Struct
ClutterButtonEvent
Description [src]
struct ClutterButtonEvent {
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage* stage;
gfloat x;
gfloat y;
ClutterModifierType modifier_state;
guint32 button;
gdouble* axes;
ClutterInputDevice* device;
uint32_t evdev_code;
}
Button event.
The event coordinates are relative to the stage that received the event, and can be transformed into actor-relative coordinates by using clutter_actor_transform_stage_point().
Structure members
typeEvent type.
timeEvent time.
flagsEvent flags.
stageEvent source stage.
xEvent X coordinate, relative to the stage.
yEvent Y coordinate, relative to the stage.
modifier_stateButton modifiers.
buttonEvent button.
axesReserved for future use.
deviceThe device that originated the event. If you want the physical device the event originated from, use
clutter_event_get_source_device()evdev_code- No description available.