<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" "http://www.midi.org/dtds/MIDINameDocument10.dtd">
<MIDINameDocument>
  <Author>Mark of the Unicorn - converted from FreeMIDI (Adapted by Harrison Consoles)</Author>
  <MasterDeviceNames>
    <Manufacturer>Roland</Manufacturer>
    <Model>SC-88</Model>
    <CustomDeviceMode Name="Mode 1">
      <DeviceModeEnable>
        <MIDICommands>
          <SysEx>F0 41 <SysExDeviceID Offset="00"/> 42 12 40 00 7F 00 41 F7</SysEx>
        </MIDICommands>
      </DeviceModeEnable>
      <ChannelNameSetAssignments>
        <ChannelNameSetAssign Channel="1" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="2" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="3" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="4" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="5" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="6" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="7" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="8" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="9" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="10" NameSet="Name Set 2"/>
        <ChannelNameSetAssign Channel="11" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="12" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="13" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="14" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="15" NameSet="Name Set 1"/>
        <ChannelNameSetAssign Channel="16" NameSet="Name Set 1"/>
      </ChannelNameSetAssignments>
    </CustomDeviceMode>
    <ChannelNameSet Name="Name Set 1">
      <AvailableForChannels>
        <AvailableChannel Channel="1" Available="true"/>
        <AvailableChannel Channel="2" Available="true"/>
        <AvailableChannel Channel="3" Available="true"/>
        <AvailableChannel Channel="4" Available="true"/>
        <AvailableChannel Channel="5" Available="true"/>
        <AvailableChannel Channel="6" Available="true"/>
        <AvailableChannel Channel="7" Available="true"/>
        <AvailableChannel Channel="8" Available="true"/>
        <AvailableChannel Channel="9" Available="true"/>
        <AvailableChannel Channel="10" Available="false"/>
        <AvailableChannel Channel="11" Available="true"/>
        <AvailableChannel Channel="12" Available="true"/>
        <AvailableChannel Channel="13" Available="true"/>
        <AvailableChannel Channel="14" Available="true"/>
        <AvailableChannel Channel="15" Available="true"/>
        <AvailableChannel Channel="16" Available="true"/>
      </AvailableForChannels>
      <PatchBank Name="Piano">
        <PatchNameList>
          <Patch Number="001" Name="Piano 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001" Name="*Piano 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001+" Name="Piano 1w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001+" Name="*Piano 1w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001+" Name="Piano 1d">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001+" Name="*Piano 1d">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002" Name="Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002" Name="*Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002+" Name="Piano 2w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002+" Name="*Piano 2w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003" Name="Piano 3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003" Name="*Piano 3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003+" Name="EG+Rhodes 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003+" Name="EG+Rhodes 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003+" Name="Piano 3w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003+" Name="*Piano 3w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="004" Name="Honky-tonk">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="3"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="004" Name="*Honky-tonk">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="3"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="004+" Name="*Honky-tonk w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="3"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="004+" Name="Old Upright">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="3"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005" Name="E.Piano 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005" Name="*E.Piano 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="*Detuned EP1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="St.Soft EP">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="FM+SA EP">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="60's E.Piano">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="Hard Rhodes">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="25"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="MellowRhodes">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="26"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="*E.Piano 1v">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005+" Name="*60's E.Piano">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006" Name="E.Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006" Name="*E.Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006+" Name="Detuned EP 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006+" Name="*Detuned EP 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006+" Name="St.FM EP">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006+" Name="Hard FM EP">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006+" Name="*E.Piano 2v">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007" Name="Harpsichord">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007" Name="*Harpsichord">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007+" Name="Coupled Hps.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007+" Name="*Coupled Hps">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007+" Name="Harpsi.w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007+" Name="*Harpsi.w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007+" Name="Harpsi.o">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007+" Name="*Harpsi.o">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="008" Name="Clav.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="7"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="008" Name="*Clav.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="7"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001" Name="#Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002" Name="#Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003" Name="#Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="004" Name="#Honky-tonk">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="3"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005" Name="#Piano 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006" Name="#Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007" Name="#Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="008" Name="#E.Piano 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="7"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="009" Name="#Detuned EP1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="8"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="010" Name="#E.Piano 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="9"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001" Name="#Acou Piano1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002" Name="#Acou Piano2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="003" Name="#Acou Piano3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="2"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="004" Name="#Elec Piano1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="3"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="005" Name="#Elec Piano2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="4"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="006" Name="#Elec Piano3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="5"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="007" Name="#Elec Piano4">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="6"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="008" Name="#Honkytonk">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="7"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017" Name="#Harpsi 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="018" Name="#Harpsi 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="17"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="019" Name="#Harpsi 3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="18"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="020" Name="#Clavi 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="19"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="021" Name="#Clavi 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="20"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="022" Name="#Clavi 3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="21"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Chromatic Percussion">
        <PatchNameList>
          <Patch Number="009" Name="Celesta">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="8"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="009" Name="*Celesta">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="8"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="010" Name="Glockenspiel">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="9"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="010" Name="*Glockenspl">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="9"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="011" Name="Music Box">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="10"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="011" Name="*Music Box">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="10"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="012" Name="Vibraphone">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="11"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="012" Name="*Vibraphone">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="11"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="012+" Name="Hard Vibe">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="11"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="012+" Name="Vib.w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="11"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="012+" Name="*Vib.w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="11"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013" Name="Marimba">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013" Name="*Marimba">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013+" Name="Marimba w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013+" Name="*Marimba w">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013+" Name="Barafon">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013+" Name="Barafon 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="17"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013+" Name="Log Drum">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="014" Name="Xylophone">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="13"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="014" Name="*Xylophone">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="13"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015" Name="Tubular-bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015" Name="*Tubularbell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015+" Name="Church Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015+" Name="*Church Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015+" Name="Carillon">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015+" Name="*Carillon">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="016" Name="Santur">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="15"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="016" Name="*Santur">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="15"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="016+" Name="Santur 2">
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              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="15"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="016+" Name="Cimbalom">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="15"/>
            </PatchMIDICommands>
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          <Patch Number="023" Name="#Celesta 1">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="22"/>
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          <Patch Number="024" Name="#Celesta 2">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="22"/>
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          </Patch>
          <Patch Number="098" Name="#Vibe 1">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="97"/>
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          </Patch>
          <Patch Number="099" Name="#Vibe 2">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="98"/>
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          </Patch>
          <Patch Number="102" Name="#Glock">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="101"/>
            </PatchMIDICommands>
          </Patch>
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="104" Name="#Xylophone">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="103"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105" Name="#Marimba">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Organ">
        <PatchNameList>
