Bullet Collision Detection & Physics Library: btOptimizedBvh.h Source File

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btOptimizedBvh.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18#ifndef BT_OPTIMIZED_BVH_H
19#define BT_OPTIMIZED_BVH_H
20
21#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
22
23class btStridingMeshInterface;
24
26 ATTRIBUTE_ALIGNED16(class)
27 btOptimizedBvh : public btQuantizedBvh
28{
29public:
30 BT_DECLARE_ALIGNED_ALLOCATOR();
31
32protected:
33public:
34 btOptimizedBvh();
35
36 virtual ~btOptimizedBvh();
37
38 void build(btStridingMeshInterface * triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
39
40 void refit(btStridingMeshInterface * triangles, const btVector3& aabbMin, const btVector3& aabbMax);
41
42 void refitPartial(btStridingMeshInterface * triangles, const btVector3& aabbMin, const btVector3& aabbMax);
43
44 void updateBvhNodes(btStridingMeshInterface * meshInterface, int firstNode, int endNode, int index);
45
47 virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
48 {
49 return btQuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
50 }
51
53 static btOptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
54};
55
56#endif //BT_OPTIMIZED_BVH_H
btQuantizedBvh.h
ATTRIBUTE_ALIGNED16
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
btOptimizedBvh
The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes,...
Definition: btOptimizedBvh.h:28
btOptimizedBvh::BT_DECLARE_ALIGNED_ALLOCATOR
BT_DECLARE_ALIGNED_ALLOCATOR()
btOptimizedBvh::serializeInPlace
virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
Data buffer MUST be 16 byte aligned.
Definition: btOptimizedBvh.h:47
btQuantizedBvh
The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
Definition: btQuantizedBvh.h:168
btQuantizedBvh::serialize
virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
Data buffer MUST be 16 byte aligned.
Definition: btQuantizedBvh.cpp:824
btStridingMeshInterface
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
Definition: btStridingMeshInterface.h:28
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82