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Touch.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_TOUCH_HPP
26#define SFML_TOUCH_HPP
27
29// Headers
31#include <SFML/Window/Export.hpp>
32#include <SFML/System/Vector2.hpp>
33
34
35namespace sf
36{
37class Window;
38
43 class SFML_WINDOW_API Touch
44{
45public:
46
55 static bool isDown(unsigned int finger);
56
68 static Vector2i getPosition(unsigned int finger);
69
82 static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
83};
84
85} // namespace sf
86
87
88#endif // SFML_TOUCH_HPP
89
90
sf::Touch
Give access to the real-time state of the touches.
Definition: Touch.hpp:44
sf::Touch::isDown
static bool isDown(unsigned int finger)
Check if a touch event is currently down.
sf::Touch::getPosition
static Vector2i getPosition(unsigned int finger, const Window &relativeTo)
Get the current position of a touch in window coordinates.
sf::Touch::getPosition
static Vector2i getPosition(unsigned int finger)
Get the current position of a touch in desktop coordinates.
sf::Vector2
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:38
sf::Window
Window that serves as a target for OpenGL rendering.
Definition: Window/Window.hpp:59