          <Patch Number="017" Name="Organ 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Organ 101">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Detuned Or.1">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="*Detuned Or1">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Organ 109">
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              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="60's Organ 1">
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              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="*60's Organ1">
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              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="60's Organ 2">
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              <ControlChange Control="0" Value="17"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="60's Organ 3">
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              <ControlChange Control="0" Value="18"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Cheese Organ">
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              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Organ 4">
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              <ControlChange Control="0" Value="32"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="*Organ 4">
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              <ControlChange Control="0" Value="32"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Even Bar">
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              <ControlChange Control="0" Value="33"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017+" Name="Organ Bass">
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              <ControlChange Control="0" Value="40"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
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              <ControlChange Control="0" Value="0"/>
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="17"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="018+" Name="Organ 201">
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              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="17"/>
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          </Patch>
          <Patch Number="018+" Name="Detuned Or.2">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
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            </PatchMIDICommands>
          </Patch>
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              <ControlChange Control="0" Value="8"/>
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            </PatchMIDICommands>
          </Patch>
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              <ControlChange Control="32" Value="0"/>
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            </PatchMIDICommands>
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          <Patch Number="019+" Name="Rotary Org.">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="18"/>
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          <Patch Number="019+" Name="Rotary Org.S">
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              <ControlChange Control="32" Value="0"/>
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          <Patch Number="019+" Name="Rotary Org.F">
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              <ControlChange Control="32" Value="0"/>
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          <Patch Number="020" Name="Church Org.1">
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              <ControlChange Control="32" Value="0"/>
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
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              <ControlChange Control="0" Value="8"/>
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              <ControlChange Control="0" Value="8"/>
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              <ControlChange Control="0" Value="16"/>
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              <ControlChange Control="0" Value="24"/>
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          <Patch Number="020+" Name="Trem.Flute">
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              <ControlChange Control="32" Value="0"/>
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              <ControlChange Control="0" Value="0"/>
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          <Patch Number="022+" Name="Accordion It">
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          <Patch Number="022+" Name="*Accordion I">
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              <ControlChange Control="0" Value="0"/>
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          <Patch Number="023+" Name="Harmonica 2">
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          <Patch Number="009" Name="#Elec Org 1">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
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          <Patch Number="010" Name="#Elec Org 2">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
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          <Patch Number="011" Name="#Elec Org 3">
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              <ControlChange Control="32" Value="1"/>
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          <Patch Number="012" Name="#Elec Org 4">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
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          <Patch Number="013" Name="#Pipe Org 1">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="12"/>
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          <Patch Number="014" Name="#Pipe Org 2">
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              <ControlChange Control="32" Value="1"/>
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          <Patch Number="015" Name="#Pipe Org 3">
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              <ControlChange Control="32" Value="1"/>
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          <Patch Number="088" Name="#Harmonica">
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              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="87"/>
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        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Guitar">
        <PatchNameList>
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          <Patch Number="025" Name="*Nylon Gt.">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="24"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="025+" Name="Ukulele">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
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          </Patch>
          <Patch Number="025+" Name="*Ukulele">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="24"/>
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          </Patch>
          <Patch Number="025+" Name="Nylon Gt.o">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="24"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="025+" Name="*Nylon Gt.o">
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              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
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          </Patch>
          <Patch Number="025+" Name="Velo Harmnix">
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              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="24"/>
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          </Patch>
          <Patch Number="025+" Name="Nylon Gt.2">
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              <ControlChange Control="0" Value="32"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="24"/>
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          </Patch>
          <Patch Number="025+" Name="*Nylon Gt.2">
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              <ControlChange Control="0" Value="32"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="24"/>
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          </Patch>
          <Patch Number="025+" Name="Lequint Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="40"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="24"/>
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          <Patch Number="026" Name="Steel-str.Gt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026" Name="*Steel Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026+" Name="12-str. Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026+" Name="*12-str.Gt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026+" Name="Nylon+Steel">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026+" Name="Mandolin">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026+" Name="*Mandolin">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026+" Name="Steel Gt.2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="32"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="027" Name="Jazz Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="26"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="027" Name="*Jazz Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="26"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="027+" Name="Mellow Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="26"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="027+" Name="Pedal Steel">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="26"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="027+" Name="*Hawaiian Gt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="26"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="028" Name="Clean Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="27"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="028" Name="*Clean Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="27"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="028+" Name="Chorus Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="27"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="028+" Name="*Chorus Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="27"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029" Name="Muted Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029" Name="*Muted Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029+" Name="Muted Dis.Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029+" Name="Funk Pop">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029+" Name="*Funk Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029+" Name="Funk Gt.2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="030" Name="Overdrive Gt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="29"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="030" Name="*Overdrive Gt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="29"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031" Name="DistortionGt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031" Name="*Dist.Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Dist. Gt2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Dazed Guitar">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Feedback Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="*Feedback Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Feedback Gt2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="029+" Name="*Funk Gt.2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="28"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Power Guitar">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Power Gt.2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="17"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="5th Dist.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="18"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Rock Rhythm">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="031+" Name="Rock Rhythm2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="25"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="30"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="032" Name="Gt.Harmonics">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="31"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="032" Name="*Gt.Harmonics">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="31"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="032+" Name="Gt. Feedback">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="31"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="032+" Name="*Gt.Feedback">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="31"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="032+" Name="Ac.Gt.Harmnx">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="31"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="011" Name="#Steel Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="10"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="012" Name="#Steel Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="11"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="013" Name="#12-str. Gt">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="12"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="014" Name="#Funk Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="13"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="015" Name="#Muted Gt.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="14"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="060" Name="#Guitar 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="59"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="061" Name="#Guitar 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="60"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="062" Name="#Elec Gtr 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="61"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="063" Name="#Elec Gtr 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="62"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Bass">
