//! Condition variables are used with a Mutex to efficiently wait for an arbitrary condition to occur.
//! It does this by atomically unlocking the mutex, blocking the thread until notified, and finally re-locking the mutex.
//! Condition can be statically initialized and is at most `@sizeOf(u64)` large.
//!
//! Example:
//! ```
//! var m = Mutex{};
//! var c = Condition{};
//! var predicate = false;
//!
//! fn consumer() void {
//!     m.lock();
//!     defer m.unlock();
//!
//!     while (!predicate) {
//!         c.wait(&m);
//!     }
//! }
//!
//! fn producer() void {
//!     m.lock();
//!     defer m.unlock();
//!
//!     predicate = true;
//!     c.signal();
//! }
//!
//! const thread = try std.Thread.spawn(.{}, producer, .{});
//! consumer();
//! thread.join();
//! ```
//!
//! Note that condition variables can only reliably unblock threads that are sequenced before them using the same Mutex.
//! This means that the following is allowed to deadlock:
//! ```
//! thread-1: mutex.lock()
//! thread-1: condition.wait(&mutex)
//!
//! thread-2: // mutex.lock() (without this, the following signal may not see the waiting thread-1)
//! thread-2: // mutex.unlock() (this is optional for correctness once locked above, as signal can be called without holding the mutex)
//! thread-2: condition.signal()
//! ```

const std = @import("../std.zig");
const builtin = @import("builtin");
const Condition = @This();
const Mutex = std.Thread.Mutex;

const os = std.os;
const assert = std.debug.assert;
const testing = std.testing;
const Atomic = std.atomic.Atomic;
const Futex = std.Thread.Futex;

impl: Impl = .{},

/// Atomically releases the Mutex, blocks the caller thread, then re-acquires the Mutex on return.
/// "Atomically" here refers to accesses done on the Condition after acquiring the Mutex.
///
/// The Mutex must be locked by the caller's thread when this function is called.
/// A Mutex can have multiple Conditions waiting with it concurrently, but not the opposite.
/// It is undefined behavior for multiple threads to wait ith different mutexes using the same Condition concurrently.
/// Once threads have finished waiting with one Mutex, the Condition can be used to wait with another Mutex.
///
/// A blocking call to wait() is unblocked from one of the following conditions:
/// - a spurious ("at random") wake up occurs
/// - a future call to `signal()` or `broadcast()` which has acquired the Mutex and is sequenced after this `wait()`.
///
/// Given wait() can be interrupted spuriously, the blocking condition should be checked continuously
/// irrespective of any notifications from `signal()` or `broadcast()`.
pub fn wait(self: *Condition, mutex: *Mutex) void {
    self.impl.wait(mutex, null) catch |err| switch (err) {
        error.Timeout => unreachable, // no timeout provided so we shouldn't have timed-out
    };
}

/// Atomically releases the Mutex, blocks the caller thread, then re-acquires the Mutex on return.
/// "Atomically" here refers to accesses done on the Condition after acquiring the Mutex.
///
/// The Mutex must be locked by the caller's thread when this function is called.
/// A Mutex can have multiple Conditions waiting with it concurrently, but not the opposite.
/// It is undefined behavior for multiple threads to wait ith different mutexes using the same Condition concurrently.
/// Once threads have finished waiting with one Mutex, the Condition can be used to wait with another Mutex.
///
/// A blocking call to `timedWait()` is unblocked from one of the following conditions:
/// - a spurious ("at random") wake occurs
/// - the caller was blocked for around `timeout_ns` nanoseconds, in which `error.Timeout` is returned.
/// - a future call to `signal()` or `broadcast()` which has acquired the Mutex and is sequenced after this `timedWait()`.
///
/// Given `timedWait()` can be interrupted spuriously, the blocking condition should be checked continuously
/// irrespective of any notifications from `signal()` or `broadcast()`.
pub fn timedWait(self: *Condition, mutex: *Mutex, timeout_ns: u64) error{Timeout}!void {
    return self.impl.wait(mutex, timeout_ns);
}

