OpenVDB: openvdb/tools/MeshToVolume.h Source File

OpenVDB 10.0.1

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MeshToVolume.h
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1// Copyright Contributors to the OpenVDB Project
2// SPDX-License-Identifier: MPL-2.0
3
4/// @file MeshToVolume.h
5///
6/// @brief Convert polygonal meshes that consist of quads and/or triangles
7/// into signed or unsigned distance field volumes.
8///
9/// @note The signed distance field conversion requires a closed surface
10/// but not necessarily a manifold surface. Supports surfaces with
11/// self intersections and degenerate faces and is independent of
12/// mesh surface normals / polygon orientation.
13///
14/// @author Mihai Alden
15
16#ifndef OPENVDB_TOOLS_MESH_TO_VOLUME_HAS_BEEN_INCLUDED
17#define OPENVDB_TOOLS_MESH_TO_VOLUME_HAS_BEEN_INCLUDED
18
19#include <openvdb/Platform.h> // for OPENVDB_HAS_CXX11
20#include <openvdb/Types.h>
21#include <openvdb/math/FiniteDifference.h> // for GodunovsNormSqrd
22#include <openvdb/math/Proximity.h> // for closestPointOnTriangleToPoint
23#include <openvdb/util/NullInterrupter.h>
24#include <openvdb/util/Util.h>
25#include <openvdb/thread/Threading.h>
26#include <openvdb/openvdb.h>
27
28#include "ChangeBackground.h"
29#include "Prune.h" // for pruneInactive and pruneLevelSet
30#include "SignedFloodFill.h" // for signedFloodFillWithValues
31
32#include <tbb/blocked_range.h>
33#include <tbb/enumerable_thread_specific.h>
34#include <tbb/parallel_for.h>
35#include <tbb/parallel_reduce.h>
36#include <tbb/partitioner.h>
37#include <tbb/task_group.h>
38#include <tbb/task_arena.h>
39
40#include <algorithm> // for std::sort()
41#include <cmath> // for std::isfinite(), std::isnan()
42#include <deque>
43#include <limits>
44#include <memory>
45#include <sstream>
46#include <type_traits>
47#include <vector>
48
49namespace openvdb {
50 OPENVDB_USE_VERSION_NAMESPACE
51namespace OPENVDB_VERSION_NAME {
52namespace tools {
53
54
55////////////////////////////////////////
56
57
58/// @brief Mesh to volume conversion flags
59 enum MeshToVolumeFlags {
60
61 /// Switch from the default signed distance field conversion that classifies
62 /// regions as either inside or outside the mesh boundary to a unsigned distance
63 /// field conversion that only computes distance values. This conversion type
64 /// does not require a closed watertight mesh.
65 UNSIGNED_DISTANCE_FIELD = 0x1,
66
67 /// Disable the cleanup step that removes voxels created by self intersecting
68 /// portions of the mesh.
69 DISABLE_INTERSECTING_VOXEL_REMOVAL = 0x2,
70
71 /// Disable the distance renormalization step that smooths out bumps caused
72 /// by self intersecting or overlapping portions of the mesh
73 DISABLE_RENORMALIZATION = 0x4,
74
75 /// Disable the cleanup step that removes active voxels that exceed the
76 /// narrow band limits. (Only relevant for small limits)
77 DISABLE_NARROW_BAND_TRIMMING = 0x8
78};
79
80
81/// @brief Convert polygonal meshes that consist of quads and/or triangles into
82/// signed or unsigned distance field volumes.
83///
84/// @note Requires a closed surface but not necessarily a manifold surface.
85/// Supports surfaces with self intersections and degenerate faces
86/// and is independent of mesh surface normals.
87///
88/// @interface MeshDataAdapter
89/// Expected interface for the MeshDataAdapter class
90/// @code
91/// struct MeshDataAdapter {
92/// size_t polygonCount() const; // Total number of polygons
93/// size_t pointCount() const; // Total number of points
94/// size_t vertexCount(size_t n) const; // Vertex count for polygon n
95///
96/// // Return position pos in local grid index space for polygon n and vertex v
97/// void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
98/// };
99/// @endcode
100///
101/// @param mesh mesh data access class that conforms to the MeshDataAdapter
102/// interface
103/// @param transform world-to-index-space transform
104/// @param exteriorBandWidth exterior narrow band width in voxel units
105/// @param interiorBandWidth interior narrow band width in voxel units
106/// (set to std::numeric_limits<float>::max() to fill object
107/// interior with distance values)
108/// @param flags optional conversion flags defined in @c MeshToVolumeFlags
109/// @param polygonIndexGrid optional grid output that will contain the closest-polygon
110/// index for each voxel in the narrow band region
111template <typename GridType, typename MeshDataAdapter>
112typename GridType::Ptr
113meshToVolume(
114 const MeshDataAdapter& mesh,
115 const math::Transform& transform,
116 float exteriorBandWidth = 3.0f,
117 float interiorBandWidth = 3.0f,
118 int flags = 0,
119 typename GridType::template ValueConverter<Int32>::Type * polygonIndexGrid = nullptr);
120
121
122/// @brief Convert polygonal meshes that consist of quads and/or triangles into
123/// signed or unsigned distance field volumes.
124///
125/// @param interrupter a callback to interrupt the conversion process that conforms
126/// to the util::NullInterrupter interface
127/// @param mesh mesh data access class that conforms to the MeshDataAdapter
128/// interface
129/// @param transform world-to-index-space transform
130/// @param exteriorBandWidth exterior narrow band width in voxel units
131/// @param interiorBandWidth interior narrow band width in voxel units (set this value to
132/// std::numeric_limits<float>::max() to fill interior regions
133/// with distance values)
134/// @param flags optional conversion flags defined in @c MeshToVolumeFlags
135/// @param polygonIndexGrid optional grid output that will contain the closest-polygon
136/// index for each voxel in the active narrow band region
137template <typename GridType, typename MeshDataAdapter, typename Interrupter>
138typename GridType::Ptr
139meshToVolume(
140 Interrupter& interrupter,
141 const MeshDataAdapter& mesh,
142 const math::Transform& transform,
143 float exteriorBandWidth = 3.0f,
144 float interiorBandWidth = 3.0f,
145 int flags = 0,
146 typename GridType::template ValueConverter<Int32>::Type * polygonIndexGrid = nullptr);
147
148
149////////////////////////////////////////
150
151
152/// @brief Contiguous quad and triangle data adapter class
153///
154/// @details PointType and PolygonType must provide element access
155/// through the square brackets operator.
156/// @details Points are assumed to be in local grid index space.
157/// @details The PolygonType tuple can have either three or four components
158/// this property must be specified in a static member variable
159/// named @c size, similar to the math::Tuple class.
160/// @details A four component tuple can represent a quads or a triangle
161/// if the fourth component set to @c util::INVALID_INDEX
162template<typename PointType, typename PolygonType>
163 struct QuadAndTriangleDataAdapter {
164
165 QuadAndTriangleDataAdapter(const std::vector<PointType>& points,
166 const std::vector<PolygonType>& polygons)
167 : mPointArray(points.empty() ? nullptr : &points[0])
168 , mPointArraySize(points.size())
169 , mPolygonArray(polygons.empty() ? nullptr : &polygons[0])
170 , mPolygonArraySize(polygons.size())
171 {
172 }
173
174 QuadAndTriangleDataAdapter(const PointType * pointArray, size_t pointArraySize,
175 const PolygonType* polygonArray, size_t polygonArraySize)
176 : mPointArray(pointArray)
177 , mPointArraySize(pointArraySize)
178 , mPolygonArray(polygonArray)
179 , mPolygonArraySize(polygonArraySize)
180 {
181 }
182
183 size_t polygonCount() const { return mPolygonArraySize; }
184 size_t pointCount() const { return mPointArraySize; }
185
186 /// @brief Vertex count for polygon @a n
187 size_t vertexCount(size_t n) const {
188 return (PolygonType::size == 3 || mPolygonArray[n][3] == util::INVALID_IDX) ? 3 : 4;
189 }
190
191 /// @brief Returns position @a pos in local grid index space
192 /// for polygon @a n and vertex @a v
193 void getIndexSpacePoint(size_t n, size_t v, Vec3d& pos) const {
194 const PointType& p = mPointArray[mPolygonArray[n][int(v)]];
195 pos[0] = double(p[0]);
196 pos[1] = double(p[1]);
197 pos[2] = double(p[2]);
198 }
199
200private:
201 PointType const * const mPointArray;
202 size_t const mPointArraySize;
203 PolygonType const * const mPolygonArray;
204 size_t const mPolygonArraySize;
205}; // struct QuadAndTriangleDataAdapter
206
207
208////////////////////////////////////////
209
210
211// Convenience functions for the mesh to volume converter that wrap stl containers.
212//
213// Note the meshToVolume() method declared above is more flexible and better suited
214// for arbitrary data structures.
215
216
217/// @brief Convert a triangle mesh to a level set volume.
218///
219/// @return a grid of type @c GridType containing a narrow-band level set
220/// representation of the input mesh.
221///
222/// @throw TypeError if @c GridType is not scalar or not floating-point
223///
224/// @note Requires a closed surface but not necessarily a manifold surface.
225/// Supports surfaces with self intersections and degenerate faces
226/// and is independent of mesh surface normals.
227///
228/// @param xform transform for the output grid
229/// @param points list of world space point positions
230/// @param triangles triangle index list
231/// @param halfWidth half the width of the narrow band, in voxel units
232template<typename GridType>
233typename GridType::Ptr
234meshToLevelSet(
235 const openvdb::math::Transform& xform,
236 const std::vector<Vec3s>& points,
237 const std::vector<Vec3I>& triangles,
238 float halfWidth = float(LEVEL_SET_HALF_WIDTH));
239
240/// Adds support for a @a interrupter callback used to cancel the conversion.
241template<typename GridType, typename Interrupter>
242typename GridType::Ptr
243meshToLevelSet(
244 Interrupter& interrupter,
245 const openvdb::math::Transform& xform,
246 const std::vector<Vec3s>& points,
247 const std::vector<Vec3I>& triangles,
248 float halfWidth = float(LEVEL_SET_HALF_WIDTH));
249
250
251/// @brief Convert a quad mesh to a level set volume.
252///
253/// @return a grid of type @c GridType containing a narrow-band level set
254/// representation of the input mesh.
255///
256/// @throw TypeError if @c GridType is not scalar or not floating-point
257///
258/// @note Requires a closed surface but not necessarily a manifold surface.
259/// Supports surfaces with self intersections and degenerate faces
260/// and is independent of mesh surface normals.
261///
262/// @param xform transform for the output grid
263/// @param points list of world space point positions
264/// @param quads quad index list
265/// @param halfWidth half the width of the narrow band, in voxel units
266template<typename GridType>
267typename GridType::Ptr
268meshToLevelSet(
269 const openvdb::math::Transform& xform,
270 const std::vector<Vec3s>& points,
271 const std::vector<Vec4I>& quads,
272 float halfWidth = float(LEVEL_SET_HALF_WIDTH));
273
274/// Adds support for a @a interrupter callback used to cancel the conversion.
275template<typename GridType, typename Interrupter>
276typename GridType::Ptr
277meshToLevelSet(
278 Interrupter& interrupter,
279 const openvdb::math::Transform& xform,
280 const std::vector<Vec3s>& points,
281 const std::vector<Vec4I>& quads,
282 float halfWidth = float(LEVEL_SET_HALF_WIDTH));
283
284
285/// @brief Convert a triangle and quad mesh to a level set volume.
286///
287/// @return a grid of type @c GridType containing a narrow-band level set
288/// representation of the input mesh.
289///
290/// @throw TypeError if @c GridType is not scalar or not floating-point
291///
292/// @note Requires a closed surface but not necessarily a manifold surface.
293/// Supports surfaces with self intersections and degenerate faces
294/// and is independent of mesh surface normals.
295///
296/// @param xform transform for the output grid
297/// @param points list of world space point positions
298/// @param triangles triangle index list
299/// @param quads quad index list
300/// @param halfWidth half the width of the narrow band, in voxel units
301template<typename GridType>
302typename GridType::Ptr
303meshToLevelSet(
304 const openvdb::math::Transform& xform,
305 const std::vector<Vec3s>& points,
306 const std::vector<Vec3I>& triangles,
307 const std::vector<Vec4I>& quads,
308 float halfWidth = float(LEVEL_SET_HALF_WIDTH));
309
310/// Adds support for a @a interrupter callback used to cancel the conversion.
311template<typename GridType, typename Interrupter>
312typename GridType::Ptr
313meshToLevelSet(
314 Interrupter& interrupter,
315 const openvdb::math::Transform& xform,
316 const std::vector<Vec3s>& points,
317 const std::vector<Vec3I>& triangles,
318 const std::vector<Vec4I>& quads,
319 float halfWidth = float(LEVEL_SET_HALF_WIDTH));
320
321
322/// @brief Convert a triangle and quad mesh to a signed distance field
323/// with an asymmetrical narrow band.
324///
325/// @return a grid of type @c GridType containing a narrow-band signed
326/// distance field representation of the input mesh.
327///
328/// @throw TypeError if @c GridType is not scalar or not floating-point
329///
330/// @note Requires a closed surface but not necessarily a manifold surface.
331/// Supports surfaces with self intersections and degenerate faces
332/// and is independent of mesh surface normals.
333///
334/// @param xform transform for the output grid
335/// @param points list of world space point positions
336/// @param triangles triangle index list
337/// @param quads quad index list
338/// @param exBandWidth the exterior narrow-band width in voxel units
339/// @param inBandWidth the interior narrow-band width in voxel units
340template<typename GridType>
341typename GridType::Ptr
342meshToSignedDistanceField(
343 const openvdb::math::Transform& xform,
344 const std::vector<Vec3s>& points,
345 const std::vector<Vec3I>& triangles,
346 const std::vector<Vec4I>& quads,
347 float exBandWidth,
348 float inBandWidth);
349
350/// Adds support for a @a interrupter callback used to cancel the conversion.
351template<typename GridType, typename Interrupter>
352typename GridType::Ptr
353meshToSignedDistanceField(
354 Interrupter& interrupter,
355 const openvdb::math::Transform& xform,
356 const std::vector<Vec3s>& points,
357 const std::vector<Vec3I>& triangles,
358 const std::vector<Vec4I>& quads,
359 float exBandWidth,
360 float inBandWidth);
361
362
363/// @brief Convert a triangle and quad mesh to an unsigned distance field.
364///
365/// @return a grid of type @c GridType containing a narrow-band unsigned
366/// distance field representation of the input mesh.
367///
368/// @throw TypeError if @c GridType is not scalar or not floating-point
369///
370/// @note Does not requires a closed surface.
371///
372/// @param xform transform for the output grid
373/// @param points list of world space point positions
374/// @param triangles triangle index list
375/// @param quads quad index list
376/// @param bandWidth the width of the narrow band, in voxel units
377template<typename GridType>
378typename GridType::Ptr
379meshToUnsignedDistanceField(
380 const openvdb::math::Transform& xform,
381 const std::vector<Vec3s>& points,
382 const std::vector<Vec3I>& triangles,
383 const std::vector<Vec4I>& quads,
384 float bandWidth);
385
386/// Adds support for a @a interrupter callback used to cancel the conversion.
387template<typename GridType, typename Interrupter>
388typename GridType::Ptr
389meshToUnsignedDistanceField(
390 Interrupter& interrupter,
391 const openvdb::math::Transform& xform,
392 const std::vector<Vec3s>& points,
393 const std::vector<Vec3I>& triangles,
394 const std::vector<Vec4I>& quads,
395 float bandWidth);
396
397
398////////////////////////////////////////
399
400
401/// @brief Return a grid of type @c GridType containing a narrow-band level set
402/// representation of a box.
403///
404/// @param bbox a bounding box in world units
405/// @param xform world-to-index-space transform
406/// @param halfWidth half the width of the narrow band, in voxel units
407template<typename GridType, typename VecType>
408typename GridType::Ptr
409createLevelSetBox(const math::BBox<VecType>& bbox,
410 const openvdb::math::Transform& xform,
411 typename VecType::ValueType halfWidth = LEVEL_SET_HALF_WIDTH);
412
413
414////////////////////////////////////////
415
416
417/// @brief Traces the exterior voxel boundary of closed objects in the input
418/// volume @a tree. Exterior voxels are marked with a negative sign,
419/// voxels with a value below @c 0.75 are left unchanged and act as
420/// the boundary layer.
421///
422/// @note Does not propagate sign information into tile regions.
423template <typename FloatTreeT>
424void
425traceExteriorBoundaries(FloatTreeT& tree);
426
427
428////////////////////////////////////////
429
430
431/// @brief Extracts and stores voxel edge intersection data from a mesh.
432 class MeshToVoxelEdgeData
433{
434public:
435
436 //////////
437
438 ///@brief Internal edge data type.
439 struct EdgeData {
440 EdgeData(float dist = 1.0)
441 : mXDist(dist), mYDist(dist), mZDist(dist)
442 , mXPrim(util::INVALID_IDX)
443 , mYPrim(util::INVALID_IDX)
444 , mZPrim(util::INVALID_IDX)
445 {
446 }
447
448 //@{
449 /// Required by several of the tree nodes
450 /// @note These methods don't perform meaningful operations.
451 bool operator< (const EdgeData&) const { return false; }
452 bool operator> (const EdgeData&) const { return false; }
453 template<class T> EdgeData operator+(const T&) const { return *this; }
454 template<class T> EdgeData operator-(const T&) const { return *this; }
455 EdgeData operator-() const { return *this; }
456 //@}
457
458 bool operator==(const EdgeData& rhs) const
459 {
460 return mXPrim == rhs.mXPrim && mYPrim == rhs.mYPrim && mZPrim == rhs.mZPrim;
461 }
462
463 float mXDist, mYDist, mZDist;
464 Index32 mXPrim, mYPrim, mZPrim;
465 };
466
467 using TreeType = tree::Tree4<EdgeData, 5, 4, 3>::Type;
468 using Accessor = tree::ValueAccessor<TreeType>;
469
470
471 //////////
472
473
474 MeshToVoxelEdgeData();
475
476
477 /// @brief Threaded method to extract voxel edge data, the closest
478 /// intersection point and corresponding primitive index,
479 /// from the given mesh.
480 ///
481 /// @param pointList List of points in grid index space, preferably unique
482 /// and shared by different polygons.
483 /// @param polygonList List of triangles and/or quads.
484 void convert(const std::vector<Vec3s>& pointList, const std::vector<Vec4I>& polygonList);
485
486
487 /// @brief Returns intersection points with corresponding primitive
488 /// indices for the given @c ijk voxel.
489 void getEdgeData(Accessor& acc, const Coord& ijk,
490 std::vector<Vec3d>& points, std::vector<Index32>& primitives);
491
492 /// @return An accessor of @c MeshToVoxelEdgeData::Accessor type that
493 /// provides random read access to the internal tree.
