SoGeoOrigin(3)

NAME
SoGeoOrigin - The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced.

SYNOPSIS

#include <Inventor/nodes/SoGeoOrigin.h>

Inherits SoNode.

  Public Member Functions
virtual SoType getTypeId (void) const
SoGeoOrigin (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
Returns TRUE if the type of this object is either of the same type or inherited from type.
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of this class.
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of this class.
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)

  Public Attributes
SoSFVec3d geoCoords
SoMFString geoSystem
Public Attributes inherited from SoBase

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoGeoOrigin ()
Protected Member Functions inherited from SoNode
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)
virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

  Additional Inherited Members
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

Detailed Description

The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced. FILE FORMAT/DEFAULTS:

GeoOrigin {
  geoSystem ["GD", "WE"]
  geoCoords 0 0 0
}

A common problem when dealing with geographic data is the reduced floating point precision you often get. UTM coordinates are often in the 10^5 a 10^6 magnitude, and this leaves very little precision for details at that position.

The SoGeo nodes are therefore useful when you want to keep your data in its original system, but still get good floating point precision when rendering.

Coin needs a local Cartesian coordinate system when rendering. When a SoGeoOrigin node is used, Coin will create a coordinate system at the SoGeoOrigin position, and all geometry (and the camera) in the scene graph will be projected into that coordinate system.

The coordinate system will always have the Z-axis point up from the ground. The Y-axis will point towards the north pole, and the X-axis is found using the right hand rule.

A scene graph should only contain one GeoOrigin node, and all geometry in the scene graph will, as stated earlier, be rendered relative to this position. This means that the precision will be best if the GeoOrigin position is as close to actual camera position as possible. If you move around on a large area, it might therefore be a good idea too actually move the GeoOrigin position instead of the camera.

To place geometry in the scene graph, you can either use an SoGeoSeparator node or an SoGeoCoordinate node. When using a GeoSeparator node, all geometry inside that separator will be rendered relative to its geo-system position and orientation, and you then use regular shapes and regular SoCoordinate3 nodes to specify data (the points in an SoCoordinate3 must be adjusted to be relative to the GeoSeparator position).

The SoGeoCoordinate node on the other hand can contain double precision geo-coordinates, and that node will internally recalculate the double precision array to a single precision array which is relative to the SoGeoOrgin node.

One note regarding UTM projections: Since it is quite common to assume a flat earth when working with UTM data, it is possible to supply a 'FLAT' keyword for UTM coordinate systems:

GeoOrigin {
  geoSystem [ "UTM", "Z17", "FLAT" ]
  geoCoords  846889 4313850 0
}

Example scene graph:

GeoOrigin { geoSystem "GD" geoCoords 40.77 -73.97 0 }
GeoSeparator {
  # New York, NY
  geoSystem  "GD"
  geoCoords 40.67 -73.94 0
  BaseColor { rgb 0 1 0 }
  Cube { width 25000 height 25000 depth 25000 }
  Translation { translation 0 0 30000 }
  Text2 { string "New York" }
}
GeoSeparator {
  # Los Angeles, CA
  geoSystem "GD"
  geoCoords 34.11 -118.4 0
  BaseColor { rgb 1 0 0 }
  Cube { width 25000 height 25000 depth 25000 }
  Translation { translation 0 0 30000 }
  Text2 { string "Los Angeles" }
}
GeoSeparator {
  # Washington, DC
  geoSystem [ "UTM", "Z17" ]
  geoCoords  846889 4313850 0
  BaseColor { rgb 0 1 1 }
  Cube { width 25000 height 25000 depth 25000 }
  Translation { translation 0 0 30000 }
  Text2 { string "Washington" }
}
# add a small geogrid
GeoCoordinate {
  geoSystem "GD"
  point [
  32 -120 0,
  32 -110 0,
  32 -100 0,
  32 -90 0,
  32 -80 0,
  32 -70 0,
  34 -120 0,
  34 -110 0,
  34 -100 0,
  34 -90 0,
  34 -80 0,
  34 -70 0,
  36 -120 0,
  36 -110 0,
  36 -100 0,
  36 -90 0,
  36 -80 0,
  36 -70 0,
  38 -120 0,
  38 -110 0,
  38 -100 0,
  38 -90 0,
  38 -80 0,
  38 -70 0,
  40 -120 0,
  40 -110 0,
  40 -100 0,
  40 -90 0,
  40 -80 0,
  40 -70 0
  42 -120 0,
  42 -110 0,
  42 -100 0,
  42 -90 0,
  42 -80 0,
  42 -70 0
  ]
}
DrawStyle { style LINES }
BaseColor {}
ShapeHints { vertexOrdering COUNTERCLOCKWISE }
QuadMesh { verticesPerRow 6 verticesPerColumn 6 }

Since
    Coin 2.5

Constructor & Destructor Documentation

  SoGeoOrigin::SoGeoOrigin (void )
Constructor.

  SoGeoOrigin::~SoGeoOrigin () [protected], [virtual]
Destructor.

Member Function Documentation

  SoType SoGeoOrigin::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.

  SoType SoGeoOrigin::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.

Implements SoBase.

  const SoFieldData ** SoGeoOrigin::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Returns the SoFieldData class which holds information about fields in this node.

  const SoFieldData * SoGeoOrigin::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

  void SoGeoOrigin::initClass (void ) [static]

  void SoGeoOrigin::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

  void SoGeoOrigin::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

  void SoGeoOrigin::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

  void SoGeoOrigin::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.

  void SoGeoOrigin::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

  void SoGeoOrigin::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

  void SoGeoOrigin::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.

Member Data Documentation

  SoSFVec3d SoGeoOrigin::geoCoords
Used for specifying the geographic coordinates. For the GD system this should be <latitude> <longitude> <elevation>. For UTM it is <easting> <northing> <elevation>, and for GC it is simply <x> <y> <z>.

  SoMFString SoGeoOrigin::geoSystem
Used to specify a spatial reference frame. Coin currently supports three different systems. Support for more systems might be added in the future.

•
•
•
The 'GD' and 'UTM' systems can, for future support, have an ellipsoid specification. The default is 'WE' which is the WGS84 ellipsoid, the only ellipsoid currently supported in Coin.

Author
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