        <PatchNameList>
          <Patch Number="033" Name="Acoustic Bs.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="32"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="033" Name="*Acoustic Bs">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="32"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="034" Name="Fingered Bs.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="33"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="034" Name="*Fingered Bs">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="33"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="034+" Name="Fingered Bs2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="33"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="034+" Name="Jazz Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="33"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="035" Name="Picked Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="34"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="035" Name="*Picked Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="34"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="035+" Name="Mute PickBs.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="34"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036" Name="Fretless Bs.">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036" Name="*Fretless Bs">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036+" Name="Fretless Bs2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036+" Name="Fretless Bs3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036+" Name="Fretless Bs4">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036+" Name="Syn Fretless">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036+" Name="Mr.Smooth">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="037" Name="Slap Bass 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="36"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="037" Name="*Slap Bass 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="36"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="037+" Name="Reso Slap">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="36"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="038" Name="Slap Bass 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="37"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="038" Name="*Slap Bass 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="37"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039" Name="Synth Bass 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039" Name="*Syn.Bass 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="SynthBass101">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="*Syn.Bass101">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="*Syn.Bass 3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="Acid Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="TB303 Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="Tekno Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="10"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039+" Name="Reso SH Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040" Name="Synth Bass 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040" Name="*Syn.Bass 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="SynthBass201">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="*Syn.Bass 4">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="Modular Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="Seq Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="Beef FM Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="X Wire Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="Rubber Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="*Rubber Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="SH101 Bass 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="17"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="SH101 Bass 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="18"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040+" Name="Smooth Bass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="19"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="016" Name="#Slap Bass 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="15"/>
            </PatchMIDICommands>
          </Patch>
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              <ControlChange Control="0" Value="126"/>
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        </PatchNameList>
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              <ProgramChange Number="112"/>
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        </PatchNameList>
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      <PatchBank Name="Ensemble">
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          <Patch Number="049+" Name="Choir Str.">
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          <Patch Number="049+" Name="Velo Strings">
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          <Patch Number="050+" Name="Legato Str.">
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          <Patch Number="054" Name="Voice Oohs">
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          </Patch>
          <Patch Number="072+" Name="Bs Clarinet">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="71"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="055" Name="#Alto Sax">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="54"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="056" Name="#Tenor Sax">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="55"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="057" Name="#BaritoneSax">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="56"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="058" Name="#Alto Sax">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="126"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="57"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="043" Name="#Oboe 2001">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="42"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="079" Name="#Sax 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="78"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="080" Name="#Sax 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="79"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081" Name="#Sax 3">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082" Name="#Sax 4">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="083" Name="#Clarinet 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="82"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="084" Name="#Clarinet 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="83"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="085" Name="#Oboe">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="84"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="086" Name="#Engl Horn">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="85"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="087" Name="#Bassoon">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="86"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Pipe">
        <PatchNameList>
          <Patch Number="073" Name="Piccolo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="72"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="073" Name="*Piccolo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="72"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="074" Name="Flute">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="73"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="074" Name="*Flute">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="73"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="075" Name="Recorder">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="74"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="075" Name="*Recorder">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="74"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="076" Name="Pan Flute">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="75"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="076" Name="*Pan Flute">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="75"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="076+" Name="Kawala">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="75"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="077" Name="Bottle Blow">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="76"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="077" Name="*Bottle Blow">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="76"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="078" Name="Shakuhachi">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="77"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="078" Name="*Shakuhachi">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="77"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="079" Name="Whistle">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="78"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="079" Name="*Whistle">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="78"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="080" Name="Ocarina">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="79"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="080" Name="*Ocarina">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="79"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="073" Name="#Flute 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="72"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="074" Name="#Flute 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="73"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="075" Name="#Piccolo 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="74"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="076" Name="#Piccolo 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="75"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="077" Name="#Recorder">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="76"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="078" Name="#Pan Pipes">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="77"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="108" Name="#Shakuhachi">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="107"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="109" Name="#Whistle 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="108"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="110" Name="#Whistle 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="109"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="111" Name="#Bottleblow">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="110"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="112" Name="#Breathpipe">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="111"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Synth lead">
        <PatchNameList>
          <Patch Number="081" Name="Square Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081" Name="*Square Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="Square">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="*Square">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="Hollow Mini">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="Mellow FM">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="CC Solo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="Shmoog">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="LM Square">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="Sine Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="081+" Name="*Sine Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="80"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082" Name="Saw Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082" Name="*Saw Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Saw">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="*Saw">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Pulse Saw">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Feline GR">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Big Lead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Velo Lead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="GR-300">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="LA Saw">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="7"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Doctor Solo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="*Doctor Solo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="082+" Name="Waspy Synth">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="81"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="083" Name="Syn.Calliope">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="82"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="083" Name="*SynCalliope">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="82"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="083+" Name="Vent Synth">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="82"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="083+" Name="Pure PanLead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="82"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="084" Name="Chiffer