SoShaderProgram(3)

NAME
SoShaderProgram - The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects.

SYNOPSIS

#include <Inventor/nodes/SoShaderProgram.h>

Inherits SoNode.

  Public Member Functions
virtual SoType getTypeId (void) const
SoShaderProgram (void)
void setEnableCallback (SoShaderProgramEnableCB *cb, void *closure)
virtual void GLRender (SoGLRenderAction *action)
virtual void search (SoSearchAction *action)
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
Returns TRUE if the type of this object is either of the same type or inherited from type.
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass ()
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of this class.
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of this class.
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)

  Public Attributes
SoMFNode shaderObject
Public Attributes inherited from SoBase

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoShaderProgram ()
Protected Member Functions inherited from SoNode
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)
virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

  Additional Inherited Members
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

Detailed Description

The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects. This node can store one of each of SoVertexShader, SoGeometryShader and SoFragmentShader in its shaderObject field. Coin will load all shader objects specified there, and attach all objects into a program before binding it as the current shader program.

A typical scene graph with shaders will look something like this:

Separator {
  ShaderProgram {
    shaderObject [
      VertexShader {
        sourceProgram "myvertexshader.glsl"
        parameter [
          ShaderParameter1f { name "myvertexparam" value 1.0 }
        ]
      }
      FragmentShader {
        sourceProgram "myfragmentshader.glsl"
        parameter [
          ShaderParameter1f { name "myfragmentparam" value 2.0 }
        ]
      }
    ]
  }
  Cube { }
}

This will render the cube with the vertex and fragment shaders specified in myvertexshader.glsl and myfragmentshader.glsl. Coin also supports ARB shaders and Cg shaders (if the Cg library is installed). However, we recommend using GLSL since we will focus mostly on support this shader language.

Coin defines some named parameters that can be added by the application programmer, and which will be automatically updated by Coin while traversing the scene graph.

•   coin_texunit[n]_model - Set to 0 when texturing is disabled, and to SoTextureImageElement::Model if there's a current texture on the state for unit n.
•   coin_light_model - Set to 1 for PHONG, 0 for BASE_COLOR lighting.
Example scene graph that renders per fragment OpenGL Phong lighting for one light source. The shaders assume the first light source is a directional light. This is the case if you open the file in a standard examiner viewer.
The iv-file:
Separator {
  ShaderProgram {
    shaderObject [
      VertexShader {
        sourceProgram "perpixel_vertex.glsl"
      }
      FragmentShader {
        sourceProgram "perpixel_fragment.glsl"
      }
    ]
  }
  Complexity { value 1.0 }
  Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 }
  Sphere { }
  Translation { translation 3 0 0 }
  Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 }
  Cone { }
  Translation { translation 3 0 0 }
  Material { diffuseColor 0.8 0.4 0.1 specularColor 1 1 1 shininess 0.9 }
  Cylinder { }
}
The vertex shader (perpixel_vertex.glsl):
varying vec3 ecPosition3;
varying vec3 fragmentNormal;
void main(void)
{
  vec4 ecPosition = gl_ModelViewMatrix * gl_Vertex;
  ecPosition3 = ecPosition.xyz / ecPosition.w;
  fragmentNormal = normalize(gl_NormalMatrix * gl_Normal);
  gl_Position = ftransform();
  gl_FrontColor = gl_Color;
}
The fragment shader (perpixel_vertex.glsl):
varying vec3 ecPosition3;
varying vec3 fragmentNormal;
void DirectionalLight(in int i,
                      in vec3 normal,
                      inout vec4 ambient,
                      inout vec4 diffuse,
                      inout vec4 specular)
{
  float nDotVP; // normal . light direction
  float nDotHV; // normal . light half vector
  float pf;     // power factor
  nDotVP = max(0.0, dot(normal, normalize(vec3(gl_LightSource[i].position))));
  nDotHV = max(0.0, dot(normal, vec3(gl_LightSource[i].halfVector)));
  if (nDotVP == 0.0)
    pf = 0.0;
  else
    pf = pow(nDotHV, gl_FrontMaterial.shininess);
  ambient += gl_LightSource[i].ambient;
  diffuse += gl_LightSource[i].diffuse * nDotVP;
  specular += gl_LightSource[i].specular * pf;
}
void main(void)
{
  vec3 eye = -normalize(ecPosition3);
  vec4 ambient = vec4(0.0);
  vec4 diffuse = vec4(0.0);
  vec4 specular = vec4(0.0);
  vec3 color;
  DirectionalLight(0, normalize(fragmentNormal), ambient, diffuse, specular);
  color =
    gl_FrontLightModelProduct.sceneColor.rgb +
    ambient.rgb * gl_FrontMaterial.ambient.rgb +
    diffuse.rgb * gl_Color.rgb +
    specular.rgb * gl_FrontMaterial.specular.rgb;
  gl_FragColor = vec4(color, gl_Color.a);
}
FILE FORMAT/DEFAULTS:
ShaderProgram {
  shaderObject []
}
See also
    SoShaderObject
    SoShaderProgram
Since
    Coin 2.5

Constructor & Destructor Documentation

  SoShaderProgram::SoShaderProgram (void )
Constructor.

  SoShaderProgram::~SoShaderProgram () [protected], [virtual]
Destructor.

Member Function Documentation

  SoType SoShaderProgram::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.

  SoType SoShaderProgram::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.

Implements SoBase.

  const SoFieldData ** SoShaderProgram::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Returns the SoFieldData class which holds information about fields in this node.

  const SoFieldData * SoShaderProgram::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.

  void SoShaderProgram::setEnableCallback (SoShaderProgramEnableCB * cb, void * closure)
Adds a callback which is called every time this program is enabled/disabled.

  void SoShaderProgram::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.

  void SoShaderProgram::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
See also
    SoSearchAction
Reimplemented from SoNode.

Member Data Documentation

  SoMFNode SoShaderProgram::shaderObject
The shader objects.

Author
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