494 Accessor getAccessor() { return Accessor(mTree); }
495
496private:
497 void operator=(const MeshToVoxelEdgeData&) {}
498 TreeType mTree;
499 class GenEdgeData;
500};
501
502
503////////////////////////////////////////////////////////////////////////////////
504////////////////////////////////////////////////////////////////////////////////
505
506
507// Internal utility objects and implementation details
508
509/// @cond OPENVDB_DOCS_INTERNAL
510
511namespace mesh_to_volume_internal {
512
513template<typename PointType>
514struct TransformPoints {
515
516 TransformPoints(const PointType* pointsIn, PointType* pointsOut,
517 const math::Transform& xform)
518 : mPointsIn(pointsIn), mPointsOut(pointsOut), mXform(&xform)
519 {
520 }
521
522 void operator()(const tbb::blocked_range<size_t>& range) const {
523
524 Vec3d pos;
525
526 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
527
528 const PointType& wsP = mPointsIn[n];
529 pos[0] = double(wsP[0]);
530 pos[1] = double(wsP[1]);
531 pos[2] = double(wsP[2]);
532
533 pos = mXform->worldToIndex(pos);
534
535 PointType& isP = mPointsOut[n];
536 isP[0] = typename PointType::value_type(pos[0]);
537 isP[1] = typename PointType::value_type(pos[1]);
538 isP[2] = typename PointType::value_type(pos[2]);
539 }
540 }
541
542 PointType const * const mPointsIn;
543 PointType * const mPointsOut;
544 math::Transform const * const mXform;
545}; // TransformPoints
546
547
548template<typename ValueType>
549struct Tolerance
550{
551 static ValueType epsilon() { return ValueType(1e-7); }
552 static ValueType minNarrowBandWidth() { return ValueType(1.0 + 1e-6); }
553};
554
555
556////////////////////////////////////////
557
558
559template<typename TreeType>
560class CombineLeafNodes
561{
562public:
563
564 using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type;
565
566 using LeafNodeType = typename TreeType::LeafNodeType;
567 using Int32LeafNodeType = typename Int32TreeType::LeafNodeType;
568
569 CombineLeafNodes(TreeType& lhsDistTree, Int32TreeType& lhsIdxTree,
570 LeafNodeType ** rhsDistNodes, Int32LeafNodeType ** rhsIdxNodes)
571 : mDistTree(&lhsDistTree)
572 , mIdxTree(&lhsIdxTree)
573 , mRhsDistNodes(rhsDistNodes)
574 , mRhsIdxNodes(rhsIdxNodes)
575 {
576 }
577
578 void operator()(const tbb::blocked_range<size_t>& range) const {
579
580 tree::ValueAccessor<TreeType> distAcc(*mDistTree);
581 tree::ValueAccessor<Int32TreeType> idxAcc(*mIdxTree);
582
583 using DistValueType = typename LeafNodeType::ValueType;
584 using IndexValueType = typename Int32LeafNodeType::ValueType;
585
586 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
587
588 const Coord& origin = mRhsDistNodes[n]->origin();
589
590 LeafNodeType* lhsDistNode = distAcc.probeLeaf(origin);
591 Int32LeafNodeType* lhsIdxNode = idxAcc.probeLeaf(origin);
592
593 DistValueType* lhsDistData = lhsDistNode->buffer().data();
594 IndexValueType* lhsIdxData = lhsIdxNode->buffer().data();
595
596 const DistValueType* rhsDistData = mRhsDistNodes[n]->buffer().data();
597 const IndexValueType* rhsIdxData = mRhsIdxNodes[n]->buffer().data();
598
599
600 for (Index32 offset = 0; offset < LeafNodeType::SIZE; ++offset) {
601
602 if (rhsIdxData[offset] != Int32(util::INVALID_IDX)) {
603
604 const DistValueType& lhsValue = lhsDistData[offset];
605 const DistValueType& rhsValue = rhsDistData[offset];
606
607 if (rhsValue < lhsValue) {
608 lhsDistNode->setValueOn(offset, rhsValue);
609 lhsIdxNode->setValueOn(offset, rhsIdxData[offset]);
610 } else if (math::isExactlyEqual(rhsValue, lhsValue)) {
611 lhsIdxNode->setValueOn(offset,
612 std::min(lhsIdxData[offset], rhsIdxData[offset]));
613 }
614 }
615 }
616
617 delete mRhsDistNodes[n];
618 delete mRhsIdxNodes[n];
619 }
620 }
621
622private:
623
624 TreeType * const mDistTree;
625 Int32TreeType * const mIdxTree;
626
627 LeafNodeType ** const mRhsDistNodes;
628 Int32LeafNodeType ** const mRhsIdxNodes;
629}; // class CombineLeafNodes
630
631
632////////////////////////////////////////
633
634
635template<typename TreeType>
636struct StashOriginAndStoreOffset
637{
638 using LeafNodeType = typename TreeType::LeafNodeType;
639
640 StashOriginAndStoreOffset(std::vector<LeafNodeType*>& nodes, Coord* coordinates)
641 : mNodes(nodes.empty() ? nullptr : &nodes[0]), mCoordinates(coordinates)
642 {
643 }
644
645 void operator()(const tbb::blocked_range<size_t>& range) const {
646 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
647 Coord& origin = const_cast<Coord&>(mNodes[n]->origin());
648 mCoordinates[n] = origin;
649 origin[0] = static_cast<int>(n);
650 }
651 }
652
653 LeafNodeType ** const mNodes;
654 Coord * const mCoordinates;
655};
656
657
658template<typename TreeType>
659struct RestoreOrigin
660{
661 using LeafNodeType = typename TreeType::LeafNodeType;
662
663 RestoreOrigin(std::vector<LeafNodeType*>& nodes, const Coord* coordinates)
664 : mNodes(nodes.empty() ? nullptr : &nodes[0]), mCoordinates(coordinates)
665 {
666 }
667
668 void operator()(const tbb::blocked_range<size_t>& range) const {
669 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
670 Coord& origin = const_cast<Coord&>(mNodes[n]->origin());
671 origin[0] = mCoordinates[n][0];
672 }
673 }
674
675 LeafNodeType ** const mNodes;
676 Coord const * const mCoordinates;
677};
678
679
680template<typename TreeType>
681class ComputeNodeConnectivity
682{
683public:
684 using LeafNodeType = typename TreeType::LeafNodeType;
685
686 ComputeNodeConnectivity(const TreeType& tree, const Coord* coordinates,
687 size_t* offsets, size_t numNodes, const CoordBBox& bbox)
688 : mTree(&tree)
689 , mCoordinates(coordinates)
690 , mOffsets(offsets)
691 , mNumNodes(numNodes)
692 , mBBox(bbox)
693 {
694 }
695
696 ComputeNodeConnectivity(const ComputeNodeConnectivity&) = default;
697
698 // Disallow assignment
699 ComputeNodeConnectivity& operator=(const ComputeNodeConnectivity&) = delete;
700
701 void operator()(const tbb::blocked_range<size_t>& range) const {
702
703 size_t* offsetsNextX = mOffsets;
704 size_t* offsetsPrevX = mOffsets + mNumNodes;
705 size_t* offsetsNextY = mOffsets + mNumNodes * 2;
706 size_t* offsetsPrevY = mOffsets + mNumNodes * 3;
707 size_t* offsetsNextZ = mOffsets + mNumNodes * 4;
708 size_t* offsetsPrevZ = mOffsets + mNumNodes * 5;
709
710 tree::ValueAccessor<const TreeType> acc(*mTree);
711 Coord ijk;
712 const Int32 DIM = static_cast<Int32>(LeafNodeType::DIM);
713
714 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
715 const Coord& origin = mCoordinates[n];
716 offsetsNextX[n] = findNeighbourNode(acc, origin, Coord(DIM, 0, 0));
717 offsetsPrevX[n] = findNeighbourNode(acc, origin, Coord(-DIM, 0, 0));
718 offsetsNextY[n] = findNeighbourNode(acc, origin, Coord(0, DIM, 0));
719 offsetsPrevY[n] = findNeighbourNode(acc, origin, Coord(0, -DIM, 0));
720 offsetsNextZ[n] = findNeighbourNode(acc, origin, Coord(0, 0, DIM));
721 offsetsPrevZ[n] = findNeighbourNode(acc, origin, Coord(0, 0, -DIM));
722 }
723 }
724
725 size_t findNeighbourNode(tree::ValueAccessor<const TreeType>& acc,
726 const Coord& start, const Coord& step) const
727 {
728 Coord ijk = start + step;
729 CoordBBox bbox(mBBox);
730
731 while (bbox.isInside(ijk)) {
732 const LeafNodeType* node = acc.probeConstLeaf(ijk);
733 if (node) return static_cast<size_t>(node->origin()[0]);
734 ijk += step;
735 }
736
737 return std::numeric_limits<size_t>::max();
738 }
739
740
741private:
742 TreeType const * const mTree;
743 Coord const * const mCoordinates;
744 size_t * const mOffsets;
745
746 const size_t mNumNodes;
747 const CoordBBox mBBox;
748}; // class ComputeNodeConnectivity
749
750
751template<typename TreeType>
752struct LeafNodeConnectivityTable
753{
754 enum { INVALID_OFFSET = std::numeric_limits<size_t>::max() };
755
756 using LeafNodeType = typename TreeType::LeafNodeType;
757
758 LeafNodeConnectivityTable(TreeType& tree)
759 {
760 mLeafNodes.reserve(tree.leafCount());
761 tree.getNodes(mLeafNodes);
762
763 if (mLeafNodes.empty()) return;
764
765 CoordBBox bbox;
766 tree.evalLeafBoundingBox(bbox);
767
768 const tbb::blocked_range<size_t> range(0, mLeafNodes.size());
769
770 // stash the leafnode origin coordinate and temporarily store the
771 // linear offset in the origin.x variable.
772 std::unique_ptr<Coord[]> coordinates{new Coord[mLeafNodes.size()]};
773 tbb::parallel_for(range,
774 StashOriginAndStoreOffset<TreeType>(mLeafNodes, coordinates.get()));
775
776 // build the leafnode offset table
777 mOffsets.reset(new size_t[mLeafNodes.size() * 6]);
778
779
780 tbb::parallel_for(range, ComputeNodeConnectivity<TreeType>(
781 tree, coordinates.get(), mOffsets.get(), mLeafNodes.size(), bbox));
782
783 // restore the leafnode origin coordinate
784 tbb::parallel_for(range, RestoreOrigin<TreeType>(mLeafNodes, coordinates.get()));
785 }
786
787 size_t size() const { return mLeafNodes.size(); }
788
789 std::vector<LeafNodeType*>& nodes() { return mLeafNodes; }
790 const std::vector<LeafNodeType*>& nodes() const { return mLeafNodes; }
791
792
793 const size_t* offsetsNextX() const { return mOffsets.get(); }
794 const size_t* offsetsPrevX() const { return mOffsets.get() + mLeafNodes.size(); }
795
796 const size_t* offsetsNextY() const { return mOffsets.get() + mLeafNodes.size() * 2; }
797 const size_t* offsetsPrevY() const { return mOffsets.get() + mLeafNodes.size() * 3; }
798
799 const size_t* offsetsNextZ() const { return mOffsets.get() + mLeafNodes.size() * 4; }
800 const size_t* offsetsPrevZ() const { return mOffsets.get() + mLeafNodes.size() * 5; }
801
802private:
803 std::vector<LeafNodeType*> mLeafNodes;
804 std::unique_ptr<size_t[]> mOffsets;
805}; // struct LeafNodeConnectivityTable
806
807
808template<typename TreeType>
809class SweepExteriorSign
810{
811public:
812
813 enum Axis { X_AXIS = 0, Y_AXIS = 1, Z_AXIS = 2 };
814
815 using ValueType = typename TreeType::ValueType;
816 using LeafNodeType = typename TreeType::LeafNodeType;
817 using ConnectivityTable = LeafNodeConnectivityTable<TreeType>;
818
819 SweepExteriorSign(Axis axis, const std::vector<size_t>& startNodeIndices,
820 ConnectivityTable& connectivity)
821 : mStartNodeIndices(startNodeIndices.empty() ? nullptr : &startNodeIndices[0])
822 , mConnectivity(&connectivity)
823 , mAxis(axis)
824 {
825 }
826
827 void operator()(const tbb::blocked_range<size_t>& range) const {
828
829 constexpr Int32 DIM = static_cast<Int32>(LeafNodeType::DIM);
830
831 std::vector<LeafNodeType*>& nodes = mConnectivity->nodes();
832
833 // Z Axis
834 size_t idxA = 0, idxB = 1;
835 Int32 step = 1;
836
837 const size_t* nextOffsets = mConnectivity->offsetsNextZ();
838 const size_t* prevOffsets = mConnectivity->offsetsPrevZ();
839
840 if (mAxis == Y_AXIS) {
841
842 idxA = 0;
843 idxB = 2;
844 step = DIM;
845
846 nextOffsets = mConnectivity->offsetsNextY();
847 prevOffsets = mConnectivity->offsetsPrevY();
848
849 } else if (mAxis == X_AXIS) {
850
851 idxA = 1;
852 idxB = 2;
853 step = DIM*DIM;
854
855 nextOffsets = mConnectivity->offsetsNextX();
856 prevOffsets = mConnectivity->offsetsPrevX();
857 }
858
859 Coord ijk(0, 0, 0);
860
861 Int32& a = ijk[idxA];
862 Int32& b = ijk[idxB];
863
864 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
865
866 size_t startOffset = mStartNodeIndices[n];
867 size_t lastOffset = startOffset;
868
869 Int32 pos(0);
870
871 for (a = 0; a < DIM; ++a) {
872 for (b = 0; b < DIM; ++b) {
873
874 pos = static_cast<Int32>(LeafNodeType::coordToOffset(ijk));
875 size_t offset = startOffset;
876
877 // sweep in +axis direction until a boundary voxel is hit.
878 while ( offset != ConnectivityTable::INVALID_OFFSET &&
879 traceVoxelLine(*nodes[offset], pos, step) ) {
880
881 lastOffset = offset;
882 offset = nextOffsets[offset];
883 }
884
885 // find last leafnode in +axis direction
886 offset = lastOffset;
887 while (offset != ConnectivityTable::INVALID_OFFSET) {
888 lastOffset = offset;
889 offset = nextOffsets[offset];
890 }
891
892 // sweep in -axis direction until a boundary voxel is hit.
893 offset = lastOffset;
894 pos += step * (DIM - 1);
895 while ( offset != ConnectivityTable::INVALID_OFFSET &&
896 traceVoxelLine(*nodes[offset], pos, -step)) {
897 offset = prevOffsets[offset];
898 }
899 }
900 }
901 }
902 }
903
904
905 bool traceVoxelLine(LeafNodeType& node, Int32 pos, const Int32 step) const {
906
907 ValueType* data = node.buffer().data();
908
909 bool isOutside = true;
910
911 for (Index i = 0; i < LeafNodeType::DIM; ++i) {
912
913 assert(pos >= 0);
914 ValueType& dist = data[pos];
915
916 if (dist < ValueType(0.0)) {
917 isOutside = true;
918 } else {
919 // Boundary voxel check. (Voxel that intersects the surface)
920 if (!(dist > ValueType(0.75))) isOutside = false;
921
922 if (isOutside) dist = ValueType(-dist);
923 }
924
925 pos += step;
926 }
927
928 return isOutside;
929 }
930
931
932private:
933 size_t const * const mStartNodeIndices;
934 ConnectivityTable * const mConnectivity;
935
936 const Axis mAxis;
937}; // class SweepExteriorSign
938
939
940template<typename LeafNodeType>
941inline void
942seedFill(LeafNodeType& node)
943{
944 using ValueType = typename LeafNodeType::ValueType;
945 using Queue = std::deque<Index>;
946
947
948 ValueType* data = node.buffer().data();
949
950 // find seed points
951 Queue seedPoints;
952 for (Index pos = 0; pos < LeafNodeType::SIZE; ++pos) {
953 if (data[pos] < 0.0) seedPoints.push_back(pos);
954 }
955
956 if (seedPoints.empty()) return;
957
958 // clear sign information
959 for (Queue::iterator it = seedPoints.begin(); it != seedPoints.end(); ++it) {
960 ValueType& dist = data[*it];
961 dist = -dist;
962 }
963
964 // flood fill
965
966 Coord ijk(0, 0, 0);
967 Index pos(0), nextPos(0);
968
969 while (!seedPoints.empty()) {
970
971 pos = seedPoints.back();
972 seedPoints.pop_back();
973
974 ValueType& dist = data[pos];
975
976 if (!(dist < ValueType(0.0))) {
977
978 dist = -dist; // flip sign
979
980 ijk = LeafNodeType::offsetToLocalCoord(pos);
981
982 if (ijk[0] != 0) { // i - 1, j, k
983 nextPos = pos - LeafNodeType::DIM * LeafNodeType::DIM;
984 if (data[nextPos] > ValueType(0.75)) seedPoints.push_back(nextPos);
985 }
986
987 if (ijk[0] != (LeafNodeType::DIM - 1)) { // i + 1, j, k
988 nextPos = pos + LeafNodeType::DIM * LeafNodeType::DIM;
989 if (data[nextPos] > ValueType(0.75)) seedPoints.push_back(nextPos);
990 }
991
992 if (ijk[1] != 0) { // i, j - 1, k
993 nextPos = pos - LeafNodeType::DIM;
994 if (data[nextPos] > ValueType(0.75)) seedPoints.push_back(nextPos);
995 }
996
997 if (ijk[1] != (LeafNodeType::DIM - 1)) { // i, j + 1, k
998 nextPos = pos + LeafNodeType::DIM;
999 if (data[nextPos] > ValueType(0.75)) seedPoints.push_back(nextPos);
1000 }
1001
1002 if (ijk[2] != 0) { // i, j, k - 1
1003 nextPos = pos - 1;
1004 if (data[nextPos] > ValueType(0.75)) seedPoints.push_back(nextPos);
1005 }
1006
1007 if (ijk[2] != (LeafNodeType::DIM - 1)) { // i, j, k + 1
1008 nextPos = pos + 1;
1009 if (data[nextPos] > ValueType(0.75)) seedPoints.push_back(nextPos);
1010 }
1011 }
1012 }
1013} // seedFill()
1014
1015
1016template<typename LeafNodeType>
1017inline bool
1018scanFill(LeafNodeType& node)
1019{
1020 bool updatedNode = false;
1021
1022 using ValueType = typename LeafNodeType::ValueType;
1023 ValueType* data = node.buffer().data();
1024
1025 Coord ijk(0, 0, 0);
1026
1027 bool updatedSign = true;
1028 while (updatedSign) {
1029
1030 updatedSign = false;
1031
1032 for (Index pos = 0; pos < LeafNodeType::SIZE; ++pos) {
1033
1034 ValueType& dist = data[pos];
1035
1036 if (!(dist < ValueType(0.0)) && dist > ValueType(0.75)) {
1037
1038 ijk = LeafNodeType::offsetToLocalCoord(pos);
1039
1040 // i, j, k - 1
1041 if (ijk[2] != 0 && data[pos - 1] < ValueType(0.0)) {
1042 updatedSign = true;
1043 dist = ValueType(-dist);
1044
1045 // i, j, k + 1
1046 } else if (ijk[2] != (LeafNodeType::DIM - 1) && data[pos + 1] < ValueType(0.0)) {
1047 updatedSign = true;
1048 dist = ValueType(-dist);
1049
1050 // i, j - 1, k
1051 } else if (ijk[1] != 0 && data[pos - LeafNodeType::DIM] < ValueType(0.0)) {
1052 updatedSign = true;
1053 dist = ValueType(-dist);
1054
1055 // i, j + 1, k
1056 } else if (ijk[1] != (LeafNodeType::DIM - 1)
1057 && data[pos + LeafNodeType::DIM] < ValueType(0.0))
1058 {
1059 updatedSign = true;
1060 dist = ValueType(-dist);
1061
1062 // i - 1, j, k
1063 } else if (ijk[0] != 0
1064 && data[pos - LeafNodeType::DIM * LeafNodeType::DIM] < ValueType(0.0))
1065 {
1066 updatedSign = true;
1067 dist = ValueType(-dist);
1068
1069 // i + 1, j, k
1070 } else if (ijk[0] != (LeafNodeType::DIM - 1)
1071 && data[pos + LeafNodeType::DIM * LeafNodeType::DIM] < ValueType(0.0))
1072 {
1073 updatedSign = true;
1074 dist = ValueType(-dist);
1075 }
1076 }
1077 } // end value loop
1078
1079 updatedNode |= updatedSign;
1080 } // end update loop
1081
1082 return updatedNode;
1083} // scanFill()
1084
1085
1086template<typename TreeType>
1087class SeedFillExteriorSign
1088{
1089public:
1090 using ValueType = typename TreeType::ValueType;
1091 using LeafNodeType = typename TreeType::LeafNodeType;
1092
1093 SeedFillExteriorSign(std::vector<LeafNodeType*>& nodes, const bool* changedNodeMask)
1094 : mNodes(nodes.empty() ? nullptr : &nodes[0])
1095 , mChangedNodeMask(changedNodeMask)
1096 {
1097 }
1098
1099 void operator()(const tbb::blocked_range<size_t>& range) const {
1100 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1101 if (mChangedNodeMask[n]) {
1102 //seedFill(*mNodes[n]);
1103 // Do not update the flag in mChangedNodeMask even if scanFill
1104 // returns false. mChangedNodeMask is queried by neighboring
1105 // accesses in ::SeedPoints which needs to know that this
1106 // node has values propagated on a previous iteration.
