/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkMatrixToHomogeneousTransform.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

/**
 * @class   vtkMatrixToHomogeneousTransform
 * @brief   convert a matrix to a transform
 *
 * This is a very simple class which allows a vtkMatrix4x4 to be used in
 * place of a vtkHomogeneousTransform or vtkAbstractTransform.  For example,
 * if you use it as a proxy between a matrix and vtkTransformPolyDataFilter
 * then any modifications to the matrix will automatically be reflected in
 * the output of the filter.
 * @sa
 * vtkPerspectiveTransform vtkMatrix4x4 vtkMatrixToLinearTransform
 */

#ifndef vtkMatrixToHomogeneousTransform_h
#define vtkMatrixToHomogeneousTransform_h

#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkHomogeneousTransform.h"

class vtkMatrix4x4;

class VTKCOMMONTRANSFORMS_EXPORT vtkMatrixToHomogeneousTransform : public vtkHomogeneousTransform
{
public:
  static vtkMatrixToHomogeneousTransform* New();
  vtkTypeMacro(vtkMatrixToHomogeneousTransform, vtkHomogeneousTransform);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  // Set the input matrix.  Any modifications to the matrix will be
  // reflected in the transformation.
  virtual void SetInput(vtkMatrix4x4*);
  vtkGetObjectMacro(Input, vtkMatrix4x4);

  /**
   * The input matrix is left as-is, but the transformation matrix
   * is inverted.
   */
  void Inverse() override;

  /**
   * Get the MTime: this is the bit of magic that makes everything work.
   */
  vtkMTimeType GetMTime() override;

  /**
   * Make a new transform of the same type.
   */
  vtkAbstractTransform* MakeTransform() override;

protected:
  vtkMatrixToHomogeneousTransform();
  ~vtkMatrixToHomogeneousTransform() override;

  void InternalUpdate() override;
  void InternalDeepCopy(vtkAbstractTransform* transform) override;

  int InverseFlag;
  vtkMatrix4x4* Input;

private:
  vtkMatrixToHomogeneousTransform(const vtkMatrixToHomogeneousTransform&) = delete;
  void operator=(const vtkMatrixToHomogeneousTransform&) = delete;
};

#endif
