<Subsection Label="BalTreeForBlocks">
<Heading><C>BalTreeForBlocks</C></Heading>
This method is unused!<P/>
<#Include Label="BalTreeForBlocks">
</Subsection>
<Subsection Label="Giant">
<Heading><C>Giant</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="Giant">
</Subsection>
<Subsection Label="Imprimitive">
<Heading><C>Imprimitive</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="Imprimitive">
</Subsection>
<Subsection Label="LargeBasePrimitive">
<Heading><C>LargeBasePrimitive</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="LargeBasePrimitive">
</Subsection>
<Subsection Label="MovesOnlySmallPoints">
<Heading><C>MovesOnlySmallPoints</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="MovesOnlySmallPoints">
</Subsection>
<Subsection Label="NonTransitive">
<Heading><C>NonTransitive</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="NonTransitive">
</Subsection>
<Subsection Label="Pcgs">
<Heading><C>Pcgs</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="Pcgs">
</Subsection>
<Subsection Label="PcgsForBlocks">
<Heading><C>PcgsForBlocks</C></Heading>
This method is unused!<P/>
<#Include Label="PcgsForBlocks">
</Subsection>
<Subsection Label="StabChain">
<Heading><C>StabChain</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="StabChain">
</Subsection>
<Subsection Label="StabilizerChainPerm">
<Heading><C>StabilizerChainPerm</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="StabilizerChainPerm">
</Subsection>
<Subsection Label="ThrowAwayFixedPoints">
<Heading><C>ThrowAwayFixedPoints</C></Heading>
This method is used for recognizing permutation groups.<P/>
<#Include Label="ThrowAwayFixedPoints">
</Subsection>
