OpenVDB: openvdb/tools/Count.h Source File

OpenVDB 10.0.1

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Count.h
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1// Copyright Contributors to the OpenVDB Project
2// SPDX-License-Identifier: MPL-2.0
3//
4/// @file Count.h
5///
6/// @brief Functions to count tiles, nodes or voxels in a grid
7///
8/// @author Dan Bailey
9///
10
11#ifndef OPENVDB_TOOLS_COUNT_HAS_BEEN_INCLUDED
12#define OPENVDB_TOOLS_COUNT_HAS_BEEN_INCLUDED
13
14#include <openvdb/version.h>
15#include <openvdb/math/Stats.h>
16#include <openvdb/tree/LeafManager.h>
17#include <openvdb/tree/NodeManager.h>
18
19namespace openvdb {
20 OPENVDB_USE_VERSION_NAMESPACE
21namespace OPENVDB_VERSION_NAME {
22namespace tools {
23
24
25/// @brief Return the total number of active voxels in the tree.
26template <typename TreeT>
27 Index64 countActiveVoxels(const TreeT& tree, bool threaded = true);
28
29
30/// @brief Return the total number of active voxels in the tree that intersects
31/// a bounding box.
32template <typename TreeT>
33 Index64 countActiveVoxels(const TreeT& tree, const CoordBBox& bbox, bool threaded = true);
34
35
36/// @brief Return the total number of active voxels stored in leaf nodes.
37template <typename TreeT>
38 Index64 countActiveLeafVoxels(const TreeT& tree, bool threaded = true);
39
40
41/// @brief Return the total number of active voxels stored in leaf nodes that intersects
42/// a bounding box.
43template <typename TreeT>
44 Index64 countActiveLeafVoxels(const TreeT& tree, const CoordBBox& bbox, bool threaded = true);
45
46
47/// @brief Return the total number of inactive voxels in the tree.
48template <typename TreeT>
49 Index64 countInactiveVoxels(const TreeT& tree, bool threaded = true);
50
51
52/// @brief Return the total number of inactive voxels stored in leaf nodes.
53template <typename TreeT>
54 Index64 countInactiveLeafVoxels(const TreeT& tree, bool threaded = true);
55
56
57/// @brief Return the total number of active tiles in the tree.
58template <typename TreeT>
59 Index64 countActiveTiles(const TreeT& tree, bool threaded = true);
60
61
62/// @brief Return the total amount of memory in bytes occupied by this tree.
63/// @details This method returns the total in-core memory usage which can be
64/// different to the maximum possible memory usage for trees which have not
65/// been fully deserialized (via delay-loading). Thus, this is the current
66/// true memory consumption.
67template <typename TreeT>
68 Index64 memUsage(const TreeT& tree, bool threaded = true);
69
70
71/// @brief Return the deserialized memory usage of this tree. This is not
72/// necessarily equal to the current memory usage (returned by tools::memUsage)
73/// if delay-loading is enabled. See File::open.
74template <typename TreeT>
75 Index64 memUsageIfLoaded(const TreeT& tree, bool threaded = true);
76
77
78/// @brief Return the minimum and maximum active values in this tree.
79/// @note Returns zeroVal<ValueType> for empty trees.