/// Unblocks at least one thread blocked in a call to `wait()` or `timedWait()` with a given Mutex.
/// The blocked thread must be sequenced before this call with respect to acquiring the same Mutex in order to be observable for unblocking.
/// `signal()` can be called with or without the relevant Mutex being acquired and have no "effect" if there's no observable blocked threads.
pub fn signal(self: *Condition) void {
    self.impl.wake(.one);
}

/// Unblocks all threads currently blocked in a call to `wait()` or `timedWait()` with a given Mutex.
/// The blocked threads must be sequenced before this call with respect to acquiring the same Mutex in order to be observable for unblocking.
/// `broadcast()` can be called with or without the relevant Mutex being acquired and have no "effect" if there's no observable blocked threads.
pub fn broadcast(self: *Condition) void {
    self.impl.wake(.all);
}

const Impl = if (builtin.single_threaded)
    SingleThreadedImpl
else if (builtin.os.tag == .windows)
    WindowsImpl
else
    FutexImpl;

const Notify = enum {
    one, // wake up only one thread
    all, // wake up all threads
};

const SingleThreadedImpl = struct {
    fn wait(self: *Impl, mutex: *Mutex, timeout: ?u64) error{Timeout}!void {
        _ = self;
        _ = mutex;

        // There are no other threads to wake us up.
        // So if we wait without a timeout we would never wake up.
        const timeout_ns = timeout orelse {
            unreachable; // deadlock detected
        };

        std.time.sleep(timeout_ns);
        return error.Timeout;
    }

    fn wake(self: *Impl, comptime notify: Notify) void {
        // There are no other threads to wake up.
        _ = self;
        _ = notify;
    }
};

const WindowsImpl = struct {
    condition: os.windows.CONDITION_VARIABLE = .{},

    fn wait(self: *Impl, mutex: *Mutex, timeout: ?u64) error{Timeout}!void {
        var timeout_overflowed = false;
        var timeout_ms: os.windows.DWORD = os.windows.INFINITE;

        if (timeout) |timeout_ns| {
            // Round the nanoseconds to the nearest millisecond,
            // then saturating cast it to windows DWORD for use in kernel32 call.
            const ms = (timeout_ns +| (std.time.ns_per_ms / 2)) / std.time.ns_per_ms;
            timeout_ms = std.math.cast(os.windows.DWORD, ms) orelse std.math.maxInt(os.windows.DWORD);

            // Track if the timeout overflowed into INFINITE and make sure not to wait forever.
            if (timeout_ms == os.windows.INFINITE) {
                timeout_overflowed = true;
                timeout_ms -= 1;
            }
        }

        const rc = os.windows.kernel32.SleepConditionVariableSRW(
            &self.condition,
            &mutex.impl.srwlock,
            timeout_ms,
            0, // the srwlock was assumed to acquired in exclusive mode not shared
        );

        // Return error.Timeout if we know the timeout elapsed correctly.
        if (rc == os.windows.FALSE) {
            assert(os.windows.kernel32.GetLastError() == .TIMEOUT);
            if (!timeout_overflowed) return error.Timeout;
        }
    }

    fn wake(self: *Impl, comptime notify: Notify) void {
        switch (notify) {
            .one => os.windows.kernel32.WakeConditionVariable(&self.condition),
            .all => os.windows.kernel32.WakeAllConditionVariable(&self.condition),
        }
    }
};

const FutexImpl = struct {
    state: Atomic(u32) = Atomic(u32).init(0),
    epoch: Atomic(u32) = Atomic(u32).init(0),

    const one_waiter = 1;
    const waiter_mask = 0xffff;

    const one_signal = 1 << 16;
    const signal_mask = 0xffff << 16;

    fn wait(self: *Impl, mutex: *Mutex, timeout: ?u64) error{Timeout}!void {
        // Observe the epoch, then check the state again to see if we should wake up.
        // The epoch must be observed before we check the state or we could potentially miss a wake() and deadlock:
        //
        // - T1: s = LOAD(&state)
        // - T2: UPDATE(&s, signal)
        // - T2: UPDATE(&epoch, 1) + FUTEX_WAKE(&epoch)
        // - T1: e = LOAD(&epoch) (was reordered after the state load)
        // - T1: s & signals == 0 -> FUTEX_WAIT(&epoch, e) (missed the state update + the epoch change)
        //
        // Acquire barrier to ensure the epoch load happens before the state load.
        var epoch = self.epoch.load(.Acquire);
        var state = self.state.fetchAdd(one_waiter, .Monotonic);
        assert(state & waiter_mask != waiter_mask);
        state += one_waiter;

