vkCmdSetDepthBounds(3)

# vkCmdSetDepthBounds(3) Manual Page

## Name

vkCmdSetDepthBounds - Set depth bounds range dynamically for a command buffer

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## C Specification

To dynamically set the depth bounds range, call:

    // Provided by VK_VERSION_1_0
    void vkCmdSetDepthBounds(
        VkCommandBuffer                             commandBuffer,
        float                                       minDepthBounds,
        float                                       maxDepthBounds);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `minDepthBounds` is the minimum depth bound.

- `maxDepthBounds` is the maximum depth bound.

## Description

This command sets the depth bounds range for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with `VK_DYNAMIC_STATE_DEPTH_BOUNDS` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::`minDepthBounds` and VkPipelineDepthStencilStateCreateInfo::`maxDepthBounds` values used to create the currently active pipeline.

Valid Usage

- VUID-vkCmdSetDepthBounds-minDepthBounds-00600
  If the `VK_EXT_depth_range_unrestricted` extension is not enabled `minDepthBounds` must be between `0.0` and `1.0`, inclusive

- VUID-vkCmdSetDepthBounds-maxDepthBounds-00601
  If the `VK_EXT_depth_range_unrestricted` extension is not enabled `maxDepthBounds` must be between `0.0` and `1.0`, inclusive

Valid Usage (Implicit)

- VUID-vkCmdSetDepthBounds-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetDepthBounds-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetDepthBounds-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdSetDepthBounds-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

## See Also

VK_VERSION_1_0, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0