80template <typename TreeT>
81math::MinMax<typename TreeT::ValueType> minMax(const TreeT& tree, bool threaded = true);
82
83
84////////////////////////////////////////
85
86/// @cond OPENVDB_DOCS_INTERNAL
87
88namespace count_internal {
89
90/// @brief A DynamicNodeManager operator to count active voxels in a tree
91template<typename TreeType>
92struct ActiveVoxelCountOp
93{
94 using LeafT = typename TreeType::LeafNodeType;
95
96 ActiveVoxelCountOp() = default;
97 ActiveVoxelCountOp(const ActiveVoxelCountOp&, tbb::split) { }
98
99 // accumulate all voxels in active tile children
100 template<typename NodeT>
101 bool operator()(const NodeT& node, size_t)
102 {
103 for (auto iter = node.cbeginValueOn(); iter; ++iter) {
104 count += NodeT::ChildNodeType::NUM_VOXELS;
105 }
106 return true;
107 }
108
109 // accumulate all active voxels in the leaf
110 bool operator()(const LeafT& leaf, size_t)
111 {
112 count += leaf.onVoxelCount();
113 return false;
114 }
115
116 void join(const ActiveVoxelCountOp& other)
117 {
118 count += other.count;
119 }
120
121 openvdb::Index64 count{0};
122}; // struct ActiveVoxelCountOp
123
124/// @brief A DynamicNodeManager operator to count active voxels in a tree
125/// that fall within a provided bounding box
126template<typename TreeType>
127struct ActiveVoxelCountBBoxOp
128{
129 using LeafT = typename TreeType::LeafNodeType;
130
131 explicit ActiveVoxelCountBBoxOp(const CoordBBox& bbox)
132 : mBBox(bbox) { }
133 ActiveVoxelCountBBoxOp(const ActiveVoxelCountBBoxOp& other, tbb::split)
134 : mBBox(other.mBBox) { }
135
136 // accumulate all voxels in active tile children bounded by the bbox
137 template<typename NodeT>
138 bool operator()(const NodeT& node, size_t)
139 {
140 if (!mBBox.hasOverlap(node.getNodeBoundingBox())) return false;
141
142 // count any overlapping regions in active tiles
143 for (auto iter = node.cbeginValueOn(); iter; ++iter) {
144 CoordBBox bbox(CoordBBox::createCube(iter.getCoord(), NodeT::ChildNodeType::DIM));
145
146 if (!bbox.hasOverlap(mBBox)) {
147 // box is completely outside the active tile
148 continue;
149 } else if (bbox.isInside(mBBox)) {
150 // bbox is completely inside the active tile
151 count += mBBox.volume();
152 } else if (mBBox.isInside(bbox)) {
153 // active tile is completely inside bbox
154 count += bbox.volume();
155 } else {
156 // partial overlap between tile and bbox
157 bbox.intersect(mBBox);
158 count += bbox.volume();
159 }
160 }
161
162 // return true if any child nodes overlap with the bounding box
163 for (auto iter = node.cbeginChildOn(); iter; ++iter) {
164 if (mBBox.hasOverlap(iter->getNodeBoundingBox())) return true;
165 }
166
167 // otherwise return false to prevent recursion along this branch
168 return false;
169 }
170
171 // accumulate all active voxels in the leaf bounded by the bbox
172 inline bool operator()(const LeafT& leaf, size_t)
173 {
174 // note: the true/false return value does nothing
175
176 CoordBBox bbox = leaf.getNodeBoundingBox();
177
178 if (mBBox.isInside(bbox)) {
179 // leaf node is completely inside bbox
180 count += leaf.onVoxelCount();
181 } else if (!bbox.hasOverlap(mBBox)) {
182 // bbox is completely outside the leaf node
183 return false;
184 } else if (leaf.isDense()) {
185 // partial overlap between dense leaf node and bbox
186 bbox.intersect(mBBox);
187 count += bbox.volume();
188 } else {
189 // partial overlap between sparse leaf node and bbox
190 for (auto i = leaf.cbeginValueOn(); i; ++i) {
191 if (mBBox.isInside(i.getCoord())) ++count;
192 }
193 }
194 return false;
195 }
196
197 void join(const ActiveVoxelCountBBoxOp& other)
198 {
199 count += other.count;
200 }
201
202 openvdb::Index64 count{0};
203private:
204 CoordBBox mBBox;
205}; // struct ActiveVoxelCountBBoxOp
206
207/// @brief A DynamicNodeManager operator to count inactive voxels in a tree
208template<typename TreeType>
209struct InactiveVoxelCountOp
210{
211 using RootT = typename TreeType::RootNodeType;
212 using LeafT = typename TreeType::LeafNodeType;
213
214 InactiveVoxelCountOp() = default;