1107 scanFill(*mNodes[n]);
1108 }
1109 }
1110 }
1111
1112 LeafNodeType ** const mNodes;
1113 const bool * const mChangedNodeMask;
1114};
1115
1116
1117template<typename ValueType>
1118struct FillArray
1119{
1120 FillArray(ValueType* array, const ValueType v) : mArray(array), mValue(v) { }
1121
1122 void operator()(const tbb::blocked_range<size_t>& range) const {
1123 const ValueType v = mValue;
1124 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1125 mArray[n] = v;
1126 }
1127 }
1128
1129 ValueType * const mArray;
1130 const ValueType mValue;
1131};
1132
1133
1134template<typename ValueType>
1135inline void
1136fillArray(ValueType* array, const ValueType val, const size_t length)
1137{
1138 const auto grainSize = std::max<size_t>(
1139 length / tbb::this_task_arena::max_concurrency(), 1024);
1140 const tbb::blocked_range<size_t> range(0, length, grainSize);
1141 tbb::parallel_for(range, FillArray<ValueType>(array, val), tbb::simple_partitioner());
1142}
1143
1144
1145template<typename TreeType>
1146class SyncVoxelMask
1147{
1148public:
1149 using ValueType = typename TreeType::ValueType;
1150 using LeafNodeType = typename TreeType::LeafNodeType;
1151
1152 SyncVoxelMask(std::vector<LeafNodeType*>& nodes,
1153 const bool* changedNodeMask, bool* changedVoxelMask)
1154 : mNodes(nodes.empty() ? nullptr : &nodes[0])
1155 , mChangedNodeMask(changedNodeMask)
1156 , mChangedVoxelMask(changedVoxelMask)
1157 {
1158 }
1159
1160 void operator()(const tbb::blocked_range<size_t>& range) const {
1161 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1162
1163 if (mChangedNodeMask[n]) {
1164 bool* mask = &mChangedVoxelMask[n * LeafNodeType::SIZE];
1165
1166 ValueType* data = mNodes[n]->buffer().data();
1167
1168 for (Index pos = 0; pos < LeafNodeType::SIZE; ++pos) {
1169 if (mask[pos]) {
1170 data[pos] = ValueType(-data[pos]);
1171 mask[pos] = false;
1172 }
1173 }
1174 }
1175 }
1176 }
1177
1178 LeafNodeType ** const mNodes;
1179 bool const * const mChangedNodeMask;
1180 bool * const mChangedVoxelMask;
1181};
1182
1183
1184template<typename TreeType>
1185class SeedPoints
1186{
1187public:
1188 using ValueType = typename TreeType::ValueType;
1189 using LeafNodeType = typename TreeType::LeafNodeType;
1190 using ConnectivityTable = LeafNodeConnectivityTable<TreeType>;
1191
1192 SeedPoints(ConnectivityTable& connectivity,
1193 bool* changedNodeMask, bool* nodeMask, bool* changedVoxelMask)
1194 : mConnectivity(&connectivity)
1195 , mChangedNodeMask(changedNodeMask)
1196 , mNodeMask(nodeMask)
1197 , mChangedVoxelMask(changedVoxelMask)
1198 {
1199 }
1200
1201 void operator()(const tbb::blocked_range<size_t>& range) const {
1202
1203 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1204 bool changedValue = false;
1205
1206 changedValue |= processZ(n, /*firstFace=*/true);
1207 changedValue |= processZ(n, /*firstFace=*/false);
1208
1209 changedValue |= processY(n, /*firstFace=*/true);
1210 changedValue |= processY(n, /*firstFace=*/false);
1211
1212 changedValue |= processX(n, /*firstFace=*/true);
1213 changedValue |= processX(n, /*firstFace=*/false);
1214
1215 mNodeMask[n] = changedValue;
1216 }
1217 }
1218
1219
1220 bool processZ(const size_t n, bool firstFace) const
1221 {
1222 const size_t offset =
1223 firstFace ? mConnectivity->offsetsPrevZ()[n] : mConnectivity->offsetsNextZ()[n];
1224 if (offset != ConnectivityTable::INVALID_OFFSET && mChangedNodeMask[offset]) {
1225
1226 bool* mask = &mChangedVoxelMask[n * LeafNodeType::SIZE];
1227
1228 const ValueType* lhsData = mConnectivity->nodes()[n]->buffer().data();
1229 const ValueType* rhsData = mConnectivity->nodes()[offset]->buffer().data();
1230
1231 const Index lastOffset = LeafNodeType::DIM - 1;
1232 const Index lhsOffset =
1233 firstFace ? 0 : lastOffset, rhsOffset = firstFace ? lastOffset : 0;
1234
1235 Index tmpPos(0), pos(0);
1236 bool changedValue = false;
1237
1238 for (Index x = 0; x < LeafNodeType::DIM; ++x) {
1239 tmpPos = x << (2 * LeafNodeType::LOG2DIM);
1240 for (Index y = 0; y < LeafNodeType::DIM; ++y) {
1241 pos = tmpPos + (y << LeafNodeType::LOG2DIM);
1242
1243 if (lhsData[pos + lhsOffset] > ValueType(0.75)) {
1244 if (rhsData[pos + rhsOffset] < ValueType(0.0)) {
1245 changedValue = true;
1246 mask[pos + lhsOffset] = true;
1247 }
1248 }
1249 }
1250 }
1251
1252 return changedValue;
1253 }
1254
1255 return false;
1256 }
1257
1258 bool processY(const size_t n, bool firstFace) const
1259 {
1260 const size_t offset =
1261 firstFace ? mConnectivity->offsetsPrevY()[n] : mConnectivity->offsetsNextY()[n];
1262 if (offset != ConnectivityTable::INVALID_OFFSET && mChangedNodeMask[offset]) {
1263
1264 bool* mask = &mChangedVoxelMask[n * LeafNodeType::SIZE];
1265
1266 const ValueType* lhsData = mConnectivity->nodes()[n]->buffer().data();
1267 const ValueType* rhsData = mConnectivity->nodes()[offset]->buffer().data();
1268
1269 const Index lastOffset = LeafNodeType::DIM * (LeafNodeType::DIM - 1);
1270 const Index lhsOffset =
1271 firstFace ? 0 : lastOffset, rhsOffset = firstFace ? lastOffset : 0;
1272
1273 Index tmpPos(0), pos(0);
1274 bool changedValue = false;
1275
1276 for (Index x = 0; x < LeafNodeType::DIM; ++x) {
1277 tmpPos = x << (2 * LeafNodeType::LOG2DIM);
1278 for (Index z = 0; z < LeafNodeType::DIM; ++z) {
1279 pos = tmpPos + z;
1280
1281 if (lhsData[pos + lhsOffset] > ValueType(0.75)) {
1282 if (rhsData[pos + rhsOffset] < ValueType(0.0)) {
1283 changedValue = true;
1284 mask[pos + lhsOffset] = true;
1285 }
1286 }
1287 }
1288 }
1289
1290 return changedValue;
1291 }
1292
1293 return false;
1294 }
1295
1296 bool processX(const size_t n, bool firstFace) const
1297 {
1298 const size_t offset =
1299 firstFace ? mConnectivity->offsetsPrevX()[n] : mConnectivity->offsetsNextX()[n];
1300 if (offset != ConnectivityTable::INVALID_OFFSET && mChangedNodeMask[offset]) {
1301
1302 bool* mask = &mChangedVoxelMask[n * LeafNodeType::SIZE];
1303
1304 const ValueType* lhsData = mConnectivity->nodes()[n]->buffer().data();
1305 const ValueType* rhsData = mConnectivity->nodes()[offset]->buffer().data();
1306
1307 const Index lastOffset = LeafNodeType::DIM * LeafNodeType::DIM * (LeafNodeType::DIM-1);
1308 const Index lhsOffset =
1309 firstFace ? 0 : lastOffset, rhsOffset = firstFace ? lastOffset : 0;
1310
1311 Index tmpPos(0), pos(0);
1312 bool changedValue = false;
1313
1314 for (Index y = 0; y < LeafNodeType::DIM; ++y) {
1315 tmpPos = y << LeafNodeType::LOG2DIM;
1316 for (Index z = 0; z < LeafNodeType::DIM; ++z) {
1317 pos = tmpPos + z;
1318
1319 if (lhsData[pos + lhsOffset] > ValueType(0.75)) {
1320 if (rhsData[pos + rhsOffset] < ValueType(0.0)) {
1321 changedValue = true;
1322 mask[pos + lhsOffset] = true;
1323 }
1324 }
1325 }
1326 }
1327
1328 return changedValue;
1329 }
1330
1331 return false;
1332 }
1333
1334 ConnectivityTable * const mConnectivity;
1335 bool * const mChangedNodeMask;
1336 bool * const mNodeMask;
1337 bool * const mChangedVoxelMask;
1338};
1339
1340
1341////////////////////////////////////////
1342
1343template<typename TreeType, typename MeshDataAdapter>
1344struct ComputeIntersectingVoxelSign
1345{
1346 using ValueType = typename TreeType::ValueType;
1347 using LeafNodeType = typename TreeType::LeafNodeType;
1348 using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type;
1349 using Int32LeafNodeType = typename Int32TreeType::LeafNodeType;
1350
1351 using PointArray = std::unique_ptr<Vec3d[]>;
1352 using MaskArray = std::unique_ptr<bool[]>;
1353 using LocalData = std::pair<PointArray, MaskArray>;
1354 using LocalDataTable = tbb::enumerable_thread_specific<LocalData>;
1355
1356 ComputeIntersectingVoxelSign(
1357 std::vector<LeafNodeType*>& distNodes,
1358 const TreeType& distTree,
1359 const Int32TreeType& indexTree,
1360 const MeshDataAdapter& mesh)
1361 : mDistNodes(distNodes.empty() ? nullptr : &distNodes[0])
1362 , mDistTree(&distTree)
1363 , mIndexTree(&indexTree)
1364 , mMesh(&mesh)
1365 , mLocalDataTable(new LocalDataTable())
1366 {
1367 }
1368
1369
1370 void operator()(const tbb::blocked_range<size_t>& range) const {
1371
1372 tree::ValueAccessor<const TreeType> distAcc(*mDistTree);
1373 tree::ValueAccessor<const Int32TreeType> idxAcc(*mIndexTree);
1374
1375 ValueType nval;
1376 CoordBBox bbox;
1377 Index xPos(0), yPos(0);
1378 Coord ijk, nijk, nodeMin, nodeMax;
1379 Vec3d cp, xyz, nxyz, dir1, dir2;
1380
1381 LocalData& localData = mLocalDataTable->local();
1382
1383 PointArray& points = localData.first;
1384 if (!points) points.reset(new Vec3d[LeafNodeType::SIZE * 2]);
1385
1386 MaskArray& mask = localData.second;
1387 if (!mask) mask.reset(new bool[LeafNodeType::SIZE]);
1388
1389
1390 typename LeafNodeType::ValueOnCIter it;
1391
1392 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1393
1394 LeafNodeType& node = *mDistNodes[n];
1395 ValueType* data = node.buffer().data();
1396
1397 const Int32LeafNodeType* idxNode = idxAcc.probeConstLeaf(node.origin());
1398 const Int32* idxData = idxNode->buffer().data();
1399
1400 nodeMin = node.origin();
1401 nodeMax = nodeMin.offsetBy(LeafNodeType::DIM - 1);
1402
1403 // reset computed voxel mask.
1404 memset(mask.get(), 0, sizeof(bool) * LeafNodeType::SIZE);
1405
1406 for (it = node.cbeginValueOn(); it; ++it) {
1407 Index pos = it.pos();
1408
1409 ValueType& dist = data[pos];
1410 if (dist < 0.0 || dist > 0.75) continue;
1411
1412 ijk = node.offsetToGlobalCoord(pos);
1413
1414 xyz[0] = double(ijk[0]);
1415 xyz[1] = double(ijk[1]);
1416 xyz[2] = double(ijk[2]);
1417
1418
1419 bbox.min() = Coord::maxComponent(ijk.offsetBy(-1), nodeMin);
1420 bbox.max() = Coord::minComponent(ijk.offsetBy(1), nodeMax);
1421
1422 bool flipSign = false;
1423
1424 for (nijk[0] = bbox.min()[0]; nijk[0] <= bbox.max()[0] && !flipSign; ++nijk[0]) {
1425 xPos = (nijk[0] & (LeafNodeType::DIM - 1u)) << (2 * LeafNodeType::LOG2DIM);
1426 for (nijk[1]=bbox.min()[1]; nijk[1] <= bbox.max()[1] && !flipSign; ++nijk[1]) {
1427 yPos = xPos + ((nijk[1] & (LeafNodeType::DIM-1u)) << LeafNodeType::LOG2DIM);
1428 for (nijk[2] = bbox.min()[2]; nijk[2] <= bbox.max()[2]; ++nijk[2]) {
1429 pos = yPos + (nijk[2] & (LeafNodeType::DIM - 1u));
1430
1431 const Int32& polyIdx = idxData[pos];
1432
1433 if (polyIdx == Int32(util::INVALID_IDX) || !(data[pos] < -0.75))
1434 continue;
1435
1436 const Index pointIndex = pos * 2;
1437
1438 if (!mask[pos]) {
1439
1440 mask[pos] = true;
1441
1442 nxyz[0] = double(nijk[0]);
1443 nxyz[1] = double(nijk[1]);
1444 nxyz[2] = double(nijk[2]);
1445
1446 Vec3d& point = points[pointIndex];
1447
1448 point = closestPoint(nxyz, polyIdx);
1449
1450 Vec3d& direction = points[pointIndex + 1];
1451 direction = nxyz - point;
1452 direction.normalize();
1453 }
1454
1455 dir1 = xyz - points[pointIndex];
1456 dir1.normalize();
1457
1458 if (points[pointIndex + 1].dot(dir1) > 0.0) {
1459 flipSign = true;
1460 break;
1461 }
1462 }
1463 }
1464 }
1465
1466 if (flipSign) {
1467 dist = -dist;
1468 } else {
1469 for (Int32 m = 0; m < 26; ++m) {
1470 nijk = ijk + util::COORD_OFFSETS[m];
1471
1472 if (!bbox.isInside(nijk) && distAcc.probeValue(nijk, nval) && nval<-0.75) {
1473 nxyz[0] = double(nijk[0]);
1474 nxyz[1] = double(nijk[1]);
1475 nxyz[2] = double(nijk[2]);
1476
1477 cp = closestPoint(nxyz, idxAcc.getValue(nijk));
1478
1479 dir1 = xyz - cp;
1480 dir1.normalize();
1481
1482 dir2 = nxyz - cp;
1483 dir2.normalize();
1484
1485 if (dir2.dot(dir1) > 0.0) {
1486 dist = -dist;
1487 break;
1488 }
1489 }
1490 }
1491 }
1492
1493 } // active voxel loop
1494 } // leaf node loop
1495 }
1496
1497private:
1498
1499 Vec3d closestPoint(const Vec3d& center, Int32 polyIdx) const
1500 {
1501 Vec3d a, b, c, cp, uvw;
1502
1503 const size_t polygon = size_t(polyIdx);
1504 mMesh->getIndexSpacePoint(polygon, 0, a);
1505 mMesh->getIndexSpacePoint(polygon, 1, b);
1506 mMesh->getIndexSpacePoint(polygon, 2, c);
1507
1508 cp = closestPointOnTriangleToPoint(a, c, b, center, uvw);
1509
1510 if (4 == mMesh->vertexCount(polygon)) {
1511
1512 mMesh->getIndexSpacePoint(polygon, 3, b);
1513
1514 c = closestPointOnTriangleToPoint(a, b, c, center, uvw);
1515
1516 if ((center - c).lengthSqr() < (center - cp).lengthSqr()) {
1517 cp = c;
1518 }
1519 }
1520
1521 return cp;
1522 }
1523
1524
1525 LeafNodeType ** const mDistNodes;
1526 TreeType const * const mDistTree;
1527 Int32TreeType const * const mIndexTree;
1528 MeshDataAdapter const * const mMesh;
1529
1530 SharedPtr<LocalDataTable> mLocalDataTable;
1531}; // ComputeIntersectingVoxelSign
1532
1533
1534////////////////////////////////////////
1535
1536
1537template<typename LeafNodeType>
1538inline void
1539maskNodeInternalNeighbours(const Index pos, bool (&mask)[26])
1540{
1541 using NodeT = LeafNodeType;
1542
1543 const Coord ijk = NodeT::offsetToLocalCoord(pos);
1544
1545 // Face adjacent neighbours
1546 // i+1, j, k
1547 mask[0] = ijk[0] != (NodeT::DIM - 1);
1548 // i-1, j, k
1549 mask[1] = ijk[0] != 0;
1550 // i, j+1, k
1551 mask[2] = ijk[1] != (NodeT::DIM - 1);
1552 // i, j-1, k
1553 mask[3] = ijk[1] != 0;
1554 // i, j, k+1
1555 mask[4] = ijk[2] != (NodeT::DIM - 1);
1556 // i, j, k-1
1557 mask[5] = ijk[2] != 0;
1558
1559 // Edge adjacent neighbour
1560 // i+1, j, k-1
1561 mask[6] = mask[0] && mask[5];
1562 // i-1, j, k-1
1563 mask[7] = mask[1] && mask[5];
1564 // i+1, j, k+1
1565 mask[8] = mask[0] && mask[4];
1566 // i-1, j, k+1
1567 mask[9] = mask[1] && mask[4];
1568 // i+1, j+1, k
1569 mask[10] = mask[0] && mask[2];
1570 // i-1, j+1, k
1571 mask[11] = mask[1] && mask[2];
1572 // i+1, j-1, k
1573 mask[12] = mask[0] && mask[3];
1574 // i-1, j-1, k
1575 mask[13] = mask[1] && mask[3];
1576 // i, j-1, k+1
1577 mask[14] = mask[3] && mask[4];
1578 // i, j-1, k-1
1579 mask[15] = mask[3] && mask[5];
1580 // i, j+1, k+1
1581 mask[16] = mask[2] && mask[4];
1582 // i, j+1, k-1
1583 mask[17] = mask[2] && mask[5];
1584
1585 // Corner adjacent neighbours
1586 // i-1, j-1, k-1
1587 mask[18] = mask[1] && mask[3] && mask[5];
1588 // i-1, j-1, k+1
1589 mask[19] = mask[1] && mask[3] && mask[4];
1590 // i+1, j-1, k+1
1591 mask[20] = mask[0] && mask[3] && mask[4];
1592 // i+1, j-1, k-1
1593 mask[21] = mask[0] && mask[3] && mask[5];
1594 // i-1, j+1, k-1
1595 mask[22] = mask[1] && mask[2] && mask[5];
1596 // i-1, j+1, k+1
1597 mask[23] = mask[1] && mask[2] && mask[4];
1598 // i+1, j+1, k+1
1599 mask[24] = mask[0] && mask[2] && mask[4];
1600 // i+1, j+1, k-1
1601 mask[25] = mask[0] && mask[2] && mask[5];
1602}
1603
1604
1605template<typename Compare, typename LeafNodeType>
1606inline bool
1607checkNeighbours(const Index pos, const typename LeafNodeType::ValueType * data, bool (&mask)[26])
1608{
1609 using NodeT = LeafNodeType;
1610
1611 // i, j, k - 1
1612 if (mask[5] && Compare::check(data[pos - 1])) return true;
1613 // i, j, k + 1
1614 if (mask[4] && Compare::check(data[pos + 1])) return true;
1615 // i, j - 1, k
1616 if (mask[3] && Compare::check(data[pos - NodeT::DIM])) return true;
1617 // i, j + 1, k
1618 if (mask[2] && Compare::check(data[pos + NodeT::DIM])) return true;
1619 // i - 1, j, k
1620 if (mask[1] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM])) return true;
1621 // i + 1, j, k
1622 if (mask[0] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM])) return true;
1623 // i+1, j, k-1
1624 if (mask[6] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM])) return true;
1625 // i-1, j, k-1
1626 if (mask[7] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM - 1])) return true;
1627 // i+1, j, k+1
1628 if (mask[8] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM + 1])) return true;
1629 // i-1, j, k+1
1630 if (mask[9] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM + 1])) return true;
1631 // i+1, j+1, k
1632 if (mask[10] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM + NodeT::DIM])) return true;
1633 // i-1, j+1, k
1634 if (mask[11] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM + NodeT::DIM])) return true;
1635 // i+1, j-1, k
1636 if (mask[12] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM - NodeT::DIM])) return true;
1637 // i-1, j-1, k
1638 if (mask[13] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM - NodeT::DIM])) return true;
1639 // i, j-1, k+1
1640 if (mask[14] && Compare::check(data[pos - NodeT::DIM + 1])) return true;
1641 // i, j-1, k-1
1642 if (mask[15] && Compare::check(data[pos - NodeT::DIM - 1])) return true;
1643 // i, j+1, k+1
1644 if (mask[16] && Compare::check(data[pos + NodeT::DIM + 1])) return true;
1645 // i, j+1, k-1
1646 if (mask[17] && Compare::check(data[pos + NodeT::DIM - 1])) return true;
1647 // i-1, j-1, k-1
1648 if (mask[18] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM - NodeT::DIM - 1])) return true;
1649 // i-1, j-1, k+1
1650 if (mask[19] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM - NodeT::DIM + 1])) return true;
1651 // i+1, j-1, k+1
1652 if (mask[20] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM - NodeT::DIM + 1])) return true;
1653 // i+1, j-1, k-1
1654 if (mask[21] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM - NodeT::DIM - 1])) return true;
1655 // i-1, j+1, k-1
1656 if (mask[22] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM + NodeT::DIM - 1])) return true;
1657 // i-1, j+1, k+1
1658 if (mask[23] && Compare::check(data[pos - NodeT::DIM * NodeT::DIM + NodeT::DIM + 1])) return true;
1659 // i+1, j+1, k+1
1660 if (mask[24] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM + NodeT::DIM + 1])) return true;
1661 // i+1, j+1, k-1
1662 if (mask[25] && Compare::check(data[pos + NodeT::DIM * NodeT::DIM + NodeT::DIM - 1])) return true;
1663
1664 return false;
1665}
1666
1667
1668template<typename Compare, typename AccessorType>
1669inline bool
1670checkNeighbours(const Coord& ijk, AccessorType& acc, bool (&mask)[26])
1671{
1672 for (Int32 m = 0; m < 26; ++m) {
1673 if (!mask[m] && Compare::check(acc.getValue(ijk + util::COORD_OFFSETS[m]))) {
1674 return true;
1675 }
1676 }
1677
1678 return false;
1679}
1680
1681
1682template<typename TreeType>
1683struct ValidateIntersectingVoxels
1684{
1685 using ValueType = typename TreeType::ValueType;
1686 using LeafNodeType = typename TreeType::LeafNodeType;
1687
1688 struct IsNegative { static bool check(const ValueType v) { return v < ValueType(0.0); } };
1689
1690 ValidateIntersectingVoxels(TreeType& tree, std::vector<LeafNodeType*>& nodes)
1691 : mTree(&tree)
1692 , mNodes(nodes.empty() ? nullptr : &nodes[0])
1693 {
1694 }
1695
1696 void operator()(const tbb::blocked_range<size_t>& range) const
1697 {
1698 tree::ValueAccessor<const TreeType> acc(*mTree);
1699 bool neighbourMask[26];
1700
1701 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1702
1703 LeafNodeType& node = *mNodes[n];
1704 ValueType* data = node.buffer().data();
1705
1706 typename LeafNodeType::ValueOnCIter it;
1707 for (it = node.cbeginValueOn(); it; ++it) {
1708
1709 const Index pos = it.pos();
1710
1711 ValueType& dist = data[pos];
1712 if (dist < 0.0 || dist > 0.75) continue;
1713
1714 // Mask node internal neighbours
1715 maskNodeInternalNeighbours<LeafNodeType>(pos, neighbourMask);
1716
1717 const bool hasNegativeNeighbour =
1718 checkNeighbours<IsNegative, LeafNodeType>(pos, data, neighbourMask) ||
1719 checkNeighbours<IsNegative>(node.offsetToGlobalCoord(pos), acc, neighbourMask);
1720
1721 if (!hasNegativeNeighbour) {
1722 // push over boundary voxel distance
1723 dist = ValueType(0.75) + Tolerance<ValueType>::epsilon();
1724 }
1725 }
1726 }
1727 }
1728
1729 TreeType * const mTree;
1730 LeafNodeType ** const mNodes;
1731}; // ValidateIntersectingVoxels
1732
1733
1734template<typename TreeType>
1735struct RemoveSelfIntersectingSurface
1736{
1737 using ValueType = typename TreeType::ValueType;
1738 using LeafNodeType = typename TreeType::LeafNodeType;
1739 using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type;
1740
1741 struct Comp { static bool check(const ValueType v) { return !(v > ValueType(0.75)); } };
1742
1743 RemoveSelfIntersectingSurface(std::vector<LeafNodeType*>& nodes,
1744 TreeType& distTree, Int32TreeType& indexTree)
1745 : mNodes(nodes.empty() ? nullptr : &nodes[0])
1746 , mDistTree(&distTree)
1747 , mIndexTree(&indexTree)
1748 {
1749 }
1750
1751 void operator()(const tbb::blocked_range<size_t>& range) const
1752 {
1753 tree::ValueAccessor<const TreeType> distAcc(*mDistTree);
1754 tree::ValueAccessor<Int32TreeType> idxAcc(*mIndexTree);
1755 bool neighbourMask[26];
1756
1757 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1758
1759 LeafNodeType& distNode = *mNodes[n];
1760 ValueType* data = distNode.buffer().data();
1761
1762 typename Int32TreeType::LeafNodeType* idxNode =
1763 idxAcc.probeLeaf(distNode.origin());
1764
1765 typename LeafNodeType::ValueOnCIter it;
1766 for (it = distNode.cbeginValueOn(); it; ++it) {
1767
1768 const Index pos = it.pos();
1769
1770 if (!(data[pos] > 0.75)) continue;
1771
1772 // Mask node internal neighbours
1773 maskNodeInternalNeighbours<LeafNodeType>(pos, neighbourMask);
1774
1775 const bool hasBoundaryNeighbour =
1776 checkNeighbours<Comp, LeafNodeType>(pos, data, neighbourMask) ||
1777 checkNeighbours<Comp>(distNode.offsetToGlobalCoord(pos),distAcc,neighbourMask);
1778
1779 if (!hasBoundaryNeighbour) {
1780 distNode.setValueOff(pos);
1781 idxNode->setValueOff(pos);
1782 }
1783 }
1784 }
1785 }
1786
1787 LeafNodeType * * const mNodes;
1788 TreeType * const mDistTree;
1789 Int32TreeType * const mIndexTree;
1790}; // RemoveSelfIntersectingSurface
1791
1792
1793////////////////////////////////////////
1794
1795
1796template<typename NodeType>
1797struct ReleaseChildNodes
1798{
1799 ReleaseChildNodes(NodeType ** nodes) : mNodes(nodes) {}
1800
1801 void operator()(const tbb::blocked_range<size_t>& range) const {
1802
1803 using NodeMaskType = typename NodeType::NodeMaskType;
1804
1805 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1806 const_cast<NodeMaskType&>(mNodes[n]->getChildMask()).setOff();
1807 }
1808 }
1809
1810 NodeType ** const mNodes;
1811};
1812
1813
1814template<typename TreeType>
1815inline void
1816releaseLeafNodes(TreeType& tree)
1817{
1818 using RootNodeType = typename TreeType::RootNodeType;
1819 using NodeChainType = typename RootNodeType::NodeChainType;
1820 using InternalNodeType = typename NodeChainType::template Get<1>;
1821
1822 std::vector<InternalNodeType*> nodes;
1823 tree.getNodes(nodes);
1824
1825 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
1826 ReleaseChildNodes<InternalNodeType>(nodes.empty() ? nullptr : &nodes[0]));
1827}
1828
1829
1830template<typename TreeType>
1831struct StealUniqueLeafNodes
1832{
1833 using LeafNodeType = typename TreeType::LeafNodeType;
1834
1835 StealUniqueLeafNodes(TreeType& lhsTree, TreeType& rhsTree,
1836 std::vector<LeafNodeType*>& overlappingNodes)
1837 : mLhsTree(&lhsTree)
1838 , mRhsTree(&rhsTree)
1839 , mNodes(&overlappingNodes)
1840 {
1841 }
1842
1843 void operator()() const {
1844
1845 std::vector<LeafNodeType*> rhsLeafNodes;
1846
1847 rhsLeafNodes.reserve(mRhsTree->leafCount());
1848 //mRhsTree->getNodes(rhsLeafNodes);
1849 //releaseLeafNodes(*mRhsTree);
1850 mRhsTree->stealNodes(rhsLeafNodes);
1851
1852 tree::ValueAccessor<TreeType> acc(*mLhsTree);
1853
1854 for (size_t n = 0, N = rhsLeafNodes.size(); n < N; ++n) {
1855 if (!acc.probeLeaf(rhsLeafNodes[n]->origin())) {
1856 acc.addLeaf(rhsLeafNodes[n]);
1857 } else {
1858 mNodes->push_back(rhsLeafNodes[n]);
1859 }
1860 }
1861 }
1862
1863private:
1864 TreeType * const mLhsTree;
1865 TreeType * const mRhsTree;
1866 std::vector<LeafNodeType*> * const mNodes;
1867};
1868
1869
1870template<typename DistTreeType, typename IndexTreeType>
1871inline void
1872combineData(DistTreeType& lhsDist, IndexTreeType& lhsIdx,
1873 DistTreeType& rhsDist, IndexTreeType& rhsIdx)
1874{
1875 using DistLeafNodeType = typename DistTreeType::LeafNodeType;
1876 using IndexLeafNodeType = typename IndexTreeType::LeafNodeType;
1877
1878 std::vector<DistLeafNodeType*> overlappingDistNodes;
1879 std::vector<IndexLeafNodeType*> overlappingIdxNodes;
1880
1881 // Steal unique leafnodes
1882 tbb::task_group tasks;
1883 tasks.run(StealUniqueLeafNodes<DistTreeType>(lhsDist, rhsDist, overlappingDistNodes));
1884 tasks.run(StealUniqueLeafNodes<IndexTreeType>(lhsIdx, rhsIdx, overlappingIdxNodes));
1885 tasks.wait();
1886
1887 // Combine overlapping leaf nodes
1888 if (!overlappingDistNodes.empty() && !overlappingIdxNodes.empty()) {
1889 tbb::parallel_for(tbb::blocked_range<size_t>(0, overlappingDistNodes.size()),
1890 CombineLeafNodes<DistTreeType>(lhsDist, lhsIdx,
1891 &overlappingDistNodes[0], &overlappingIdxNodes[0]));
1892 }
1893}
1894
1895/// @brief TBB body object to voxelize a mesh of triangles and/or quads into a collection
1896/// of VDB grids, namely a squared distance grid, a closest primitive grid and an
1897/// intersecting voxels grid (masks the mesh intersecting voxels)
1898/// @note Only the leaf nodes that intersect the mesh are allocated, and only voxels in
1899/// a narrow band (of two to three voxels in proximity to the mesh's surface) are activated.