Lead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="83"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="084" Name="*ChifferLead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="83"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="085" Name="Charang">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="84"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="085" Name="*Charang">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="84"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="085+" Name="Dist.Lead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="84"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="086" Name="Solo Vox">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="85"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="086" Name="*Solo Vox">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="85"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="087" Name="5th Saw Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="86"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="087" Name="*5th Saw">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="86"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="087+" Name="Big Fives">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="86"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="088" Name="Bass &amp; Lead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="87"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="088" Name="*Bass &amp; Lead">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="87"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="088+" Name="Big &amp; Raw">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="87"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="088+" Name="Fat &amp; Perky">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="87"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="045" Name="#Doctor Solo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="44"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="046" Name="#School Daze">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="45"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="047" Name="#Bellsinger">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="46"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="048" Name="#Square Wave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="47"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Synth pad, etc.">
        <PatchNameList>
          <Patch Number="089" Name="Fantasia">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="88"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="089" Name="*Fantasia">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="88"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="089+" Name="Fantasia 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="88"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="090" Name="Warm Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="89"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="090" Name="*Warm Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="89"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="090+" Name="Thick Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="89"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="090+" Name="Horn Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="89"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="090+" Name="Rotary Strng">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="89"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="090+" Name="Soft Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="89"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="091" Name="Polysynth">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="90"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="091" Name="*Polysynth">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="90"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="091+" Name="80's PolySyn">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="90"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="092" Name="Space Voice">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="91"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="092" Name="*Space Voice">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="91"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="092+" Name="Heaven II">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="91"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="093" Name="Bowed Glass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="92"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="093" Name="*Bowed Glass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="92"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="094" Name="Metal Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="93"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="094" Name="*Metal Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="93"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="094+" Name="Tine Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="93"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="094+" Name="Panner Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="93"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="095" Name="Halo Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="94"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="095" Name="*Halo Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="94"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="096" Name="Sweep Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="95"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="096" Name="*Sweep Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="95"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="096+" Name="Polar Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="95"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="096+" Name="Converge">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="95"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="096+" Name="Shwimmer">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="95"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="096+" Name="Celestial Pd">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="10"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="95"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="033" Name="#Fantasy">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="32"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="034" Name="#Harmo Pan">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="33"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="035" Name="#Chorale">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="34"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="036" Name="#Glasses">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="35"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Synth SFX">
        <PatchNameList>
          <Patch Number="097" Name="Ice Rain">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="96"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="097" Name="*Ice Rain">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="96"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="097+" Name="Harmo Rain">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="96"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="097+" Name="African Wood">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="96"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="097+" Name="Clavi Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="96"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="098" Name="Soundtrack">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="97"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="098" Name="*Soundtrack">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="97"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="098+" Name="Ancestral">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="97"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="098+" Name="Prologue">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="97"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="098+" Name="Rave">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="97"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099" Name="Crystal">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099" Name="*Crystal">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Syn Mallet">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="*Syn Mallet">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Soft Crystal">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Round Glock">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Loud Glock">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="GlockenChime">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Clear Bells">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="ChristmasBel">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="7"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Vibra Bells">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Digi Bells">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Choral Bells">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Air Bells">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="17"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Bell Harp">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="18"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="099+" Name="Gamelimba">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="19"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="98"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100" Name="Atmosphere">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100" Name="*Atmosphere">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100+" Name="Warm Atmos">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100+" Name="Nylon Harp">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100+" Name="Harpvox">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100+" Name="HollowReleas">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100+" Name="Nylon+Rhodes">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100+" Name="Ambient Pad">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="101" Name="Brightness">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="100"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="101" Name="*Brightness">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="100"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="102" Name="Goblin">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="101"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="102" Name="*Goblin">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="101"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="102+" Name="Goblinson">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="101"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="102+" Name="50's Sci-Fi">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="101"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103" Name="Echo Drops">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103" Name="*Echo Drops">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="Echo Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="*Echo Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="Echo Pan">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="*Echo Pan">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="Echo Pan 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="Big Panner">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="Reso Panner">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="103+" Name="Water Piano">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="102"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="104" Name="Star Theme">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="103"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="104" Name="*Star Theme">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="103"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="104+" Name="Star Theme 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="103"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="037" Name="#Soundtrack">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="36"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="038" Name="#Atmosphere">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="37"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="039" Name="#Warm Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="38"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="040" Name="#Funny Vox">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="39"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="041" Name="#Echo Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="40"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="042" Name="#Ice Rain">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="41"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="044" Name="#Echo Pan">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="43"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="100" Name="#Syn Mallet">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="99"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="101" Name="#Windbell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="100"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Ethnic, etc.">
        <PatchNameList>
