Cogl.Onscreen.swap_buffers

### Method

# Cogl Onscreenswap_buffers

#### Declaration [src]

    void
    cogl_onscreen_swap_buffers (
      CoglOnscreen* onscreen,
      CoglFrameInfo* frame_info,
      gpointer user_data
    )

#### Description [src]

Swaps the current back buffer being rendered too, to the front for display.

This function also implicitly discards the contents of the color, depth and stencil buffers as if `cogl_framebuffer_discard_buffers()` were used. The significance of the discard is that you should not expect to be able to start a new frame that incrementally builds on the contents of the previous frame.

It is highly recommended that applications use `cogl_onscreen_swap_buffers_with_damage()` instead whenever possible and also use the `cogl_onscreen_get_buffer_age()` api so they can perform incremental updates to older buffers instead of having to render a full buffer for every frame.

#### Parameters

`frame_info`

  Type: `CoglFrameInfo`

  No description available.

  The data is owned by the caller of the function.

`user_data`

  Type: `gpointer`

  No description available.

  The argument can be `NULL`.
  The data is owned by the caller of the function.