1900/// They are populated with distance values and primitive indices.
1901template<typename TreeType>
1902struct VoxelizationData {
1903
1904 using Ptr = std::unique_ptr<VoxelizationData>;
1905 using ValueType = typename TreeType::ValueType;
1906
1907 using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type;
1908 using UCharTreeType = typename TreeType::template ValueConverter<unsigned char>::Type;
1909
1910 using FloatTreeAcc = tree::ValueAccessor<TreeType>;
1911 using Int32TreeAcc = tree::ValueAccessor<Int32TreeType>;
1912 using UCharTreeAcc = tree::ValueAccessor<UCharTreeType>;
1913
1914
1915 VoxelizationData()
1916 : distTree(std::numeric_limits<ValueType>::max())
1917 , distAcc(distTree)
1918 , indexTree(Int32(util::INVALID_IDX))
1919 , indexAcc(indexTree)
1920 , primIdTree(MaxPrimId)
1921 , primIdAcc(primIdTree)
1922 , mPrimCount(0)
1923 {
1924 }
1925
1926 TreeType distTree;
1927 FloatTreeAcc distAcc;
1928
1929 Int32TreeType indexTree;
1930 Int32TreeAcc indexAcc;
1931
1932 UCharTreeType primIdTree;
1933 UCharTreeAcc primIdAcc;
1934
1935 unsigned char getNewPrimId() {
1936
1937 /// @warning Don't use parallel methods here!
1938 /// The primIdTree is used as a "scratch" pad to mark visits for a given polygon
1939 /// into voxels which it may contribute to. The tree is kept as lightweight as
1940 /// possible and is reset when a maximum count or size is reached. A previous
1941 /// bug here occurred due to the calling of tree methods with multi-threaded
1942 /// implementations, resulting in nested parallelization and re-use of the TLS
1943 /// from the initial task. This consequently resulted in non deterministic values
1944 /// of mPrimCount on the return of the initial task, and could potentially end up
1945 /// with a mPrimCount equal to that of the MaxPrimId. This is used as the background
1946 /// value of the scratch tree.
1947 /// @see jira.aswf.io/browse/OVDB-117, PR #564
1948 /// @todo Consider profiling this operator with tree.clear() and Investigate the
1949 /// chosen value of MaxPrimId
1950
1951 if (mPrimCount == MaxPrimId || primIdTree.leafCount() > 1000) {
1952 mPrimCount = 0;
1953 primIdTree.root().clear();
1954 primIdTree.clearAllAccessors();
1955 assert(mPrimCount == 0);
1956 }
1957
1958 return mPrimCount++;
1959 }
1960
1961private:
1962
1963 enum { MaxPrimId = 100 };
1964
1965 unsigned char mPrimCount;
1966};
1967
1968
1969template<typename TreeType, typename MeshDataAdapter, typename Interrupter = util::NullInterrupter>
1970class VoxelizePolygons
1971{
1972public:
1973
1974 using VoxelizationDataType = VoxelizationData<TreeType>;
1975 using DataTable = tbb::enumerable_thread_specific<typename VoxelizationDataType::Ptr>;
1976
1977 VoxelizePolygons(DataTable& dataTable,
1978 const MeshDataAdapter& mesh,
1979 Interrupter* interrupter = nullptr)
1980 : mDataTable(&dataTable)
1981 , mMesh(&mesh)
1982 , mInterrupter(interrupter)
1983 {
1984 }
1985
1986 void operator()(const tbb::blocked_range<size_t>& range) const {
1987
1988 typename VoxelizationDataType::Ptr& dataPtr = mDataTable->local();
1989 if (!dataPtr) dataPtr.reset(new VoxelizationDataType());
1990
1991 Triangle prim;
1992
1993 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
1994
1995 if (this->wasInterrupted()) {
1996 thread::cancelGroupExecution();
1997 break;
1998 }
1999
2000 const size_t numVerts = mMesh->vertexCount(n);
2001
2002 // rasterize triangles and quads.
2003 if (numVerts == 3 || numVerts == 4) {
2004
2005 prim.index = Int32(n);
2006
2007 mMesh->getIndexSpacePoint(n, 0, prim.a);
2008 mMesh->getIndexSpacePoint(n, 1, prim.b);
2009 mMesh->getIndexSpacePoint(n, 2, prim.c);
2010
2011 evalTriangle(prim, *dataPtr);
2012
2013 if (numVerts == 4) {
2014 mMesh->getIndexSpacePoint(n, 3, prim.b);
2015 evalTriangle(prim, *dataPtr);
2016 }
2017 }
2018 }
2019 }
2020
2021private:
2022
2023 bool wasInterrupted() const { return mInterrupter && mInterrupter->wasInterrupted(); }
2024
2025 struct Triangle { Vec3d a, b, c; Int32 index; };
2026
2027 struct SubTask
2028 {
2029 enum { POLYGON_LIMIT = 1000 };
2030
2031 SubTask(const Triangle& prim, DataTable& dataTable,
2032 int subdivisionCount, size_t polygonCount,
2033 Interrupter* interrupter = nullptr)
2034 : mLocalDataTable(&dataTable)
2035 , mPrim(prim)
2036 , mSubdivisionCount(subdivisionCount)
2037 , mPolygonCount(polygonCount)
2038 , mInterrupter(interrupter)
2039 {
2040 }
2041
2042 void operator()() const
2043 {
2044 if (mSubdivisionCount <= 0 || mPolygonCount >= POLYGON_LIMIT) {
2045
2046 typename VoxelizationDataType::Ptr& dataPtr = mLocalDataTable->local();
2047 if (!dataPtr) dataPtr.reset(new VoxelizationDataType());
2048
2049 voxelizeTriangle(mPrim, *dataPtr, mInterrupter);
2050
2051 } else if (!(mInterrupter && mInterrupter->wasInterrupted())) {
2052 spawnTasks(mPrim, *mLocalDataTable, mSubdivisionCount, mPolygonCount, mInterrupter);
2053 }
2054 }
2055
2056 DataTable * const mLocalDataTable;
2057 Triangle const mPrim;
2058 int const mSubdivisionCount;
2059 size_t const mPolygonCount;
2060 Interrupter * const mInterrupter;
2061 }; // struct SubTask
2062
2063 inline static int evalSubdivisionCount(const Triangle& prim)
2064 {
2065 const double ax = prim.a[0], bx = prim.b[0], cx = prim.c[0];
2066 const double dx = std::max(ax, std::max(bx, cx)) - std::min(ax, std::min(bx, cx));
2067
2068 const double ay = prim.a[1], by = prim.b[1], cy = prim.c[1];
2069 const double dy = std::max(ay, std::max(by, cy)) - std::min(ay, std::min(by, cy));
2070
2071 const double az = prim.a[2], bz = prim.b[2], cz = prim.c[2];
2072 const double dz = std::max(az, std::max(bz, cz)) - std::min(az, std::min(bz, cz));
2073
2074 return int(std::max(dx, std::max(dy, dz)) / double(TreeType::LeafNodeType::DIM * 2));
2075 }
2076
2077 void evalTriangle(const Triangle& prim, VoxelizationDataType& data) const
2078 {
2079 const size_t polygonCount = mMesh->polygonCount();
2080 const int subdivisionCount =
2081 polygonCount < SubTask::POLYGON_LIMIT ? evalSubdivisionCount(prim) : 0;
2082
2083 if (subdivisionCount <= 0) {
2084 voxelizeTriangle(prim, data, mInterrupter);
2085 } else {
2086 spawnTasks(prim, *mDataTable, subdivisionCount, polygonCount, mInterrupter);
2087 }
2088 }
2089
2090 static void spawnTasks(
2091 const Triangle& mainPrim,
2092 DataTable& dataTable,
2093 int subdivisionCount,
2094 size_t polygonCount,
2095 Interrupter* const interrupter)
2096 {
2097 subdivisionCount -= 1;
2098 polygonCount *= 4;
2099
2100 tbb::task_group tasks;
2101
2102 const Vec3d ac = (mainPrim.a + mainPrim.c) * 0.5;
2103 const Vec3d bc = (mainPrim.b + mainPrim.c) * 0.5;
2104 const Vec3d ab = (mainPrim.a + mainPrim.b) * 0.5;
2105
2106 Triangle prim;
2107 prim.index = mainPrim.index;
2108
2109 prim.a = mainPrim.a;
2110 prim.b = ab;
2111 prim.c = ac;
2112 tasks.run(SubTask(prim, dataTable, subdivisionCount, polygonCount, interrupter));
2113
2114 prim.a = ab;
2115 prim.b = bc;
2116 prim.c = ac;
2117 tasks.run(SubTask(prim, dataTable, subdivisionCount, polygonCount, interrupter));
2118
2119 prim.a = ab;
2120 prim.b = mainPrim.b;
2121 prim.c = bc;
2122 tasks.run(SubTask(prim, dataTable, subdivisionCount, polygonCount, interrupter));
2123
2124 prim.a = ac;
2125 prim.b = bc;
2126 prim.c = mainPrim.c;
2127 tasks.run(SubTask(prim, dataTable, subdivisionCount, polygonCount, interrupter));
2128
2129 tasks.wait();
2130 }
2131
2132 static void voxelizeTriangle(const Triangle& prim, VoxelizationDataType& data, Interrupter* const interrupter)
2133 {
2134 std::deque<Coord> coordList;
2135 Coord ijk, nijk;
2136
2137 ijk = Coord::floor(prim.a);
2138 coordList.push_back(ijk);
2139
2140 // The first point may not be quite in bounds, and rely
2141 // on one of the neighbours to have the first valid seed,
2142 // so we cannot early-exit here.
2143 updateDistance(ijk, prim, data);
2144
2145 unsigned char primId = data.getNewPrimId();
2146 data.primIdAcc.setValueOnly(ijk, primId);
2147
2148 while (!coordList.empty()) {
2149 if (interrupter && interrupter->wasInterrupted()) {
2150 thread::cancelGroupExecution();
2151 break;
2152 }
2153 for (Int32 pass = 0; pass < 1048576 && !coordList.empty(); ++pass) {
2154 ijk = coordList.back();
2155 coordList.pop_back();
2156
2157 for (Int32 i = 0; i < 26; ++i) {
2158 nijk = ijk + util::COORD_OFFSETS[i];
2159 if (primId != data.primIdAcc.getValue(nijk)) {
2160 data.primIdAcc.setValueOnly(nijk, primId);
2161 if(updateDistance(nijk, prim, data)) coordList.push_back(nijk);
2162 }
2163 }
2164 }
2165 }
2166 }
2167
2168 static bool updateDistance(const Coord& ijk, const Triangle& prim, VoxelizationDataType& data)
2169 {
2170 Vec3d uvw, voxelCenter(ijk[0], ijk[1], ijk[2]);
2171
2172 using ValueType = typename TreeType::ValueType;
2173
2174 const ValueType dist = ValueType((voxelCenter -
2175 closestPointOnTriangleToPoint(prim.a, prim.c, prim.b, voxelCenter, uvw)).lengthSqr());
2176
2177 // Either the points may be NAN, or they could be far enough from
2178 // the origin that computing distance fails.
2179 if (std::isnan(dist))
2180 return false;
2181
2182 const ValueType oldDist = data.distAcc.getValue(ijk);
2183
2184 if (dist < oldDist) {
2185 data.distAcc.setValue(ijk, dist);
2186 data.indexAcc.setValue(ijk, prim.index);
2187 } else if (math::isExactlyEqual(dist, oldDist)) {
2188 // makes reduction deterministic when different polygons
2189 // produce the same distance value.
2190 data.indexAcc.setValueOnly(ijk, std::min(prim.index, data.indexAcc.getValue(ijk)));
2191 }
2192
2193 return !(dist > 0.75); // true if the primitive intersects the voxel.
2194 }
2195
2196 DataTable * const mDataTable;
2197 MeshDataAdapter const * const mMesh;
2198 Interrupter * const mInterrupter;
2199}; // VoxelizePolygons
2200
2201
2202////////////////////////////////////////
2203
2204
2205template<typename TreeType>
2206struct DiffLeafNodeMask
2207{
2208 using AccessorType = typename tree::ValueAccessor<TreeType>;
2209 using LeafNodeType = typename TreeType::LeafNodeType;
2210
2211 using BoolTreeType = typename TreeType::template ValueConverter<bool>::Type;
2212 using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
2213
2214 DiffLeafNodeMask(const TreeType& rhsTree,
2215 std::vector<BoolLeafNodeType*>& lhsNodes)
2216 : mRhsTree(&rhsTree), mLhsNodes(lhsNodes.empty() ? nullptr : &lhsNodes[0])
2217 {
2218 }
2219
2220 void operator()(const tbb::blocked_range<size_t>& range) const {
2221
2222 tree::ValueAccessor<const TreeType> acc(*mRhsTree);
2223
2224 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2225
2226 BoolLeafNodeType* lhsNode = mLhsNodes[n];
2227 const LeafNodeType* rhsNode = acc.probeConstLeaf(lhsNode->origin());
2228
2229 if (rhsNode) lhsNode->topologyDifference(*rhsNode, false);
2230 }
2231 }
2232
2233private:
2234 TreeType const * const mRhsTree;
2235 BoolLeafNodeType ** const mLhsNodes;
2236};
2237
2238
2239template<typename LeafNodeTypeA, typename LeafNodeTypeB>
2240struct UnionValueMasks
2241{
2242 UnionValueMasks(std::vector<LeafNodeTypeA*>& nodesA, std::vector<LeafNodeTypeB*>& nodesB)
2243 : mNodesA(nodesA.empty() ? nullptr : &nodesA[0])
2244 , mNodesB(nodesB.empty() ? nullptr : &nodesB[0])
2245 {
2246 }
2247
2248 void operator()(const tbb::blocked_range<size_t>& range) const {
2249 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2250 mNodesA[n]->topologyUnion(*mNodesB[n]);
2251 }
2252 }
2253
2254private:
2255 LeafNodeTypeA ** const mNodesA;
2256 LeafNodeTypeB ** const mNodesB;
2257};
2258
2259
2260template<typename TreeType>
2261struct ConstructVoxelMask
2262{
2263 using LeafNodeType = typename TreeType::LeafNodeType;
2264
2265 using BoolTreeType = typename TreeType::template ValueConverter<bool>::Type;
2266 using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
2267
2268 ConstructVoxelMask(BoolTreeType& maskTree, const TreeType& tree,
2269 std::vector<LeafNodeType*>& nodes)
2270 : mTree(&tree)
2271 , mNodes(nodes.empty() ? nullptr : &nodes[0])
2272 , mLocalMaskTree(false)
2273 , mMaskTree(&maskTree)
2274 {
2275 }
2276
2277 ConstructVoxelMask(ConstructVoxelMask& rhs, tbb::split)
2278 : mTree(rhs.mTree)
2279 , mNodes(rhs.mNodes)
2280 , mLocalMaskTree(false)
2281 , mMaskTree(&mLocalMaskTree)
2282 {
2283 }
2284
2285 void operator()(const tbb::blocked_range<size_t>& range)
2286 {
2287 using Iterator = typename LeafNodeType::ValueOnCIter;
2288
2289 tree::ValueAccessor<const TreeType> acc(*mTree);
2290 tree::ValueAccessor<BoolTreeType> maskAcc(*mMaskTree);
2291
2292 Coord ijk, nijk, localCorod;
2293 Index pos, npos;
2294
2295 for (size_t n = range.begin(); n != range.end(); ++n) {
2296
2297 LeafNodeType& node = *mNodes[n];
2298
2299 CoordBBox bbox = node.getNodeBoundingBox();
2300 bbox.expand(-1);
2301
2302 BoolLeafNodeType& maskNode = *maskAcc.touchLeaf(node.origin());
2303
2304 for (Iterator it = node.cbeginValueOn(); it; ++it) {
2305 ijk = it.getCoord();
2306 pos = it.pos();
2307
2308 localCorod = LeafNodeType::offsetToLocalCoord(pos);
2309
2310 if (localCorod[2] < int(LeafNodeType::DIM - 1)) {
2311 npos = pos + 1;
2312 if (!node.isValueOn(npos)) maskNode.setValueOn(npos);
2313 } else {
2314 nijk = ijk.offsetBy(0, 0, 1);
2315 if (!acc.isValueOn(nijk)) maskAcc.setValueOn(nijk);
2316 }
2317
2318 if (localCorod[2] > 0) {
2319 npos = pos - 1;
2320 if (!node.isValueOn(npos)) maskNode.setValueOn(npos);
2321 } else {
2322 nijk = ijk.offsetBy(0, 0, -1);
2323 if (!acc.isValueOn(nijk)) maskAcc.setValueOn(nijk);
2324 }
2325
2326 if (localCorod[1] < int(LeafNodeType::DIM - 1)) {
2327 npos = pos + LeafNodeType::DIM;
2328 if (!node.isValueOn(npos)) maskNode.setValueOn(npos);
2329 } else {
2330 nijk = ijk.offsetBy(0, 1, 0);
2331 if (!acc.isValueOn(nijk)) maskAcc.setValueOn(nijk);
2332 }
2333
2334 if (localCorod[1] > 0) {
2335 npos = pos - LeafNodeType::DIM;
2336 if (!node.isValueOn(npos)) maskNode.setValueOn(npos);
2337 } else {
2338 nijk = ijk.offsetBy(0, -1, 0);
2339 if (!acc.isValueOn(nijk)) maskAcc.setValueOn(nijk);
2340 }
2341
2342 if (localCorod[0] < int(LeafNodeType::DIM - 1)) {
2343 npos = pos + LeafNodeType::DIM * LeafNodeType::DIM;
2344 if (!node.isValueOn(npos)) maskNode.setValueOn(npos);
2345 } else {
2346 nijk = ijk.offsetBy(1, 0, 0);
2347 if (!acc.isValueOn(nijk)) maskAcc.setValueOn(nijk);
2348 }
2349
2350 if (localCorod[0] > 0) {
2351 npos = pos - LeafNodeType::DIM * LeafNodeType::DIM;
2352 if (!node.isValueOn(npos)) maskNode.setValueOn(npos);
2353 } else {
2354 nijk = ijk.offsetBy(-1, 0, 0);
2355 if (!acc.isValueOn(nijk)) maskAcc.setValueOn(nijk);
2356 }
2357 }
2358 }
2359 }
2360
2361 void join(ConstructVoxelMask& rhs) { mMaskTree->merge(*rhs.mMaskTree); }
2362
2363private:
2364 TreeType const * const mTree;
2365 LeafNodeType ** const mNodes;
2366
2367 BoolTreeType mLocalMaskTree;
2368 BoolTreeType * const mMaskTree;
2369};
2370
2371
2372/// @note The interior and exterior widths should be in world space units and squared.
