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      <arglist>()</arglist>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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      <type>void</type>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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      <type>static unsigned int</type>
      <name>getMaximumAntialiasingLevel</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
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      <arglist>()</arglist>
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      <type>void</type>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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    <base>sf::Window</base>
    <base>sf::RenderTarget</base>
    <member kind="function">
      <type></type>
      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
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      <arglist>()</arglist>
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    <member kind="function">
      <type></type>
      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
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      <arglist>(VideoMode mode, const String &amp;title, Uint32 style=Style::Default, const ContextSettings &amp;settings=ContextSettings())</arglist>
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      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
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      <arglist>(WindowHandle handle, const ContextSettings &amp;settings=ContextSettings())</arglist>
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      <arglist>()</arglist>
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      <type>virtual Vector2u</type>
      <name>getSize</name>
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      <name>isSrgb</name>
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      <arglist>() const</arglist>
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      <arglist>(bool active=true)</arglist>
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      <type>Image</type>
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      <arglist>(VideoMode mode, const String &amp;title, Uint32 style, const ContextSettings &amp;settings)</arglist>
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      <arglist>(WindowHandle handle)</arglist>
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      <arglist>(WindowHandle handle, const ContextSettings &amp;settings)</arglist>
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      <name>close</name>
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      <arglist>()</arglist>
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      <name>getSettings</name>
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      <arglist>() const</arglist>
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      <arglist>(bool enabled)</arglist>
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      <type>void</type>
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      <arglist>(unsigned int limit)</arglist>
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      <type>bool</type>
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      <anchorfile>classsf_1_1Window.html</anchorfile>
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      <arglist>(bool active=true) const</arglist>
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      <type>void</type>
      <name>display</name>
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      <arglist>()</arglist>
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      <type>bool</type>
      <name>isOpen</name>
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      <arglist>() const</arglist>
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      <type>bool</type>
      <name>pollEvent</name>
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      <arglist>(Event &amp;event)</arglist>
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      <arglist>(Event &amp;event)</arglist>
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      <arglist>() const</arglist>
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      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <arglist>(const Vector2u &amp;size)</arglist>
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      <name>setTitle</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <arglist>(const String &amp;title)</arglist>
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      <name>setIcon</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <arglist>(unsigned int width, unsigned int height, const Uint8 *pixels)</arglist>
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      <type>void</type>
      <name>setVisible</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a576488ad202cb2cd4359af94eaba4dd8</anchor>
      <arglist>(bool visible)</arglist>
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      <type>void</type>
      <name>setMouseCursorVisible</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <arglist>(bool visible)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setMouseCursorGrabbed</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a0023344922a1e854175c8ca22b072020</anchor>
      <arglist>(bool grabbed)</arglist>
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      <type>void</type>
      <name>setMouseCursor</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a07487a3c7e04472b19e96d3a602213ec</anchor>
      <arglist>(const Cursor &amp;cursor)</arglist>
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      <type>void</type>
      <name>setKeyRepeatEnabled</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>afd1199a64d459ba531deb65f093050a6</anchor>
      <arglist>(bool enabled)</arglist>
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      <type>void</type>
      <name>setJoystickThreshold</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ad37f939b492c7ea046d4f7b45ac46df1</anchor>
      <arglist>(float threshold)</arglist>
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      <type>void</type>
      <name>requestFocus</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a448770d2372d8df0a1ad6b1c7cce3c89</anchor>
      <arglist>()</arglist>
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      <type>bool</type>
      <name>hasFocus</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ad87bd19e979c426cb819ccde8c95232e</anchor>
      <arglist>() const</arglist>
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      <type>WindowHandle</type>
      <name>getSystemHandle</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <arglist>() const</arglist>
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      <type>bool</type>
      <name>createVulkanSurface</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <arglist>(const VkInstance &amp;instance, VkSurfaceKHR &amp;surface, const VkAllocationCallbacks *allocator=0)</arglist>
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      <type>void</type>
      <name>clear</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Color &amp;color=Color(0, 0, 0, 255))</arglist>
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      <type>void</type>
      <name>setView</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const View &amp;view)</arglist>
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      <type>const View &amp;</type>
      <name>getView</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>() const</arglist>
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      <type>const View &amp;</type>
      <name>getDefaultView</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>() const</arglist>
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    <member kind="function">
      <type>IntRect</type>
      <name>getViewport</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const View &amp;view) const</arglist>
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      <type>Vector2f</type>
      <name>mapPixelToCoords</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Vector2i &amp;point) const</arglist>
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      <type>Vector2f</type>
      <name>mapPixelToCoords</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Vector2i &amp;point, const View &amp;view) const</arglist>
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      <type>Vector2i</type>
      <name>mapCoordsToPixel</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Vector2f &amp;point) const</arglist>
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      <type>Vector2i</type>
      <name>mapCoordsToPixel</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Vector2f &amp;point, const View &amp;view) const</arglist>
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      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Drawable &amp;drawable, const RenderStates &amp;states=RenderStates::Default)</arglist>
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      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &amp;states=RenderStates::Default)</arglist>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const VertexBuffer &amp;vertexBuffer, const RenderStates &amp;states=RenderStates::Default)</arglist>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>(const VertexBuffer &amp;vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &amp;states=RenderStates::Default)</arglist>
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      <type>void</type>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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      <type>void</type>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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      <type>void</type>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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      <arglist>()</arglist>
