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Listener.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_LISTENER_H
26#define SFML_LISTENER_H
27
29// Headers
31#include <SFML/Audio/Export.h>
32#include <SFML/System/Vector3.h>
33
34
45CSFML_AUDIO_API void sfListener_setGlobalVolume(float volume);
46
53CSFML_AUDIO_API float sfListener_getGlobalVolume(void);
54
63CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position);
64
71CSFML_AUDIO_API sfVector3f sfListener_getPosition();
72
86CSFML_AUDIO_API void sfListener_setDirection(sfVector3f direction);
87
94CSFML_AUDIO_API sfVector3f sfListener_getDirection();
95
109CSFML_AUDIO_API void sfListener_setUpVector(sfVector3f upVector);
110
117CSFML_AUDIO_API sfVector3f sfListener_getUpVector();
118
119
120#endif // SFML_LISTENER_H
sfVector3f
3-component vector of floats
Definition Vector3.h:39