'use strict';

Object.defineProperty(exports, '__esModule', {
  value: true
});
exports.default = void 0;

function _os() {
  const data = require('os');

  _os = function () {
    return data;
  };

  return data;
}

function _worker_threads() {
  const data = require('worker_threads');

  _worker_threads = function () {
    return data;
  };

  return data;
}

function _mergeStream() {
  const data = _interopRequireDefault(require('merge-stream'));

  _mergeStream = function () {
    return data;
  };

  return data;
}

var _types = require('../types');

var _WorkerAbstract = _interopRequireDefault(require('./WorkerAbstract'));

function _interopRequireDefault(obj) {
  return obj && obj.__esModule ? obj : {default: obj};
}

/**
 * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
class ExperimentalWorker extends _WorkerAbstract.default {
  _worker;
  _options;
  _request;
  _retries;
  _onProcessEnd;
  _onCustomMessage;
  _stdout;
  _stderr;
  _memoryUsagePromise;
  _resolveMemoryUsage;
  _childWorkerPath;
  _childIdleMemoryUsage;
  _childIdleMemoryUsageLimit;
  _memoryUsageCheck = false;

  constructor(options) {
    super(options);
    this._options = options;
    this._request = null;
    this._stdout = null;
    this._stderr = null;
    this._childWorkerPath =
      options.childWorkerPath || require.resolve('./threadChild');
    this._childIdleMemoryUsage = null;
    this._childIdleMemoryUsageLimit = options.idleMemoryLimit || null;
    this.initialize();
  }

  initialize() {
    if (
      this.state === _types.WorkerStates.OUT_OF_MEMORY ||
      this.state === _types.WorkerStates.SHUTTING_DOWN ||
      this.state === _types.WorkerStates.SHUT_DOWN
    ) {
      return;
    }

    if (this._worker) {
      this._worker.terminate();
    }

    this.state = _types.WorkerStates.STARTING;
    this._worker = new (_worker_threads().Worker)(this._childWorkerPath, {
      eval: false,
      resourceLimits: this._options.resourceLimits,
      stderr: true,
      stdout: true,
      workerData: this._options.workerData,
      ...this._options.forkOptions
    });

    if (this._worker.stdout) {
      if (!this._stdout) {
        // We need to add a permanent stream to the merged stream to prevent it
        // from ending when the subprocess stream ends
        this._stdout = (0, _mergeStream().default)(this._getFakeStream());
      }

      this._stdout.add(this._worker.stdout);
    }

    if (this._worker.stderr) {
      if (!this._stderr) {
        // We need to add a permanent stream to the merged stream to prevent it
        // from ending when the subprocess stream ends
        this._stderr = (0, _mergeStream().default)(this._getFakeStream());
      }

      this._stderr.add(this._worker.stderr);
    } // This can be useful for debugging.

    if (!(this._options.silent ?? true)) {
      this._worker.stdout.setEncoding('utf8'); // eslint-disable-next-line no-console

      this._worker.stdout.on('data', console.log);

      this._worker.stderr.setEncoding('utf8');

      this._worker.stderr.on('data', console.error);
    }

    this._worker.on('message', this._onMessage.bind(this));

    this._worker.on('exit', this._onExit.bind(this));

    this._worker.on('error', this._onError.bind(this));

    this._worker.postMessage([
      _types.CHILD_MESSAGE_INITIALIZE,
      false,
      this._options.workerPath,
      this._options.setupArgs,
      String(this._options.workerId + 1) // 0-indexed workerId, 1-indexed JEST_WORKER_ID
    ]);

    this._retries++; // If we exceeded the amount of retries, we will emulate an error reply
    // coming from the child. This avoids code duplication related with cleaning
    // the queue, and scheduling the next call.

    if (this._retries > this._options.maxRetries) {
      const error = new Error('Call retries were exceeded');

      this._onMessage([
        _types.PARENT_MESSAGE_CLIENT_ERROR,
        error.name,
        error.message,
        error.stack,
        {
          type: 'WorkerError'
        }
      ]);
    }

    this.state = _types.WorkerStates.OK;

    if (this._resolveWorkerReady) {
      this._resolveWorkerReady();
    }
  }

  _onError(error) {
    if (error.message.includes('heap out of memory')) {
      this.state = _types.WorkerStates.OUT_OF_MEMORY; // Threads don't behave like processes, they don't crash when they run out of
      // memory. But for consistency we want them to behave like processes so we call
      // terminate to simulate a crash happening that was not planned

      this._worker.terminate();
    }
  }

  _onMessage(response) {
    let error;

    switch (response[0]) {
      case _types.PARENT_MESSAGE_OK:
        this._onProcessEnd(null, response[1]);

        break;

      case _types.PARENT_MESSAGE_CLIENT_ERROR:
        error = response[4];

        if (error != null && typeof error === 'object') {
          const extra = error; // @ts-expect-error: no index

          const NativeCtor = globalThis[response[1]];
          const Ctor = typeof NativeCtor === 'function' ? NativeCtor : Error;
          error = new Ctor(response[2]);
          error.type = response[1];
          error.stack = response[3];

          for (const key in extra) {
            // @ts-expect-error: no index
            error[key] = extra[key];
          }
        }

        this._onProcessEnd(error, null);

        break;

      case _types.PARENT_MESSAGE_SETUP_ERROR:
        error = new Error(`Error when calling setup: ${response[2]}`); // @ts-expect-error: adding custom properties to errors.

