Bullet Collision Detection & Physics Library: btMotionState Class Reference

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btMotionState Class Referenceabstract

The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) More...

`#include <btMotionState.h>`

Inheritance diagram for btMotionState:
[legend]

## Public Member Functions
virtual | ~btMotionState ()
virtual void | getWorldTransform (btTransform &worldTrans) const =0
virtual void | setWorldTransform (const btTransform &worldTrans)=0

## Detailed Description

The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)

Definition at line 23 of file btMotionState.h.

## Constructor & Destructor Documentation

## ◆ ~btMotionState()

virtual btMotionState::~btMotionState | ( |  | ) |
| inlinevirtual

Definition at line 26 of file btMotionState.h.

## Member Function Documentation

## ◆ getWorldTransform()

virtual void btMotionState::getWorldTransform | ( | btTransform & | worldTrans | ) | const
| pure virtual

Implemented in btDefaultMotionState.

## ◆ setWorldTransform()

virtual void btMotionState::setWorldTransform | ( | const btTransform & | worldTrans | ) |
| pure virtual

Implemented in btDefaultMotionState.

The documentation for this class was generated from the following file:

- btMotionState.h