          <Patch Number="105" Name="Sitar">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105" Name="*Sitar">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105+" Name="Sitar 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105+" Name="*Sitar 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105+" Name="Detune Sitar">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105+" Name="Tambra">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="105+" Name="Tamboura">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="104"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106" Name="Banjo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106" Name="*Banjo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106+" Name="Muted Banjo">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106+" Name="Rabab">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106+" Name="Gopichant">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106+" Name="Oud">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="107" Name="Shamisen">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="106"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="107" Name="*Shamisen">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="106"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="107+" Name="Tsugaru">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="106"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="108" Name="Koto">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="107"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="108" Name="*Koto">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="107"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="108+" Name="Taisho Koto">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="107"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="108+" Name="*Taisho Koto">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="107"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="108+" Name="Kanoon">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="107"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="109" Name="Kalimba">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="108"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="109" Name="*Kalimba">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="108"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="110" Name="Bagpipe">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="109"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="110" Name="*Bagpipe">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="109"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="111" Name="Fiddle">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="110"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="111" Name="*Fiddle">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="110"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="112" Name="Shanai">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="111"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="112" Name="*Shanai">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="111"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="112+" Name="Shanai 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="111"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="112+" Name="Pungi">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="111"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="112+" Name="Hichiriki">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="111"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="064" Name="#Sitar">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="63"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="106" Name="#Koto">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="105"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="107" Name="#Sho">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="106"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="Percussive">
        <PatchNameList>
          <Patch Number="113" Name="Tinkle Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="113" Name="*Tinkle Bell">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="113+" Name="Bonang">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="113+" Name="Gender">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="113+" Name="St.Gamelan">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="10"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="113+" Name="Gamelan Gong">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="11"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="113+" Name="RAMA Cymbal">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="112"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="114" Name="Agogo">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="113"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="114" Name="*Agogo">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="113"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="114+" Name="Atarigane">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="113"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="115" Name="Steel Drums">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="114"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="115" Name="*Steel Drums">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="114"/>
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          </Patch>
          <Patch Number="116" Name="Woodblock">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="115"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="116" Name="*Woodblock">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="115"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="116+" Name="Castanets">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="115"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="116+" Name="*Castanets">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="115"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="117" Name="Taiko">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="116"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="117" Name="*Taiko">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="116"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="117+" Name="Concert BD">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="116"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="117+" Name="*Concert BD">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="116"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="118" Name="Melo. Tom 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="117"/>
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          </Patch>
          <Patch Number="118" Name="*Melo. Tom 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="117"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="118+" Name="Real Tom">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="117"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="118+" Name="Melo. Tom 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="117"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="118+" Name="*Melo. Tom 2">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="117"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="118+" Name="Rock Tom">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="117"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119" Name="Synth Drum">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="118"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119" Name="*Synth Drum">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="118"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119+" Name="808 Tom">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="118"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119+" Name="*808 Tom">
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              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="118"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119+" Name="Elec Perc">
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              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="118"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119+" Name="*Elec Perc">
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              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="1"/>
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          </Patch>
          <Patch Number="120" Name="Reverse Cym.">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
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            </PatchMIDICommands>
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          <Patch Number="120" Name="*Reverse Cym">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Reverse Cym2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Rev.Snare 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Rev.Snare 2">
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              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Rev.Kick 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="16"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Rev.ConBD">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="17"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Rev.Tom 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="24"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120+" Name="Rev.Tom 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="25"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="114" Name="#Melodic Tom">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="113"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="115" Name="#Deep Snare">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="114"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="116" Name="#Elec Perc 1">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="115"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="117" Name="#Elec Perc 2">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="116"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="118" Name="#Taiko">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="117"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="119" Name="#Taiko Rim">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="118"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="120" Name="#Cymbal">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="119"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121" Name="#Castanets">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="120"/>
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          </Patch>
          <Patch Number="122" Name="#Triangle">
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              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="121"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
      <PatchBank Name="SFX">
        <PatchNameList>
          <Patch Number="121" Name="Gt.FretNoise">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121" Name="*Gt.FretNoiz">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="Gt.Cut Noise">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="*Gt.CutNoise">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="String Slap">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="*String Slap">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="Gt.Cut Noise2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="Dist.CutNoiz">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="Bass Slide">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="121+" Name="Pick Scrape">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="120"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="122" Name="Breath Noise">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="121"/>
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          </Patch>
          <Patch Number="122" Name="*BreathNoise">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="121"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="122+" Name="Fl.Key Click">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="121"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="122+" Name="*Fl.KeyClick">
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              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="121"/>
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          <Patch Number="123" Name="Seashore">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="122"/>
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          </Patch>
          <Patch Number="123" Name="*Seashore">
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              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="Rain">
