vkDebugMarkerSetObjectNameEXT(3)

# vkDebugMarkerSetObjectNameEXT(3) Manual Page

## Name

vkDebugMarkerSetObjectNameEXT - Give a user-friendly name to an object

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## C Specification

An object can be given a user-friendly name by calling:

    // Provided by VK_EXT_debug_marker
    VkResult vkDebugMarkerSetObjectNameEXT(
        VkDevice                                    device,
        const VkDebugMarkerObjectNameInfoEXT*       pNameInfo);

## Parameters

- `device` is the device that created the object.

- `pNameInfo` is a pointer to a VkDebugMarkerObjectNameInfoEXT structure specifying the parameters of the name to set on the object.

## Description

Valid Usage (Implicit)

- VUID-vkDebugMarkerSetObjectNameEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkDebugMarkerSetObjectNameEXT-pNameInfo-parameter
  `pNameInfo` must be a valid pointer to a valid VkDebugMarkerObjectNameInfoEXT structure

Host Synchronization

- Host access to `pNameInfo->object` must be externally synchronized

Return Codes

On success, this command returns

  - `VK_SUCCESS`

On failure, this command returns

  - `VK_ERROR_OUT_OF_HOST_MEMORY`

  - `VK_ERROR_OUT_OF_DEVICE_MEMORY`

## See Also

VK_EXT_debug_marker, VkDebugMarkerObjectNameInfoEXT, VkDevice

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0