        error.type = response[1];
        error.stack = response[3];

        this._onProcessEnd(error, null);

        break;

      case _types.PARENT_MESSAGE_CUSTOM:
        this._onCustomMessage(response[1]);

        break;

      case _types.PARENT_MESSAGE_MEM_USAGE:
        this._childIdleMemoryUsage = response[1];

        if (this._resolveMemoryUsage) {
          this._resolveMemoryUsage(response[1]);

          this._resolveMemoryUsage = undefined;
          this._memoryUsagePromise = undefined;
        }

        this._performRestartIfRequired();

        break;

      default:
        throw new TypeError(`Unexpected response from worker: ${response[0]}`);
    }
  }

  _onExit(exitCode) {
    this._workerReadyPromise = undefined;
    this._resolveWorkerReady = undefined;

    if (exitCode !== 0 && this.state === _types.WorkerStates.OUT_OF_MEMORY) {
      this._onProcessEnd(
        new Error('Jest worker ran out of memory and crashed'),
        null
      );

      this._shutdown();
    } else if (
      (exitCode !== 0 &&
        this.state !== _types.WorkerStates.SHUTTING_DOWN &&
        this.state !== _types.WorkerStates.SHUT_DOWN) ||
      this.state === _types.WorkerStates.RESTARTING
    ) {
      this.initialize();

      if (this._request) {
        this._worker.postMessage(this._request);
      }
    } else {
      this._shutdown();
    }
  }

  waitForExit() {
    return this._exitPromise;
  }

  forceExit() {
    this.state = _types.WorkerStates.SHUTTING_DOWN;

    this._worker.terminate();
  }

  send(request, onProcessStart, onProcessEnd, onCustomMessage) {
    onProcessStart(this);

    this._onProcessEnd = (...args) => {
      const hasRequest = !!this._request; // Clean the request to avoid sending past requests to workers that fail
      // while waiting for a new request (timers, unhandled rejections...)

      this._request = null;

      if (this._childIdleMemoryUsageLimit && hasRequest) {
        this.checkMemoryUsage();
      }

      const res = onProcessEnd?.(...args); // Clean up the reference so related closures can be garbage collected.

      onProcessEnd = null;
      return res;
    };

    this._onCustomMessage = (...arg) => onCustomMessage(...arg);

    this._request = request;
    this._retries = 0;

    this._worker.postMessage(request);
  }

  getWorkerId() {
    return this._options.workerId;
  }

  getStdout() {
    return this._stdout;
  }

  getStderr() {
    return this._stderr;
  }

  _performRestartIfRequired() {
    if (this._memoryUsageCheck) {
      this._memoryUsageCheck = false;
      let limit = this._childIdleMemoryUsageLimit; // TODO: At some point it would make sense to make use of
      // stringToBytes found in jest-config, however as this
      // package does not have any dependencies on an other jest
      // packages that can wait until some other time.

      if (limit && limit > 0 && limit <= 1) {
        limit = Math.floor((0, _os().totalmem)() * limit);
      } else if (limit) {
        limit = Math.floor(limit);
      }

      if (
        limit &&
        this._childIdleMemoryUsage &&
        this._childIdleMemoryUsage > limit
      ) {
        this.state = _types.WorkerStates.RESTARTING;

        this._worker.terminate();
      }
    }
  }
  /**
   * Gets the last reported memory usage.
   *
   * @returns Memory usage in bytes.
   */

  getMemoryUsage() {
    if (!this._memoryUsagePromise) {
      let rejectCallback;
      const promise = new Promise((resolve, reject) => {
        this._resolveMemoryUsage = resolve;
        rejectCallback = reject;
      });
      this._memoryUsagePromise = promise;

      if (!this._worker.threadId) {
        rejectCallback(new Error('Child process is not running.'));
        this._memoryUsagePromise = undefined;
        this._resolveMemoryUsage = undefined;
        return promise;
      }

      try {
        this._worker.postMessage([_types.CHILD_MESSAGE_MEM_USAGE]);
      } catch (err) {
        this._memoryUsagePromise = undefined;
        this._resolveMemoryUsage = undefined;
        rejectCallback(err);
      }

      return promise;
    }

    return this._memoryUsagePromise;
  }
  /**
   * Gets updated memory usage and restarts if required
   */

  checkMemoryUsage() {
    if (this._childIdleMemoryUsageLimit) {
      this._memoryUsageCheck = true;

      this._worker.postMessage([_types.CHILD_MESSAGE_MEM_USAGE]);
    } else {
      console.warn(
        'Memory usage of workers can only be checked if a limit is set'
      );
    }
  }
  /**
   * Gets the thread id of the worker.
   *
   * @returns Thread id.
   */

  getWorkerSystemId() {
    return this._worker.threadId;
  }

  isWorkerRunning() {
    return this._worker.threadId >= 0;
  }
}

exports.default = ExperimentalWorker;
