VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM(3)

# VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM(3) Manual Page

## Name

VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM - Structure describing the shader core builtins features that can be supported by an implementation

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## C Specification

The `VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM` structure is defined as:

    // Provided by VK_ARM_shader_core_builtins
    typedef struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           shaderCoreBuiltins;
    } VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;

## Members

This structure describes the following feature:

## Description

- `sType` is the type of this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `shaderCoreBuiltins` indicates whether the implementation supports the SPIR-V `CoreBuiltinsARM` capability.

If the `VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. `VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM` can also be used in the `pNext` chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM`

## See Also

VK_ARM_shader_core_builtins, `VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0