# SPDX-License-Identifier: GPL-3.0-or-later
# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
if __name__ == "__main__":
    import bpy

    render = bpy.context.scene.render
    render.resolution_x = 1920
    render.resolution_y = 1080
    render.resolution_percentage = 100
    render.pixel_aspect_x = 1
    render.pixel_aspect_y = 1

    render.image_settings.file_format = "FFMPEG"
    render.ffmpeg.format = "MPEG4"
    render.ffmpeg.codec = "H264"

    render.ffmpeg.constant_rate_factor = "PERC_LOSSLESS"
    render.ffmpeg.ffmpeg_preset = "BEST"

    scene = bpy.context.scene
    fps = scene.render.fps / scene.render.fps_base
    render.ffmpeg.gopsize = round(fps / 2.0)
    render.ffmpeg.use_max_b_frames = True
    render.ffmpeg.max_b_frames = 2

    render.ffmpeg.video_bitrate = 9000
    render.ffmpeg.maxrate = 9000
    render.ffmpeg.minrate = 0
    render.ffmpeg.buffersize = 224 * 8
    render.ffmpeg.packetsize = 2048
    render.ffmpeg.muxrate = 10080000

    render.ffmpeg.audio_codec = "AAC"
    render.ffmpeg.audio_bitrate = 384