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              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="*Rain">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="Thunder">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="*Thunder">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="Wind">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="*Wind">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="Stream">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="*Stream">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="Bubble">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="123+" Name="*Bubble">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="122"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124" Name="Bird">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124" Name="*Bird">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="Dog">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="*Dog">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="Horse-Gallop">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="*HorseGallop">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="Bird 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="*Bird 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="Kitty">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124+" Name="Growl">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125" Name="Telephone 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125" Name="*Telephone 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="Telephone 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="*Telephone 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="DoorCreaking">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="*Creaking">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="Door">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="*Door">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="Scratch">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="*Scratch">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="Wind Chimes">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="*Wind Chimes">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125+" Name="Scratch 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="7"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126" Name="Helicopter">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126" Name="*Helicopter">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Car-Engine">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Car-Engine">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Car-Stop">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Car-Stop">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Car-Pass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Car-Pass">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Car-Crash">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Car-Crash">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Siren">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Siren">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Train">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Train">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Jetplane">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="7"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Jetplane">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="7"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Starship">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Starship">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="8"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="Burst Noise">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126+" Name="*Burst Noise">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="9"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127" Name="Applause">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127" Name="*Applause">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="Laughing">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="*Laughing">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="Screaming">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="*Screaming">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="Punch">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="*Punch">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="Heart Beat">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="*Heart Beat">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="4"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="Footsteps">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="*Footsteps">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="5"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127+" Name="Applause 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="6"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128" Name="Gun Shot">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128" Name="*Gun Shot">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128+" Name="Machine Gun">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128+" Name="*Machine Gun">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="1"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128+" Name="Lasergun">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128+" Name="*Lasergun">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="2"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128+" Name="Explosion">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128+" Name="*Explosion">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="3"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="124" Name="#Telephone">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="123"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="125" Name="#Bird Tweet">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="124"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="126" Name="#One Note Jam">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="125"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="127" Name="#Water Bell">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="126"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128" Name="#Jungle Tune">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="127"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
    </ChannelNameSet>
    <ChannelNameSet Name="Name Set 2">
      <AvailableForChannels>
        <AvailableChannel Channel="1" Available="false"/>
        <AvailableChannel Channel="2" Available="false"/>
        <AvailableChannel Channel="3" Available="false"/>
        <AvailableChannel Channel="4" Available="false"/>
        <AvailableChannel Channel="5" Available="false"/>
        <AvailableChannel Channel="6" Available="false"/>
        <AvailableChannel Channel="7" Available="false"/>
        <AvailableChannel Channel="8" Available="false"/>
        <AvailableChannel Channel="9" Available="false"/>
        <AvailableChannel Channel="10" Available="true"/>
        <AvailableChannel Channel="11" Available="false"/>
        <AvailableChannel Channel="12" Available="false"/>
        <AvailableChannel Channel="13" Available="false"/>
        <AvailableChannel Channel="14" Available="false"/>
        <AvailableChannel Channel="15" Available="false"/>
        <AvailableChannel Channel="16" Available="false"/>
      </AvailableForChannels>
      <PatchBank Name="Drum sets">
        <PatchNameList>
          <Patch Number="001" Name="STANDARD 1">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="002" Name="STANDARD 2">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="1"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="009" Name="ROOM">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="8"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017" Name="POWER">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="025" Name="ELECTRONIC">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="24"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026" Name="TR-808/909">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="027" Name="DANCE">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="26"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="033" Name="JAZZ">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="32"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="041" Name="BRUSH">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="40"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="049" Name="ORCHESTRA">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="48"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="050" Name="ETHNIC">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="49"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="051" Name="KICK &amp; SNARE">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="50"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="057" Name="SFX">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="56"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="058" Name="RHYTHM FX">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="0"/>
              <ProgramChange Number="57"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="001" Name="*STANDARD">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="0"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="009" Name="*ROOM">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="8"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="017" Name="*POWER">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="16"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="025" Name="*ELECTRONIC">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="24"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="026" Name="*TR-808">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="25"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="033" Name="*JAZZ">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="32"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="041" Name="*BRUSH">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="40"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="049" Name="*ORCHESTRA">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="48"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="057" Name="*SFX">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="56"/>
            </PatchMIDICommands>
          </Patch>
          <Patch Number="128" Name="#CM-64/32L">
            <PatchMIDICommands>
              <ControlChange Control="0" Value="0"/>
              <ControlChange Control="32" Value="1"/>
              <ProgramChange Number="127"/>
            </PatchMIDICommands>
          </Patch>
        </PatchNameList>
      </PatchBank>
    </ChannelNameSet>
    <NoteNameList Name="Standard Set 1">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Standard Kick 2"/>
      <Note Number="36" Name="Standard Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Snare Drum 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Snare Drum 2"/>
      <Note Number="41" Name="Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 1"/>
      <Note Number="43" Name="Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Mid Tom 1"/>
      <Note Number="48" Name="Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Standard Set 2">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Standard 2 Kick 2"/>
      <Note Number="36" Name="Standard 2 Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Snare 2 Drum 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Snare 2 Drum 2"/>
      <Note Number="41" Name="Low Tom 2"/>
      <Note Number="42" Name="Cl HiHat 2"/>
      <Note Number="43" Name="Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat 2"/>
      <Note Number="47" Name="Mid Tom 1"/>
      <Note Number="48" Name="Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bar Chimes"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Room Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Room Kick 2"/>
      <Note Number="36" Name="Room Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Room Snare 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Room Snare 2"/>
      <Note Number="41" Name="Room Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 3"/>
      <Note Number="43" Name="Room Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Room Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat 3"/>
      <Note Number="47" Name="Room Mid Tom 1"/>
      <Note Number="48" Name="Room Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Room Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Power Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Power Kick 2"/>
      <Note Number="36" Name="Power Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Power Snare 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Power Snare 2"/>
      <Note Number="41" Name="Power Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 3"/>
      <Note Number="43" Name="Power Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Power Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat 3"/>
      <Note Number="47" Name="Power Mid Tom 1"/>
      <Note Number="48" Name="Power Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Power Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Electronic Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push 2"/>
      <Note Number="30" Name="Scratch Pull 2"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Electric Kick 2"/>
      <Note Number="36" Name="Electric Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Electric Snare 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Electric Snare 2"/>
      <Note Number="41" Name="Electric Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 2"/>
      <Note Number="43" Name="Electric Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Electric Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Electric Mid Tom 1"/>
      <Note Number="48" Name="Electric Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Electric Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="Reverse Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="TR 808/909 Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push 2"/>
      <Note Number="30" Name="Scratch Pull 2"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="909 Bass Drum"/>
      <Note Number="36" Name="808 Bass Drum"/>
      <Note Number="37" Name="808 Rim Shot"/>
      <Note Number="38" Name="808 Snare 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="909 Snare 1"/>
      <Note Number="41" Name="808 Low Tom 2"/>
      <Note Number="42" Name="808 CHH"/>
      <Note Number="43" Name="808 Low Tom 1"/>
      <Note Number="44" Name="808 CHH"/>
      <Note Number="45" Name="808 Mid Tom 2"/>
      <Note Number="46" Name="808 OHH"/>
      <Note Number="47" Name="808 Mid Tom 1"/>
      <Note Number="48" Name="808 Hi Tom 2"/>
      <Note Number="49" Name="808 Cymbal"/>
      <Note Number="50" Name="808 Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="808 Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="808 High Conga"/>
      <Note Number="63" Name="808 Mid Conga"/>
      <Note Number="64" Name="808 Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="808 Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="808 Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Dance Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push 2"/>
      <Note Number="30" Name="Scratch Pull 2"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Dance Kick"/>
