# GESEffect

Currently we only support effects with N sinkpads and one single srcpad. Apart from `gesaudiomixer` and `gescompositor` which can be used as effects and where sinkpads will be requested as needed based on the timeline topology GES will always request at most one sinkpad per effect (when required).

> Note: GES always adds converters (`audioconvert ! audioresample ! audioconvert` for audio effects and `videoconvert` for video effects) to make it simpler for end users.

## GESEffect

    GObject
        ╰──GInitiallyUnowned
            ╰──GESTimelineElement
                ╰──GESTrackElement
                    ╰──GESOperation
                        ╰──GESBaseEffect
                            ╰──GESEffect

### Class structure

#### GESEffectClass

### GES.EffectClass

## GES.Effect

    GObject.Object
        ╰──GObject.InitiallyUnowned
            ╰──GES.TimelineElement
                ╰──GES.TrackElement
                    ╰──GES.Operation
                        ╰──GES.BaseEffect
                            ╰──GES.Effect

## GES.Effect

    GObject.Object
        ╰──GObject.InitiallyUnowned
            ╰──GES.TimelineElement
                ╰──GES.TrackElement
                    ╰──GES.Operation
                        ╰──GES.BaseEffect
                            ╰──GES.Effect

### Constructors

#### ges_effect_new

    GESEffect *
    ges_effect_new (const gchar * bin_description)

Creates a new GESEffect from the description of the bin. It should be possible to determine the type of the effect through the element 'klass' metadata of the GstElements that will be created. In that corner case, you should use: ges_asset_request (GES_TYPE_EFFECT, "audio your ! bin ! description", NULL); and extract that asset to be in full control.

Parameters:

`bin_description` –

The gst-launch like bin description of the effect

Returns ( [nullable]) –

a newly created GESEffect, or NULL if something went wrong.

#### GES.Effect.prototype.new

    function GES.Effect.prototype.new(bin_description: String): {
        // javascript wrapper for 'ges_effect_new'
    }

Creates a new GES.Effect from the description of the bin. It should be possible to determine the type of the effect through the element 'klass' metadata of the GstElements that will be created. In that corner case, you should use: GES.Asset.prototype.request (GES_TYPE_EFFECT, "audio your ! bin ! description", NULL); and extract that asset to be in full control.

Parameters:

`bin_description` (String) –

The gst-launch like bin description of the effect

Returns (GES.Effect) –

a newly created GES.Effect, or null if something went wrong.

#### GES.Effect.new

    def GES.Effect.new (bin_description):
        #python wrapper for 'ges_effect_new'

Creates a new GES.Effect from the description of the bin. It should be possible to determine the type of the effect through the element 'klass' metadata of the GstElements that will be created. In that corner case, you should use: GES.Asset.request (GES_TYPE_EFFECT, "audio your ! bin ! description", NULL); and extract that asset to be in full control.

Parameters:

`bin_description` (str) –

The gst-launch like bin description of the effect

Returns (GES.Effect) –

a newly created GES.Effect, or None if something went wrong.

### Class Methods

#### ges_effect_class_register_rate_property

    gboolean
    ges_effect_class_register_rate_property (GESEffectClass * klass,
                                             const gchar * element_name,
                                             const gchar * property_name)

Register an element that can change the rate at which media is playing. The property type must be float or double, and must be a factor of the rate, i.e. a value of 2.0 must mean that the media plays twice as fast. Several properties may be registered for a single element type, provided they all contribute to the rate as independent factors. For example, this is true for the "GstPitch::rate" and "GstPitch::tempo" properties. These are already registered by default in GES, along with rate for videorate and rate for scaletempo.

If such a rate property becomes a child property of a GESEffect upon its creation (the element is part of its bin-description), it will be automatically registered as a time property (see ges_base_effect_register_time_property) and will have its time translation functions set (see ges_base_effect_set_time_translation_funcs) to use the overall rate of the rate properties. Note that if an effect contains a rate property as well as a non-rate time property, you should ensure to set the time translation functions to some other methods using ges_base_effect_set_time_translation_funcs.

Note, you can obtain a reference to the GESEffectClass using

      GES_EFFECT_CLASS (g_type_class_ref (GES_TYPE_EFFECT));

Parameters:

`klass` –

Instance of the GESEffectClass

`element_name` –

The GstElementFactory name of the element that changes the rate

`property_name` –

The name of the property that changes the rate

Returns –

TRUE if the rate property was successfully registered. When this method returns FALSE, a warning is emitted with more information.

#### GES.EffectClass.prototype.register_rate_property

    function GES.EffectClass.prototype.register_rate_property(klass: GES.EffectClass, element_name: String, property_name: String): {
        // javascript wrapper for 'ges_effect_class_register_rate_property'
    }

Register an element that can change the rate at which media is playing. The property type must be float or double, and must be a factor of the rate, i.e. a value of 2.0 must mean that the media plays twice as fast. Several properties may be registered for a single element type, provided they all contribute to the rate as independent factors. For example, this is true for the "GstPitch::rate" and "GstPitch::tempo" properties. These are already registered by default in GES, along with rate (not introspectable) for videorate (not introspectable) and rate (not introspectable) for scaletempo (not introspectable).

If such a rate property becomes a child property of a GES.Effect upon its creation (the element is part of its bin-description), it will be automatically registered as a time property (see GES.BaseEffect.prototype.register_time_property) and will have its time translation functions set (see GES.BaseEffect.prototype.set_time_translation_funcs) to use the overall rate of the rate properties. Note that if an effect contains a rate property as well as a non-rate time property, you should ensure to set the time translation functions to some other methods using GES.BaseEffect.prototype.set_time_translation_funcs.

Note, you can obtain a reference to the GESEffectClass using

      GES_EFFECT_CLASS (g_type_class_ref (GES_TYPE_EFFECT));

Parameters:

`klass` (GES.EffectClass) –

Instance of the GESEffectClass

`element_name` (String) –

The Gst.ElementFactory name of the element that changes the rate

`property_name` (String) –

The name of the property that changes the rate

Returns (Number) –

true if the rate property was successfully registered. When this method returns false, a warning is emitted with more information.

### Properties

#### bin-description

    “bin-description” gchar *

The description of the effect bin with a gst-launch-style pipeline description.

Example: "videobalance saturation=1.5 hue=+0.5"

Flags : Read / Write / Construct Only

#### bin-description

    “bin-description” String

The description of the effect bin with a gst-launch-style pipeline description.

Example: "videobalance saturation=1.5 hue=+0.5"

Flags : Read / Write / Construct Only

#### bin_description

    “self.props.bin_description” str

The description of the effect bin with a gst-launch-style pipeline description.

Example: "videobalance saturation=1.5 hue=+0.5"

Flags : Read / Write / Construct Only

## Constants

### GES_TYPE_EFFECT

    #define GES_TYPE_EFFECT ges_effect_get_type()

The results of the search are