215 InactiveVoxelCountOp(const InactiveVoxelCountOp&, tbb::split) { }
216
217 // accumulate all inactive voxels in the root node
218 bool operator()(const RootT& root, size_t)
219 {
220 for (auto iter = root.cbeginValueOff(); iter; ++iter) {
221 // background tiles are not considered to contain inactive voxels
222 if (!math::isApproxEqual(*iter, root.background())) {
223 count += RootT::ChildNodeType::NUM_VOXELS;
224 }
225 }
226 return true;
227 }
228
229 // accumulate all voxels in inactive tile children
230 template<typename NodeT>
231 bool operator()(const NodeT& node, size_t)
232 {
233 for (auto iter = node.cbeginValueOff(); iter; ++iter) {
234 if (node.isChildMaskOff(iter.pos())) {
235 count += NodeT::ChildNodeType::NUM_VOXELS;
236 }
237 }
238 return true;
239 }
240
241 // accumulate all inactive voxels in the leaf
242 bool operator()(const LeafT& leaf, size_t)
243 {
244 count += leaf.offVoxelCount();
245 return false;
246 }
247
248 void join(const InactiveVoxelCountOp& other)
249 {
250 count += other.count;
251 }
252
253 openvdb::Index64 count{0};
254}; // struct InactiveVoxelCountOp
255
256/// @brief A DynamicNodeManager operator to count active tiles in a tree
257template<typename TreeType>
258struct ActiveTileCountOp
259{
260 using RootT = typename TreeType::RootNodeType;
261 using LeafT = typename TreeType::LeafNodeType;
262
263 ActiveTileCountOp() = default;
264 ActiveTileCountOp(const ActiveTileCountOp&, tbb::split) { }
265
266 // accumulate all active tiles in root node
267 bool operator()(const RootT& root, size_t)
268 {
269 for (auto iter = root.cbeginValueOn(); iter; ++iter) count++;
270 return true;
271 }
272
273 // accumulate all active tiles in internal node
274 template<typename NodeT>
275 bool operator()(const NodeT& node, size_t)
276 {
277 count += node.getValueMask().countOn();
278 return true;
279 }
280
281 // do nothing (leaf nodes cannot contain tiles)
282 bool operator()(const LeafT&, size_t)
283 {
284 return false;
285 }
286
287 void join(const ActiveTileCountOp& other)
288 {
289 count += other.count;
290 }
291
292 openvdb::Index64 count{0};
293}; // struct ActiveTileCountOp
294
295/// @brief A DynamicNodeManager operator to sum the number of bytes of memory used
296template<typename TreeType>
297struct MemUsageOp
298{
299 using RootT = typename TreeType::RootNodeType;
300 using LeafT = typename TreeType::LeafNodeType;
301
302 MemUsageOp(const bool inCoreOnly) : mInCoreOnly(inCoreOnly) {}
303 MemUsageOp(const MemUsageOp& other) : mCount(0), mInCoreOnly(other.mInCoreOnly) {}
304 MemUsageOp(const MemUsageOp& other, tbb::split) : MemUsageOp(other) {}
305
306 // accumulate size of the root node in bytes
307 bool operator()(const RootT& root, size_t)
308 {
309 mCount += sizeof(root);
310 return true;
311 }
312
313 // accumulate size of all child nodes in bytes
314 template<typename NodeT>
315 bool operator()(const NodeT& node, size_t)
316 {
317 mCount += NodeT::NUM_VALUES * sizeof(typename NodeT::UnionType) +
318 node.getChildMask().memUsage() + node.getValueMask().memUsage() +
319 sizeof(Coord);
320 return true;
321 }
322
323 // accumulate size of leaf node in bytes
324 bool operator()(const LeafT& leaf, size_t)
325 {
326 if (mInCoreOnly) mCount += leaf.memUsage();
327 else mCount += leaf.memUsageIfLoaded();
328 return false;
329 }
330
331 void join(const MemUsageOp& other)
332 {
333 mCount += other.mCount;
334 }
335
336 openvdb::Index64 mCount{0};
337 const bool mInCoreOnly;
338}; // struct MemUsageOp
339
340/// @brief A DynamicNodeManager operator to find the minimum and maximum active values in this tree.
341template<typename TreeType>
342struct MinMaxValuesOp
343{
344 using ValueT = typename TreeType::ValueType;
345
346 explicit MinMaxValuesOp()
347 : min(zeroVal<ValueT>())
348 , max(zeroVal<ValueT>())
349 , seen_value(false) {}
350
351 MinMaxValuesOp(const MinMaxValuesOp&, tbb::split)
352 : MinMaxValuesOp() {}
353
354 template <typename NodeType>
355 bool operator()(NodeType& node, size_t)
356 {
357 if (auto iter = node.cbeginValueOn()) {
358 if (!seen_value) {
359 seen_value = true;
360 min = max = *iter;
