VkPhysicalDeviceShaderObjectFeaturesEXT(3)

# VkPhysicalDeviceShaderObjectFeaturesEXT(3) Manual Page

## Name

VkPhysicalDeviceShaderObjectFeaturesEXT - Structure describing whether shader objects can be supported by an implementation

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## C Specification

The `VkPhysicalDeviceShaderObjectFeaturesEXT` structure is defined as:

    // Provided by VK_EXT_shader_object
    typedef struct VkPhysicalDeviceShaderObjectFeaturesEXT {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           shaderObject;
    } VkPhysicalDeviceShaderObjectFeaturesEXT;

## Members

This structure describes the following feature:

## Description

- `shaderObject` indicates whether the implementation supports shader objects.

If the `VkPhysicalDeviceShaderObjectFeaturesEXT` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. `VkPhysicalDeviceShaderObjectFeaturesEXT` can also be used in the `pNext` chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceShaderObjectFeaturesEXT-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT`

## See Also

VK_EXT_shader_object, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0