OpenShot Audio Library | OpenShotAudio: juce_events.h Source File

OpenShot Audio Library | OpenShotAudio 0.3.1

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juce_events.h
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2017 - ROLI Ltd.
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23
24/*******************************************************************************
25 The block below describes the properties of this module, and is read by
26 the Projucer to automatically generate project code that uses it.
27 For details about the syntax and how to create or use a module, see the
28 JUCE Module Format.txt file.
29
30
31 BEGIN_JUCE_MODULE_DECLARATION
32
33 ID: juce_events
34 vendor: juce
35 version: 5.4.7
36 name: JUCE message and event handling classes
37 description: Classes for running an application's main event loop and sending/receiving messages, timers, etc.
38 website: http://www.juce.com/juce
39 license: ISC
40
41 dependencies: juce_core
42
43 END_JUCE_MODULE_DECLARATION
44
45*******************************************************************************/
46
47
48#pragma once
49#define JUCE_EVENTS_H_INCLUDED
50
51#include <juce_core/juce_core.h>
52
53//==============================================================================
58#ifndef JUCE_EXECUTE_APP_SUSPEND_ON_BACKGROUND_TASK
59 #define JUCE_EXECUTE_APP_SUSPEND_ON_BACKGROUND_TASK 0
60#endif
61
62#if JUCE_EVENTS_INCLUDE_WINRT_WRAPPER && JUCE_WINDOWS
63 // If this header file is missing then you are probably attempting to use WinRT
64 // functionality without the WinRT libraries installed on your system. Try installing
65 // the latest Windows Standalone SDK and maybe also adding the path to the WinRT
66 // headers to your build system. This path should have the form
67 // "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
68 #include <inspectable.h>
69 #include <hstring.h>
70#endif
71
72#include "messages/juce_MessageManager.h"
73#include "messages/juce_Message.h"
74#include "messages/juce_MessageListener.h"
75#include "messages/juce_CallbackMessage.h"
76#include "messages/juce_DeletedAtShutdown.h"
77#include "messages/juce_NotificationType.h"
78#include "messages/juce_ApplicationBase.h"
79#include "messages/juce_Initialisation.h"
80#include "messages/juce_MountedVolumeListChangeDetector.h"
81#include "broadcasters/juce_ActionBroadcaster.h"
82#include "broadcasters/juce_ActionListener.h"
83#include "broadcasters/juce_AsyncUpdater.h"
84#include "broadcasters/juce_ChangeListener.h"
85#include "broadcasters/juce_ChangeBroadcaster.h"
86#include "timers/juce_Timer.h"
87#include "timers/juce_MultiTimer.h"
88#include "interprocess/juce_InterprocessConnection.h"
89#include "interprocess/juce_InterprocessConnectionServer.h"
90#include "interprocess/juce_ConnectedChildProcess.h"
91#include "interprocess/juce_NetworkServiceDiscovery.h"
92
93#if JUCE_LINUX
94 #include "native/juce_linux_EventLoop.h"
95#endif
96
97#if JUCE_WINDOWS
98 #if JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW
99 #include "native/juce_win32_HiddenMessageWindow.h"
100 #endif
101 #if JUCE_EVENTS_INCLUDE_WINRT_WRAPPER
102 #include "native/juce_win32_WinRTWrapper.h"
103 #endif
104#endif