361 ++iter;
362 }
363
364 for (; iter; ++iter) {
365 const ValueT val = *iter;
366
367 if (math::cwiseLessThan(val, min))
368 min = val;
369
370 if (math::cwiseGreaterThan(val, max))
371 max = val;
372 }
373 }
374
375 return true;
376 }
377
378 bool join(const MinMaxValuesOp& other)
379 {
380 if (!other.seen_value) return true;
381
382 if (!seen_value) {
383 min = other.min;
384 max = other.max;
385 }
386 else {
387 if (math::cwiseLessThan(other.min, min))
388 min = other.min;
389 if (math::cwiseGreaterThan(other.max, max))
390 max = other.max;
391 }
392
393 seen_value = true;
394 return true;
395 }
396
397 ValueT min, max;
398
399private:
400
401 bool seen_value;
402}; // struct MinMaxValuesOp
403
404} // namespace count_internal
405
406/// @endcond
407
408
409////////////////////////////////////////
410
411
412template <typename TreeT>
413 Index64 countActiveVoxels(const TreeT& tree, bool threaded)
414{
415 count_internal::ActiveVoxelCountOp<TreeT> op;
416 tree::DynamicNodeManager<const TreeT> nodeManager(tree);
417 nodeManager.reduceTopDown(op, threaded);
418 return op.count;
419}
420
421
422template <typename TreeT>
423 Index64 countActiveVoxels(const TreeT& tree, const CoordBBox& bbox, bool threaded)
424{
425 if (bbox.empty()) return Index64(0);
426 else if (bbox == CoordBBox::inf()) return countActiveVoxels(tree, threaded);
427
428 count_internal::ActiveVoxelCountBBoxOp<TreeT> op(bbox);
429 tree::DynamicNodeManager<const TreeT> nodeManager(tree);
430 nodeManager.reduceTopDown(op, threaded);
431 return op.count;
432}
433
434
435template <typename TreeT>
436 Index64 countActiveLeafVoxels(const TreeT& tree, bool threaded)
437{
438 count_internal::ActiveVoxelCountOp<TreeT> op;
439 // use a leaf manager instead of a node manager
440 tree::LeafManager<const TreeT> leafManager(tree);
441 leafManager.reduce(op, threaded);
442 return op.count;
443}
444
445
446template <typename TreeT>
447 Index64 countActiveLeafVoxels(const TreeT& tree, const CoordBBox& bbox, bool threaded)
448{
449 if (bbox.empty()) return Index64(0);
450 else if (bbox == CoordBBox::inf()) return countActiveLeafVoxels(tree, threaded);
451
452 count_internal::ActiveVoxelCountBBoxOp<TreeT> op(bbox);
453 // use a leaf manager instead of a node manager
454 tree::LeafManager<const TreeT> leafManager(tree);
455 leafManager.reduce(op, threaded);
456 return op.count;
457}
458
459
460template <typename TreeT>
461 Index64 countInactiveVoxels(const TreeT& tree, bool threaded)
462{
463 count_internal::InactiveVoxelCountOp<TreeT> op;
464 tree::DynamicNodeManager<const TreeT> nodeManager(tree);
465 nodeManager.reduceTopDown(op, threaded);
466 return op.count;
467}
468
469
470template <typename TreeT>
471 Index64 countInactiveLeafVoxels(const TreeT& tree, bool threaded)
472{
473 count_internal::InactiveVoxelCountOp<TreeT> op;
474 // use a leaf manager instead of a node manager
475 tree::LeafManager<const TreeT> leafManager(tree);
476 leafManager.reduce(op, threaded);
477 return op.count;
478}
479
480
481template <typename TreeT>
482 Index64 countActiveTiles(const TreeT& tree, bool threaded)
483{
484 count_internal::ActiveTileCountOp<TreeT> op;
485 // exclude leaf nodes as they cannot contain tiles
486 tree::DynamicNodeManager<const TreeT, TreeT::DEPTH-2> nodeManager(tree);
487 nodeManager.reduceTopDown(op, threaded);
488 return op.count;
489}
490
491
492template <typename TreeT>
493 Index64 memUsage(const TreeT& tree, bool threaded)
494{
495 count_internal::MemUsageOp<TreeT> op(true);
496 tree::DynamicNodeManager<const TreeT> nodeManager(tree);
497 nodeManager.reduceTopDown(op, threaded);
498 return op.mCount + sizeof(tree);
499}
500
501template <typename TreeT>
502 Index64 memUsageIfLoaded(const TreeT& tree, bool threaded)
503{
504 /// @note For numeric (non-point) grids this really doesn't need to
505 /// traverse the tree and could instead be computed from the node counts.
506 /// We do so anyway as it ties this method into the tree data structure
507 /// which makes sure that changes to the tree/nodes are reflected/kept in
508 /// sync here.
