/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAxesActor.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkAxesActor
 * @brief   a 3D axes representation
 *
 * vtkAxesActor is a hybrid 2D/3D actor used to represent 3D axes in a scene.
 * The user can define the geometry to use for the shaft or the tip, and the
 * user can set the text for the three axes. The text will appear to follow the
 * camera since it is implemented by means of vtkCaptionActor2D.  All of the
 * functionality of the underlying vtkCaptionActor2D objects are accessible so
 * that, for instance, the font attributes of the axes text can be manipulated
 * through vtkTextProperty. Since this class inherits from vtkProp3D, one can
 * apply a user transform to the underlying geometry and the positioning of the
 * labels. For example, a rotation transform could be used to generate a
 * left-handed axes representation.
 *
 * @par Thanks:
 * Thanks to Goodwin Lawlor for posting a tcl script which featured the
 * use of vtkCaptionActor2D to implement the text labels.  This class is
 * based on Paraview's vtkPVAxesActor.
 *
 * @warning
 * vtkAxesActor is primarily intended for use with vtkOrientationMarkerWidget.
 * The bounds of this actor are calculated as though the geometry of the axes
 * were symmetric: that is, although only positive axes are visible, bounds
 * are calculated as though negative axes are present too.  This is done
 * intentionally to implement functionality of the camera update mechanism
 * in vtkOrientationMarkerWidget.
 *
 * @sa
 * vtkAnnotatedCubeActor vtkOrientationMarkerWidget vtkCaptionActor2D
 * vtkTextProperty
 */

#ifndef vtkAxesActor_h
#define vtkAxesActor_h

#include "vtkProp3D.h"
#include "vtkRenderingAnnotationModule.h" // For export macro

class vtkActor;
class vtkCaptionActor2D;
class vtkConeSource;
class vtkCylinderSource;
class vtkLineSource;
class vtkPolyData;
class vtkPropCollection;
class vtkProperty;
class vtkRenderer;
class vtkSphereSource;

class VTKRENDERINGANNOTATION_EXPORT vtkAxesActor : public vtkProp3D
{
public:
  static vtkAxesActor* New();
  vtkTypeMacro(vtkAxesActor, vtkProp3D);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * For some exporters and other other operations we must be
   * able to collect all the actors or volumes. These methods
   * are used in that process.
   */
  void GetActors(vtkPropCollection*) override;

  ///@{
  /**
   * Support the standard render methods.
   */
  int RenderOpaqueGeometry(vtkViewport* viewport) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
  int RenderOverlay(vtkViewport* viewport) override;
  ///@}

  /**
   * Does this prop have some translucent polygonal geometry?
   */
  vtkTypeBool HasTranslucentPolygonalGeometry() override;

  /**
   * Shallow copy of an axes actor. Overloads the virtual vtkProp method.
   */
  void ShallowCopy(vtkProp* prop) override;

  /**
   * Release any graphics resources that are being consumed by this actor.
   * The parameter window could be used to determine which graphic
   * resources to release.
   */
  void ReleaseGraphicsResources(vtkWindow*) override;

  ///@{
  /**
   * Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The
   * method GetBounds(double bounds[6]) is available from the superclass.)
   */
  void GetBounds(double bounds[6]);
  double* GetBounds() VTK_SIZEHINT(6) override;
  ///@}

  /**
   * Get the actors mtime plus consider its properties and texture if set.
   */
  vtkMTimeType GetMTime() override;

  /**
   * Return the mtime of anything that would cause the rendered image to
   * appear differently. Usually this involves checking the mtime of the
   * prop plus anything else it depends on such as properties, textures
   * etc.
   */
  vtkMTimeType GetRedrawMTime() override;

  ///@{
  /**
   * Set the total length of the axes in 3 dimensions.
   */
  void SetTotalLength(double v[3]) { this->SetTotalLength(v[0], v[1], v[2]); }
  void SetTotalLength(double x, double y, double z);
  vtkGetVectorMacro(TotalLength, double, 3);
  ///@}

  ///@{
  /**
   * Set the normalized (0-1) length of the shaft.
   */
  void SetNormalizedShaftLength(double v[3]) { this->SetNormalizedShaftLength(v[0], v[1], v[2]); }
  void SetNormalizedShaftLength(double x, double y, double z);
  vtkGetVectorMacro(NormalizedShaftLength, double, 3);
  ///@}

  ///@{
  /**
   * Set the normalized (0-1) length of the tip.  Normally, this would be
   * 1 - the normalized length of the shaft.
   */
  void SetNormalizedTipLength(double v[3]) { this->SetNormalizedTipLength(v[0], v[1], v[2]); }
  void SetNormalizedTipLength(double x, double y, double z);
  vtkGetVectorMacro(NormalizedTipLength, double, 3);
  ///@}

  ///@{
  /**
   * Set the normalized (0-1) position of the label along the length of
   * the shaft.  A value > 1 is permissible.
   */
  void SetNormalizedLabelPosition(double v[3])
  {
    this->SetNormalizedLabelPosition(v[0], v[1], v[2]);
  }
  void SetNormalizedLabelPosition(double x, double y, double z);
  vtkGetVectorMacro(NormalizedLabelPosition, double, 3);
  ///@}

  ///@{
  /**
   * Set/get the resolution of the pieces of the axes actor.
   */
  vtkSetClampMacro(ConeResolution, int, 3, 128);
  vtkGetMacro(ConeResolution, int);
  vtkSetClampMacro(SphereResolution, int, 3, 128);
  vtkGetMacro(SphereResolution, int);
  vtkSetClampMacro(CylinderResolution, int, 3, 128);
  vtkGetMacro(CylinderResolution, int);
  ///@}

