/* ==================================== JUCER_BINARY_RESOURCE ====================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

#include <cstring>

namespace BinaryData
{

//================== jucer_AudioPluginEditorTemplate.h ==================
static const unsigned char temp_binary_data_29[] =
"/*\r\n"
"  ==============================================================================\r\n"
"\r\n"
"    This file contains the basic framework code for a JUCE plugin editor.\r\n"
"\r\n"
"  ==============================================================================\r\n"
"*/\r\n"
"\r\n"
"#pragma once\r\n"
"\r\n"
"%%editor_headers%%\r\n"
"\r\n"
"//==============================================================================\r\n"
"/**\r\n"
"*/\r\n"
"class %%editor_class_name%%  : public juce::AudioProcessorEditor\r\n"
"{\r\n"
"public:\r\n"
"    %%editor_class_name%% (%%filter_class_name%%&);\r\n"
"    ~%%editor_class_name%%() override;\r\n"
"\r\n"
"    //==============================================================================\r\n"
"    void paint (juce::Graphics&) override;\r\n"
"    void resized() override;\r\n"
"\r\n"
"private:\r\n"
"    // This reference is provided as a quick way for your editor to\r\n"
"    // access the processor object that created it.\r\n"
"    %%filter_class_name%%& audioProcessor;\r\n"
"\r\n"
"    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%editor_class_name%%)\r\n"
"};\r\n";

const char* jucer_AudioPluginEditorTemplate_h = (const char*) temp_binary_data_29;
}
