VK_EXT_robustness2(3)

# VK_EXT_robustness2(3) Manual Page

## Name

VK_EXT_robustness2 - device extension

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## Registered Extension Number

287

## Revision

1

## Ratification Status

Not ratified

## Extension and Version Dependencies

VK_KHR_get_physical_device_properties2
or
Version 1.1

## Contact

- Liam Middlebrook liam-middlebrook

## Other Extension Metadata

Last Modified Date

  2020-01-29

IP Status

  No known IP claims.

Contributors

  - Liam Middlebrook, NVIDIA

  - Jeff Bolz, NVIDIA

## Description

This extension adds stricter requirements for how out of bounds reads and writes are handled. Most accesses must be tightly bounds-checked, out of bounds writes must be discarded, out of bound reads must return zero. Rather than allowing multiple possible (0,0,0,x) vectors, the out of bounds values are treated as zero, and then missing components are inserted based on the format as described in Conversion to RGBA and vertex input attribute extraction.

These additional requirements may be expensive on some implementations, and should only be enabled when truly necessary.

This extension also adds support for “null descriptors”, where VK_NULL_HANDLE can be used instead of a valid handle. Accesses to null descriptors have well-defined behavior, and do not rely on robustness.

## New Structures

- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:

  - VkPhysicalDeviceRobustness2FeaturesEXT

- Extending VkPhysicalDeviceProperties2:

  - VkPhysicalDeviceRobustness2PropertiesEXT

## New Enum Constants

- `VK_EXT_ROBUSTNESS_2_EXTENSION_NAME`

- `VK_EXT_ROBUSTNESS_2_SPEC_VERSION`

- Extending VkStructureType:

  - `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT`

  - `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT`

## Issues

1. Why do VkPhysicalDeviceRobustness2PropertiesEXT::`robustUniformBufferAccessSizeAlignment` and VkPhysicalDeviceRobustness2PropertiesEXT::`robustStorageBufferAccessSizeAlignment` exist?

RESOLVED: Some implementations cannot efficiently tightly bounds-check all buffer accesses. Rather, the size of the bound range is padded to some power of two multiple, up to 256 bytes for uniform buffers and up to 4 bytes for storage buffers, and that padded size is bounds-checked. This is sufficient to implement D3D-like behavior, because D3D only allows binding whole uniform buffers or ranges that are a multiple of 256 bytes, and D3D raw and structured buffers only support 32-bit accesses.

## Examples

None.

## Version History

- Revision 1, 2019-11-01 (Jeff Bolz, Liam Middlebrook)

  - Initial draft

## See Also

VkPhysicalDeviceRobustness2FeaturesEXT, VkPhysicalDeviceRobustness2PropertiesEXT

## Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

## Copyright

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0