### Class

# Cogl Texture2DSliced

#### Description

    final class Cogl.Texture2DSliced : GObject.TypeInstance {
      /* No available fields */
    }

No description available.

#### Ancestors

- CoglObject

#### Implements

- CoglTexture

#### Constructors

###### cogl_texture_2d_sliced_new_from_bitmap

Creates a new `CoglTexture2DSliced` texture based on data residing in a bitmap.

###### cogl_texture_2d_sliced_new_from_data

Creates a new `CoglTexture2DSliced` texture based on data residing in memory.

###### cogl_texture_2d_sliced_new_from_file

Creates a `CoglTexture2DSliced` from an image file.

###### cogl_texture_2d_sliced_new_with_size

Creates a `CoglTexture2DSliced` that may internally be comprised of 1 or more `CoglTexture2D` textures depending on GPU limitations. For example if the GPU only supports power-of-two sized textures then a sliced texture will turn a non-power-of-two size into a combination of smaller power-of-two sized textures. If the requested texture size is larger than is supported by the hardware then the texture will be sliced into smaller textures that can be accessed by the hardware.

#### Instance methods

##### Methods inherited from CoglObject (2)

###### cogl_object_get_user_data

Finds the user data previously associated with `object` using the given `key`. If no user data has been associated with `object` for the given `key` this function returns NULL.

###### cogl_object_set_user_data

Associates some private `user_data` with a given `CoglObject`. To later remove the association call `cogl_object_set_user_data()` with the same `key` but NULL for the `user_data`.

##### Methods inherited from CoglTexture (15)

###### cogl_texture_allocate

Explicitly allocates the storage for the given `texture` which allows you to be sure that there is enough memory for the texture and if not then the error can be handled gracefully.

###### cogl_texture_get_components

Queries what components the given `texture` stores internally as set via cogl_texture_set_components().

###### cogl_texture_get_data

Copies the pixel data from a cogl texture to system memory.

###### cogl_texture_get_gl_texture

Queries the GL handles for a GPU side texture through its `CoglTexture`.

###### cogl_texture_get_height

Queries the height of a cogl texture.

###### cogl_texture_get_max_waste

Queries the maximum wasted (unused) pixels in one dimension of a GPU side texture.

###### cogl_texture_get_premultiplied

Queries the pre-multiplied alpha status for internally stored red, green and blue components for the given `texture` as set by cogl_texture_set_premultiplied().

###### cogl_texture_get_width

Queries the width of a cogl texture.

###### cogl_texture_is_get_data_supported

No description available.

###### cogl_texture_is_sliced

Queries if a texture is sliced (stored as multiple GPU side tecture objects).

###### cogl_texture_set_components

Affects the internal storage format for this texture by specifying what components will be required for sampling later.

###### cogl_texture_set_data

`texture` a `CoglTexture`. Sets all the pixels for a given mipmap `level` by copying the pixel data pointed to by the `data` argument into the given `texture`.

###### cogl_texture_set_premultiplied

Affects the internal storage format for this texture by specifying whether red, green and blue color components should be stored as pre-multiplied alpha values.

###### cogl_texture_set_region

Sets the pixels in a rectangular subregion of `texture` from an in-memory buffer containing pixel data.

###### cogl_texture_set_region_from_bitmap

Copies a specified source region from `bitmap` to the position (`src_x`, `src_y`) of the given destination texture `handle`.