| VSTGUI
    4.10
    Graphical User Interface Framework not only for VST plugins | 
Customization helper for an UIDesc window. More...
 Inheritance diagram for Customization:
 Inheritance diagram for Customization:| Public Types | |
| using | CreateViewControllerFunc = std::function< IController *(const UTF8StringView &name, IController *parent, const IUIDescription *uiDesc)> | 
| Public Member Functions | |
| void | addCreateViewControllerFunc (const UTF8String &name, CreateViewControllerFunc func) | 
| IController * | createController (const UTF8StringView &name, IController *parent, const IUIDescription *uiDesc) override | 
| Create a sub controller. | |
|  Public Member Functions inherited from CustomizationAdapter | |
| void | onUIDescriptionParsed (const IUIDescription *uiDesc) override | 
| Notification that the UIDescription was sucessfully parsed. | |
| Static Public Member Functions | |
| static std::shared_ptr < Customization > | make () | 
Customization helper for an UIDesc window.
Use this class to create controllers for your views
Example:
The view controller MyFirstViewController will be created when the sub-controller attribute of a view is equal to "MyFirstController" and the same for "MySecondViewController".
| using CreateViewControllerFunc = std::function<IController*( const UTF8StringView& name, IController* parent, const IUIDescription* uiDesc)> | 
| 
 | inline | 
| 
 | inlineoverridevirtual | 
Create a sub controller.
A sub controller can be defined in the UI editor for a view and will be responsible as a controller for the view and its children.
The controller will be automatically destroyed when the view is destroyed. You should always create a new controller instance here and do not cache it.
| name | name of the sub controller | 
| parent | the parent controller | 
| uiDesc | the UIDescription instance | 
Reimplemented from CustomizationAdapter.
| 
 | inlinestatic |