Clutter.Actor.apply_transform_to_point

### Method

# Clutter Actorapply_transform_to_point

#### Declaration [src]

    void
    clutter_actor_apply_transform_to_point (
      ClutterActor* self,
      const graphene_point3d_t* point,
      graphene_point3d_t* vertex
    )

#### Description [src]

Transforms `point` in coordinates relative to the actor into screen-relative coordinates with the current actor transformation (i.e. scale, rotation, etc)

#### Parameters

`point` | `graphene_point3d_t`
| A point as #graphene_point3d_t.
| The data is owned by the caller of the function.
`vertex` | `graphene_point3d_t`
| The translated #graphene_point3d_t.
| The argument will be set by the function.
| The data is owned by the caller of the function.