OpenVDB: openvdb/math/LegacyFrustum.h Source File

OpenVDB 10.0.1

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LegacyFrustum.h
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1// Copyright Contributors to the OpenVDB Project
2// SPDX-License-Identifier: MPL-2.0
3//
4/// @file math/LegacyFrustum.h
5
6#ifndef OPENVDB_MATH_LEGACYFRUSTUM_HAS_BEEN_INCLUDED
7#define OPENVDB_MATH_LEGACYFRUSTUM_HAS_BEEN_INCLUDED
8
9#include <iostream>
10#include <openvdb/Types.h> // for Real typedef
11#include "Coord.h"
12#include "Mat4.h"
13#include "Vec3.h"
14
15
16namespace openvdb {
17 OPENVDB_USE_VERSION_NAMESPACE
18namespace OPENVDB_VERSION_NAME {
19namespace math {
20
21/// @cond OPENVDB_DOCS_INTERNAL
22
23namespace internal {
24
25/// @brief LegacyFrustum class used at DreamWorks for converting old vdb files.
26class LegacyFrustum
27{
28public:
29 LegacyFrustum(std::istream& is)
30 {
31 // First read in the old transform's base class.
32 // the "extents"
33 Vec3i tmpMin, tmpMax;
34 is.read(reinterpret_cast<char*>(&tmpMin), sizeof(Vec3i::ValueType) * 3);
35 is.read(reinterpret_cast<char*>(&tmpMax), sizeof(Vec3i::ValueType) * 3);
36
37 Coord tmpMinCoord(tmpMin);
38 Coord tmpMaxCoord(tmpMax);
39
40 // set the extents
41 mExtents = CoordBBox(tmpMinCoord, tmpMaxCoord);
42
43 // read the old-frustum class member data
44 //Mat4d tmpW2C;
45 Mat4d tmpW2C, tmpC2S, tmpS2C, tmpWorldToLocal;
46 Mat4d tmpS2U, tmpXYLocalToUnit, tmpZLocalToUnit;
47 Real tmpWindow[6];
48 Real tmpPadding;
49
50 //Mat4d tmpXYUnitToLocal, tmpZUnitToLocal
51
52 // read in each matrix.
53 is.read(reinterpret_cast<char*>(&tmpW2C),
54 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
55 is.read(reinterpret_cast<char*>(&mC2W),
56 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
57 is.read(reinterpret_cast<char*>(&tmpC2S),
58 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
59 is.read(reinterpret_cast<char*>(&tmpS2C),
60 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
61 is.read(reinterpret_cast<char*>(&tmpWorldToLocal),
62 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
63 is.read(reinterpret_cast<char*>(&mLocalToWorld),
64 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
65
66 is.read(reinterpret_cast<char*>(&tmpWindow[0]), sizeof(Real));
67 is.read(reinterpret_cast<char*>(&tmpWindow[1]), sizeof(Real));
68 is.read(reinterpret_cast<char*>(&tmpWindow[2]), sizeof(Real));
69 is.read(reinterpret_cast<char*>(&tmpWindow[3]), sizeof(Real));
70 is.read(reinterpret_cast<char*>(&tmpWindow[4]), sizeof(Real));
71 is.read(reinterpret_cast<char*>(&tmpWindow[5]), sizeof(Real));
72
73 is.read(reinterpret_cast<char*>(&tmpPadding), sizeof(Real));
74
75 is.read(reinterpret_cast<char*>(&tmpS2U),
76 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
77 is.read(reinterpret_cast<char*>(&mXYUnitToLocal),
78 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
79 is.read(reinterpret_cast<char*>(&tmpXYLocalToUnit),
80 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
81 is.read(reinterpret_cast<char*>(&mZUnitToLocal),
82 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
83 is.read(reinterpret_cast<char*>(&tmpZLocalToUnit),
84 sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
85
86
87 mNearPlane = tmpWindow[4];
88 mFarPlane = tmpWindow[5];
89
90 // Look up the world space corners of the
91 // frustum grid.
