/*
     File: CADebugger.cpp 
 Abstract:  CADebugger.h  
  Version: 1.01 
  
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*/
//=============================================================================
//	Includes
//=============================================================================

#include "CADebugger.h"

#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
	#include <CoreAudio/CoreAudioTypes.h>
#else
	#include <CoreAudioTypes.h>
#endif

//	on X, use the Unix routine, otherwise use Debugger()
#if TARGET_API_MAC_OSX
	#include <signal.h>
#endif

//=============================================================================
//	CADebugger
//=============================================================================

void	CADebuggerStop()
{
	#if	CoreAudio_Debug
		#if	TARGET_API_MAC_OSX
			raise(SIGINT);
		#else
			__debugbreak();
		#endif
	#endif
}