      <Note Number="36" Name="Electric Kick 2"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Dance Snare 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Dance Snare 2"/>
      <Note Number="41" Name="Electric Low Tom 2"/>
      <Note Number="42" Name="CR 78 Closed HiHat"/>
      <Note Number="43" Name="Electric Low Tom 1"/>
      <Note Number="44" Name="808 CHH"/>
      <Note Number="45" Name="Electric Mid Tom 2"/>
      <Note Number="46" Name="CR 78 OHH"/>
      <Note Number="47" Name="Electric Mid Tom 1"/>
      <Note Number="48" Name="Electric Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Electric Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="Reverse Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="High Hoo"/>
      <Note Number="79" Name="Low Hoo"/>
      <Note Number="80" Name="Electric Mute Triangle"/>
      <Note Number="81" Name="Electric Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Jazz Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Jazz Kick 2"/>
      <Note Number="36" Name="Jazz Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Jazz Snare 1"/>
      <Note Number="39" Name="Hand Claps 2"/>
      <Note Number="40" Name="Jazz Snare 2"/>
      <Note Number="41" Name="Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 2"/>
      <Note Number="43" Name="Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat 2"/>
      <Note Number="47" Name="Mid Tom 1"/>
      <Note Number="48" Name="Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Brush Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Jazz Kick 2"/>
      <Note Number="36" Name="Jazz Kick 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Brush Tap 1"/>
      <Note Number="39" Name="Brush Slap 1"/>
      <Note Number="40" Name="Brush Swirl 1"/>
      <Note Number="41" Name="Brush Low Tom 2"/>
      <Note Number="42" Name="Brush Closed HiHat 1"/>
      <Note Number="43" Name="Brush Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Brush Mid Tom 2"/>
      <Note Number="46" Name="Brush Open HiHat"/>
      <Note Number="47" Name="Brush Mid Tom 1"/>
      <Note Number="48" Name="Brush Hi Tom 2"/>
      <Note Number="49" Name="Brush Crash Cymbal"/>
      <Note Number="50" Name="Brush Hi Tom 1"/>
      <Note Number="51" Name="Brush Ride Cymbal"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Brush Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Orchestra Set">
      <Note Number="25" Name="Snare Roll"/>
      <Note Number="26" Name="Finger Snap"/>
      <Note Number="27" Name="Closed Hi Hat 2"/>
      <Note Number="28" Name="Pedal Hi Hat"/>
      <Note Number="29" Name="Open Hi Hat 2"/>
      <Note Number="30" Name="Ride Cymbal 1"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Jazz Kick 2"/>
      <Note Number="36" Name="Concert BD 1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Concert SD"/>
      <Note Number="39" Name="Castanet"/>
      <Note Number="40" Name="Concert SD"/>
      <Note Number="41" Name="Timpani F"/>
      <Note Number="42" Name="Timpani F#"/>
      <Note Number="43" Name="Timpani G"/>
      <Note Number="44" Name="Timpani G#"/>
      <Note Number="45" Name="Timpani A"/>
      <Note Number="46" Name="Timpani A#"/>
      <Note Number="47" Name="Timpani B"/>
      <Note Number="48" Name="Timpani C"/>
      <Note Number="49" Name="Timpani C#"/>
      <Note Number="50" Name="Timpani D"/>
      <Note Number="51" Name="Timpani D#"/>
      <Note Number="52" Name="Timpani E"/>
      <Note Number="53" Name="Timpani F"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Concert Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Concert Cymbal 1"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Ethnic Set">
      <Note Number="25" Name="Finger Snap"/>
      <Note Number="26" Name="Tambourine"/>
      <Note Number="27" Name="Castanets"/>
      <Note Number="28" Name="Crash Cymbal 1"/>
      <Note Number="29" Name="Snare Roll"/>
      <Note Number="30" Name="Concert Snare Drum"/>
      <Note Number="31" Name="Concert Cymbal"/>
      <Note Number="32" Name="Concert BD 1"/>
      <Note Number="33" Name="Jingle Bell"/>
      <Note Number="34" Name="Bell Tree"/>
      <Note Number="35" Name="Bar Chimes"/>
      <Note Number="36" Name="Wadaiko"/>
      <Note Number="37" Name="Wadaiko Rim"/>
      <Note Number="38" Name="Shaim Taiko"/>
      <Note Number="39" Name="Atarigane"/>
      <Note Number="40" Name="Hyoushigi"/>
      <Note Number="41" Name="Ohkawa"/>
      <Note Number="42" Name="High Kotsuzumi"/>
      <Note Number="43" Name="Low Kotsuzumi"/>
      <Note Number="44" Name="Ban Gu"/>
      <Note Number="45" Name="Big Gong"/>
      <Note Number="46" Name="Small Gong"/>
      <Note Number="47" Name="Bend Gong"/>
      <Note Number="48" Name="Thai Gong"/>
      <Note Number="49" Name="Rama Cymbal"/>
      <Note Number="50" Name="Gamelan Gong"/>
      <Note Number="51" Name="Udo Short"/>
      <Note Number="52" Name="Udo Long"/>
      <Note Number="53" Name="Udo Slap"/>
      <Note Number="54" Name="Bendir"/>
      <Note Number="55" Name="Req Drum"/>
      <Note Number="56" Name="Req Tik"/>
      <Note Number="57" Name="Tabla Te"/>
      <Note Number="58" Name="Tabla Na"/>
      <Note Number="59" Name="Tabla Tun"/>
      <Note Number="60" Name="Tabla Ge"/>
      <Note Number="61" Name="Table Ge Hi"/>
      <Note Number="62" Name="Talking Drum"/>
      <Note Number="63" Name="Bend Talking Drum"/>
      <Note Number="64" Name="Caxixi"/>
      <Note Number="65" Name="Djembe"/>
      <Note Number="66" Name="Djembe Rim"/>
      <Note Number="67" Name="Timbales Low"/>
      <Note Number="68" Name="Timbales Paila"/>
      <Note Number="69" Name="Timbales High"/>
      <Note Number="70" Name="Cowbell"/>
      <Note Number="71" Name="Hi Bongo"/>
      <Note Number="72" Name="Low Bongo"/>
      <Note Number="73" Name="Mute High Conga"/>
      <Note Number="74" Name="Open High Conga"/>
      <Note Number="75" Name="Mute Low Conga"/>
      <Note Number="76" Name="Conga Slap"/>
      <Note Number="77" Name="Open Low Conga"/>
      <Note Number="78" Name="Conga Slide"/>
      <Note Number="79" Name="Mute Pandiero"/>
      <Note Number="80" Name="Open Pandiero"/>
      <Note Number="81" Name="Open Surdo"/>
      <Note Number="82" Name="Mute Surdo"/>
      <Note Number="83" Name="Tamborim"/>
      <Note Number="84" Name="High Agogo"/>
      <Note Number="85" Name="Low Agogo"/>
      <Note Number="86" Name="Shaker"/>
      <Note Number="87" Name="High Whistle"/>
      <Note Number="88" Name="Low Whistle"/>
      <Note Number="89" Name="Mute Cuica"/>
      <Note Number="90" Name="Open Cuica"/>
      <Note Number="91" Name="Mute Triangle"/>
      <Note Number="92" Name="Open Triangle"/>
      <Note Number="93" Name="Short Guiro"/>
      <Note Number="94" Name="Long Guiro"/>
      <Note Number="95" Name="Cabasa Up"/>
      <Note Number="96" Name="Cabasa Down"/>
      <Note Number="97" Name="Claves"/>
      <Note Number="98" Name="High Wood Block"/>
      <Note Number="99" Name="Low Wood Block"/>
    </NoteNameList>
    <NoteNameList Name="Kick and Snare Set">
      <Note Number="40" Name="Standard 1 Kick 1"/>
      <Note Number="41" Name="Standard 1 Kick 2"/>
      <Note Number="42" Name="Standard 2 Kick 1"/>
      <Note Number="43" Name="Standard 2 Kick 2"/>
      <Note Number="44" Name="Kick 1"/>
      <Note Number="45" Name="Kick 2"/>
      <Note Number="46" Name="Soft Kick"/>
      <Note Number="47" Name="Jazz Kick 1"/>
      <Note Number="48" Name="Jazz Kick 2"/>
      <Note Number="49" Name="Concert BD"/>
      <Note Number="50" Name="Room Kick 1"/>
      <Note Number="51" Name="Room Kick 2"/>
      <Note Number="52" Name="Power Kick 1"/>
      <Note Number="53" Name="Power Kick 2"/>
      <Note Number="54" Name="Electric Kick 2"/>
      <Note Number="55" Name="Electric Kick 1"/>
      <Note Number="56" Name="Electric Kick"/>
      <Note Number="57" Name="808 Bass Drum"/>
      <Note Number="58" Name="909 Bass Drum"/>
      <Note Number="59" Name="Dance Kick"/>
      <Note Number="60" Name="Standard 1 Snare 1"/>
      <Note Number="61" Name="Standard 1 Snare 2"/>
      <Note Number="62" Name="Standard 2 Snare 1"/>
      <Note Number="63" Name="Standard 2 Snard 2"/>
      <Note Number="64" Name="Tight Snare"/>
      <Note Number="65" Name="Concert Snare"/>
      <Note Number="66" Name="Jazz Snare 1"/>
      <Note Number="67" Name="Jazz Snare 2"/>
      <Note Number="68" Name="Room Snare 1"/>
      <Note Number="69" Name="Room Snare 2"/>
      <Note Number="70" Name="Power Snare 1"/>
      <Note Number="71" Name="Power Snare 2"/>
      <Note Number="72" Name="Gated Snare"/>
      <Note Number="73" Name="Dnace Snare 1"/>
      <Note Number="74" Name="Dance Snare 2"/>
      <Note Number="75" Name="Disco Snare"/>
      <Note Number="76" Name="Electric Snare 2"/>
      <Note Number="77" Name="House Snare"/>
      <Note Number="78" Name="Electric Snare 1"/>
      <Note Number="79" Name="Electric Snare 3"/>
      <Note Number="80" Name="808 Snare 1"/>
      <Note Number="81" Name="808 Snare 2"/>
      <Note Number="82" Name="909 Snare 1"/>
      <Note Number="83" Name="909 Snare 2"/>
      <Note Number="84" Name="Brush Tap 1"/>
      <Note Number="85" Name="Brush Tap 2"/>
      <Note Number="86" Name="Brush Slap"/>
      <Note Number="87" Name="Brush Slap 2"/>
      <Note Number="88" Name="Brush Slap 3"/>
      <Note Number="89" Name="Brush Swirl 1"/>
      <Note Number="90" Name="Brush Swirl 2"/>
      <Note Number="91" Name="Brush Long Swirl"/>
    </NoteNameList>
    <NoteNameList Name="SFX Set">
      <Note Number="31" Name="Scratch Push 2"/>
      <Note Number="32" Name="Scratch Pull 2"/>
      <Note Number="33" Name="Cutting Noise 2 Up"/>
      <Note Number="34" Name="Cutting Noise 2 Down"/>
      <Note Number="35" Name="Distortion Guitar Noise Up"/>
      <Note Number="36" Name="Distortions Guitar Noise Down"/>
      <Note Number="37" Name="Bass Slide"/>
      <Note Number="38" Name="Pick Scrape"/>
      <Note Number="39" Name="High Q"/>
      <Note Number="40" Name="Slap"/>
      <Note Number="41" Name="Scratch Push"/>
      <Note Number="42" Name="Scratch Pull"/>
      <Note Number="43" Name="Sticks"/>
      <Note Number="44" Name="Square Click"/>
      <Note Number="45" Name="Metronome Click"/>
      <Note Number="46" Name="Metronome Bell"/>
      <Note Number="47" Name="Guitar Fret Noise"/>
      <Note Number="48" Name="Guitar Noise Up"/>
      <Note Number="49" Name="Guitar Noise Down"/>
      <Note Number="50" Name="Double Bass String Slap"/>
      <Note Number="51" Name="FL Key Click"/>
      <Note Number="52" Name="Laughing"/>
      <Note Number="53" Name="Scream"/>
      <Note Number="54" Name="Punch"/>
      <Note Number="55" Name="Heartbeat"/>
      <Note Number="56" Name="Footsteps 1"/>
      <Note Number="57" Name="Footsteps 2"/>
      <Note Number="58" Name="Applause"/>
      <Note Number="59" Name="Door Creaking"/>
      <Note Number="60" Name="Door"/>
      <Note Number="61" Name="Scratch"/>
      <Note Number="62" Name="Wind Chimes"/>
      <Note Number="63" Name="Car Engine"/>
      <Note Number="64" Name="Car Stop"/>
      <Note Number="65" Name="Car Pass"/>
      <Note Number="66" Name="Car Crash"/>
      <Note Number="67" Name="Siren"/>
      <Note Number="68" Name="Train"/>
      <Note Number="69" Name="Jetplane"/>
      <Note Number="70" Name="Helicopter"/>
      <Note Number="71" Name="Starship"/>
      <Note Number="72" Name="Gunshot"/>
      <Note Number="73" Name="Machine Gun"/>
      <Note Number="74" Name="Laser Gun"/>
      <Note Number="75" Name="Explosion"/>
      <Note Number="76" Name="Dog"/>
      <Note Number="77" Name="Horse Gallop"/>
      <Note Number="78" Name="Birds"/>
      <Note Number="79" Name="Rain"/>
      <Note Number="80" Name="Thunder"/>
      <Note Number="81" Name="Wind"/>
      <Note Number="82" Name="Seashore"/>
      <Note Number="83" Name="Stream"/>
      <Note Number="84" Name="Bubble"/>
      <Note Number="85" Name="Kitty"/>
      <Note Number="86" Name="Bird 2"/>
      <Note Number="87" Name="Growl"/>
      <Note Number="88" Name="Applause"/>
      <Note Number="89" Name="Telephone 1"/>
      <Note Number="90" Name="Telephone 2"/>
    </NoteNameList>
    <NoteNameList Name="Rhythm FX Set">
      <Note Number="36" Name="Reverse Kick 1"/>
      <Note Number="37" Name="Reverse Concert BD 1"/>
      <Note Number="38" Name="Reverse Power Kick 1"/>
      <Note Number="39" Name="Reverse Electric Kick 1"/>
      <Note Number="40" Name="Reverse Snare 1"/>
      <Note Number="41" Name="Reverse Snare 2"/>
      <Note Number="42" Name="Reverse Standard 1 Snare 1"/>
      <Note Number="43" Name="Reverse Tight Snare"/>
      <Note Number="44" Name="Reverse Dance Snare"/>
      <Note Number="45" Name="Reverse 808 Snare"/>
      <Note Number="46" Name="Reverse Tom 1"/>
      <Note Number="47" Name="Reverse Tom 2"/>
      <Note Number="48" Name="Reverse Sticks"/>
      <Note Number="49" Name="Reverse Slap"/>
      <Note Number="50" Name="Reverse Cymbal 1"/>
      <Note Number="51" Name="Reverse Cymbal 2"/>
      <Note Number="52" Name="Reverse Open Hi Hat"/>
      <Note Number="53" Name="Reverse Open Ride Cymbal"/>
      <Note Number="54" Name="Reverse CR 78 OHH"/>
      <Note Number="55" Name="Reverse Closed Hi Hat"/>
      <Note Number="56" Name="Reverse Gong"/>
      <Note Number="57" Name="Reverse Bell Tree"/>
      <Note Number="58" Name="Reverse Guiro"/>
      <Note Number="59" Name="Reverse Bendir"/>
      <Note Number="60" Name="Reverse Gun Shot"/>
      <Note Number="61" Name="Reverse Scratch"/>
      <Note Number="62" Name="Reverse Laser"/>
      <Note Number="63" Name="Key Click"/>
      <Note Number="64" Name="Tekno Thip"/>
      <Note Number="65" Name="Pop Drop"/>
      <Note Number="66" Name="Woody Slap"/>