        mutex.unlock();
        defer mutex.lock();

        var futex_deadline = Futex.Deadline.init(timeout);

        while (true) {
            futex_deadline.wait(&self.epoch, epoch) catch |err| switch (err) {
                // On timeout, we must decrement the waiter we added above.
                error.Timeout => {
                    while (true) {
                        // If there's a signal when we're timing out, consume it and report being woken up instead.
                        // Acquire barrier ensures code before the wake() which added the signal happens before we decrement it and return.
                        while (state & signal_mask != 0) {
                            const new_state = state - one_waiter - one_signal;
                            state = self.state.tryCompareAndSwap(state, new_state, .Acquire, .Monotonic) orelse return;
                        }

                        // Remove the waiter we added and officially return timed out.
                        const new_state = state - one_waiter;
                        state = self.state.tryCompareAndSwap(state, new_state, .Monotonic, .Monotonic) orelse return err;
                    }
                },
            };

            epoch = self.epoch.load(.Acquire);
            state = self.state.load(.Monotonic);

            // Try to wake up by consuming a signal and decremented the waiter we added previously.
            // Acquire barrier ensures code before the wake() which added the signal happens before we decrement it and return.
            while (state & signal_mask != 0) {
                const new_state = state - one_waiter - one_signal;
                state = self.state.tryCompareAndSwap(state, new_state, .Acquire, .Monotonic) orelse return;
            }
        }
    }

    fn wake(self: *Impl, comptime notify: Notify) void {
        var state = self.state.load(.Monotonic);
        while (true) {
            const waiters = (state & waiter_mask) / one_waiter;
            const signals = (state & signal_mask) / one_signal;

            // Reserves which waiters to wake up by incrementing the signals count.
            // Therefor, the signals count is always less than or equal to the waiters count.
            // We don't need to Futex.wake if there's nothing to wake up or if other wake() threads have reserved to wake up the current waiters.
            const wakeable = waiters - signals;
            if (wakeable == 0) {
                return;
            }

            const to_wake = switch (notify) {
                .one => 1,
                .all => wakeable,
            };

            // Reserve the amount of waiters to wake by incrementing the signals count.
            // Release barrier ensures code before the wake() happens before the signal it posted and consumed by the wait() threads.
            const new_state = state + (one_signal * to_wake);
            state = self.state.tryCompareAndSwap(state, new_state, .Release, .Monotonic) orelse {
                // Wake up the waiting threads we reserved above by changing the epoch value.
                // NOTE: a waiting thread could miss a wake up if *exactly* ((1<<32)-1) wake()s happen between it observing the epoch and sleeping on it.
                // This is very unlikely due to how many precise amount of Futex.wake() calls that would be between the waiting thread's potential preemption.
                //
                // Release barrier ensures the signal being added to the state happens before the epoch is changed.
                // If not, the waiting thread could potentially deadlock from missing both the state and epoch change:
                //
                // - T2: UPDATE(&epoch, 1) (reordered before the state change)
                // - T1: e = LOAD(&epoch)
                // - T1: s = LOAD(&state)
                // - T2: UPDATE(&state, signal) + FUTEX_WAKE(&epoch)
                // - T1: s & signals == 0 -> FUTEX_WAIT(&epoch, e) (missed both epoch change and state change)
                _ = self.epoch.fetchAdd(1, .Release);
                Futex.wake(&self.epoch, to_wake);
                return;
            };
        }
    }
};

test "Condition - smoke test" {
    var mutex = Mutex{};
    var cond = Condition{};

    // Try to wake outside the mutex
    defer cond.signal();
    defer cond.broadcast();

    mutex.lock();
    defer mutex.unlock();

    // Try to wait with a timeout (should not deadlock)
    try testing.expectError(error.Timeout, cond.timedWait(&mutex, 0));
    try testing.expectError(error.Timeout, cond.timedWait(&mutex, std.time.ns_per_ms));

