Clutter.CrossingEvent
Description: Reference for Clutter.CrossingEvent

### Struct

# ClutterCrossingEvent

#### Description [src]

    struct ClutterCrossingEvent {
      ClutterEventType type;
      guint32 time;
      ClutterEventFlags flags;
      ClutterStage* stage;
      gfloat x;
      gfloat y;
      ClutterInputDevice* device;
      ClutterEventSequence* sequence;
      ClutterActor* source;
      ClutterActor* related;
    }

Event for the movement of the pointer across different actors.

###### Structure members

`type` | Event type.
`time` | Event time.
`flags` | Event flags.
`stage` | Event source stage.
`x` | Event X coordinate.
`y` | Event Y coordinate.
`device` | The device that originated the event. If you want the physical device the event originated from, use `clutter_event_get_source_device()`
`sequence` | No description available.
`source` | Event source actor.
`related` | Actor related to the crossing.