"%%editor_cpp_headers%%\r\n"
"\r\n"
"//==============================================================================\r\n"
"%%editor_class_name%%::%%editor_class_name%% (%%filter_class_name%%& p)\r\n"
"    : AudioProcessorEditor (&p), audioProcessor (p)\r\n"
"{\r\n"
"    // Make sure that before the constructor has finished, you've set the\r\n"
"    // editor's size to whatever you need it to be.\r\n"
"    setSize (400, 300);\r\n"
"}\r\n"
"\r\n"
"%%editor_class_name%%::~%%editor_class_name%%()\r\n"
"{\r\n"
"}\r\n"
"\r\n"
"//==============================================================================\r\n"
"void %%editor_class_name%%::paint (juce::Graphics& g)\r\n"
"{\r\n"
"    // (Our component is opaque, so we must completely fill the background with a solid colour)\r\n"
"    g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));\r\n"
"\r\n"
"    g.setColour (juce::Colours::white);\r\n"
"    g.setFont (15.0f);\r\n"
"    g.drawFittedText (\"Hello World!\", getLocalBounds(), juce::Justification::centred, 1);\r\n"
"}\r\n"
"\r\n"
"void %%editor_class_name%%::resized()\r\n"
"{\r\n"
"    // This is generally where you'll want to lay out the positions of any\r\n"
"    // subcomponents in your editor..\r\n"
"}\r\n";

const char* jucer_AudioPluginEditorTemplate_cpp = (const char*) temp_binary_data_28;
}