    // Try to wake inside the mutex.
    cond.signal();
    cond.broadcast();
}

// Inspired from: https://github.com/Amanieu/parking_lot/pull/129
test "Condition - wait and signal" {
    // This test requires spawning threads
    if (builtin.single_threaded) {
        return error.SkipZigTest;
    }

    const num_threads = 4;

    const MultiWait = struct {
        mutex: Mutex = .{},
        cond: Condition = .{},
        threads: [num_threads]std.Thread = undefined,

        fn run(self: *@This()) void {
            self.mutex.lock();
            defer self.mutex.unlock();

            self.cond.wait(&self.mutex);
            self.cond.timedWait(&self.mutex, std.time.ns_per_ms) catch {};
            self.cond.signal();
        }
    };

    var multi_wait = MultiWait{};
    for (multi_wait.threads) |*t| {
        t.* = try std.Thread.spawn(.{}, MultiWait.run, .{&multi_wait});
    }

    std.time.sleep(100 * std.time.ns_per_ms);

    multi_wait.cond.signal();
    for (multi_wait.threads) |t| {
        t.join();
    }
}

test "Condition - signal" {
    // This test requires spawning threads
    if (builtin.single_threaded) {
        return error.SkipZigTest;
    }

    const num_threads = 4;

    const SignalTest = struct {
        mutex: Mutex = .{},
        cond: Condition = .{},
        notified: bool = false,
        threads: [num_threads]std.Thread = undefined,

        fn run(self: *@This()) void {
            self.mutex.lock();
            defer self.mutex.unlock();

            // Use timedWait() a few times before using wait()
            // to test multiple threads timing out frequently.
            var i: usize = 0;
            while (!self.notified) : (i +%= 1) {
                if (i < 5) {
                    self.cond.timedWait(&self.mutex, 1) catch {};
                } else {
                    self.cond.wait(&self.mutex);
                }
            }

            // Once we received the signal, notify another thread (inside the lock).
            assert(self.notified);
            self.cond.signal();
        }
    };

    var signal_test = SignalTest{};
    for (signal_test.threads) |*t| {
        t.* = try std.Thread.spawn(.{}, SignalTest.run, .{&signal_test});
    }

    {
        // Wait for a bit in hopes that the spawned threads start queuing up on the condvar
        std.time.sleep(10 * std.time.ns_per_ms);

        // Wake up one of them (outside the lock) after setting notified=true.
        defer signal_test.cond.signal();

        signal_test.mutex.lock();
        defer signal_test.mutex.unlock();

        try testing.expect(!signal_test.notified);
        signal_test.notified = true;
    }

    for (signal_test.threads) |t| {
        t.join();
    }
}

test "Condition - multi signal" {
    // This test requires spawning threads
    if (builtin.single_threaded) {
        return error.SkipZigTest;
    }

    const num_threads = 4;
    const num_iterations = 4;

    const Paddle = struct {
        mutex: Mutex = .{},
        cond: Condition = .{},
        value: u32 = 0,

        fn hit(self: *@This()) void {
            defer self.cond.signal();

            self.mutex.lock();
            defer self.mutex.unlock();

            self.value += 1;
        }

        fn run(self: *@This(), hit_to: *@This()) !void {
            self.mutex.lock();
            defer self.mutex.unlock();

            var current: u32 = 0;
            while (current < num_iterations) : (current += 1) {
                // Wait for the value to change from hit()
                while (self.value == current) {
                    self.cond.wait(&self.mutex);
                }

                // hit the next paddle
                try testing.expectEqual(self.value, current + 1);
                hit_to.hit();
            }
        }
    };

    var paddles = [_]Paddle{.{}} ** num_threads;
    var threads = [_]std.Thread{undefined} ** num_threads;

    // Create a circle of paddles which hit each other
    for (threads) |*t, i| {
        const paddle = &paddles[i];
        const hit_to = &paddles[(i + 1) % paddles.len];
        t.* = try std.Thread.spawn(.{}, Paddle.run, .{ paddle, hit_to });
    }

    // Hit the first paddle and wait for them all to complete by hitting each other for num_iterations.
    paddles[0].hit();
    for (threads) |t| t.join();

