
// bit reduction
// adc

//--samplerate decrease
(
{	var snd = Blip.ar(LFNoise2.kr(8, 200, 300), LFNoise2.kr(3, 10, 20));
	var samplerate = MouseX.kr(1000, s.sampleRate * 0.1, \exponential);
	Latch.ar(snd, Impulse.ar(samplerate));
 }.play;
)

//--bitrate decrease
(
{	var snd = Blip.ar(LFNoise2.kr(8, 200, 300), LFNoise2.kr(3, 10, 20));
	var samplerate = MouseX.kr(1000, s.sampleRate * 0.5, \exponential);
	var bitSize = MouseY.kr(1, 24, \exponential);
	var downsamp = Latch.ar(snd, Impulse.ar(samplerate));
	var bitRedux = downsamp.round(0.5 ** bitSize);
	[downsamp, bitRedux];
}.play
)