509 count_internal::MemUsageOp<TreeT> op(false);
510 tree::DynamicNodeManager<const TreeT> nodeManager(tree);
511 nodeManager.reduceTopDown(op, threaded);
512 return op.mCount + sizeof(tree);
513}
514
515template <typename TreeT>
516 math::MinMax<typename TreeT::ValueType> minMax(const TreeT& tree, bool threaded)
517{
518 using ValueT = typename TreeT::ValueType;
519
520 count_internal::MinMaxValuesOp<TreeT> op;
521 tree::DynamicNodeManager<const TreeT> nodeManager(tree);
522 nodeManager.reduceTopDown(op, threaded);
523
524 return math::MinMax<ValueT>(op.min, op.max);
525}
526
527
528} // namespace tools
529} // namespace OPENVDB_VERSION_NAME
530} // namespace openvdb
531
532#endif // OPENVDB_TOOLS_COUNT_HAS_BEEN_INCLUDED
LeafManager.h
A LeafManager manages a linear array of pointers to a given tree's leaf nodes, as well as optional au...
Stats.h
Classes to compute statistics and histograms.
openvdb::v10_0::math::CoordBBox
Axis-aligned bounding box of signed integer coordinates.
Definition Coord.h:249
openvdb::v10_0::math::CoordBBox::empty
bool empty() const
Return true if this bounding box is empty (i.e., encloses no coordinates).
Definition Coord.h:356
openvdb::v10_0::math::MinMax
Templated class to compute the minimum and maximum values.
Definition Stats.h:31
openvdb::v10_0::tree::DynamicNodeManager
Definition NodeManager.h:890
openvdb::v10_0::tree::DynamicNodeManager::reduceTopDown
void reduceTopDown(NodeOp &op, bool threaded=true, size_t leafGrainSize=1, size_t nonLeafGrainSize=1)
Threaded method that processes nodes with a user supplied functor.
Definition NodeManager.h:1043
openvdb::v10_0::tree::LeafManager
This class manages a linear array of pointers to a given tree's leaf nodes, as well as optional auxil...
Definition LeafManager.h:85
openvdb::v10_0::tree::LeafManager::reduce
void reduce(LeafOp &op, bool threaded=true, size_t grainSize=1)
Threaded method that applies a user-supplied functor to each leaf node in the LeafManager....
Definition LeafManager.h:532
nanovdb::CoordBBox
BBox< Coord > CoordBBox
Definition NanoVDB.h:1809
openvdb::v10_0::tools::composite::max
const std::enable_if<!VecTraits< T >::IsVec, T >::type & max(const T &a, const T &b)
Definition Composite.h:110
openvdb::v10_0::tools::composite::min
const std::enable_if<!VecTraits< T >::IsVec, T >::type & min(const T &a, const T &b)
Definition Composite.h:106
openvdb::v10_0::tools::countActiveLeafVoxels
Index64 countActiveLeafVoxels(const TreeT &tree, bool threaded=true)
Return the total number of active voxels stored in leaf nodes.
Definition Count.h:436
openvdb::v10_0::tools::minMax
math::MinMax< typename TreeT::ValueType > minMax(const TreeT &tree, bool threaded=true)
Return the minimum and maximum active values in this tree.
Definition Count.h:516
openvdb::v10_0::tools::countInactiveVoxels
Index64 countInactiveVoxels(const TreeT &tree, bool threaded=true)
Return the total number of inactive voxels in the tree.
Definition Count.h:461
openvdb::v10_0::tools::memUsageIfLoaded
Index64 memUsageIfLoaded(const TreeT &tree, bool threaded=true)
Return the deserialized memory usage of this tree. This is not necessarily equal to the current memor...
Definition Count.h:502
openvdb::v10_0::tools::countActiveVoxels
Index64 countActiveVoxels(const TreeT &tree, bool threaded=true)
Return the total number of active voxels in the tree.
Definition Count.h:413
openvdb::v10_0::tools::memUsage
Index64 memUsage(const TreeT &tree, bool threaded=true)
Return the total amount of memory in bytes occupied by this tree.
Definition Count.h:493
openvdb::v10_0::tools::countInactiveLeafVoxels
Index64 countInactiveLeafVoxels(const TreeT &tree, bool threaded=true)
Return the total number of inactive voxels stored in leaf nodes.
Definition Count.h:471
openvdb::v10_0::tools::countActiveTiles
Index64 countActiveTiles(const TreeT &tree, bool threaded=true)
Return the total number of active tiles in the tree.
Definition Count.h:482
openvdb::v10_0::zeroVal
T zeroVal()
Return the value of type T that corresponds to zero.
Definition Math.h:70
openvdb::v10_0::Index64
uint64_t Index64
Definition Types.h:53
openvdb
Definition Exceptions.h:13
NodeManager.h
NodeManager produces linear arrays of all tree nodes allowing for efficient threading and bottom-up p...
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition version.h.in:212