    // The first paddle will be hit one last time by the last paddle.
    for (paddles) |p, i| {
        const expected = @as(u32, num_iterations) + @boolToInt(i == 0);
        try testing.expectEqual(p.value, expected);
    }
}

test "Condition - broadcasting" {
    // This test requires spawning threads
    if (builtin.single_threaded) {
        return error.SkipZigTest;
    }

    const num_threads = 10;

    const BroadcastTest = struct {
        mutex: Mutex = .{},
        cond: Condition = .{},
        completed: Condition = .{},
        count: usize = 0,
        threads: [num_threads]std.Thread = undefined,

        fn run(self: *@This()) void {
            self.mutex.lock();
            defer self.mutex.unlock();

            // The last broadcast thread to start tells the main test thread it's completed.
            self.count += 1;
            if (self.count == num_threads) {
                self.completed.signal();
            }

            // Waits for the count to reach zero after the main test thread observes it at num_threads.
            // Tries to use timedWait() a bit before falling back to wait() to test multiple threads timing out.
            var i: usize = 0;
            while (self.count != 0) : (i +%= 1) {
                if (i < 10) {
                    self.cond.timedWait(&self.mutex, 1) catch {};
                } else {
                    self.cond.wait(&self.mutex);
                }
            }
        }
    };

    var broadcast_test = BroadcastTest{};
    for (broadcast_test.threads) |*t| {
        t.* = try std.Thread.spawn(.{}, BroadcastTest.run, .{&broadcast_test});
    }

    {
        broadcast_test.mutex.lock();
        defer broadcast_test.mutex.unlock();

        // Wait for all the broadcast threads to spawn.
        // timedWait() to detect any potential deadlocks.
        while (broadcast_test.count != num_threads) {
            try broadcast_test.completed.timedWait(
                &broadcast_test.mutex,
                1 * std.time.ns_per_s,
            );
        }

        // Reset the counter and wake all the threads to exit.
        broadcast_test.count = 0;
        broadcast_test.cond.broadcast();
    }

    for (broadcast_test.threads) |t| {
        t.join();
    }
}

test "Condition - broadcasting - wake all threads" {
    // Tests issue #12877
    // This test requires spawning threads
    if (builtin.single_threaded) {
        return error.SkipZigTest;
    }

    var num_runs: usize = 1;
    const num_threads = 10;

    while (num_runs > 0) : (num_runs -= 1) {
        const BroadcastTest = struct {
            mutex: Mutex = .{},
            cond: Condition = .{},
            completed: Condition = .{},
            count: usize = 0,
            thread_id_to_wake: usize = 0,
            threads: [num_threads]std.Thread = undefined,
            wakeups: usize = 0,

            fn run(self: *@This(), thread_id: usize) void {
                self.mutex.lock();
                defer self.mutex.unlock();

                // The last broadcast thread to start tells the main test thread it's completed.
                self.count += 1;
                if (self.count == num_threads) {
                    self.completed.signal();
                }

                while (self.thread_id_to_wake != thread_id) {
                    self.cond.timedWait(&self.mutex, 1 * std.time.ns_per_s) catch std.debug.panic("thread_id {d} timeout {d}", .{ thread_id, self.thread_id_to_wake });
                    self.wakeups += 1;
                }
                if (self.thread_id_to_wake <= num_threads) {
                    // Signal next thread to wake up.
                    self.thread_id_to_wake += 1;
                    self.cond.broadcast();
                }
            }
        };

        var broadcast_test = BroadcastTest{};
        var thread_id: usize = 1;
        for (broadcast_test.threads) |*t| {
            t.* = try std.Thread.spawn(.{}, BroadcastTest.run, .{ &broadcast_test, thread_id });
            thread_id += 1;
        }

        {
            broadcast_test.mutex.lock();
            defer broadcast_test.mutex.unlock();

            // Wait for all the broadcast threads to spawn.
            // timedWait() to detect any potential deadlocks.
            while (broadcast_test.count != num_threads) {
                try broadcast_test.completed.timedWait(
                    &broadcast_test.mutex,
                    1 * std.time.ns_per_s,
                );
            }

            // Signal thread 1 to wake up
            broadcast_test.thread_id_to_wake = 1;
            broadcast_test.cond.broadcast();
        }

        for (broadcast_test.threads) |t| {
            t.join();
        }
    }
}
