//DON'T DELETE THIS LINE

//   KEEP A BACKUP OF THIS FILE IF YOU MODIFY IT!
//   
//   There yoy have a chance to boost your FPS,
//   the more lines you insert, the more your FPS will be high.
//   
//   The downside of using this method is that every setting
//   you will write here, will be static and so that 
//   you will NOT BE ABLE RO MODIFY it "on-the-fly" in Retroarch anymore.
//
//   Lines have this format: #define PARAMETER VALUE
//   where:
//       * PARAMETER is the shader parameter as defined in config.inc
//         (look for lines starting with #pragma there).
//       * VALUE is the value you want to assign to that parameter.
//         (it is the same you would assign to that within retroarch)
//
//   Notice, there is no equal sign, nor double quotes, so, eg:
//       If you know that you will always use the bezel frame:
//       #define DO_BEZEL 1.0
//
//       If you know you'll never alter the contrast:
//       #define CONTRAST 0.0
//
//       If you know your curvature will never change:
//       #define GEOM_WARP_X
//
//   You can disable a line by erasing it or,
//   since everything after "//" is ignored,
//   by prepending "//", eg:
//
//       // #define DO_BEZEL 1.0
//   
//   ...that's it, you just need to copy the values from the
//   preset you like to the right setting here.
//   
//   
  

 
// #define DO_CCORRECTION 1.0
// #define BRIGHTNESS 0.0
// #define CONTRAST   0.0
// #define SATURATION 1.0

// #define DO_IN_GLOW 1.0

// #define DO_PIXELGRID 1.0

// #define GEOM_WARP_X 0.28
// #define GEOM_WARP_Y 0.32

// #define DO_AMBILIGHT 1.0

// #define DO_BEZEL 1.0
// #define BEZEL_USE_STRAIGHT 0.0
// #define BEZEL_RFL_BLR_SHD 0.0
// #define BEZEL_RFL_OFFSET 0.001
// #define BEZEL_REFL_ZOOM 0.99
// #define BEZEL_R -0.3
// #define BEZEL_G -0.3
// #define BEZEL_B -0.3
	
// #define DO_VIGNETTE 1.0
// #define V_SIZE 1.08
// #define V_POWER 1.00

// #define DO_SPOT 1.0
// #define S_POSITION 194.0
// #define S_SIZE 0.4
// #define S_POWER 0.1
 
// #define ASPECT_X 0.0

// #define DO_TILT 0.0


// Developer reminder: bash script to partially convert a shader preset 
// for l in $(cat /koko/.config/retroarch/shaders/test.slangp |grep ^[A-Z] ) ; do p=$(echo $l|cut -d " " -f 1) ; v=$(echo $l | cut -d \" -f 2); echo \// #define $p $v; done

//DONT DELETE THIS LINE
