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** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#include <QtQuick3DRender/private/qssgrendervertexbuffer_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>

QT_BEGIN_NAMESPACE

QSSGRenderVertexBuffer::QSSGRenderVertexBuffer(const QSSGRef<QSSGRenderContext> &context,
                                                   QSSGRenderBufferUsageType usageType,
                                                   quint32 stride,
                                                   QSSGByteView data)
    : QSSGRenderDataBuffer(context, QSSGRenderBufferType::Vertex, usageType, data),
      m_stride(stride)
{
    Q_ASSERT(m_stride);
}

QSSGRenderVertexBuffer::~QSSGRenderVertexBuffer()
{
}

void QSSGRenderVertexBuffer::bind()
{
    if (m_mapped) {
        qCCritical(RENDER_INVALID_OPERATION, "Attempting to Bind a locked buffer");
        Q_ASSERT(false);
    }

    m_backend->bindBuffer(m_handle, m_type);
}

QT_END_NAMESPACE
