sphere_sweep {
    cubic_spline
    6,
    < 0.50, 1.00, 0>, 0.35,
    <-0.50, 1.00, 0>, 0.25,
    <-0.50, 0.00, 0>, 0.15,
    < 0.50, 0.00, 0>, 0.25,
    < 0.50, 1.00, 0>, 0.15,
    <-0.50, 1.00, 0>, 0.10
    tolerance 0.1

    texture{ pigment{ color rgb<0.99,0.75,0.00>}
             finish { phong 1 }
           } // end of texture
    
    scale<1,1,1>   rotate<0,0,0>  translate<0,0.5,0>  
   }  // end of sphere_sweep ---------------------------- 
