### Constructor

# Cogl Bitmap new_with_size

#### Declaration [src]

    CoglBitmap*
    cogl_bitmap_new_with_size (
      CoglContext* context,
      unsigned int width,
      unsigned int height,
      CoglPixelFormat format
    )

#### Description [src]

Creates a new `CoglBitmap` with the given width, height and format. The initial contents of the bitmap are undefined.

The data for the bitmap will be stored in a newly created `CoglPixelBuffer`. You can get a pointer to the pixel buffer using cogl_bitmap_get_buffer(). The `CoglBuffer` API can then be used to fill the bitmap with data.

Cogl will try its best to provide a hardware array you can map, write into and effectively do a zero copy upload when creating a texture from it with cogl_texture_new_from_bitmap(). For various reasons, such arrays are likely to have a stride larger than width * bytes_per_pixel. The user must take the stride into account when writing into it. The stride can be retrieved with cogl_bitmap_get_rowstride().

This method is not directly available to language bindings.

#### Parameters

`context`

  Type: `CoglContext`

  A `CoglContext`.

  The data is owned by the caller of the function.

`width`

  Type: `unsigned int`

  Width of the bitmap in pixels.

`height`

  Type: `unsigned int`

  Height of the bitmap in pixels.

`format`

  Type: `CoglPixelFormat`

  The format of the pixels the array will store.

#### Return value

Type: `CoglBitmap`

A `CoglPixelBuffer` representing the newly created array or `NULL` on failure.

The caller of the function takes ownership of the data, and is responsible for freeing it.