      <Note Number="67" Name="Distortion Kick"/>
      <Note Number="68" Name="Syn Drop"/>
      <Note Number="69" Name="Reverse High Q"/>
      <Note Number="70" Name="Pipe"/>
      <Note Number="71" Name="Ice Block"/>
      <Note Number="72" Name="Digital Tambourine"/>
      <Note Number="73" Name="Alias"/>
      <Note Number="74" Name="Modulated Bell"/>
      <Note Number="75" Name="Spark"/>
      <Note Number="76" Name="Metallic Percussion"/>
      <Note Number="77" Name="Velocity Noise FX"/>
      <Note Number="78" Name="Stereo Noise Clap"/>
      <Note Number="79" Name="Swish"/>
      <Note Number="80" Name="Slappy"/>
      <Note Number="81" Name="Voice Ou"/>
      <Note Number="82" Name="Voice Au"/>
      <Note Number="83" Name="Hoo"/>
      <Note Number="84" Name="Tape Stop 1"/>
      <Note Number="85" Name="Tape Stop 2"/>
      <Note Number="86" Name="Missle"/>
      <Note Number="87" Name="Space Bird"/>
      <Note Number="88" Name="Flying Monster"/>
    </NoteNameList>
    <NoteNameList Name="Standard Set/Jazz Set">
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Kick Drum2/Jazz BD2"/>
      <Note Number="36" Name="Kick Drum1/Jazz BD1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Snare Drum 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Snare Drum 2"/>
      <Note Number="41" Name="Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 1"/>
      <Note Number="43" Name="Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Mid Tom 1"/>
      <Note Number="48" Name="Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Room Set">
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Kick Drum2/Jazz BD2"/>
      <Note Number="36" Name="Kick Drum1/Jazz BD1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Snare Drum 1"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Snare Drum 2"/>
      <Note Number="41" Name="Room Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 1"/>
      <Note Number="43" Name="Room Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Room Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Room Mid Tom 1"/>
      <Note Number="48" Name="Room Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Room Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Power Set Set">
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Kick Drum2/Jazz BD2"/>
      <Note Number="36" Name="Mondo Kick"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Gated SD"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Snare Drum 2"/>
      <Note Number="41" Name="Room Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 1"/>
      <Note Number="43" Name="Room Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Room Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Room Mid Tom 1"/>
      <Note Number="48" Name="Room Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Room Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Electronic Set">
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Kick Drum2/Jazz BD2"/>
      <Note Number="36" Name="Elec BD"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Elec SD"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Gated SD"/>
      <Note Number="41" Name="Elec Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 1"/>
      <Note Number="43" Name="Elec Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Elec Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Elec Mid Tom 1"/>
      <Note Number="48" Name="Elec Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Elec Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="Reverse Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="TR 808 Set">
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Kick Drum2/Jazz BD2"/>
      <Note Number="36" Name="808 Bass Drum"/>
      <Note Number="37" Name="808 Rim Shot"/>
      <Note Number="38" Name="808 Snare Drum"/>
      <Note Number="39" Name="Hand Claps"/>
      <Note Number="40" Name="Snare Drum 2"/>
      <Note Number="41" Name="808 Low Tom 2"/>
      <Note Number="42" Name="808 Closed HiHat"/>
      <Note Number="43" Name="808 Low Tom 1"/>
      <Note Number="44" Name="808 CHH"/>
      <Note Number="45" Name="808 Mid Tom 2"/>
      <Note Number="46" Name="808 Open HiHat"/>
      <Note Number="47" Name="808 Mid Tom 1"/>
      <Note Number="48" Name="808 Hi Tom 2"/>
      <Note Number="49" Name="808 Cymbal"/>
      <Note Number="50" Name="808 Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="808 Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="808 High Conga"/>
      <Note Number="63" Name="808 Mid Conga"/>
      <Note Number="64" Name="808 Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="808 Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="808 Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Brush Set">
      <Note Number="27" Name="High Q"/>
      <Note Number="28" Name="Slap"/>
      <Note Number="29" Name="Scratch Push"/>
      <Note Number="30" Name="Scratch Pull"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Jazz BD2"/>
      <Note Number="36" Name="Jazz BD1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Brush Tap"/>
      <Note Number="39" Name="Brush Slap"/>
      <Note Number="40" Name="Brush Swirl"/>
      <Note Number="41" Name="Low Tom 2"/>
      <Note Number="42" Name="Closed HiHat 1"/>
      <Note Number="43" Name="Low Tom 1"/>
      <Note Number="44" Name="Pedal HiHat"/>
      <Note Number="45" Name="Mid Tom 2"/>
      <Note Number="46" Name="Open HiHat"/>
      <Note Number="47" Name="Mid Tom 1"/>
      <Note Number="48" Name="Hi Tom 2"/>
      <Note Number="49" Name="Crash 1"/>
      <Note Number="50" Name="Hi Tom 1"/>
      <Note Number="51" Name="Ride 1"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="Orchestra Set">
      <Note Number="27" Name="Closed Hi Hat"/>
      <Note Number="28" Name="Pedal Hi Hat"/>
      <Note Number="29" Name="Open Hi Hat"/>
      <Note Number="30" Name="Ride Cymbal"/>
      <Note Number="31" Name="Sticks"/>
      <Note Number="32" Name="Square Click"/>
      <Note Number="33" Name="Metronome Click"/>
      <Note Number="34" Name="Metronome Bell"/>
      <Note Number="35" Name="Concert BD2"/>
      <Note Number="36" Name="Concert BD1"/>
      <Note Number="37" Name="Side Kick"/>
      <Note Number="38" Name="Concert SD"/>
      <Note Number="39" Name="Castanet"/>
      <Note Number="40" Name="Concert SD"/>
      <Note Number="41" Name="Timpani F"/>
      <Note Number="42" Name="Timpani F#"/>
      <Note Number="43" Name="Timpani G"/>
      <Note Number="44" Name="Timpani G#"/>
      <Note Number="45" Name="Timpani A"/>
      <Note Number="46" Name="Timpani A#"/>
      <Note Number="47" Name="Timpani B"/>
      <Note Number="48" Name="Timpani C"/>
      <Note Number="49" Name="Timpani C#"/>
      <Note Number="50" Name="Timpani D"/>
      <Note Number="51" Name="Timpani D#"/>
      <Note Number="52" Name="Timpani E"/>
      <Note Number="53" Name="Timpani F"/>
      <Note Number="54" Name="Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="Cowbell"/>
      <Note Number="57" Name="Concert Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Concert Cymbal 1"/>
      <Note Number="60" Name="Hi Bongo"/>
      <Note Number="61" Name="Low Bongo"/>
      <Note Number="62" Name="Mute High Conga"/>
      <Note Number="63" Name="Open High Conga"/>
      <Note Number="64" Name="Low Conga"/>
      <Note Number="65" Name="High Timbale"/>
      <Note Number="66" Name="Low Timbale"/>
      <Note Number="67" Name="High Agogo"/>
      <Note Number="68" Name="Low Agogo"/>
      <Note Number="69" Name="Cabasa"/>
      <Note Number="70" Name="Maracas"/>
      <Note Number="71" Name="Short Hi Whistle"/>
      <Note Number="72" Name="Long Low Whistle"/>
      <Note Number="73" Name="Short Guiro"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="Claves"/>
      <Note Number="76" Name="Hi Wood Block"/>
      <Note Number="77" Name="Low Wood Block"/>
      <Note Number="78" Name="Mute Cuiga"/>
      <Note Number="79" Name="Open Cuiga"/>
      <Note Number="80" Name="Mute Triangle"/>
      <Note Number="81" Name="Open Triangle"/>
      <Note Number="82" Name="Shaker"/>
      <Note Number="83" Name="Jingle bell"/>
      <Note Number="84" Name="Bell Tree"/>
      <Note Number="85" Name="Castanets"/>
      <Note Number="86" Name="Mute Surdo"/>
      <Note Number="87" Name="Open Surdo"/>
    </NoteNameList>
    <NoteNameList Name="SFX Set">
      <Note Number="39" Name="High Q"/>
      <Note Number="40" Name="Slap"/>
      <Note Number="41" Name="Scratch Push"/>
      <Note Number="42" Name="Scratch Pull"/>
      <Note Number="43" Name="Sticks"/>
      <Note Number="44" Name="Square Click"/>
      <Note Number="45" Name="Metronome Click"/>
      <Note Number="46" Name="Metronome Bell"/>
      <Note Number="47" Name="Guitar Fret Noise"/>
      <Note Number="48" Name="Guitar Noise Up"/>
      <Note Number="49" Name="Guitar Noise Down"/>
      <Note Number="50" Name="Double Bass String Slap"/>
      <Note Number="51" Name="FL Key Click"/>
      <Note Number="52" Name="Laughing"/>
      <Note Number="53" Name="Scream"/>
      <Note Number="54" Name="Punch"/>
      <Note Number="55" Name="Heartbeat"/>
      <Note Number="56" Name="Footsteps 1"/>
      <Note Number="57" Name="Footsteps 2"/>
      <Note Number="58" Name="Applause"/>
      <Note Number="59" Name="Door Creaking"/>
      <Note Number="60" Name="Door"/>
      <Note Number="61" Name="Scratch"/>
      <Note Number="62" Name="Wind Chimes"/>
      <Note Number="63" Name="Car Engine"/>
      <Note Number="64" Name="Car Stop"/>
      <Note Number="65" Name="Car Pass"/>
      <Note Number="66" Name="Car Crash"/>
      <Note Number="67" Name="Siren"/>
      <Note Number="68" Name="Train"/>
      <Note Number="69" Name="Jetplane"/>
      <Note Number="70" Name="Helicopter"/>
      <Note Number="71" Name="Starship"/>
      <Note Number="72" Name="Gunshot"/>
      <Note Number="73" Name="Machine Gun"/>
      <Note Number="74" Name="Laser Gun"/>
      <Note Number="75" Name="Explosion"/>
      <Note Number="76" Name="Dog"/>
      <Note Number="77" Name="Horse Gallop"/>
      <Note Number="78" Name="Birds"/>
      <Note Number="79" Name="Rain"/>
      <Note Number="80" Name="Thunder"/>
      <Note Number="81" Name="Wind"/>
      <Note Number="82" Name="Seashore"/>
      <Note Number="83" Name="Stream"/>
      <Note Number="84" Name="Bubble"/>
    </NoteNameList>
    <NoteNameList Name="Standard Set 1">
      <Note Number="35" Name="CM Kick Drum"/>
      <Note Number="36" Name="CM Kick Drum"/>
      <Note Number="37" Name="CM Rim Shot"/>
      <Note Number="38" Name="CM Snare Drum "/>
      <Note Number="39" Name="CM Hand Claps"/>
      <Note Number="40" Name="CM Electronic Snare Drum"/>
      <Note Number="41" Name="CM Acoustic Low Tom"/>
      <Note Number="42" Name="CM Closed HiHat 1"/>
      <Note Number="43" Name="CM Acoustic Low Tom"/>
      <Note Number="44" Name="CM Open HiHat 2"/>
      <Note Number="45" Name="CM Acoustic Mid Tom"/>
      <Note Number="46" Name="CN Open HiHat1"/>
      <Note Number="47" Name="CM Acoustic Mid Tom"/>
      <Note Number="48" Name="CM Acoustic Hi Tom"/>
      <Note Number="49" Name="CM Crash"/>
      <Note Number="50" Name="CM Acoustic Hi Tom"/>
      <Note Number="51" Name="CM Ride Cymbal"/>
      <Note Number="52" Name="China Cymbal"/>
      <Note Number="53" Name="Ride Bell"/>
      <Note Number="54" Name="CM Tambourine"/>
      <Note Number="55" Name="Splash Cymbal"/>
      <Note Number="56" Name="CM Cowbell"/>
      <Note Number="57" Name="Crash Cymbal 2"/>
      <Note Number="58" Name="Vibra-slap"/>
      <Note Number="59" Name="Ride Cymbal 2"/>
      <Note Number="60" Name="CM Hi Bongo"/>
      <Note Number="61" Name="CM Low Bongo"/>
      <Note Number="62" Name="CM Mute High Conga"/>
      <Note Number="63" Name="CM Open High Conga"/>
      <Note Number="64" Name="CM Low Conga"/>
      <Note Number="65" Name="CM High Timbale"/>
      <Note Number="66" Name="CM Low Timbale"/>
      <Note Number="67" Name="CM High Agogo"/>
      <Note Number="68" Name="CM Low Agogo"/>
      <Note Number="69" Name="CM Cabasa"/>
      <Note Number="70" Name="CM Maracas"/>
      <Note Number="71" Name="CM Short Hi Whistle"/>
      <Note Number="72" Name="CM Long Low Whistle"/>
      <Note Number="73" Name="CM Vibrato Slap"/>
      <Note Number="74" Name="Long Guiro"/>
      <Note Number="75" Name="CM Claves"/>
      <Note Number="76" Name="Laughing"/>
      <Note Number="77" Name="Scream"/>
      <Note Number="78" Name="Punch"/>
      <Note Number="79" Name="Heartbeat"/>
      <Note Number="80" Name="Footsteps 1"/>
      <Note Number="81" Name="Footsteps 2"/>
      <Note Number="82" Name="Applause"/>
      <Note Number="83" Name="Door Creaking"/>
      <Note Number="84" Name="Door"/>
      <Note Number="85" Name="Scratch"/>
      <Note Number="86" Name="Wind Chimes"/>
      <Note Number="87" Name="Car Engine"/>
      <Note Number="88" Name="Car Stop"/>
      <Note Number="89" Name="Car Pass"/>
      <Note Number="90" Name="Car Crash"/>
      <Note Number="91" Name="Siren"/>
      <Note Number="92" Name="Train"/>
      <Note Number="93" Name="Jetplane"/>
      <Note Number="94" Name="Helicopter"/>
      <Note Number="95" Name="Starship"/>
      <Note Number="96" Name="Gunshot"/>
      <Note Number="97" Name="Machine Gun"/>
      <Note Number="98" Name="Laser Gun"/>
      <Note Number="99" Name="Explosion"/>
      <Note Number="100" Name="Dog"/>
      <Note Number="101" Name="Horse Gallop"/>
      <Note Number="102" Name="Birds"/>
      <Note Number="103" Name="Rain"/>
      <Note Number="104" Name="Thunder"/>
      <Note Number="105" Name="Wind"/>
      <Note Number="106" Name="Seashore"/>
      <Note Number="107" Name="Stream"/>
      <Note Number="108" Name="Bubble"/>
    </NoteNameList>
  </MasterDeviceNames>
</MIDINameDocument>
