Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btDispatcher Member List

This is the complete list of members for btDispatcher, including all inherited members.

allocateCollisionAlgorithm(int size)=0 | btDispatcher | pure virtual
clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | pure virtual
findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0 | btDispatcher | pure virtual
freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | pure virtual
getInternalManifoldPointer()=0 | btDispatcher | pure virtual
getInternalManifoldPool()=0 | btDispatcher | pure virtual
getInternalManifoldPool() const =0 | btDispatcher | pure virtual
getManifoldByIndexInternal(int index)=0 | btDispatcher | pure virtual
getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0 | btDispatcher | pure virtual
getNumManifolds() const =0 | btDispatcher | pure virtual
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual
needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual
releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual
~btDispatcher() | btDispatcher | virtual