2373template<typename TreeType, typename MeshDataAdapter>
2374struct ExpandNarrowband
2375{
2376 using ValueType = typename TreeType::ValueType;
2377 using LeafNodeType = typename TreeType::LeafNodeType;
2378 using NodeMaskType = typename LeafNodeType::NodeMaskType;
2379 using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type;
2380 using Int32LeafNodeType = typename Int32TreeType::LeafNodeType;
2381 using BoolTreeType = typename TreeType::template ValueConverter<bool>::Type;
2382 using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
2383
2384 struct Fragment
2385 {
2386 Int32 idx, x, y, z;
2387 ValueType dist;
2388
2389 Fragment() : idx(0), x(0), y(0), z(0), dist(0.0) {}
2390
2391 Fragment(Int32 idx_, Int32 x_, Int32 y_, Int32 z_, ValueType dist_)
2392 : idx(idx_), x(x_), y(y_), z(z_), dist(dist_)
2393 {
2394 }
2395
2396 bool operator<(const Fragment& rhs) const { return idx < rhs.idx; }
2397 }; // struct Fragment
2398
2399 ////////////////////
2400
2401 ExpandNarrowband(
2402 std::vector<BoolLeafNodeType*>& maskNodes,
2403 BoolTreeType& maskTree,
2404 TreeType& distTree,
2405 Int32TreeType& indexTree,
2406 const MeshDataAdapter& mesh,
2407 ValueType exteriorBandWidth,
2408 ValueType interiorBandWidth,
2409 ValueType voxelSize)
2410 : mMaskNodes(maskNodes.empty() ? nullptr : &maskNodes[0])
2411 , mMaskTree(&maskTree)
2412 , mDistTree(&distTree)
2413 , mIndexTree(&indexTree)
2414 , mMesh(&mesh)
2415 , mNewMaskTree(false)
2416 , mDistNodes()
2417 , mUpdatedDistNodes()
2418 , mIndexNodes()
2419 , mUpdatedIndexNodes()
2420 , mExteriorBandWidth(exteriorBandWidth)
2421 , mInteriorBandWidth(interiorBandWidth)
2422 , mVoxelSize(voxelSize)
2423 {
2424 }
2425
2426 ExpandNarrowband(const ExpandNarrowband& rhs, tbb::split)
2427 : mMaskNodes(rhs.mMaskNodes)
2428 , mMaskTree(rhs.mMaskTree)
2429 , mDistTree(rhs.mDistTree)
2430 , mIndexTree(rhs.mIndexTree)
2431 , mMesh(rhs.mMesh)
2432 , mNewMaskTree(false)
2433 , mDistNodes()
2434 , mUpdatedDistNodes()
2435 , mIndexNodes()
2436 , mUpdatedIndexNodes()
2437 , mExteriorBandWidth(rhs.mExteriorBandWidth)
2438 , mInteriorBandWidth(rhs.mInteriorBandWidth)
2439 , mVoxelSize(rhs.mVoxelSize)
2440 {
2441 }
2442
2443 void join(ExpandNarrowband& rhs)
2444 {
2445 mDistNodes.insert(mDistNodes.end(), rhs.mDistNodes.begin(), rhs.mDistNodes.end());
2446 mIndexNodes.insert(mIndexNodes.end(), rhs.mIndexNodes.begin(), rhs.mIndexNodes.end());
2447
2448 mUpdatedDistNodes.insert(mUpdatedDistNodes.end(),
2449 rhs.mUpdatedDistNodes.begin(), rhs.mUpdatedDistNodes.end());
2450
2451 mUpdatedIndexNodes.insert(mUpdatedIndexNodes.end(),
2452 rhs.mUpdatedIndexNodes.begin(), rhs.mUpdatedIndexNodes.end());
2453
2454 mNewMaskTree.merge(rhs.mNewMaskTree);
2455 }
2456
2457 void operator()(const tbb::blocked_range<size_t>& range)
2458 {
2459 tree::ValueAccessor<BoolTreeType> newMaskAcc(mNewMaskTree);
2460 tree::ValueAccessor<TreeType> distAcc(*mDistTree);
2461 tree::ValueAccessor<Int32TreeType> indexAcc(*mIndexTree);
2462
2463 std::vector<Fragment> fragments;
2464 fragments.reserve(256);
2465
2466 std::unique_ptr<LeafNodeType> newDistNodePt;
2467 std::unique_ptr<Int32LeafNodeType> newIndexNodePt;
2468
2469 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2470
2471 BoolLeafNodeType& maskNode = *mMaskNodes[n];
2472 if (maskNode.isEmpty()) continue;
2473
2474 // Setup local caches
2475
2476 const Coord& origin = maskNode.origin();
2477
2478 LeafNodeType * distNodePt = distAcc.probeLeaf(origin);
2479 Int32LeafNodeType * indexNodePt = indexAcc.probeLeaf(origin);
2480
2481 assert(!distNodePt == !indexNodePt);
2482
2483 bool usingNewNodes = false;
2484
2485 if (!distNodePt && !indexNodePt) {
2486
2487 const ValueType backgroundDist = distAcc.getValue(origin);
2488
2489 if (!newDistNodePt.get() && !newIndexNodePt.get()) {
2490 newDistNodePt.reset(new LeafNodeType(origin, backgroundDist));
2491 newIndexNodePt.reset(new Int32LeafNodeType(origin, indexAcc.getValue(origin)));
2492 } else {
2493
2494 if ((backgroundDist < ValueType(0.0)) !=
2495 (newDistNodePt->getValue(0) < ValueType(0.0))) {
2496 newDistNodePt->buffer().fill(backgroundDist);
2497 }
2498
2499 newDistNodePt->setOrigin(origin);
2500 newIndexNodePt->setOrigin(origin);
2501 }
2502
2503 distNodePt = newDistNodePt.get();
2504 indexNodePt = newIndexNodePt.get();
2505
2506 usingNewNodes = true;
2507 }
2508
2509
2510 // Gather neighbour information
2511
2512 CoordBBox bbox(Coord::max(), Coord::min());
2513 for (typename BoolLeafNodeType::ValueOnIter it = maskNode.beginValueOn(); it; ++it) {
2514 bbox.expand(it.getCoord());
2515 }
2516
2517 bbox.expand(1);
2518
2519 gatherFragments(fragments, bbox, distAcc, indexAcc);
2520
2521
2522 // Compute first voxel layer
2523
2524 bbox = maskNode.getNodeBoundingBox();
2525 NodeMaskType mask;
2526 bool updatedLeafNodes = false;
2527
2528 for (typename BoolLeafNodeType::ValueOnIter it = maskNode.beginValueOn(); it; ++it) {
2529
2530 const Coord ijk = it.getCoord();
2531
2532 if (updateVoxel(ijk, 5, fragments, *distNodePt, *indexNodePt, &updatedLeafNodes)) {
2533
2534 for (Int32 i = 0; i < 6; ++i) {
2535 const Coord nijk = ijk + util::COORD_OFFSETS[i];
2536 if (bbox.isInside(nijk)) {
2537 mask.setOn(BoolLeafNodeType::coordToOffset(nijk));
2538 } else {
2539 newMaskAcc.setValueOn(nijk);
2540 }
2541 }
2542
2543 for (Int32 i = 6; i < 26; ++i) {
2544 const Coord nijk = ijk + util::COORD_OFFSETS[i];
2545 if (bbox.isInside(nijk)) {
2546 mask.setOn(BoolLeafNodeType::coordToOffset(nijk));
2547 }
2548 }
2549 }
2550 }
2551
2552 if (updatedLeafNodes) {
2553
2554 // Compute second voxel layer
2555 mask -= indexNodePt->getValueMask();
2556
2557 for (typename NodeMaskType::OnIterator it = mask.beginOn(); it; ++it) {
2558
2559 const Index pos = it.pos();
2560 const Coord ijk = maskNode.origin() + LeafNodeType::offsetToLocalCoord(pos);
2561
2562 if (updateVoxel(ijk, 6, fragments, *distNodePt, *indexNodePt)) {
2563 for (Int32 i = 0; i < 6; ++i) {
2564 newMaskAcc.setValueOn(ijk + util::COORD_OFFSETS[i]);
2565 }
2566 }
2567 }
2568
2569 // Export new distance values
2570 if (usingNewNodes) {
2571 newDistNodePt->topologyUnion(*newIndexNodePt);
2572 mDistNodes.push_back(newDistNodePt.release());
2573 mIndexNodes.push_back(newIndexNodePt.release());
2574 } else {
2575 mUpdatedDistNodes.push_back(distNodePt);
2576 mUpdatedIndexNodes.push_back(indexNodePt);
2577 }
2578 }
2579 } // end leafnode loop
2580 }
2581
2582 //////////
2583
2584 BoolTreeType& newMaskTree() { return mNewMaskTree; }
2585
2586 std::vector<LeafNodeType*>& newDistNodes() { return mDistNodes; }
2587 std::vector<LeafNodeType*>& updatedDistNodes() { return mUpdatedDistNodes; }
2588
2589 std::vector<Int32LeafNodeType*>& newIndexNodes() { return mIndexNodes; }
2590 std::vector<Int32LeafNodeType*>& updatedIndexNodes() { return mUpdatedIndexNodes; }
2591
2592private:
2593
2594 /// @note The output fragment list is ordered by the primitive index
2595 void
2596 gatherFragments(std::vector<Fragment>& fragments, const CoordBBox& bbox,
2597 tree::ValueAccessor<TreeType>& distAcc, tree::ValueAccessor<Int32TreeType>& indexAcc)
2598 {
2599 fragments.clear();
2600 const Coord nodeMin = bbox.min() & ~(LeafNodeType::DIM - 1);
2601 const Coord nodeMax = bbox.max() & ~(LeafNodeType::DIM - 1);
2602
2603 CoordBBox region;
2604 Coord ijk;
2605
2606 for (ijk[0] = nodeMin[0]; ijk[0] <= nodeMax[0]; ijk[0] += LeafNodeType::DIM) {
2607 for (ijk[1] = nodeMin[1]; ijk[1] <= nodeMax[1]; ijk[1] += LeafNodeType::DIM) {
2608 for (ijk[2] = nodeMin[2]; ijk[2] <= nodeMax[2]; ijk[2] += LeafNodeType::DIM) {
2609 if (LeafNodeType* distleaf = distAcc.probeLeaf(ijk)) {
2610 region.min() = Coord::maxComponent(bbox.min(), ijk);
2611 region.max() = Coord::minComponent(bbox.max(),
2612 ijk.offsetBy(LeafNodeType::DIM - 1));
2613 gatherFragments(fragments, region, *distleaf, *indexAcc.probeLeaf(ijk));
2614 }
2615 }
2616 }
2617 }
2618
2619 std::sort(fragments.begin(), fragments.end());
2620 }
2621
2622 void
2623 gatherFragments(std::vector<Fragment>& fragments, const CoordBBox& bbox,
2624 const LeafNodeType& distLeaf, const Int32LeafNodeType& idxLeaf) const
2625 {
2626 const typename LeafNodeType::NodeMaskType& mask = distLeaf.getValueMask();
2627 const ValueType* distData = distLeaf.buffer().data();
2628 const Int32* idxData = idxLeaf.buffer().data();
2629
2630 for (int x = bbox.min()[0]; x <= bbox.max()[0]; ++x) {
2631 const Index xPos = (x & (LeafNodeType::DIM - 1u)) << (2 * LeafNodeType::LOG2DIM);
2632 for (int y = bbox.min()[1]; y <= bbox.max()[1]; ++y) {
2633 const Index yPos = xPos + ((y & (LeafNodeType::DIM - 1u)) << LeafNodeType::LOG2DIM);
2634 for (int z = bbox.min()[2]; z <= bbox.max()[2]; ++z) {
2635 const Index pos = yPos + (z & (LeafNodeType::DIM - 1u));
2636 if (mask.isOn(pos)) {
2637 fragments.push_back(Fragment(idxData[pos],x,y,z, std::abs(distData[pos])));
2638 }
2639 }
2640 }
2641 }
2642 }
2643
2644 /// @note This method expects the fragment list to be ordered by the primitive index
2645 /// to avoid redundant distance computations.
2646 ValueType
2647 computeDistance(const Coord& ijk, const Int32 manhattanLimit,
2648 const std::vector<Fragment>& fragments, Int32& closestPrimIdx) const
2649 {
2650 Vec3d a, b, c, uvw, voxelCenter(ijk[0], ijk[1], ijk[2]);
2651 double primDist, tmpDist, dist = std::numeric_limits<double>::max();
2652 Int32 lastIdx = Int32(util::INVALID_IDX);
2653
2654 for (size_t n = 0, N = fragments.size(); n < N; ++n) {
2655
2656 const Fragment& fragment = fragments[n];
2657 if (lastIdx == fragment.idx) continue;
2658
2659 const Int32 dx = std::abs(fragment.x - ijk[0]);
2660 const Int32 dy = std::abs(fragment.y - ijk[1]);
2661 const Int32 dz = std::abs(fragment.z - ijk[2]);
2662
2663 const Int32 manhattan = dx + dy + dz;
2664 if (manhattan > manhattanLimit) continue;
2665
2666 lastIdx = fragment.idx;
2667
2668 const size_t polygon = size_t(lastIdx);
2669
2670 mMesh->getIndexSpacePoint(polygon, 0, a);
2671 mMesh->getIndexSpacePoint(polygon, 1, b);
2672 mMesh->getIndexSpacePoint(polygon, 2, c);
2673
2674 primDist = (voxelCenter -
2675 closestPointOnTriangleToPoint(a, c, b, voxelCenter, uvw)).lengthSqr();
2676
2677 // Split quad into a second triangle
2678 if (4 == mMesh->vertexCount(polygon)) {
2679
2680 mMesh->getIndexSpacePoint(polygon, 3, b);
2681
2682 tmpDist = (voxelCenter - closestPointOnTriangleToPoint(
2683 a, b, c, voxelCenter, uvw)).lengthSqr();
2684
2685 if (tmpDist < primDist) primDist = tmpDist;
2686 }
2687
2688 if (primDist < dist) {
2689 dist = primDist;
2690 closestPrimIdx = lastIdx;
2691 }
2692 }
2693
2694 return ValueType(std::sqrt(dist)) * mVoxelSize;
2695 }
2696
2697 /// @note Returns true if the current voxel was updated and neighbouring
2698 /// voxels need to be evaluated.
2699 bool
2700 updateVoxel(const Coord& ijk, const Int32 manhattanLimit,
2701 const std::vector<Fragment>& fragments,
2702 LeafNodeType& distLeaf, Int32LeafNodeType& idxLeaf, bool* updatedLeafNodes = nullptr)
2703 {
2704 Int32 closestPrimIdx = 0;
2705 const ValueType distance = computeDistance(ijk, manhattanLimit, fragments, closestPrimIdx);
2706
2707 const Index pos = LeafNodeType::coordToOffset(ijk);
2708 const bool inside = distLeaf.getValue(pos) < ValueType(0.0);
2709
2710 bool activateNeighbourVoxels = false;
2711
2712 if (!inside && distance < mExteriorBandWidth) {
2713 if (updatedLeafNodes) *updatedLeafNodes = true;
2714 activateNeighbourVoxels = (distance + mVoxelSize) < mExteriorBandWidth;
2715 distLeaf.setValueOnly(pos, distance);
2716 idxLeaf.setValueOn(pos, closestPrimIdx);
2717 } else if (inside && distance < mInteriorBandWidth) {
2718 if (updatedLeafNodes) *updatedLeafNodes = true;
2719 activateNeighbourVoxels = (distance + mVoxelSize) < mInteriorBandWidth;
2720 distLeaf.setValueOnly(pos, -distance);
2721 idxLeaf.setValueOn(pos, closestPrimIdx);
2722 }
2723
2724 return activateNeighbourVoxels;
2725 }
2726
2727 //////////
2728
2729 BoolLeafNodeType ** const mMaskNodes;
2730 BoolTreeType * const mMaskTree;
2731 TreeType * const mDistTree;
2732 Int32TreeType * const mIndexTree;
2733
2734 MeshDataAdapter const * const mMesh;
2735
2736 BoolTreeType mNewMaskTree;
2737
2738 std::vector<LeafNodeType*> mDistNodes, mUpdatedDistNodes;
2739 std::vector<Int32LeafNodeType*> mIndexNodes, mUpdatedIndexNodes;
2740
2741 const ValueType mExteriorBandWidth, mInteriorBandWidth, mVoxelSize;
2742}; // struct ExpandNarrowband
2743
2744
2745template<typename TreeType>
2746struct AddNodes {
2747 using LeafNodeType = typename TreeType::LeafNodeType;
2748
2749 AddNodes(TreeType& tree, std::vector<LeafNodeType*>& nodes)
2750 : mTree(&tree) , mNodes(&nodes)
2751 {
2752 }
2753
2754 void operator()() const {
2755 tree::ValueAccessor<TreeType> acc(*mTree);
2756 std::vector<LeafNodeType*>& nodes = *mNodes;
2757 for (size_t n = 0, N = nodes.size(); n < N; ++n) {
2758 acc.addLeaf(nodes[n]);
2759 }
2760 }
2761
2762 TreeType * const mTree;
2763 std::vector<LeafNodeType*> * const mNodes;
2764}; // AddNodes
2765
2766
2767template<typename TreeType, typename Int32TreeType, typename BoolTreeType, typename MeshDataAdapter>
2768inline void
2769expandNarrowband(
2770 TreeType& distTree,
2771 Int32TreeType& indexTree,
2772 BoolTreeType& maskTree,
2773 std::vector<typename BoolTreeType::LeafNodeType*>& maskNodes,
2774 const MeshDataAdapter& mesh,
2775 typename TreeType::ValueType exteriorBandWidth,
2776 typename TreeType::ValueType interiorBandWidth,
2777 typename TreeType::ValueType voxelSize)
2778{
2779 ExpandNarrowband<TreeType, MeshDataAdapter> expandOp(maskNodes, maskTree,
2780 distTree, indexTree, mesh, exteriorBandWidth, interiorBandWidth, voxelSize);
2781
2782 tbb::parallel_reduce(tbb::blocked_range<size_t>(0, maskNodes.size()), expandOp);
2783
2784 tbb::parallel_for(tbb::blocked_range<size_t>(0, expandOp.updatedIndexNodes().size()),
2785 UnionValueMasks<typename TreeType::LeafNodeType, typename Int32TreeType::LeafNodeType>(
2786 expandOp.updatedDistNodes(), expandOp.updatedIndexNodes()));
2787
2788 tbb::task_group tasks;
2789 tasks.run(AddNodes<TreeType>(distTree, expandOp.newDistNodes()));
2790 tasks.run(AddNodes<Int32TreeType>(indexTree, expandOp.newIndexNodes()));
2791 tasks.wait();
2792
2793 maskTree.clear();
2794 maskTree.merge(expandOp.newMaskTree());
2795}
2796
2797
2798////////////////////////////////////////
2799
2800
2801// Transform values (sqrt, world space scaling and sign flip if sdf)
2802template<typename TreeType>
2803struct TransformValues
2804{
2805 using LeafNodeType = typename TreeType::LeafNodeType;
2806 using ValueType = typename TreeType::ValueType;
2807
2808 TransformValues(std::vector<LeafNodeType*>& nodes,
2809 ValueType voxelSize, bool unsignedDist)
2810 : mNodes(&nodes[0])
2811 , mVoxelSize(voxelSize)
2812 , mUnsigned(unsignedDist)
2813 {
2814 }
2815
2816 void operator()(const tbb::blocked_range<size_t>& range) const {
2817
2818 typename LeafNodeType::ValueOnIter iter;
2819
2820 const bool udf = mUnsigned;
2821 const ValueType w[2] = { -mVoxelSize, mVoxelSize };
2822
2823 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2824
2825 for (iter = mNodes[n]->beginValueOn(); iter; ++iter) {
2826 ValueType& val = const_cast<ValueType&>(iter.getValue());
2827 val = w[udf || (val < ValueType(0.0))] * std::sqrt(std::abs(val));
2828 }
2829 }
2830 }
2831
2832private:
2833 LeafNodeType * * const mNodes;
2834 const ValueType mVoxelSize;
2835 const bool mUnsigned;
2836};
2837
2838
2839// Inactivate values outside the (exBandWidth, inBandWidth) range.
