# General Instrument AY-3-8910

this chip was used in many home computers (ZX Spectrum, MSX, Amstrad CPC, Atari ST, etc.), video game consoles (Intellivision and Vectrex), arcade boards and even slot machines!

it is a 3-channel square/noise/envelope sound generator. the chip's powerful sound comes from the envelope...

the AY-3-8914 variant was used in Intellivision, which is pretty much an AY with 4 level envelope volume per channel and different register format.

# effects

- `20xx`: **set channel mode.**
  - `0`: square
  - `1`: noise
  - `2`: square and noise
  - `3`: envelope
  - `4`: envelope and square
  - `5`: envelope and noise
  - `6`: envelope and square and noise
  - `7`: nothing
- `21xx`: **set noise frequency.** range is `0` to `1F`.
- `22xy`: **set envelope mode.**
  - `x` sets the envelope shape:
    - `0`: `\___` decay
    - `4`: `/___` attack once
    - `8`: `\\\\` saw
    - `9`: `\___` decay
    - `A`: `\/\/` inverse obelisco
    - `B`: `\¯¯¯` decay once
    - `C`: `////` inverse saw
    - `D`: `/¯¯¯` attack
    - `E`: `/\/\` obelisco
    - `F`: `/___` attack once
  - if `y` is 1 then the envelope will affect this channel.
- `23xx`: **set envelope period low byte.**
- `24xx`: **set envelope period high byte.**
- `25xx`: **slide envelope period up.**
- `26xx`: **slide envelope period down.**
- `29xy`: **enable auto-envelope mode.**
  - in this mode the envelope period is set to the channel's notes, multiplied by a fraction.
  - `x` is the numerator.
  - `y` is the denominator.
  - if `x` or `y` are 0 this will disable auto-envelope mode.
- `2Exx`: **write to I/O port A.**
  - this changes the port's mode to "write". make sure you have connected something to it.
- `2Fxx`: **write to I/O port B.**
  - this changes the port's mode to "write". make sure you have connected something to it.
