VK_NV_fill_rectangle(3)

# VK_NV_fill_rectangle(3) Manual Page

## Name

VK_NV_fill_rectangle - device extension

Loading… please wait.

## Registered Extension Number

154

## Revision

1

## Ratification Status

Not ratified

## Extension and Version Dependencies

None

## Contact

- Jeff Bolz jeffbolznv

## Other Extension Metadata

Last Modified Date

  2017-05-22

Contributors

  - Jeff Bolz, NVIDIA

## Description

This extension adds a new VkPolygonMode `enum` where a triangle is rasterized by computing and filling its axis-aligned screen-space bounding box, disregarding the actual triangle edges. This can be useful for drawing a rectangle without being split into two triangles with an internal edge. It is also useful to minimize the number of primitives that need to be drawn, particularly for a user interface.

## New Enum Constants

- `VK_NV_FILL_RECTANGLE_EXTENSION_NAME`

- `VK_NV_FILL_RECTANGLE_SPEC_VERSION`

- Extending VkPolygonMode:

  - `VK_POLYGON_MODE_FILL_RECTANGLE_NV`

## Version History

- Revision 1, 2017-05-22 (Jeff Bolz)

  - Internal revisions

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0