EMITVERTEX(3G)

    .SH "NAME" EmitVertex - emit a vertex to the first vertex stream
    .SH "DECLARATION"

            .HP u void EmitVertex(void);

    .SH "DESCRIPTION"
        .PP Available only in the Geometry Shader, EmitVertex emits the current values of output variables to the current output primitive on the first (and possibly only) primitive stream. It is equivalent to calling EmitStreamVertex() with stream set to 0.

    .SH "VERSION SUPPORT"
        .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ OpenGL Shading Language Version T} T{ Function Name T}:T{ 1.10 T}:T{ 1.20 T}:T{ 1.30 T}:T{ 1.40 T}:T{ 1.50 T}:T{ 3.30 T}:T{ 4.00 T}:T{ 4.10 T}:T{ 4.20 T}:T{ 4.30 T}:T{ 4.40 T}:T{ 4.50 T} l c c c c c c c c c c c c. T{ EmitVertex T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}

    .SH "SEE ALSO"
        .PP EmitStreamVertex(), EndStreamPrimitive(), EndPrimitive()

    .SH "COPYRIGHT"
        .PP Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2014 Khronos Group