2840template<typename TreeType>
2841struct InactivateValues
2842{
2843 using LeafNodeType = typename TreeType::LeafNodeType;
2844 using ValueType = typename TreeType::ValueType;
2845
2846 InactivateValues(std::vector<LeafNodeType*>& nodes,
2847 ValueType exBandWidth, ValueType inBandWidth)
2848 : mNodes(nodes.empty() ? nullptr : &nodes[0])
2849 , mExBandWidth(exBandWidth)
2850 , mInBandWidth(inBandWidth)
2851 {
2852 }
2853
2854 void operator()(const tbb::blocked_range<size_t>& range) const {
2855
2856 typename LeafNodeType::ValueOnIter iter;
2857 const ValueType exVal = mExBandWidth;
2858 const ValueType inVal = -mInBandWidth;
2859
2860 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2861
2862 for (iter = mNodes[n]->beginValueOn(); iter; ++iter) {
2863
2864 ValueType& val = const_cast<ValueType&>(iter.getValue());
2865
2866 const bool inside = val < ValueType(0.0);
2867
2868 if (inside && !(val > inVal)) {
2869 val = inVal;
2870 iter.setValueOff();
2871 } else if (!inside && !(val < exVal)) {
2872 val = exVal;
2873 iter.setValueOff();
2874 }
2875 }
2876 }
2877 }
2878
2879private:
2880 LeafNodeType * * const mNodes;
2881 const ValueType mExBandWidth, mInBandWidth;
2882};
2883
2884
2885template<typename TreeType>
2886struct OffsetValues
2887{
2888 using LeafNodeType = typename TreeType::LeafNodeType;
2889 using ValueType = typename TreeType::ValueType;
2890
2891 OffsetValues(std::vector<LeafNodeType*>& nodes, ValueType offset)
2892 : mNodes(nodes.empty() ? nullptr : &nodes[0]), mOffset(offset)
2893 {
2894 }
2895
2896 void operator()(const tbb::blocked_range<size_t>& range) const {
2897
2898 const ValueType offset = mOffset;
2899
2900 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2901
2902 typename LeafNodeType::ValueOnIter iter = mNodes[n]->beginValueOn();
2903
2904 for (; iter; ++iter) {
2905 ValueType& val = const_cast<ValueType&>(iter.getValue());
2906 val += offset;
2907 }
2908 }
2909 }
2910
2911private:
2912 LeafNodeType * * const mNodes;
2913 const ValueType mOffset;
2914};
2915
2916
2917template<typename TreeType>
2918struct Renormalize
2919{
2920 using LeafNodeType = typename TreeType::LeafNodeType;
2921 using ValueType = typename TreeType::ValueType;
2922
2923 Renormalize(const TreeType& tree, const std::vector<LeafNodeType*>& nodes,
2924 ValueType* buffer, ValueType voxelSize)
2925 : mTree(&tree)
2926 , mNodes(nodes.empty() ? nullptr : &nodes[0])
2927 , mBuffer(buffer)
2928 , mVoxelSize(voxelSize)
2929 {
2930 }
2931
2932 void operator()(const tbb::blocked_range<size_t>& range) const
2933 {
2934 using Vec3Type = math::Vec3<ValueType>;
2935
2936 tree::ValueAccessor<const TreeType> acc(*mTree);
2937
2938 Coord ijk;
2939 Vec3Type up, down;
2940
2941 const ValueType dx = mVoxelSize, invDx = ValueType(1.0) / mVoxelSize;
2942
2943 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2944
2945 ValueType* bufferData = &mBuffer[n * LeafNodeType::SIZE];
2946
2947 typename LeafNodeType::ValueOnCIter iter = mNodes[n]->cbeginValueOn();
2948 for (; iter; ++iter) {
2949
2950 const ValueType phi0 = *iter;
2951
2952 ijk = iter.getCoord();
2953
2954 up[0] = acc.getValue(ijk.offsetBy(1, 0, 0)) - phi0;
2955 up[1] = acc.getValue(ijk.offsetBy(0, 1, 0)) - phi0;
2956 up[2] = acc.getValue(ijk.offsetBy(0, 0, 1)) - phi0;
2957
2958 down[0] = phi0 - acc.getValue(ijk.offsetBy(-1, 0, 0));
2959 down[1] = phi0 - acc.getValue(ijk.offsetBy(0, -1, 0));
2960 down[2] = phi0 - acc.getValue(ijk.offsetBy(0, 0, -1));
2961
2962 const ValueType normSqGradPhi = math::GodunovsNormSqrd(phi0 > 0.0, down, up);
2963
2964 const ValueType diff = math::Sqrt(normSqGradPhi) * invDx - ValueType(1.0);
2965 const ValueType S = phi0 / (math::Sqrt(math::Pow2(phi0) + normSqGradPhi));
2966
2967 bufferData[iter.pos()] = phi0 - dx * S * diff;
2968 }
2969 }
2970 }
2971
2972private:
2973 TreeType const * const mTree;
2974 LeafNodeType const * const * const mNodes;
2975 ValueType * const mBuffer;
2976
2977 const ValueType mVoxelSize;
2978};
2979
2980
2981template<typename TreeType>
2982struct MinCombine
2983{
2984 using LeafNodeType = typename TreeType::LeafNodeType;
2985 using ValueType = typename TreeType::ValueType;
2986
2987 MinCombine(std::vector<LeafNodeType*>& nodes, const ValueType* buffer)
2988 : mNodes(nodes.empty() ? nullptr : &nodes[0]), mBuffer(buffer)
2989 {
2990 }
2991
2992 void operator()(const tbb::blocked_range<size_t>& range) const {
2993
2994 for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
2995
2996 const ValueType* bufferData = &mBuffer[n * LeafNodeType::SIZE];
2997
2998 typename LeafNodeType::ValueOnIter iter = mNodes[n]->beginValueOn();
2999
3000 for (; iter; ++iter) {
3001 ValueType& val = const_cast<ValueType&>(iter.getValue());
3002 val = std::min(val, bufferData[iter.pos()]);
3003 }
3004 }
3005 }
3006
3007private:
3008 LeafNodeType * * const mNodes;
3009 ValueType const * const mBuffer;
3010};
3011
3012
3013} // mesh_to_volume_internal namespace
3014
3015/// @endcond
3016
3017
3018////////////////////////////////////////
3019
3020// Utility method implementation
3021
3022
3023template <typename FloatTreeT>
3024void
3025traceExteriorBoundaries(FloatTreeT& tree)
3026{
3027 using ConnectivityTable = mesh_to_volume_internal::LeafNodeConnectivityTable<FloatTreeT>;
3028
3029 // Build a node connectivity table where each leaf node has an offset into a
3030 // linearized list of nodes, and each leaf stores its six axis aligned neighbor
3031 // offsets
3032 ConnectivityTable nodeConnectivity(tree);
3033
3034 std::vector<size_t> zStartNodes, yStartNodes, xStartNodes;
3035
3036 // Store all nodes which do not have negative neighbors i.e. the nodes furthest
3037 // in -X, -Y, -Z. We sweep from lowest coordinate positions +axis and then
3038 // from the furthest positive coordinate positions -axis
3039 for (size_t n = 0; n < nodeConnectivity.size(); ++n) {
3040 if (ConnectivityTable::INVALID_OFFSET == nodeConnectivity.offsetsPrevX()[n]) {
3041 xStartNodes.push_back(n);
3042 }
3043
3044 if (ConnectivityTable::INVALID_OFFSET == nodeConnectivity.offsetsPrevY()[n]) {
3045 yStartNodes.push_back(n);
3046 }
3047
3048 if (ConnectivityTable::INVALID_OFFSET == nodeConnectivity.offsetsPrevZ()[n]) {
3049 zStartNodes.push_back(n);
3050 }
3051 }
3052
3053 using SweepingOp = mesh_to_volume_internal::SweepExteriorSign<FloatTreeT>;
3054
3055 // Sweep the exterior value signs (make them negative) up until the voxel intersection
3056 // with the isosurface. Do this in both lowest -> + and largest -> - directions
3057
3058 tbb::parallel_for(tbb::blocked_range<size_t>(0, zStartNodes.size()),
3059 SweepingOp(SweepingOp::Z_AXIS, zStartNodes, nodeConnectivity));
3060
3061 tbb::parallel_for(tbb::blocked_range<size_t>(0, yStartNodes.size()),
3062 SweepingOp(SweepingOp::Y_AXIS, yStartNodes, nodeConnectivity));
3063
3064 tbb::parallel_for(tbb::blocked_range<size_t>(0, xStartNodes.size()),
3065 SweepingOp(SweepingOp::X_AXIS, xStartNodes, nodeConnectivity));
3066
3067 const size_t numLeafNodes = nodeConnectivity.size();
3068 const size_t numVoxels = numLeafNodes * FloatTreeT::LeafNodeType::SIZE;
3069
3070 std::unique_ptr<bool[]> changedNodeMaskA{new bool[numLeafNodes]};
3071 std::unique_ptr<bool[]> changedNodeMaskB{new bool[numLeafNodes]};
3072 std::unique_ptr<bool[]> changedVoxelMask{new bool[numVoxels]};
3073
3074 mesh_to_volume_internal::fillArray(changedNodeMaskA.get(), true, numLeafNodes);
3075 mesh_to_volume_internal::fillArray(changedNodeMaskB.get(), false, numLeafNodes);
3076 mesh_to_volume_internal::fillArray(changedVoxelMask.get(), false, numVoxels);
3077
3078 const tbb::blocked_range<size_t> nodeRange(0, numLeafNodes);
3079
3080 bool nodesUpdated = false;
3081 do {
3082 // Perform per leaf node localized propagation of signs by looping over
3083 // all voxels and checking to see if any of their neighbors (within the
3084 // same leaf) are negative
3085 tbb::parallel_for(nodeRange, mesh_to_volume_internal::SeedFillExteriorSign<FloatTreeT>(
3086 nodeConnectivity.nodes(), changedNodeMaskA.get()));
3087
3088 // For each leaf, check its axis aligned neighbors and propagate any changes
3089 // which occurred previously (in SeedFillExteriorSign OR in SyncVoxelMask) to
3090 // the leaf faces. Note that this operation stores the propagated face results
3091 // in a separate buffer (changedVoxelMask) to avoid writing to nodes being read
3092 // from other threads. Additionally mark any leaf nodes which will absorb any
3093 // changes from its neighbors in changedNodeMaskB
3094 tbb::parallel_for(nodeRange, mesh_to_volume_internal::SeedPoints<FloatTreeT>(
3095 nodeConnectivity, changedNodeMaskA.get(), changedNodeMaskB.get(),
3096 changedVoxelMask.get()));
3097
3098 // Only nodes where a value was influenced by an adjacent node need to be
3099 // processed on the next pass.
3100 changedNodeMaskA.swap(changedNodeMaskB);
3101
3102 nodesUpdated = false;
3103 for (size_t n = 0; n < numLeafNodes; ++n) {
3104 nodesUpdated |= changedNodeMaskA[n];
3105 if (nodesUpdated) break;
3106 }
3107
3108 // Use the voxel mask updates in ::SeedPoints to actually assign the new values
3109 // across leaf node faces
3110 if (nodesUpdated) {
3111 tbb::parallel_for(nodeRange, mesh_to_volume_internal::SyncVoxelMask<FloatTreeT>(
3112 nodeConnectivity.nodes(), changedNodeMaskA.get(), changedVoxelMask.get()));
3113 }
3114 } while (nodesUpdated);
3115
3116} // void traceExteriorBoundaries()
3117
3118
3119////////////////////////////////////////
3120
3121
3122template <typename GridType, typename MeshDataAdapter, typename Interrupter>
3123typename GridType::Ptr
3124 meshToVolume(
3125 Interrupter& interrupter,
3126 const MeshDataAdapter& mesh,
3127 const math::Transform& transform,
3128 float exteriorBandWidth,
3129 float interiorBandWidth,
3130 int flags,
3131 typename GridType::template ValueConverter<Int32>::Type * polygonIndexGrid)
3132{
3133 using GridTypePtr = typename GridType::Ptr;
3134 using TreeType = typename GridType::TreeType;
3135 using LeafNodeType = typename TreeType::LeafNodeType;
3136 using ValueType = typename GridType::ValueType;
3137
3138 using Int32GridType = typename GridType::template ValueConverter<Int32>::Type;
3139 using Int32TreeType = typename Int32GridType::TreeType;
3140
3141 using BoolTreeType = typename TreeType::template ValueConverter<bool>::Type;
3142
3143 //////////
3144
3145 // Setup
3146
3147 GridTypePtr distGrid(new GridType(std::numeric_limits<ValueType>::max()));
3148 distGrid->setTransform(transform.copy());
3149
3150 ValueType exteriorWidth = ValueType(exteriorBandWidth);
3151 ValueType interiorWidth = ValueType(interiorBandWidth);
3152
3153 // Note: inf interior width is all right, this value makes the converter fill
3154 // interior regions with distance values.
3155 if (!std::isfinite(exteriorWidth) || std::isnan(interiorWidth)) {
3156 std::stringstream msg;
3157 msg << "Illegal narrow band width: exterior = " << exteriorWidth
3158 << ", interior = " << interiorWidth;
3159 OPENVDB_LOG_DEBUG(msg.str());
3160 return distGrid;
3161 }
3162
3163 const ValueType voxelSize = ValueType(transform.voxelSize()[0]);
3164
3165 if (!std::isfinite(voxelSize) || math::isZero(voxelSize)) {
3166 std::stringstream msg;
3167 msg << "Illegal transform, voxel size = " << voxelSize;
3168 OPENVDB_LOG_DEBUG(msg.str());
3169 return distGrid;
3170 }
3171
3172 // Convert narrow band width from voxel units to world space units.
3173 exteriorWidth *= voxelSize;
3174 // Avoid the unit conversion if the interior band width is set to
3175 // inf or std::numeric_limits<float>::max().
3176 if (interiorWidth < std::numeric_limits<ValueType>::max()) {
3177 interiorWidth *= voxelSize;
3178 }
3179
3180 const bool computeSignedDistanceField = (flags & UNSIGNED_DISTANCE_FIELD) == 0;
3181 const bool removeIntersectingVoxels = (flags & DISABLE_INTERSECTING_VOXEL_REMOVAL) == 0;
3182 const bool renormalizeValues = (flags & DISABLE_RENORMALIZATION) == 0;
3183 const bool trimNarrowBand = (flags & DISABLE_NARROW_BAND_TRIMMING) == 0;
3184
3185 Int32GridType* indexGrid = nullptr;
3186
3187 typename Int32GridType::Ptr temporaryIndexGrid;
3188
3189 if (polygonIndexGrid) {
3190 indexGrid = polygonIndexGrid;
3191 } else {
3192 temporaryIndexGrid.reset(new Int32GridType(Int32(util::INVALID_IDX)));
3193 indexGrid = temporaryIndexGrid.get();
3194 }
3195
3196 indexGrid->newTree();
3197 indexGrid->setTransform(transform.copy());
3198
3199 if (computeSignedDistanceField) {
3200 distGrid->setGridClass(GRID_LEVEL_SET);
3201 } else {
3202 distGrid->setGridClass(GRID_UNKNOWN);
3203 interiorWidth = ValueType(0.0);
3204 }
3205
3206 TreeType& distTree = distGrid->tree();
3207 Int32TreeType& indexTree = indexGrid->tree();
3208
3209
3210 //////////
3211
3212 // Voxelize mesh
3213
3214 {
3215 using VoxelizationDataType = mesh_to_volume_internal::VoxelizationData<TreeType>;
3216 using DataTable = tbb::enumerable_thread_specific<typename VoxelizationDataType::Ptr>;
3217
3218 DataTable data;
3219 using Voxelizer =
3220 mesh_to_volume_internal::VoxelizePolygons<TreeType, MeshDataAdapter, Interrupter>;
3221
3222 const tbb::blocked_range<size_t> polygonRange(0, mesh.polygonCount());
3223
3224 tbb::parallel_for(polygonRange, Voxelizer(data, mesh, &interrupter));
3225
3226 for (typename DataTable::iterator i = data.begin(); i != data.end(); ++i) {
3227 VoxelizationDataType& dataItem = **i;
3228 mesh_to_volume_internal::combineData(
3229 distTree, indexTree, dataItem.distTree, dataItem.indexTree);
3230 }
3231 }
3232
3233 // The progress estimates are based on the observed average time for a few different
3234 // test cases and is only intended to provide some rough progression feedback to the user.
3235 if (interrupter.wasInterrupted(30)) return distGrid;
3236
3237
3238 //////////
3239
3240 // Classify interior and exterior regions
3241
3242 if (computeSignedDistanceField) {
3243
3244 // Determines the inside/outside state for the narrow band of voxels.
3245 traceExteriorBoundaries(distTree);
3246
3247 std::vector<LeafNodeType*> nodes;
3248 nodes.reserve(distTree.leafCount());
3249 distTree.getNodes(nodes);
3250
3251 const tbb::blocked_range<size_t> nodeRange(0, nodes.size());
3252
3253 using SignOp =
3254 mesh_to_volume_internal::ComputeIntersectingVoxelSign<TreeType, MeshDataAdapter>;
3255
3256 tbb::parallel_for(nodeRange, SignOp(nodes, distTree, indexTree, mesh));
3257
3258 if (interrupter.wasInterrupted(45)) return distGrid;
3259
3260 // Remove voxels created by self intersecting portions of the mesh.
3261 if (removeIntersectingVoxels) {
3262
3263 tbb::parallel_for(nodeRange,
3264 mesh_to_volume_internal::ValidateIntersectingVoxels<TreeType>(distTree, nodes));
3265
3266 tbb::parallel_for(nodeRange,
3267 mesh_to_volume_internal::RemoveSelfIntersectingSurface<TreeType>(
3268 nodes, distTree, indexTree));
3269
3270 tools::pruneInactive(distTree, /*threading=*/true);
3271 tools::pruneInactive(indexTree, /*threading=*/true);
3272 }
3273 }
3274
3275 if (interrupter.wasInterrupted(50)) return distGrid;
3276
3277 if (distTree.activeVoxelCount() == 0) {
3278 distTree.clear();
3279 distTree.root().setBackground(exteriorWidth, /*updateChildNodes=*/false);
3280 return distGrid;
3281 }
3282
3283 // Transform values (world space scaling etc.).
3284 {
3285 std::vector<LeafNodeType*> nodes;
3286 nodes.reserve(distTree.leafCount());
3287 distTree.getNodes(nodes);
3288
3289 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
3290 mesh_to_volume_internal::TransformValues<TreeType>(
3291 nodes, voxelSize, !computeSignedDistanceField));
3292 }
3293
3294 // Propagate sign information into tile regions.
3295 if (computeSignedDistanceField) {
3296 distTree.root().setBackground(exteriorWidth, /*updateChildNodes=*/false);
3297 tools::signedFloodFillWithValues(distTree, exteriorWidth, -interiorWidth);
3298 } else {
3299 tools::changeBackground(distTree, exteriorWidth);
3300 }
3301
3302 if (interrupter.wasInterrupted(54)) return distGrid;
3303
3304
3305 //////////
3306
3307 // Expand the narrow band region
3308
3309 const ValueType minBandWidth = voxelSize * ValueType(2.0);
3310
3311 if (interiorWidth > minBandWidth || exteriorWidth > minBandWidth) {
3312
3313 // Create the initial voxel mask.
3314 BoolTreeType maskTree(false);
3315
3316 {
3317 std::vector<LeafNodeType*> nodes;
3318 nodes.reserve(distTree.leafCount());
3319 distTree.getNodes(nodes);
3320
3321 mesh_to_volume_internal::ConstructVoxelMask<TreeType> op(maskTree, distTree, nodes);
3322 tbb::parallel_reduce(tbb::blocked_range<size_t>(0, nodes.size()), op);
3323 }
3324
3325 // Progress estimation
3326 unsigned maxIterations = std::numeric_limits<unsigned>::max();
3327
3328 float progress = 54.0f, step = 0.0f;
3329 double estimated =
3330 2.0 * std::ceil((std::max(interiorWidth, exteriorWidth) - minBandWidth) / voxelSize);
3331
3332 if (estimated < double(maxIterations)) {
3333 maxIterations = unsigned(estimated);
3334 step = 40.0f / float(maxIterations);
3335 }
3336
3337 std::vector<typename BoolTreeType::LeafNodeType*> maskNodes;
3338
3339 unsigned count = 0;
3340 while (true) {
3341
3342 if (interrupter.wasInterrupted(int(progress))) return distGrid;
3343
3344 const size_t maskNodeCount = maskTree.leafCount();
3345 if (maskNodeCount == 0) break;
3346
3347 maskNodes.clear();
3348 maskNodes.reserve(maskNodeCount);
3349 maskTree.getNodes(maskNodes);
3350
3351 const tbb::blocked_range<size_t> range(0, maskNodes.size());
3352
3353 tbb::parallel_for(range,
3354 mesh_to_volume_internal::DiffLeafNodeMask<TreeType>(distTree, maskNodes));
3355
3356 mesh_to_volume_internal::expandNarrowband(distTree, indexTree, maskTree, maskNodes,
3357 mesh, exteriorWidth, interiorWidth, voxelSize);
3358
3359 if ((++count) >= maxIterations) break;
3360 progress += step;
3361 }
3362 }
3363
3364 if (interrupter.wasInterrupted(94)) return distGrid;
3365
3366 if (!polygonIndexGrid) indexGrid->clear();
3367
3368
3369 /////////
3370
3371 // Renormalize distances to smooth out bumps caused by self intersecting
3372 // and overlapping portions of the mesh and renormalize the level set.
3373
3374 if (computeSignedDistanceField && renormalizeValues) {
3375
3376 std::vector<LeafNodeType*> nodes;
3377 nodes.reserve(distTree.leafCount());
3378 distTree.getNodes(nodes);
3379
3380 std::unique_ptr<ValueType[]> buffer{new ValueType[LeafNodeType::SIZE * nodes.size()]};
3381
3382 const ValueType offset = ValueType(0.8 * voxelSize);
3383
3384 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
3385 mesh_to_volume_internal::OffsetValues<TreeType>(nodes, -offset));
3386
3387 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
3388 mesh_to_volume_internal::Renormalize<TreeType>(
3389 distTree, nodes, buffer.get(), voxelSize));
3390
3391 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
3392 mesh_to_volume_internal::MinCombine<TreeType>(nodes, buffer.get()));
3393
3394 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
3395 mesh_to_volume_internal::OffsetValues<TreeType>(
3396 nodes, offset - mesh_to_volume_internal::Tolerance<ValueType>::epsilon()));
3397 }
3398
3399 if (interrupter.wasInterrupted(99)) return distGrid;
3400
3401
3402 /////////
3403
3404 // Remove active voxels that exceed the narrow band limits
3405
3406 if (trimNarrowBand && std::min(interiorWidth, exteriorWidth) < voxelSize * ValueType(4.0)) {
3407
3408 std::vector<LeafNodeType*> nodes;
3409 nodes.reserve(distTree.leafCount());
3410 distTree.getNodes(nodes);
3411
3412 tbb::parallel_for(tbb::blocked_range<size_t>(0, nodes.size()),
3413 mesh_to_volume_internal::InactivateValues<TreeType>(
3414 nodes, exteriorWidth, computeSignedDistanceField ? interiorWidth : exteriorWidth));
3415
3416 tools::pruneLevelSet(
3417 distTree, exteriorWidth, computeSignedDistanceField ? -interiorWidth : -exteriorWidth);
3418 }
3419
3420 return distGrid;
3421}
3422
3423
3424template <typename GridType, typename MeshDataAdapter>
3425typename GridType::Ptr
3426meshToVolume(
3427 const MeshDataAdapter& mesh,
3428 const math::Transform& transform,
3429 float exteriorBandWidth,
3430 float interiorBandWidth,
3431 int flags,
3432 typename GridType::template ValueConverter<Int32>::Type * polygonIndexGrid)
3433{
3434 util::NullInterrupter nullInterrupter;
3435 return meshToVolume<GridType>(nullInterrupter, mesh, transform,
3436 exteriorBandWidth, interiorBandWidth, flags, polygonIndexGrid);
3437}
3438
3439
3440////////////////////////////////////////
3441
3442
3443//{
3444/// @cond OPENVDB_DOCS_INTERNAL
3445
3446/// @internal This overload is enabled only for grids with a scalar, floating-point ValueType.
3447template<typename GridType, typename Interrupter>
3448inline typename std::enable_if<std::is_floating_point<typename GridType::ValueType>::value,
3449 typename GridType::Ptr>::type
3450doMeshConversion(
3451 Interrupter& interrupter,
3452 const openvdb::math::Transform& xform,
3453 const std::vector<Vec3s>& points,
3454 const std::vector<Vec3I>& triangles,
3455 const std::vector<Vec4I>& quads,
3456 float exBandWidth,
3457 float inBandWidth,
3458 bool unsignedDistanceField = false)
3459{
3460 if (points.empty()) {
3461 return typename GridType::Ptr(new GridType(typename GridType::ValueType(exBandWidth)));
3462 }
3463
3464 const size_t numPoints = points.size();
3465 std::unique_ptr<Vec3s[]> indexSpacePoints{new Vec3s[numPoints]};
3466
3467 // transform points to local grid index space
3468 tbb::parallel_for(tbb::blocked_range<size_t>(0, numPoints),
3469 mesh_to_volume_internal::TransformPoints<Vec3s>(
3470 &points[0], indexSpacePoints.get(), xform));
3471
3472 const int conversionFlags = unsignedDistanceField ? UNSIGNED_DISTANCE_FIELD : 0;
3473
3474 if (quads.empty()) {
3475
3476 QuadAndTriangleDataAdapter<Vec3s, Vec3I>
3477 mesh(indexSpacePoints.get(), numPoints, &triangles[0], triangles.size());
3478
3479 return meshToVolume<GridType>(
3480 interrupter, mesh, xform, exBandWidth, inBandWidth, conversionFlags);
3481
3482 } else if (triangles.empty()) {
3483
3484 QuadAndTriangleDataAdapter<Vec3s, Vec4I>
3485 mesh(indexSpacePoints.get(), numPoints, &quads[0], quads.size());
3486
3487 return meshToVolume<GridType>(
3488 interrupter, mesh, xform, exBandWidth, inBandWidth, conversionFlags);
3489 }
3490
3491 // pack primitives
3492
3493 const size_t numPrimitives = triangles.size() + quads.size();
3494 std::unique_ptr<Vec4I[]> prims{new Vec4I[numPrimitives]};
3495
3496 for (size_t n = 0, N = triangles.size(); n < N; ++n) {
3497 const Vec3I& triangle = triangles[n];
3498 Vec4I& prim = prims[n];
3499 prim[0] = triangle[0];
3500 prim[1] = triangle[1];
3501 prim[2] = triangle[2];
3502 prim[3] = util::INVALID_IDX;
3503 }
3504
3505 const size_t offset = triangles.size();
3506 for (size_t n = 0, N = quads.size(); n < N; ++n) {
3507 prims[offset + n] = quads[n];
3508 }
3509
3510 QuadAndTriangleDataAdapter<Vec3s, Vec4I>
3511 mesh(indexSpacePoints.get(), numPoints, prims.get(), numPrimitives);
3512
3513 return meshToVolume<GridType>(interrupter, mesh, xform,
3514 exBandWidth, inBandWidth, conversionFlags);
3515}
3516
3517
3518/// @internal This overload is enabled only for grids that do not have a scalar,
3519/// floating-point ValueType.
