Cogl.Texture.set_premultiplied

### Method

# Cogl Textureset_premultiplied

#### Declaration [src]

    void
    cogl_texture_set_premultiplied (
      CoglTexture* texture,
      gboolean premultiplied
    )

#### Description [src]

Affects the internal storage format for this texture by specifying whether red, green and blue color components should be stored as pre-multiplied alpha values.

This api affects how data is uploaded to the GPU since Cogl will convert source data to have premultiplied or unpremultiplied components according to this state.

For example if you create a texture via `cogl_texture_2d_new_with_size()` and then upload data via `cogl_texture_set_data()` passing a source format of `COGL_PIXEL_FORMAT_RGBA_8888` then Cogl will internally multiply the red, green and blue components of the source data by the alpha component, for each pixel so that the internally stored data has pre-multiplied alpha components. If you instead upload data that already has pre-multiplied components by passing `COGL_PIXEL_FORMAT_RGBA_8888_PRE` as the source format to `cogl_texture_set_data()` then the data can be uploaded without being converted.

By default the `premultipled` state is `TRUE`.

#### Parameters

`premultiplied`

  Type: `gboolean`

  Whether any internally stored red, green or blue components are pre-multiplied by an alpha component.