Vector BLF: WaterMarkEvent.h Source File

Vector BLF

Loading...
Searching...
No Matches
WaterMarkEvent.h
1// SPDX-FileCopyrightText: 2013-2021 Tobias Lorenz <tobias.lorenz@gmx.net>
2//
3// SPDX-License-Identifier: GPL-3.0-or-later
4
5#pragma once
6
7#include <Vector/BLF/platform.h>
8
9#include <Vector/BLF/AbstractFile.h>
10#include <Vector/BLF/ObjectHeader.h>
11
12#include <Vector/BLF/vector_blf_export.h>
13
14namespace Vector {
15namespace BLF {
16
20 struct VECTOR_BLF_EXPORT WaterMarkEvent final : ObjectHeader {
21 WaterMarkEvent();
22
23 void read(AbstractFile & is) override;
24 void write(AbstractFile & os) override;
25 uint32_t calculateObjectSize() const override;
26
28 enum QueueState : uint32_t {
29 StatusNormal = 0,
30 StatusEmergency = 1,
31 StatusLostData = 2
32 };
33
35 uint32_t queueState {};
36
38 uint32_t reservedWaterMarkEvent {};
39};
40
41}
42}
Vector::BLF::AbstractFile
Definition: AbstractFile.h:19
Vector::BLF::ObjectHeader
Object header.
Definition: ObjectHeader.h:22
Vector::BLF::WaterMarkEvent
WATER_MARK_EVENT.
Definition: WaterMarkEvent.h:20
Vector::BLF::WaterMarkEvent::QueueState
QueueState
Definition: WaterMarkEvent.h:28