VkBindVertexBufferIndirectCommandNV(3)

# VkBindVertexBufferIndirectCommandNV(3) Manual Page

## Name

VkBindVertexBufferIndirectCommandNV - Structure specifying input data for a single vertex buffer command token

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## C Specification

The `VkBindVertexBufferIndirectCommandNV` structure specifies the input data for the `VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV` token.

    // Provided by VK_NV_device_generated_commands
    typedef struct VkBindVertexBufferIndirectCommandNV {
        VkDeviceAddress    bufferAddress;
        uint32_t           size;
        uint32_t           stride;
    } VkBindVertexBufferIndirectCommandNV;

## Members

- `bufferAddress` specifies a physical address of the VkBuffer used as vertex input binding.

- `size` is the byte size range which is available for this operation from the provided address.

- `stride` is the byte size stride for this vertex input binding as in `VkVertexInputBindingDescription`::`stride`. It is only used if `VkIndirectCommandsLayoutTokenNV`::`vertexDynamicStride` was set, otherwise the stride is inherited from the current bound graphics pipeline.

## Description

Valid Usage

- VUID-VkBindVertexBufferIndirectCommandNV-None-02949
  The buffer’s usage flag from which the address was acquired must have the `VK_BUFFER_USAGE_VERTEX_BUFFER_BIT` bit set

- VUID-VkBindVertexBufferIndirectCommandNV-None-02950
  Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single `VkDeviceMemory` object

## See Also

VK_NV_device_generated_commands, VkDeviceAddress

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0