3520template<typename GridType, typename Interrupter>
3521inline typename std::enable_if<!std::is_floating_point<typename GridType::ValueType>::value,
3522 typename GridType::Ptr>::type
3523doMeshConversion(
3524 Interrupter&,
3525 const math::Transform& /*xform*/,
3526 const std::vector<Vec3s>& /*points*/,
3527 const std::vector<Vec3I>& /*triangles*/,
3528 const std::vector<Vec4I>& /*quads*/,
3529 float /*exBandWidth*/,
3530 float /*inBandWidth*/,
3531 bool /*unsignedDistanceField*/ = false)
3532{
3533 OPENVDB_THROW(TypeError,
3534 "mesh to volume conversion is supported only for scalar floating-point grids");
3535}
3536
3537/// @endcond
3538//}
3539
3540
3541////////////////////////////////////////
3542
3543
3544template<typename GridType>
3545typename GridType::Ptr
3546meshToLevelSet(
3547 const openvdb::math::Transform& xform,
3548 const std::vector<Vec3s>& points,
3549 const std::vector<Vec3I>& triangles,
3550 float halfWidth)
3551{
3552 util::NullInterrupter nullInterrupter;
3553 return meshToLevelSet<GridType>(nullInterrupter, xform, points, triangles, halfWidth);
3554}
3555
3556
3557template<typename GridType, typename Interrupter>
3558typename GridType::Ptr
3559 meshToLevelSet(
3560 Interrupter& interrupter,
3561 const openvdb::math::Transform& xform,
3562 const std::vector<Vec3s>& points,
3563 const std::vector<Vec3I>& triangles,
3564 float halfWidth)
3565{
3566 std::vector<Vec4I> quads(0);
3567 return doMeshConversion<GridType>(interrupter, xform, points, triangles, quads,
3568 halfWidth, halfWidth);
3569}
3570
3571
3572template<typename GridType>
3573typename GridType::Ptr
3574 meshToLevelSet(
3575 const openvdb::math::Transform& xform,
3576 const std::vector<Vec3s>& points,
3577 const std::vector<Vec4I>& quads,
3578 float halfWidth)
3579{
3580 util::NullInterrupter nullInterrupter;
3581 return meshToLevelSet<GridType>(nullInterrupter, xform, points, quads, halfWidth);
3582}
3583
3584
3585template<typename GridType, typename Interrupter>
3586typename GridType::Ptr
3587 meshToLevelSet(
3588 Interrupter& interrupter,
3589 const openvdb::math::Transform& xform,
3590 const std::vector<Vec3s>& points,
3591 const std::vector<Vec4I>& quads,
3592 float halfWidth)
3593{
3594 std::vector<Vec3I> triangles(0);
3595 return doMeshConversion<GridType>(interrupter, xform, points, triangles, quads,
3596 halfWidth, halfWidth);
3597}
3598
3599
3600template<typename GridType>
3601typename GridType::Ptr
3602 meshToLevelSet(
3603 const openvdb::math::Transform& xform,
3604 const std::vector<Vec3s>& points,
3605 const std::vector<Vec3I>& triangles,
3606 const std::vector<Vec4I>& quads,
3607 float halfWidth)
3608{
3609 util::NullInterrupter nullInterrupter;
3610 return meshToLevelSet<GridType>(
3611 nullInterrupter, xform, points, triangles, quads, halfWidth);
3612}
3613
3614
3615template<typename GridType, typename Interrupter>
3616typename GridType::Ptr
3617 meshToLevelSet(
3618 Interrupter& interrupter,
3619 const openvdb::math::Transform& xform,
3620 const std::vector<Vec3s>& points,
3621 const std::vector<Vec3I>& triangles,
3622 const std::vector<Vec4I>& quads,
3623 float halfWidth)
3624{
3625 return doMeshConversion<GridType>(interrupter, xform, points, triangles, quads,
3626 halfWidth, halfWidth);
3627}
3628
3629
3630template<typename GridType>
3631typename GridType::Ptr
3632meshToSignedDistanceField(
3633 const openvdb::math::Transform& xform,
3634 const std::vector<Vec3s>& points,
3635 const std::vector<Vec3I>& triangles,
3636 const std::vector<Vec4I>& quads,
3637 float exBandWidth,
3638 float inBandWidth)
3639{
3640 util::NullInterrupter nullInterrupter;
3641 return meshToSignedDistanceField<GridType>(
3642 nullInterrupter, xform, points, triangles, quads, exBandWidth, inBandWidth);
3643}
3644
3645
3646template<typename GridType, typename Interrupter>
3647typename GridType::Ptr
3648 meshToSignedDistanceField(
3649 Interrupter& interrupter,
3650 const openvdb::math::Transform& xform,
3651 const std::vector<Vec3s>& points,
3652 const std::vector<Vec3I>& triangles,
3653 const std::vector<Vec4I>& quads,
3654 float exBandWidth,
3655 float inBandWidth)
3656{
3657 return doMeshConversion<GridType>(interrupter, xform, points, triangles,
3658 quads, exBandWidth, inBandWidth);
3659}
3660
3661
3662template<typename GridType>
3663typename GridType::Ptr
3664meshToUnsignedDistanceField(
3665 const openvdb::math::Transform& xform,
3666 const std::vector<Vec3s>& points,
3667 const std::vector<Vec3I>& triangles,
3668 const std::vector<Vec4I>& quads,
3669 float bandWidth)
3670{
3671 util::NullInterrupter nullInterrupter;
3672 return meshToUnsignedDistanceField<GridType>(
3673 nullInterrupter, xform, points, triangles, quads, bandWidth);
3674}
3675
3676
3677template<typename GridType, typename Interrupter>
3678typename GridType::Ptr
3679 meshToUnsignedDistanceField(
3680 Interrupter& interrupter,
3681 const openvdb::math::Transform& xform,
3682 const std::vector<Vec3s>& points,
3683 const std::vector<Vec3I>& triangles,
3684 const std::vector<Vec4I>& quads,
3685 float bandWidth)
3686{
3687 return doMeshConversion<GridType>(interrupter, xform, points, triangles, quads,
3688 bandWidth, bandWidth, true);
3689}
3690
3691
3692////////////////////////////////////////////////////////////////////////////////
3693
3694
3695// Required by several of the tree nodes
3696 inline std::ostream&
3697 operator<<(std::ostream& ostr, const MeshToVoxelEdgeData::EdgeData& rhs)
3698{
3699 ostr << "{[ " << rhs.mXPrim << ", " << rhs.mXDist << "]";
3700 ostr << " [ " << rhs.mYPrim << ", " << rhs.mYDist << "]";
3701 ostr << " [ " << rhs.mZPrim << ", " << rhs.mZDist << "]}";
3702 return ostr;
3703}
3704
3705// Required by math::Abs
3706inline MeshToVoxelEdgeData::EdgeData
3707Abs(const MeshToVoxelEdgeData::EdgeData& x)
3708{
3709 return x;
3710}
3711
3712
3713////////////////////////////////////////
3714
3715
3716 class MeshToVoxelEdgeData::GenEdgeData
3717{
3718public:
3719
3720 GenEdgeData(
3721 const std::vector<Vec3s>& pointList,
3722 const std::vector<Vec4I>& polygonList);
3723
3724 void run(bool threaded = true);
3725
3726 GenEdgeData(GenEdgeData& rhs, tbb::split);
3727 inline void operator() (const tbb::blocked_range<size_t> &range);
3728 inline void join(GenEdgeData& rhs);
3729
3730 inline TreeType& tree() { return mTree; }
3731
3732private:
3733 void operator=(const GenEdgeData&) {}
3734
3735 struct Primitive { Vec3d a, b, c, d; Int32 index; };
3736
3737 template<bool IsQuad>
3738 inline void voxelize(const Primitive&);
3739
3740 template<bool IsQuad>
3741 inline bool evalPrimitive(const Coord&, const Primitive&);
3742
3743 inline bool rayTriangleIntersection( const Vec3d& origin, const Vec3d& dir,
3744 const Vec3d& a, const Vec3d& b, const Vec3d& c, double& t);
3745
3746
3747 TreeType mTree;
3748 Accessor mAccessor;
3749
3750 const std::vector<Vec3s>& mPointList;
3751 const std::vector<Vec4I>& mPolygonList;
3752
3753 // Used internally for acceleration
3754 using IntTreeT = TreeType::ValueConverter<Int32>::Type;
3755 IntTreeT mLastPrimTree;
3756 tree::ValueAccessor<IntTreeT> mLastPrimAccessor;
3757}; // class MeshToVoxelEdgeData::GenEdgeData
3758
3759
3760inline
3761MeshToVoxelEdgeData::GenEdgeData::GenEdgeData(
3762 const std::vector<Vec3s>& pointList,
3763 const std::vector<Vec4I>& polygonList)
3764 : mTree(EdgeData())
3765 , mAccessor(mTree)
3766 , mPointList(pointList)
3767 , mPolygonList(polygonList)
3768 , mLastPrimTree(Int32(util::INVALID_IDX))
3769 , mLastPrimAccessor(mLastPrimTree)
3770{
3771}
3772
3773
3774inline
3775 MeshToVoxelEdgeData::GenEdgeData::GenEdgeData(GenEdgeData& rhs, tbb::split)
3776 : mTree(EdgeData())
3777 , mAccessor(mTree)
3778 , mPointList(rhs.mPointList)
3779 , mPolygonList(rhs.mPolygonList)
3780 , mLastPrimTree(Int32(util::INVALID_IDX))
3781 , mLastPrimAccessor(mLastPrimTree)
3782{
3783}
3784
3785
3786inline void
3787MeshToVoxelEdgeData::GenEdgeData::run(bool threaded)
3788{
3789 if (threaded) {
3790 tbb::parallel_reduce(tbb::blocked_range<size_t>(0, mPolygonList.size()), *this);
3791 } else {
3792 (*this)(tbb::blocked_range<size_t>(0, mPolygonList.size()));
3793 }
3794}
3795
3796
3797inline void
3798MeshToVoxelEdgeData::GenEdgeData::join(GenEdgeData& rhs)
3799{
3800 using RootNodeType = TreeType::RootNodeType;
3801 using NodeChainType = RootNodeType::NodeChainType;
3802 static_assert(NodeChainType::Size > 1, "expected tree height > 1");
3803 using InternalNodeType = typename NodeChainType::template Get<1>;
3804
3805 Coord ijk;
3806 Index offset;
3807
3808 rhs.mTree.clearAllAccessors();
3809
3810 TreeType::LeafIter leafIt = rhs.mTree.beginLeaf();
3811 for ( ; leafIt; ++leafIt) {
3812 ijk = leafIt->origin();
3813
3814 TreeType::LeafNodeType* lhsLeafPt = mTree.probeLeaf(ijk);
3815
3816 if (!lhsLeafPt) {
3817
3818 mAccessor.addLeaf(rhs.mAccessor.probeLeaf(ijk));
3819 InternalNodeType* node = rhs.mAccessor.getNode<InternalNodeType>();
3820 node->stealNode<TreeType::LeafNodeType>(ijk, EdgeData(), false);
3821 rhs.mAccessor.clear();
3822
3823 } else {
3824
3825 TreeType::LeafNodeType::ValueOnCIter it = leafIt->cbeginValueOn();
3826 for ( ; it; ++it) {
3827
3828 offset = it.pos();
3829 const EdgeData& rhsValue = it.getValue();
3830
3831 if (!lhsLeafPt->isValueOn(offset)) {
3832 lhsLeafPt->setValueOn(offset, rhsValue);
3833 } else {
3834
3835 EdgeData& lhsValue = const_cast<EdgeData&>(lhsLeafPt->getValue(offset));
3836
3837 if (rhsValue.mXDist < lhsValue.mXDist) {
3838 lhsValue.mXDist = rhsValue.mXDist;
3839 lhsValue.mXPrim = rhsValue.mXPrim;
3840 }
3841
3842 if (rhsValue.mYDist < lhsValue.mYDist) {
3843 lhsValue.mYDist = rhsValue.mYDist;
3844 lhsValue.mYPrim = rhsValue.mYPrim;
3845 }
3846
3847 if (rhsValue.mZDist < lhsValue.mZDist) {
3848 lhsValue.mZDist = rhsValue.mZDist;
3849 lhsValue.mZPrim = rhsValue.mZPrim;
3850 }
3851
3852 }
3853 } // end value iteration
3854 }
3855 } // end leaf iteration
3856}
3857
3858
3859inline void
3860MeshToVoxelEdgeData::GenEdgeData::operator()(const tbb::blocked_range<size_t> &range)
3861{
3862 Primitive prim;
3863
3864 for (size_t n = range.begin(); n < range.end(); ++n) {
3865
3866 const Vec4I& verts = mPolygonList[n];
3867
3868 prim.index = Int32(n);
3869 prim.a = Vec3d(mPointList[verts[0]]);
3870 prim.b = Vec3d(mPointList[verts[1]]);
3871 prim.c = Vec3d(mPointList[verts[2]]);
3872
3873 if (util::INVALID_IDX != verts[3]) {
3874 prim.d = Vec3d(mPointList[verts[3]]);
3875 voxelize<true>(prim);
3876 } else {
3877 voxelize<false>(prim);
3878 }
3879 }
3880}
3881
3882
3883template<bool IsQuad>
3884inline void
3885MeshToVoxelEdgeData::GenEdgeData::voxelize(const Primitive& prim)
3886{
3887 std::deque<Coord> coordList;
3888 Coord ijk, nijk;
3889
3890 ijk = Coord::floor(prim.a);
3891 coordList.push_back(ijk);
3892
3893 evalPrimitive<IsQuad>(ijk, prim);
3894
3895 while (!coordList.empty()) {
3896
3897 ijk = coordList.back();
3898 coordList.pop_back();
3899
3900 for (Int32 i = 0; i < 26; ++i) {
3901 nijk = ijk + util::COORD_OFFSETS[i];
3902
3903 if (prim.index != mLastPrimAccessor.getValue(nijk)) {
3904 mLastPrimAccessor.setValue(nijk, prim.index);
3905 if(evalPrimitive<IsQuad>(nijk, prim)) coordList.push_back(nijk);
3906 }
3907 }
3908 }
3909}
3910
3911
3912template<bool IsQuad>
3913inline bool
3914MeshToVoxelEdgeData::GenEdgeData::evalPrimitive(const Coord& ijk, const Primitive& prim)
3915{
3916 Vec3d uvw, org(ijk[0], ijk[1], ijk[2]);
3917 bool intersecting = false;
3918 double t;
3919
3920 EdgeData edgeData;
3921 mAccessor.probeValue(ijk, edgeData);
3922
3923 // Evaluate first triangle
3924 double dist = (org -
3925 closestPointOnTriangleToPoint(prim.a, prim.c, prim.b, org, uvw)).lengthSqr();
3926
3927 if (rayTriangleIntersection(org, Vec3d(1.0, 0.0, 0.0), prim.a, prim.c, prim.b, t)) {
3928 if (t < edgeData.mXDist) {
3929 edgeData.mXDist = float(t);
3930 edgeData.mXPrim = prim.index;
3931 intersecting = true;
3932 }
3933 }
3934
3935 if (rayTriangleIntersection(org, Vec3d(0.0, 1.0, 0.0), prim.a, prim.c, prim.b, t)) {
3936 if (t < edgeData.mYDist) {
3937 edgeData.mYDist = float(t);
3938 edgeData.mYPrim = prim.index;
3939 intersecting = true;
3940 }
3941 }
3942
3943 if (rayTriangleIntersection(org, Vec3d(0.0, 0.0, 1.0), prim.a, prim.c, prim.b, t)) {
3944 if (t < edgeData.mZDist) {
3945 edgeData.mZDist = float(t);
3946 edgeData.mZPrim = prim.index;
3947 intersecting = true;
3948 }
3949 }
3950
3951 if (IsQuad) {
3952 // Split quad into a second triangle and calculate distance.
