vkCmdSetTessellationDomainOriginEXT(3)

# vkCmdSetTessellationDomainOriginEXT(3) Manual Page

## Name

vkCmdSetTessellationDomainOriginEXT - Specify the origin of the tessellation domain space dynamically for a command buffer

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## C Specification

To dynamically set the origin of the tessellation domain space, call:

    // Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
    void vkCmdSetTessellationDomainOriginEXT(
        VkCommandBuffer                             commandBuffer,
        VkTessellationDomainOrigin                  domainOrigin);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `domainOrigin` specifies the origin of the tessellation domain space.

## Description

This command sets the origin of the tessellation domain space for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineTessellationDomainOriginStateCreateInfo::`domainOrigin` value used to create the currently active pipeline.

Valid Usage

- VUID-vkCmdSetTessellationDomainOriginEXT-None-08576
  Either the `extendedDynamicState3TessellationDomainOrigin` feature or the `shaderObject` feature or both must be enabled

Valid Usage (Implicit)

- VUID-vkCmdSetTessellationDomainOriginEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetTessellationDomainOriginEXT-domainOrigin-parameter
  `domainOrigin` must be a valid VkTessellationDomainOrigin value

- VUID-vkCmdSetTessellationDomainOriginEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetTessellationDomainOriginEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdSetTessellationDomainOriginEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

## See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VkCommandBuffer, VkTessellationDomainOrigin

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0