### Struct

# Clutter CrossingEvent

#### Description [src]

    struct ClutterCrossingEvent {
      ClutterEventType type;
      guint32 time;
      ClutterEventFlags flags;
      ClutterStage* stage;
      gfloat x;
      gfloat y;
      ClutterInputDevice* device;
      ClutterEventSequence* sequence;
      ClutterActor* source;
      ClutterActor* related;
    }

Event for the movement of the pointer across different actors.

###### Structure members

`type`

  Event type.

`time`

  Event time.

`flags`

  Event flags.

`stage`

  Event source stage.

`x`

  Event X coordinate.

`y`

  Event Y coordinate.

`device`

  The device that originated the event. If you want the physical device the event originated from, use `clutter_event_get_source_device()`

`sequence`
  No description available.
`source`

  Event source actor.

`related`

  Actor related to the crossing.