Clutter.Actor.bind_model

### Method

# Clutter Actorbind_model

#### Declaration [src]

    void
    clutter_actor_bind_model (
      ClutterActor* self,
      GListModel* model,
      ClutterActorCreateChildFunc create_child_func,
      gpointer user_data,
      GDestroyNotify notify
    )

#### Description [src]

Binds a `GListModel` to a `ClutterActor`.

If the `ClutterActor` was already bound to a `GListModel`, the previous binding is destroyed.

The existing children of `ClutterActor` are destroyed when setting a model, and new children are created and added, representing the contents of the `model`. The `ClutterActor` is updated whenever the `model` changes. If `model` is `NULL`, the `ClutterActor` is left empty.

When a `ClutterActor` is bound to a model, adding and removing children directly is undefined behaviour.4

#### Parameters

`model`

  Type: `GObject`

  A `GListModel`.

  The argument can be `NULL`.
  The data is owned by the caller of the function.

`create_child_func`

  Type: `ClutterActorCreateChildFunc`

  A function that creates `ClutterActor` instances from the contents of the `model`.

`user_data`

  Type: `gpointer`

  User data passed to `create_child_func`.

  The argument can be `NULL`.
  The data is owned by the caller of the function.

`notify`

  Type: `GDestroyNotify`

  Function called when unsetting the `model`.