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      <arglist>()</arglist>
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      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
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      <arglist>()</arglist>
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      <name>Method</name>
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      <arglist></arglist>
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      <name>Get</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist></arglist>
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      <arglist></arglist>
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      <name>Head</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist></arglist>
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      <name>Put</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist></arglist>
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      <name>Delete</name>
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      <arglist></arglist>
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      <name>Get</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist></arglist>
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      <arglist></arglist>
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      <name>Head</name>
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      <arglist></arglist>
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      <name>Put</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist></arglist>
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      <name>Delete</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist></arglist>
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      <name>Request</name>
      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist>(const std::string &amp;uri=&quot;/&quot;, Method method=Get, const std::string &amp;body=&quot;&quot;)</arglist>
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      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist>(const std::string &amp;field, const std::string &amp;value)</arglist>
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      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist>(Method method)</arglist>
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      <anchorfile>classsf_1_1Http_1_1Request.html</anchorfile>
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      <arglist>(const std::string &amp;uri)</arglist>
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      <arglist>(unsigned int channelCount)</arglist>
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      <arglist>(Time interval)</arglist>
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      <arglist>(const Int16 *samples, std::size_t sampleCount)=0</arglist>
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      <arglist>(float pitch)</arglist>
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      <arglist>(float volume)</arglist>
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      <arglist>(bool relative)</arglist>
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      <arglist>(float distance)</arglist>
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      <arglist>(float attenuation)</arglist>
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      <arglist>()=0</arglist>
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      <arglist>()=0</arglist>
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      <arglist>()=0</arglist>
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      <arglist></arglist>
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      <arglist>()</arglist>
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      <arglist>(Time timeOffset)</arglist>
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      <arglist>(bool loop)</arglist>
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      <arglist>(float pitch)</arglist>
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      <arglist>(float volume)</arglist>
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      <arglist>(bool blocking)</arglist>
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      <arglist>(float angle)</arglist>
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      <arglist>(float factorX, float factorY)</arglist>
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      <arglist>(const Vector2f &amp;factors)</arglist>
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      <arglist>(float x, float y)</arglist>
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      <arglist>(const Vector2f &amp;origin)</arglist>
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      <arglist>(float angle)</arglist>
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      <arglist>(float factorX, float factorY)</arglist>
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      <arglist>(const Vector2f &amp;factor)</arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist>()</arglist>
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      <arglist>(unsigned short port, const IpAddress &amp;address=IpAddress::Any)</arglist>
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      <arglist>()</arglist>
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      <arglist>(const void *data, std::size_t size, const IpAddress &amp;remoteAddress, unsigned short remotePort)</arglist>
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      <arglist>(void *data, std::size_t size, std::size_t &amp;received, IpAddress &amp;remoteAddress, unsigned short &amp;remotePort)</arglist>
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      <arglist>(Packet &amp;packet, const IpAddress &amp;remoteAddress, unsigned short remotePort)</arglist>
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      <arglist>(Packet &amp;packet, IpAddress &amp;remoteAddress, unsigned short &amp;remotePort)</arglist>
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      <arglist>(bool blocking)</arglist>
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      <arglist>(float width, float height)</arglist>
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      <arglist>(float factor)</arglist>
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      <arglist>(VideoMode mode, const String &amp;title, Uint32 style, const ContextSettings &amp;settings)</arglist>
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      <arglist>(WindowHandle handle)</arglist>
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      <arglist>(WindowHandle handle, const ContextSettings &amp;settings)</arglist>
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      <arglist>(unsigned int limit)</arglist>
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      <arglist>(Event &amp;event)</arglist>
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      <arglist>(Event &amp;event)</arglist>
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      <arglist>(const Vector2i &amp;position)</arglist>
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      <arglist>(const Vector2u &amp;size)</arglist>
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      <arglist>(unsigned int width, unsigned int height, const Uint8 *pixels)</arglist>
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      <arglist>(bool visible)</arglist>
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      <arglist>(bool visible)</arglist>
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      <arglist>(bool grabbed)</arglist>
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      <arglist>(const Cursor &amp;cursor)</arglist>
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      <arglist>(bool enabled)</arglist>
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      <arglist>(float threshold)</arglist>
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      <arglist>()</arglist>
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      <arglist>(const VkInstance &amp;instance, VkSurfaceKHR &amp;surface, const VkAllocationCallbacks *allocator=0)</arglist>
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      <arglist>(VideoMode mode, const String &amp;title, Uint32 style=Style::Default)</arglist>
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      <arglist>(WindowHandle handle)</arglist>
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      <arglist>(VideoMode mode, const String &amp;title, Uint32 style=Style::Default)</arglist>
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      <arglist>(WindowHandle handle)</arglist>
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      <arglist>()</arglist>
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      <arglist>(Event &amp;event)</arglist>
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      <arglist>(Event &amp;event)</arglist>
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      <arglist>(const Vector2i &amp;position)</arglist>
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      <arglist>(unsigned int width, unsigned int height, const Uint8 *pixels)</arglist>
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      <arglist>(bool visible)</arglist>
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      <arglist>(float threshold)</arglist>
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      <arglist>(const VkInstance &amp;instance, VkSurfaceKHR &amp;surface, const VkAllocationCallbacks *allocator=0)</arglist>
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