// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0

// Fragment shader special variables.
mediump vec4  gl_FragCoord;
        bool  gl_FrontFacing;
mediump vec4  gl_FragColor;
mediump vec4  gl_FragData[gl_MaxDrawBuffers];
mediump vec2  gl_PointCoord;
