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** This file is part of the examples of the Qt Gamepad module
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import QtQuick 2.2
import QtQuick.Window 2.0
import QtGamepad 1.0

Window {
    visible: true
    width: 640
    height: 480
    title: qsTr("Gamepad Mouse Item")

    Text {
        id: instructionLabel
        anchors.centerIn: parent
        text: qsTr("Simulate mouse input using a Gamepad")
    }
    Text {
        id: outputLabel
        anchors.horizontalCenter: instructionLabel.horizontalCenter
        anchors.top: instructionLabel.bottom
        text: ""
    }

    Connections {
        target: GamepadManager
        onGamepadConnected: gamepad1.deviceId = deviceId
    }

    Gamepad {
        id: gamepad1
        deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1

        onButtonAChanged: {
            if (value == true) {
                gamepadMouse.mouseButtonPressed(Qt.LeftButton);
                outputLabel.text = "Mouse click at: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y;
            } else {
                gamepadMouse.mouseButtonReleased(Qt.LeftButton);
                outputLabel.text = "";
            }
        }
    }

    GamepadMouseItem {
        id: gamepadMouse
        anchors.fill: parent
        gamepad: gamepad1
        active: true

        Rectangle {
            id: cursor
            width: 9
            height: 9
            radius: 4.5
            x: gamepadMouse.mousePosition.x
            y: gamepadMouse.mousePosition.y
            color: "transparent"
            border.color: "red"
            Rectangle {
                x: cursor.width * 0.5 - 0.5
                y: 1
                width: 1
                height: cursor.height - 2
                color: "black"
            }
            Rectangle {
                x: 1
                y: cursor.height * 0.5 - 0.5
                height: 1
                width: cursor.width - 2
                color: "black"
            }
        }
    }



    MouseArea {
        anchors.fill: parent
        onClicked: {
            console.log("clicked at: " + mouse.x + "," + mouse.y);
        }
    }
}