  ///@{
  /**
   * Set/get the radius of the pieces of the axes actor.
   */
  vtkSetClampMacro(ConeRadius, double, 0, VTK_FLOAT_MAX);
  vtkGetMacro(ConeRadius, double);
  vtkSetClampMacro(SphereRadius, double, 0, VTK_FLOAT_MAX);
  vtkGetMacro(SphereRadius, double);
  vtkSetClampMacro(CylinderRadius, double, 0, VTK_FLOAT_MAX);
  vtkGetMacro(CylinderRadius, double);
  ///@}

  ///@{
  /**
   * Set the type of the shaft to a cylinder, line, or user defined geometry.
   */
  void SetShaftType(int type);
  void SetShaftTypeToCylinder() { this->SetShaftType(vtkAxesActor::CYLINDER_SHAFT); }
  void SetShaftTypeToLine() { this->SetShaftType(vtkAxesActor::LINE_SHAFT); }
  void SetShaftTypeToUserDefined() { this->SetShaftType(vtkAxesActor::USER_DEFINED_SHAFT); }
  vtkGetMacro(ShaftType, int);
  ///@}

  ///@{
  /**
   * Set the type of the tip to a cone, sphere, or user defined geometry.
   */
  void SetTipType(int type);
  void SetTipTypeToCone() { this->SetTipType(vtkAxesActor::CONE_TIP); }
  void SetTipTypeToSphere() { this->SetTipType(vtkAxesActor::SPHERE_TIP); }
  void SetTipTypeToUserDefined() { this->SetTipType(vtkAxesActor::USER_DEFINED_TIP); }
  vtkGetMacro(TipType, int);
  ///@}

  ///@{
  /**
   * Set the user defined tip polydata.
   */
  void SetUserDefinedTip(vtkPolyData*);
  vtkGetObjectMacro(UserDefinedTip, vtkPolyData);
  ///@}

  ///@{
  /**
   * Set the user defined shaft polydata.
   */
  void SetUserDefinedShaft(vtkPolyData*);
  vtkGetObjectMacro(UserDefinedShaft, vtkPolyData);
  ///@}

  ///@{
  /**
   * Get the tip properties.
   */
  vtkProperty* GetXAxisTipProperty();
  vtkProperty* GetYAxisTipProperty();
  vtkProperty* GetZAxisTipProperty();
  ///@}

  ///@{
  /**
   * Get the shaft properties.
   */
  vtkProperty* GetXAxisShaftProperty();
  vtkProperty* GetYAxisShaftProperty();
  vtkProperty* GetZAxisShaftProperty();
  ///@}

  /**
   * Retrieve handles to the X, Y and Z axis (so that you can set their text
   * properties for example)
   */
  vtkCaptionActor2D* GetXAxisCaptionActor2D() { return this->XAxisLabel; }
  vtkCaptionActor2D* GetYAxisCaptionActor2D() { return this->YAxisLabel; }
  vtkCaptionActor2D* GetZAxisCaptionActor2D() { return this->ZAxisLabel; }

  ///@{
  /**
   * Set/get the label text.
   */
  vtkSetStringMacro(XAxisLabelText);
  vtkGetStringMacro(XAxisLabelText);
  vtkSetStringMacro(YAxisLabelText);
  vtkGetStringMacro(YAxisLabelText);
  vtkSetStringMacro(ZAxisLabelText);
  vtkGetStringMacro(ZAxisLabelText);
  ///@}

  ///@{
  /**
   * Enable/disable drawing the axis labels.
   */
  vtkSetMacro(AxisLabels, vtkTypeBool);
  vtkGetMacro(AxisLabels, vtkTypeBool);
  vtkBooleanMacro(AxisLabels, vtkTypeBool);
  ///@}

  enum
  {
    CYLINDER_SHAFT,
    LINE_SHAFT,
    USER_DEFINED_SHAFT
  };

  enum
  {
    CONE_TIP,
    SPHERE_TIP,
    USER_DEFINED_TIP
  };

protected:
  vtkAxesActor();
  ~vtkAxesActor() override;

  vtkCylinderSource* CylinderSource;
  vtkLineSource* LineSource;
  vtkConeSource* ConeSource;
  vtkSphereSource* SphereSource;

  vtkActor* XAxisShaft;
  vtkActor* YAxisShaft;
  vtkActor* ZAxisShaft;

  vtkActor* XAxisTip;
  vtkActor* YAxisTip;
  vtkActor* ZAxisTip;

  void UpdateProps();

  double TotalLength[3];
  double NormalizedShaftLength[3];
  double NormalizedTipLength[3];
  double NormalizedLabelPosition[3];

  int ShaftType;
  int TipType;

  vtkPolyData* UserDefinedTip;
  vtkPolyData* UserDefinedShaft;

  char* XAxisLabelText;
  char* YAxisLabelText;
  char* ZAxisLabelText;

  vtkCaptionActor2D* XAxisLabel;
  vtkCaptionActor2D* YAxisLabel;
  vtkCaptionActor2D* ZAxisLabel;

  vtkTypeBool AxisLabels;

  int ConeResolution;
  int SphereResolution;
  int CylinderResolution;

  double ConeRadius;
  double SphereRadius;
  double CylinderRadius;

private:
  vtkAxesActor(const vtkAxesActor&) = delete;
  void operator=(const vtkAxesActor&) = delete;
};

#endif
