OpenShot Audio Library | OpenShotAudio: juce_InterprocessConnectionServer.cpp Source File

OpenShot Audio Library | OpenShotAudio 0.4.0

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juce_InterprocessConnectionServer.cpp
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26InterprocessConnectionServer::InterprocessConnectionServer() : Thread ("JUCE IPC server")
27{
28}
29
30InterprocessConnectionServer::~InterprocessConnectionServer()
31{
32 stop();
33}
34
35//==============================================================================
36 bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber, const String& bindAddress)
37{
38 stop();
39
40 socket.reset (new StreamingSocket());
41
42 if (socket->createListener (portNumber, bindAddress))
43 {
44 startThread();
45 return true;
46 }
47
48 socket.reset();
49 return false;
50}
51
52 void InterprocessConnectionServer::stop()
53{
54 signalThreadShouldExit();
55
56 if (socket != nullptr)
57 socket->close();
58
59 stopThread (4000);
60 socket.reset();
61}
62
63 int InterprocessConnectionServer::getBoundPort() const noexcept
64{
65 return (socket == nullptr) ? -1 : socket->getBoundPort();
66}
67
68void InterprocessConnectionServer::run()
69{
70 while ((! threadShouldExit()) && socket != nullptr)
71 {
72 std::unique_ptr<StreamingSocket> clientSocket (socket->waitForNextConnection());
73
74 if (clientSocket != nullptr)
75 if (auto* newConnection = createConnectionObject())
76 newConnection->initialiseWithSocket (std::move (clientSocket));
77 }
78}
79
80} // namespace juce
juce::InterprocessConnectionServer::getBoundPort
int getBoundPort() const noexcept
Definition juce_InterprocessConnectionServer.cpp:63
juce::InterprocessConnectionServer::beginWaitingForSocket
bool beginWaitingForSocket(int portNumber, const String &bindAddress=String())
Definition juce_InterprocessConnectionServer.cpp:36
juce::InterprocessConnectionServer::createConnectionObject
virtual InterprocessConnection * createConnectionObject()=0
juce::InterprocessConnectionServer::InterprocessConnectionServer
InterprocessConnectionServer()
Definition juce_InterprocessConnectionServer.cpp:26
juce::InterprocessConnectionServer::~InterprocessConnectionServer
~InterprocessConnectionServer() override
Definition juce_InterprocessConnectionServer.cpp:30
juce::InterprocessConnectionServer::stop
void stop()
Definition juce_InterprocessConnectionServer.cpp:52
juce::StreamingSocket
Definition juce_Socket.h:82
juce::String
Definition juce_String.h:53
juce::Thread
Definition juce_Thread.h:43
juce::Thread::startThread
bool startThread()
Definition juce_Thread.cpp:145
juce::Thread::threadShouldExit
bool threadShouldExit() const
Definition juce_Thread.cpp:202
juce::Thread::stopThread
bool stopThread(int timeOutMilliseconds)
Definition juce_Thread.cpp:233
juce::Thread::signalThreadShouldExit
void signalThreadShouldExit()
Definition juce_Thread.cpp:196