3953 double secondDist = (org -
3954 closestPointOnTriangleToPoint(prim.a, prim.d, prim.c, org, uvw)).lengthSqr();
3955
3956 if (secondDist < dist) dist = secondDist;
3957
3958 if (rayTriangleIntersection(org, Vec3d(1.0, 0.0, 0.0), prim.a, prim.d, prim.c, t)) {
3959 if (t < edgeData.mXDist) {
3960 edgeData.mXDist = float(t);
3961 edgeData.mXPrim = prim.index;
3962 intersecting = true;
3963 }
3964 }
3965
3966 if (rayTriangleIntersection(org, Vec3d(0.0, 1.0, 0.0), prim.a, prim.d, prim.c, t)) {
3967 if (t < edgeData.mYDist) {
3968 edgeData.mYDist = float(t);
3969 edgeData.mYPrim = prim.index;
3970 intersecting = true;
3971 }
3972 }
3973
3974 if (rayTriangleIntersection(org, Vec3d(0.0, 0.0, 1.0), prim.a, prim.d, prim.c, t)) {
3975 if (t < edgeData.mZDist) {
3976 edgeData.mZDist = float(t);
3977 edgeData.mZPrim = prim.index;
3978 intersecting = true;
3979 }
3980 }
3981 }
3982
3983 if (intersecting) mAccessor.setValue(ijk, edgeData);
3984
3985 return (dist < 0.86602540378443861);
3986}
3987
3988
3989inline bool
3990MeshToVoxelEdgeData::GenEdgeData::rayTriangleIntersection(
3991 const Vec3d& origin, const Vec3d& dir,
3992 const Vec3d& a, const Vec3d& b, const Vec3d& c,
3993 double& t)
3994{
3995 // Check if ray is parallel with triangle
3996
3997 Vec3d e1 = b - a;
3998 Vec3d e2 = c - a;
3999 Vec3d s1 = dir.cross(e2);
4000
4001 double divisor = s1.dot(e1);
4002 if (!(std::abs(divisor) > 0.0)) return false;
4003
4004 // Compute barycentric coordinates
4005
4006 double inv_divisor = 1.0 / divisor;
4007 Vec3d d = origin - a;
4008 double b1 = d.dot(s1) * inv_divisor;
4009
4010 if (b1 < 0.0 || b1 > 1.0) return false;
4011
4012 Vec3d s2 = d.cross(e1);
4013 double b2 = dir.dot(s2) * inv_divisor;
4014
4015 if (b2 < 0.0 || (b1 + b2) > 1.0) return false;
4016
4017 // Compute distance to intersection point
4018
4019 t = e2.dot(s2) * inv_divisor;
4020 return (t < 0.0) ? false : true;
4021}
4022
4023
4024////////////////////////////////////////
4025
4026
4027inline
4028MeshToVoxelEdgeData::MeshToVoxelEdgeData()
4029 : mTree(EdgeData())
4030{
4031}
4032
4033
4034inline void
4035MeshToVoxelEdgeData::convert(
4036 const std::vector<Vec3s>& pointList,
4037 const std::vector<Vec4I>& polygonList)
4038{
4039 GenEdgeData converter(pointList, polygonList);
4040 converter.run();
4041
4042 mTree.clear();
4043 mTree.merge(converter.tree());
4044}
4045
4046
4047inline void
4048MeshToVoxelEdgeData::getEdgeData(
4049 Accessor& acc,
4050 const Coord& ijk,
4051 std::vector<Vec3d>& points,
4052 std::vector<Index32>& primitives)
4053{
4054 EdgeData data;
4055 Vec3d point;
4056
4057 Coord coord = ijk;
4058
4059 if (acc.probeValue(coord, data)) {
4060
4061 if (data.mXPrim != util::INVALID_IDX) {
4062 point[0] = double(coord[0]) + data.mXDist;
4063 point[1] = double(coord[1]);
4064 point[2] = double(coord[2]);
4065
4066 points.push_back(point);
4067 primitives.push_back(data.mXPrim);
4068 }
4069
4070 if (data.mYPrim != util::INVALID_IDX) {
4071 point[0] = double(coord[0]);
4072 point[1] = double(coord[1]) + data.mYDist;
4073 point[2] = double(coord[2]);
4074
4075 points.push_back(point);
4076 primitives.push_back(data.mYPrim);
4077 }
4078
4079 if (data.mZPrim != util::INVALID_IDX) {
4080 point[0] = double(coord[0]);
4081 point[1] = double(coord[1]);
4082 point[2] = double(coord[2]) + data.mZDist;
4083
4084 points.push_back(point);
4085 primitives.push_back(data.mZPrim);
4086 }
4087
4088 }
4089
4090 coord[0] += 1;
4091
4092 if (acc.probeValue(coord, data)) {
4093
4094 if (data.mYPrim != util::INVALID_IDX) {
4095 point[0] = double(coord[0]);
4096 point[1] = double(coord[1]) + data.mYDist;
4097 point[2] = double(coord[2]);
4098
4099 points.push_back(point);
4100 primitives.push_back(data.mYPrim);
4101 }
4102
4103 if (data.mZPrim != util::INVALID_IDX) {
4104 point[0] = double(coord[0]);
4105 point[1] = double(coord[1]);
4106 point[2] = double(coord[2]) + data.mZDist;
4107
4108 points.push_back(point);
4109 primitives.push_back(data.mZPrim);
4110 }
4111 }
4112
4113 coord[2] += 1;
4114
4115 if (acc.probeValue(coord, data)) {
4116 if (data.mYPrim != util::INVALID_IDX) {
4117 point[0] = double(coord[0]);
4118 point[1] = double(coord[1]) + data.mYDist;
4119 point[2] = double(coord[2]);
4120
4121 points.push_back(point);
4122 primitives.push_back(data.mYPrim);
4123 }
4124 }
4125
4126 coord[0] -= 1;
4127
4128 if (acc.probeValue(coord, data)) {
4129
4130 if (data.mXPrim != util::INVALID_IDX) {
4131 point[0] = double(coord[0]) + data.mXDist;
4132 point[1] = double(coord[1]);
4133 point[2] = double(coord[2]);
4134
4135 points.push_back(point);
4136 primitives.push_back(data.mXPrim);
4137 }
4138
4139 if (data.mYPrim != util::INVALID_IDX) {
4140 point[0] = double(coord[0]);
4141 point[1] = double(coord[1]) + data.mYDist;
4142 point[2] = double(coord[2]);
4143
4144 points.push_back(point);
4145 primitives.push_back(data.mYPrim);
4146 }
4147 }
4148
4149
4150 coord[1] += 1;
4151
4152 if (acc.probeValue(coord, data)) {
4153
4154 if (data.mXPrim != util::INVALID_IDX) {
4155 point[0] = double(coord[0]) + data.mXDist;
4156 point[1] = double(coord[1]);
4157 point[2] = double(coord[2]);
4158
4159 points.push_back(point);
4160 primitives.push_back(data.mXPrim);
4161 }
4162 }
4163
4164 coord[2] -= 1;
4165
4166 if (acc.probeValue(coord, data)) {
4167
4168 if (data.mXPrim != util::INVALID_IDX) {
4169 point[0] = double(coord[0]) + data.mXDist;
4170 point[1] = double(coord[1]);
4171 point[2] = double(coord[2]);
4172
4173 points.push_back(point);
4174 primitives.push_back(data.mXPrim);
4175 }
4176
4177 if (data.mZPrim != util::INVALID_IDX) {
4178 point[0] = double(coord[0]);
4179 point[1] = double(coord[1]);
4180 point[2] = double(coord[2]) + data.mZDist;
4181
4182 points.push_back(point);
4183 primitives.push_back(data.mZPrim);
4184 }
4185 }
4186
4187 coord[0] += 1;
4188
4189 if (acc.probeValue(coord, data)) {
4190
4191 if (data.mZPrim != util::INVALID_IDX) {
4192 point[0] = double(coord[0]);
4193 point[1] = double(coord[1]);
4194 point[2] = double(coord[2]) + data.mZDist;
4195
4196 points.push_back(point);
4197 primitives.push_back(data.mZPrim);
4198 }
4199 }
4200}
4201
4202
4203template<typename GridType, typename VecType>
4204typename GridType::Ptr
4205createLevelSetBox(const math::BBox<VecType>& bbox,
4206 const openvdb::math::Transform& xform,
4207 typename VecType::ValueType halfWidth)
4208{
4209 const Vec3s pmin = Vec3s(xform.worldToIndex(bbox.min()));
4210 const Vec3s pmax = Vec3s(xform.worldToIndex(bbox.max()));
4211
4212 Vec3s points[8];
4213 points[0] = Vec3s(pmin[0], pmin[1], pmin[2]);
4214 points[1] = Vec3s(pmin[0], pmin[1], pmax[2]);
4215 points[2] = Vec3s(pmax[0], pmin[1], pmax[2]);
4216 points[3] = Vec3s(pmax[0], pmin[1], pmin[2]);
4217 points[4] = Vec3s(pmin[0], pmax[1], pmin[2]);
4218 points[5] = Vec3s(pmin[0], pmax[1], pmax[2]);
4219 points[6] = Vec3s(pmax[0], pmax[1], pmax[2]);
4220 points[7] = Vec3s(pmax[0], pmax[1], pmin[2]);
4221
4222 Vec4I faces[6];
4223 faces[0] = Vec4I(0, 1, 2, 3); // bottom
4224 faces[1] = Vec4I(7, 6, 5, 4); // top
4225 faces[2] = Vec4I(4, 5, 1, 0); // front
4226 faces[3] = Vec4I(6, 7, 3, 2); // back
4227 faces[4] = Vec4I(0, 3, 7, 4); // left
4228 faces[5] = Vec4I(1, 5, 6, 2); // right
4229
4230 QuadAndTriangleDataAdapter<Vec3s, Vec4I> mesh(points, 8, faces, 6);
4231
4232 return meshToVolume<GridType>(mesh, xform, static_cast<float>(halfWidth), static_cast<float>(halfWidth));
4233}
4234
4235
4236////////////////////////////////////////
4237
4238
4239// Explicit Template Instantiation
4240
4241#ifdef OPENVDB_USE_EXPLICIT_INSTANTIATION
4242
4243#ifdef OPENVDB_INSTANTIATE_MESHTOVOLUME
4244#include <openvdb/util/ExplicitInstantiation.h>
4245#endif
4246
4247#define _FUNCTION(TreeT) \
4248 Grid<TreeT>::Ptr meshToVolume<Grid<TreeT>>(util::NullInterrupter&, \
4249 const QuadAndTriangleDataAdapter<Vec3s, Vec3I>&, const openvdb::math::Transform&, \
4250 float, float, int, Grid<TreeT>::ValueConverter<Int32>::Type*)
4251 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4252#undef _FUNCTION
4253
4254#define _FUNCTION(TreeT) \
4255 Grid<TreeT>::Ptr meshToVolume<Grid<TreeT>>(util::NullInterrupter&, \
4256 const QuadAndTriangleDataAdapter<Vec3s, Vec4I>&, const openvdb::math::Transform&, \
4257 float, float, int, Grid<TreeT>::ValueConverter<Int32>::Type*)
4258 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4259#undef _FUNCTION
4260
4261#define _FUNCTION(TreeT) \
4262 Grid<TreeT>::Ptr meshToLevelSet<Grid<TreeT>>(util::NullInterrupter&, \
4263 const openvdb::math::Transform&, const std::vector<Vec3s>&, const std::vector<Vec3I>&, \
4264 float)
4265 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4266#undef _FUNCTION
4267
4268#define _FUNCTION(TreeT) \
4269 Grid<TreeT>::Ptr meshToLevelSet<Grid<TreeT>>(util::NullInterrupter&, \
4270 const openvdb::math::Transform&, const std::vector<Vec3s>&, const std::vector<Vec4I>&, \
4271 float)
4272 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4273#undef _FUNCTION
4274
4275#define _FUNCTION(TreeT) \
4276 Grid<TreeT>::Ptr meshToLevelSet<Grid<TreeT>>(util::NullInterrupter&, \
4277 const openvdb::math::Transform&, const std::vector<Vec3s>&, \
4278 const std::vector<Vec3I>&, const std::vector<Vec4I>&, float)
4279 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4280#undef _FUNCTION
4281
4282#define _FUNCTION(TreeT) \
4283 Grid<TreeT>::Ptr meshToSignedDistanceField<Grid<TreeT>>(util::NullInterrupter&, \
4284 const openvdb::math::Transform&, const std::vector<Vec3s>&, \
4285 const std::vector<Vec3I>&, const std::vector<Vec4I>&, float, float)
4286 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4287#undef _FUNCTION
4288
4289#define _FUNCTION(TreeT) \
4290 Grid<TreeT>::Ptr meshToUnsignedDistanceField<Grid<TreeT>>(util::NullInterrupter&, \
4291 const openvdb::math::Transform&, const std::vector<Vec3s>&, \
4292 const std::vector<Vec3I>&, const std::vector<Vec4I>&, float)
4293 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4294#undef _FUNCTION
4295
4296#define _FUNCTION(TreeT) \
4297 Grid<TreeT>::Ptr createLevelSetBox<Grid<TreeT>>(const math::BBox<Vec3s>&, \
4298 const openvdb::math::Transform&, float)
4299 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4300#undef _FUNCTION
4301
4302#define _FUNCTION(TreeT) \
4303 Grid<TreeT>::Ptr createLevelSetBox<Grid<TreeT>>(const math::BBox<Vec3d>&, \
4304 const openvdb::math::Transform&, double)
4305 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4306#undef _FUNCTION
4307
4308#define _FUNCTION(TreeT) \
4309 void traceExteriorBoundaries(TreeT&)
4310 OPENVDB_REAL_TREE_INSTANTIATE(_FUNCTION)
4311#undef _FUNCTION
4312
4313#endif // OPENVDB_USE_EXPLICIT_INSTANTIATION
4314
4315
4316} // namespace tools
4317} // namespace OPENVDB_VERSION_NAME
4318} // namespace openvdb
4319
4320#endif // OPENVDB_TOOLS_MESH_TO_VOLUME_HAS_BEEN_INCLUDED
ChangeBackground.h
Efficient multi-threaded replacement of the background values in tree.
ExplicitInstantiation.h
FiniteDifference.h
NullInterrupter.h
Platform.h
Proximity.h
Prune.h
Defined various multi-threaded utility functions for trees.
SignedFloodFill.h
Propagate the signs of distance values from the active voxels in the narrow band to the inactive valu...
Util.h
nanovdb::Vec3::dot
T dot(const Vec3T &v) const
Definition: NanoVDB.h:1195
nanovdb::Vec3::cross
Vec3 cross(const Vec3T &v) const
Definition: NanoVDB.h:1197
openvdb::v10_0::math::BBox
Axis-aligned bounding box.
Definition: BBox.h:24
openvdb::v10_0::math::BBox::max
const Vec3T & max() const
Return a const reference to the maximum point of this bounding box.
Definition: BBox.h:64
openvdb::v10_0::math::BBox::min
const Vec3T & min() const
Return a const reference to the minimum point of this bounding box.
Definition: BBox.h:62
openvdb::v10_0::math::Coord
Signed (x, y, z) 32-bit integer coordinates.
Definition: Coord.h:25
openvdb::v10_0::math::Coord::floor
static Coord floor(const Vec3< T > &xyz)
Return the largest integer coordinates that are not greater than xyz (node centered conversion).
Definition: Coord.h:56
openvdb::v10_0::math::Transform
Definition: Transform.h:40
openvdb::v10_0::math::Transform::voxelSize
Vec3d voxelSize() const
Return the size of a voxel using the linear component of the map.
Definition: Transform.h:93
openvdb::v10_0::math::Transform::copy
Ptr copy() const
Definition: Transform.h:50
openvdb::v10_0::math::Vec4
Definition: Vec4.h:25
openvdb::v10_0::tools::MeshToVoxelEdgeData::GenEdgeData
Definition: MeshToVolume.h:3717
openvdb::v10_0::tools::MeshToVoxelEdgeData::GenEdgeData::tree
TreeType & tree()
Definition: MeshToVolume.h:3730
openvdb::v10_0::tools::MeshToVoxelEdgeData::GenEdgeData::operator()
void operator()(const tbb::blocked_range< size_t > &range)
Definition: MeshToVolume.h:3860
openvdb::v10_0::tools::MeshToVoxelEdgeData::GenEdgeData::run
void run(bool threaded=true)
Definition: MeshToVolume.h:3787
openvdb::v10_0::tools::MeshToVoxelEdgeData::GenEdgeData::join
void join(GenEdgeData &rhs)
Definition: MeshToVolume.h:3798
openvdb::v10_0::tools::MeshToVoxelEdgeData::GenEdgeData::GenEdgeData
GenEdgeData(const std::vector< Vec3s > &pointList, const std::vector< Vec4I > &polygonList)
Definition: MeshToVolume.h:3761
openvdb::v10_0::tools::MeshToVoxelEdgeData
Extracts and stores voxel edge intersection data from a mesh.
Definition: MeshToVolume.h:433
openvdb::v10_0::tools::MeshToVoxelEdgeData::convert
void convert(const std::vector< Vec3s > &pointList, const std::vector< Vec4I > &polygonList)
Threaded method to extract voxel edge data, the closest intersection point and corresponding primitiv...
Definition: MeshToVolume.h:4035
openvdb::v10_0::tools::MeshToVoxelEdgeData::MeshToVoxelEdgeData
MeshToVoxelEdgeData()
Definition: MeshToVolume.h:4028
openvdb::v10_0::tools::MeshToVoxelEdgeData::getAccessor
Accessor getAccessor()
Definition: MeshToVolume.h:494
openvdb::v10_0::tools::MeshToVoxelEdgeData::getEdgeData
void getEdgeData(Accessor &acc, const Coord &ijk, std::vector< Vec3d > &points, std::vector< Index32 > &primitives)
Returns intersection points with corresponding primitive indices for the given ijk voxel.
Definition: MeshToVolume.h:4048
openvdb::v10_0::tree::LeafIteratorBase
Base class for tree-traversal iterators over all leaf nodes (but not leaf voxels)
Definition: TreeIterator.h:1187
openvdb::v10_0::tree::TreeValueIteratorBase
Base class for tree-traversal iterators over tile and voxel values.
Definition: TreeIterator.h:617
openvdb::v10_0::tree::TreeValueIteratorBase::getValue
const ValueT & getValue() const
Return the tile or voxel value to which this iterator is currently pointing.
Definition: TreeIterator.h:692
openvdb::v10_0::tree::Tree
Definition: Tree.h:178
openvdb::v10_0::tree::Tree::clearAllAccessors
void clearAllAccessors()
Clear all registered accessors.
Definition: Tree.h:1337
openvdb::v10_0::tree::Tree::merge
void merge(Tree &other, MergePolicy=MERGE_ACTIVE_STATES)
Efficiently merge another tree into this tree using one of several schemes.
Definition: Tree.h:1650
openvdb::v10_0::tree::Tree::RootNodeType
_RootNodeType RootNodeType
Definition: Tree.h:183
openvdb::v10_0::tree::Tree::probeLeaf
LeafNodeType * probeLeaf(const Coord &xyz)
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists,...
Definition: Tree.h:1524
openvdb::v10_0::tree::Tree::clear
void clear()
Remove all tiles from this tree and all nodes other than the root node.
Definition: Tree.h:1278
openvdb::v10_0::tree::Tree::LeafNodeType
typename RootNodeType::LeafNodeType LeafNodeType
Definition: Tree.h:186
openvdb::v10_0::tree::Tree::beginLeaf
LeafIter beginLeaf()
Return an iterator over all leaf nodes in this tree.
Definition: Tree.h:975
openvdb::v10_0::tree::ValueAccessor< TreeType >
openvdb::v10_0::tree::ValueAccessor::probeLeaf
LeafNodeT * probeLeaf(const Coord &xyz)
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists.
Definition: ValueAccessor.h:395
openvdb::v10_0::tree::ValueAccessor::probeValue
bool probeValue(const Coord &xyz, ValueType &value) const
Return the active state of the voxel as well as its value.
Definition: ValueAccessor.h:245
openvdb::v10_0::tree::ValueAccessor::getNode
NodeType * getNode()
Return the cached node of type NodeType. [Mainly for internal use].
Definition: ValueAccessor.h:320
openvdb::v10_0::tree::ValueAccessor::clear
void clear() override
Remove all nodes from this cache, then reinsert the root node.
Definition: ValueAccessor.h:409
MeshDataAdapter
Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance fiel...
PointArray
Partitions points into BucketLog2Dim aligned buckets using a parallel radix-based sorting algorithm.
OPENVDB_LOG_DEBUG
#define OPENVDB_LOG_DEBUG(message)
In debug builds only, log a debugging message of the form 'someVar << "text" << .....
Definition: logging.h:266
nanovdb::CoordBBox
BBox< Coord > CoordBBox
Definition: NanoVDB.h:1809
openvdb::v10_0::math::operator<
bool operator<(const Tuple< SIZE, T0 > &t0, const Tuple< SIZE, T1 > &t1)
Definition: Tuple.h:174
openvdb::v10_0::math::Vec3d
Vec3< double > Vec3d
Definition: Vec3.h:664
openvdb::v10_0::math::Axis
Axis
Definition: Math.h:901
openvdb::v10_0::math::Z_AXIS
@ Z_AXIS
Definition: Math.h:904
openvdb::v10_0::math::X_AXIS
@ X_AXIS
Definition: Math.h:902
openvdb::v10_0::math::Y_AXIS
@ Y_AXIS
Definition: Math.h:903
openvdb::v10_0::math::closestPointOnTriangleToPoint
OPENVDB_API Vec3d closestPointOnTriangleToPoint(const Vec3d &a, const Vec3d &b, const Vec3d &c, const Vec3d &p, Vec3d &uvw)
Closest Point on Triangle to Point. Given a triangle abc and a point p, return the point on abc close...
openvdb::v10_0::tools::composite::max
const std::enable_if<!VecTraits< T >::IsVec, T >::type & max(const T &a, const T &b)
Definition: Composite.h:110
openvdb::v10_0::tools::meshToVolume
GridType::Ptr meshToVolume(const MeshDataAdapter &mesh, const math::Transform &transform, float exteriorBandWidth=3.0f, float interiorBandWidth=3.0f, int flags=0, typename GridType::template ValueConverter< Int32 >::Type *polygonIndexGrid=nullptr)
Definition: MeshToVolume.h:3426
openvdb::v10_0::tools::MeshToVolumeFlags
MeshToVolumeFlags
Mesh to volume conversion flags.
Definition: MeshToVolume.h:59
openvdb::v10_0::tools::DISABLE_INTERSECTING_VOXEL_REMOVAL
@ DISABLE_INTERSECTING_VOXEL_REMOVAL
Definition: MeshToVolume.h:69
openvdb::v10_0::tools::DISABLE_RENORMALIZATION
@ DISABLE_RENORMALIZATION
Definition: MeshToVolume.h:73
openvdb::v10_0::tools::DISABLE_NARROW_BAND_TRIMMING
@ DISABLE_NARROW_BAND_TRIMMING
Definition: MeshToVolume.h:77
openvdb::v10_0::tools::UNSIGNED_DISTANCE_FIELD
@ UNSIGNED_DISTANCE_FIELD
Definition: MeshToVolume.h:65
openvdb::v10_0::tools::meshToLevelSet
GridType::Ptr meshToLevelSet(const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, float halfWidth=float(LEVEL_SET_HALF_WIDTH))
Convert a triangle mesh to a level set volume.
Definition: MeshToVolume.h:3546
openvdb::v10_0::tools::traceExteriorBoundaries
void traceExteriorBoundaries(FloatTreeT &tree)
Traces the exterior voxel boundary of closed objects in the input volume tree. Exterior voxels are ma...
Definition: MeshToVolume.h:3025
openvdb::v10_0::tools::meshToUnsignedDistanceField
GridType::Ptr meshToUnsignedDistanceField(const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, const std::vector< Vec4I > &quads, float bandWidth)
Convert a triangle and quad mesh to an unsigned distance field.
Definition: MeshToVolume.h:3664
openvdb::v10_0::tools::createLevelSetBox
GridType::Ptr createLevelSetBox(const math::BBox< VecType > &bbox, const openvdb::math::Transform &xform, typename VecType::ValueType halfWidth=LEVEL_SET_HALF_WIDTH)
Return a grid of type GridType containing a narrow-band level set representation of a box.
Definition: MeshToVolume.h:4205
openvdb::v10_0::tools::meshToSignedDistanceField
GridType::Ptr meshToSignedDistanceField(const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, const std::vector< Vec4I > &quads, float exBandWidth, float inBandWidth)
Convert a triangle and quad mesh to a signed distance field with an asymmetrical narrow band.
Definition: MeshToVolume.h:3632
openvdb::v10_0::util::COORD_OFFSETS
OPENVDB_API const Coord COORD_OFFSETS[26]
coordinate offset table for neighboring voxels
openvdb::v10_0::util::INVALID_IDX
OPENVDB_API const Index32 INVALID_IDX
openvdb::v10_0::util::wasInterrupted
bool wasInterrupted(T *i, int percent=-1)
Definition: NullInterrupter.h:49
openvdb::v10_0::Index
Index32 Index
Definition: Types.h:54
openvdb::v10_0::Vec4I
math::Vec4< Index32 > Vec4I
Definition: Types.h:88
openvdb::v10_0::GRID_LEVEL_SET
@ GRID_LEVEL_SET
Definition: Types.h:416
openvdb::v10_0::GRID_UNKNOWN
@ GRID_UNKNOWN
Definition: Types.h:415
openvdb::v10_0::operator<<
std::ostream & operator<<(std::ostream &ostr, const Metadata &metadata)
Write a Metadata to an output stream.
Definition: Metadata.h:351
openvdb::v10_0::Index32
uint32_t Index32
Definition: Types.h:52
openvdb::v10_0::Vec3I
math::Vec3< Index32 > Vec3I
Definition: Types.h:73
openvdb::v10_0::Int32
int32_t Int32
Definition: Types.h:56
openvdb
Definition: Exceptions.h:13
std
Definition: Coord.h:587
OPENVDB_THROW
#define OPENVDB_THROW(exception, message)
Definition: Exceptions.h:74
Types.h
openvdb.h
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData
Internal edge data type.
Definition: MeshToVolume.h:439
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::EdgeData
EdgeData(float dist=1.0)
Definition: MeshToVolume.h:440
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::operator==
bool operator==(const EdgeData &rhs) const
Definition: MeshToVolume.h:458
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::mXPrim
Index32 mXPrim
Definition: MeshToVolume.h:464
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::mZDist
float mZDist
Definition: MeshToVolume.h:463
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::operator+
EdgeData operator+(const T &) const
Definition: MeshToVolume.h:453
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::mYDist
float mYDist
Definition: MeshToVolume.h:463
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::mXDist
float mXDist
Definition: MeshToVolume.h:463
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::mZPrim
Index32 mZPrim
Definition: MeshToVolume.h:464
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::operator-
EdgeData operator-(const T &) const
Definition: MeshToVolume.h:454
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::mYPrim
Index32 mYPrim
Definition: MeshToVolume.h:464
openvdb::v10_0::tools::MeshToVoxelEdgeData::EdgeData::operator-
EdgeData operator-() const
Definition: MeshToVolume.h:455
openvdb::v10_0::tools::QuadAndTriangleDataAdapter
Contiguous quad and triangle data adapter class.
Definition: MeshToVolume.h:163
openvdb::v10_0::tools::QuadAndTriangleDataAdapter::polygonCount
size_t polygonCount() const
Definition: MeshToVolume.h:183
openvdb::v10_0::tools::QuadAndTriangleDataAdapter::getIndexSpacePoint
void getIndexSpacePoint(size_t n, size_t v, Vec3d &pos) const
Returns position pos in local grid index space for polygon n and vertex v.
Definition: MeshToVolume.h:193
openvdb::v10_0::tools::QuadAndTriangleDataAdapter::QuadAndTriangleDataAdapter
QuadAndTriangleDataAdapter(const std::vector< PointType > &points, const std::vector< PolygonType > &polygons)
Definition: MeshToVolume.h:165
openvdb::v10_0::tools::QuadAndTriangleDataAdapter::pointCount
size_t pointCount() const
Definition: MeshToVolume.h:184
openvdb::v10_0::tools::QuadAndTriangleDataAdapter::QuadAndTriangleDataAdapter
QuadAndTriangleDataAdapter(const PointType *pointArray, size_t pointArraySize, const PolygonType *polygonArray, size_t polygonArraySize)
Definition: MeshToVolume.h:174
openvdb::v10_0::tools::QuadAndTriangleDataAdapter::vertexCount
size_t vertexCount(size_t n) const
Vertex count for polygon n.
Definition: MeshToVolume.h:187
openvdb::v10_0::util::NullInterrupter
Base class for interrupters.
Definition: NullInterrupter.h:26
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition: version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition: version.h.in:212
OPENVDB_REAL_TREE_INSTANTIATE
#define OPENVDB_REAL_TREE_INSTANTIATE(Function)
Definition: version.h.in:157