OpenSubdiv: opensubdiv/osd/d3d11VertexBuffer.h Source File

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d3d11VertexBuffer.h
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1//
2// Copyright 2013 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
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14// You may obtain a copy of the Apache License at
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18// Unless required by applicable law or agreed to in writing, software
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24
25#ifndef OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
26#define OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
27
28#include "../version.h"
29
30struct ID3D11Buffer;
31struct ID3D11Device;
32struct ID3D11DeviceContext;
33struct ID3D11UnorderedAccessView;
34
35namespace OpenSubdiv {
36namespace OPENSUBDIV_VERSION {
37
38namespace Osd {
39
46 class D3D11VertexBuffer {
47public:
49 static D3D11VertexBuffer * Create(int numElements, int numVertices,
50 ID3D11DeviceContext *deviceContext);
51
53 virtual ~D3D11VertexBuffer();
54
57 void UpdateData(const float *src, int startVertex, int numVertices,
58 ID3D11DeviceContext *deviceContext);
59
61 int GetNumElements() const;
62
64 int GetNumVertices() const;
65
67 ID3D11Buffer *BindD3D11Buffer(ID3D11DeviceContext *deviceContext);
68
70 ID3D11Buffer *BindVBO(ID3D11DeviceContext *deviceContext) {
71 return BindD3D11Buffer(deviceContext);
72 }
73
75 ID3D11UnorderedAccessView *BindD3D11UAV(ID3D11DeviceContext *deviceContext);
76
77protected:
79 D3D11VertexBuffer(int numElements, int numVertices);
80
81 // Allocates D3D11 buffer
82 bool allocate(ID3D11Device *device);
83
84private:
85 int _numElements;
86 int _numVertices;
87 ID3D11Buffer *_buffer;
88 ID3D11Buffer *_uploadBuffer;
89 ID3D11UnorderedAccessView *_uav;
90};
91
92} // end namespace Osd
93
94} // end namespace OPENSUBDIV_VERSION
95using namespace OPENSUBDIV_VERSION;
96
97} // end namespace OpenSubdiv
98
99#endif // OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
OpenSubdiv
Definition: limits.h:32
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer
Concrete vertex buffer class for DirectX subdivision and DirectX drawing.
Definition: d3d11VertexBuffer.h:46
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::GetNumElements
int GetNumElements() const
Returns how many elements defined in this vertex buffer.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::UpdateData
void UpdateData(const float *src, int startVertex, int numVertices, ID3D11DeviceContext *deviceContext)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::Create
static D3D11VertexBuffer * Create(int numElements, int numVertices, ID3D11DeviceContext *deviceContext)
Creator. Returns NULL if error.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::D3D11VertexBuffer
D3D11VertexBuffer(int numElements, int numVertices)
Constructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::GetNumVertices
int GetNumVertices() const
Returns how many vertices allocated in this vertex buffer.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::BindD3D11Buffer
ID3D11Buffer * BindD3D11Buffer(ID3D11DeviceContext *deviceContext)
Returns the D3D11 buffer object.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::~D3D11VertexBuffer
virtual ~D3D11VertexBuffer()
Destructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::BindD3D11UAV
ID3D11UnorderedAccessView * BindD3D11UAV(ID3D11DeviceContext *deviceContext)
Returns the D3D11 UAV.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::allocate
bool allocate(ID3D11Device *device)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::BindVBO
ID3D11Buffer * BindVBO(ID3D11DeviceContext *deviceContext)
Returns the D3D11 buffer object (for Osd::Mesh interface)
Definition: d3d11VertexBuffer.h:70