92 mFrNearOrigin = unitToLocalFrustum(Vec3R(0,0,0));
93 mFrFarOrigin = unitToLocalFrustum(Vec3R(0,0,1));
94
95 Vec3d frNearXTip = unitToLocalFrustum(Vec3R(1,0,0));
96 Vec3d frNearYTip = unitToLocalFrustum(Vec3R(0,1,0));
97 mFrNearXBasis = frNearXTip - mFrNearOrigin;
98 mFrNearYBasis = frNearYTip - mFrNearOrigin;
99
100 Vec3R frFarXTip = unitToLocalFrustum(Vec3R(1,0,1));
101 Vec3R frFarYTip = unitToLocalFrustum(Vec3R(0,1,1));
102 mFrFarXBasis = frFarXTip - mFrFarOrigin;
103 mFrFarYBasis = frFarYTip - mFrFarOrigin;
104 }
105
106 ~LegacyFrustum() {}
107
108 const Mat4d& getCamXForm() const {return mC2W; }
109
110 double getDepth() const {return (mFarPlane - mNearPlane); }
111 double getTaper() const {
112
113 return getNearPlaneWidth() / getFarPlaneWidth();
114 }
115
116 double getNearPlaneWidth() const {
117 double nearPlaneWidth = (unitToWorld(Vec3d(0,0,0)) - unitToWorld(Vec3d(1,0,0))).length();
118 return nearPlaneWidth;
119 }
120
121 double getFarPlaneWidth() const {
122 double farPlaneWidth = (unitToWorld(Vec3d(0,0,1)) - unitToWorld(Vec3d(1,0,1))).length();
123 return farPlaneWidth;
124 }
125
126 double getNearPlaneDist() const { return mNearPlane; }
127
128 const CoordBBox& getBBox() const {return mExtents; }
129
130 Vec3d unitToWorld(const Vec3d& in) const {return mLocalToWorld.transform( unitToLocal(in) ); }
131
132private:
133 LegacyFrustum() {}
134
135 Vec3d unitToLocal(const Vec3d& U) const {
136
137 // We first find the local space coordinates
138 // of the unit point projected onto the near
139 // and far planes of the frustum by using a
140 // linear combination of the planes basis vectors
141 Vec3d nearLS = ( U[0] * mFrNearXBasis ) + ( U[1] * mFrNearYBasis ) + mFrNearOrigin;
142 Vec3d farLS = ( U[0] * mFrFarXBasis ) + ( U[1] * mFrFarYBasis ) + mFrFarOrigin;
143
144 // then we lerp the two ws points in frustum z space
145 return U[2] * farLS + ( 1.0 - U[2] ) * nearLS;
146 }
147
148 Vec3d unitToLocalFrustum(const Vec3d& u) const {
149 Vec3d fzu = mZUnitToLocal.transformH(u);
150 Vec3d fu = u;
151 fu[2] = fzu.z();
152 return mXYUnitToLocal.transformH(fu);
153 }
154
155private:
156 Mat4d mC2W, mLocalToWorld, mXYUnitToLocal, mZUnitToLocal;
157 CoordBBox mExtents;
158 Vec3d mFrNearXBasis, mFrNearYBasis, mFrFarXBasis, mFrFarYBasis;
159 Vec3d mFrNearOrigin, mFrFarOrigin;
160 double mNearPlane, mFarPlane;
161};
162
163} // namespace internal
164
165/// @endcond
166
167} // namespace math
168} // namespace OPENVDB_VERSION_NAME
169} // namespace openvdb
170
171#endif // OPENVDB_MATH_LEGACYFRUSTUM_HAS_BEEN_INCLUDED
Coord.h
Mat4.h
Vec3.h
nanovdb::CoordBBox
BBox< Coord > CoordBBox
Definition NanoVDB.h:1809
openvdb::v10_0::math::Vec3d
Vec3< double > Vec3d
Definition Vec3.h:664
openvdb::v10_0::math::Mat4d
Mat4< double > Mat4d
Definition Mat4.h:1354
openvdb::v10_0::math::Vec3i
Vec3< int32_t > Vec3i
Definition Vec3.h:661
openvdb::v10_0::Real
double Real
Definition Types.h:60
openvdb::v10_0::Vec3R
math::Vec3< Real > Vec3R
Definition Types.h:72
openvdb
Definition Exceptions.h:13
Types.h
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition version.h.in:212