%%%%
Abyssal Knight

Abyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeon to
spread corruption and chaos.
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Air Elementalist

Air Elementalists have learned the Shock spell. Later on, their selection of
Air Magic spells provides them with the flexibility to survive.
%%%%
Arcane Marksman

Arcane Marksmen carry a sling, and use magic to make their foes more
vulnerable to attacks from afar.
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Artificer

Artificers start with a few magic wands and a club. They'll need to find better
weapons and armour before their wands run out.
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Berserker

Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a
raging berserker early on, apart from hubris.
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Brigand

Brigands carry poisoned darts and a small number of nasty curare darts.
%%%%
Chaos Knight

Chaos Knights are playthings of the unpredictable Xom, and are subject to the
god's constantly changing moods.
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Cinder Acolyte

Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until
there is nothing left.
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Conjurer

Conjurers confront problems with damaging spells.
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Delver

Delvers start their quest five levels below the surface. A set of powerful magic
items helps them survive the dangerous journey upward.
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Earth Elementalist

Earth Elementalists know the Sandblast spell, and can later learn more earthen
spells suitable for subtle stabbing or brute-force blasting.
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Enchanter

Enchanters know a variety of Hexes that can incapacitate their foes, and are
equipped with an enchanted dagger and potions of invisibility.
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Fighter

Fighters are equipped with armour and shield, as well as a weapon of their
choice and a potion of might.
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Fire Elementalist

Fire Elementalists have learned the Foxfire spell. Their other starting spells
are likewise focused on fiery destruction.
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Gladiator

Gladiators are ready for the arena with light armour, a weapon of their choice,
and a few throwing weapons and nets.
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Hedge Wizard

Hedge Wizards learn many minor magics, letting them backstab or escape their
bewildered foes.
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Hunter

Hunters carry a shortbow, light armour and a scroll of immolation.
%%%%
Ice Elementalist

Ice Elementalists begin with the Freeze spell. The spells in their starting
library are quite versatile.
%%%%
Monk

Monks start with a simple weapon of their choice and a potion of divine ambrosia,
and gain additional piety with the first god they worship.
%%%%
Necromancer

Necromancers are wizards specializing in the practice of death magic. They
start out with the Necrotise spell.
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Summoner

Summoners are able to cast Summon Small Mammal from the start, and begin with
other Summonings spells in their library.
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Transmuter

Transmuters learn spells to shift their form, making them powerful unarmed
fighters.
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Venom Mage

Venom Mages start with the Sting spell, and their poison magic is very
effective against susceptible foes.
%%%%
Wanderer

Wanderers start with random equipment and skills.
%%%%
Warper

Warpers start with a weapon of their choice, a scroll of blinking, boomerangs
of dispersal, and some Translocation spells in their library.
%%%%
