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      <arglist>(Angle angle)</arglist>
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      <arglist>(Angle angle)</arglist>
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      <arglist>(Vector2f factor)</arglist>
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      <arglist>(Color color)</arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <type>Span&lt; Time &gt;</type>
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      <arglist>(EffectProcessor effectProcessor) override</arglist>
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      <arglist>(float pitch)</arglist>
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      <arglist>(float pan)</arglist>
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      <arglist>(float volume)</arglist>
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      <arglist>(const Vector3f &amp;direction)</arglist>
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      <arglist>(float factor)</arglist>
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      <arglist>(float attenuation)</arglist>
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      <arglist>(Color color)</arglist>
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      <arglist>(float thickness)</arglist>
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      <arglist>(Vector2f origin)</arglist>
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    <member kind="function">
      <type>Vector2f</type>
      <name>mapPixelToCoords</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>af7c5ec0787ffdcabfcee0f2b88dd4536</anchor>
      <arglist>(Vector2i point, const View &amp;view) const</arglist>
    </member>
    <member kind="function">
      <type>Vector2i</type>
      <name>mapCoordsToPixel</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>ab473e0723ba16cf913deb03774c8458c</anchor>
      <arglist>(Vector2f point) const</arglist>
    </member>
    <member kind="function">
      <type>Vector2i</type>
      <name>mapCoordsToPixel</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a07a8da6e2a9e3ce5f36344e3d8e7c41a</anchor>
      <arglist>(Vector2f point, const View &amp;view) const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a12417a3bcc245c41d957b29583556f39</anchor>
      <arglist>(const Drawable &amp;drawable, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a976bc94057799eb9f8a18ac5fdfd9b73</anchor>
      <arglist>(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a3dc4d06f081d36ca1e8f1a1298d49abc</anchor>
      <arglist>(const VertexBuffer &amp;vertexBuffer, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a07cb25d4557a30146b24b25b242310ea</anchor>
      <arglist>(const VertexBuffer &amp;vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function" virtualness="pure">
      <type>virtual Vector2u</type>
      <name>getSize</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a2e5ade2457d9fb4c4907ae5b3d9e94a5</anchor>
      <arglist>() const =0</arglist>
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    <member kind="function" virtualness="virtual">
      <type>virtual bool</type>
      <name>isSrgb</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>aea6b58e5b2423c917e2664ecd4952687</anchor>
      <arglist>() const</arglist>
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    <member kind="function" virtualness="virtual">
      <type>virtual bool</type>
      <name>setActive</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>adc225ead22a70843ffa9b7eebefa0ce1</anchor>
      <arglist>(bool active=true)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>pushGLStates</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a8d1998464ccc54e789aaf990242b47f7</anchor>
      <arglist>()</arglist>
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    <member kind="function">
      <type>void</type>
      <name>popGLStates</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>ad5a98401113df931ddcd54c080f7aa8e</anchor>
      <arglist>()</arglist>
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    <member kind="function">
      <type>void</type>
      <name>resetGLStates</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>aac7504990d27dada4bfe3c7866920765</anchor>
      <arglist>()</arglist>
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    <member kind="function" protection="protected">
      <type></type>
      <name>RenderTarget</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a72f1cf9433b40b3f54a2efd9a2fe9a49</anchor>
      <arglist>()=default</arglist>
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    <member kind="function" protection="protected">
      <type>void</type>
      <name>initialize</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>af530274b34159d644e509b4b4dc43eb7</anchor>
      <arglist>()</arglist>
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  </compound>
  <compound kind="class">
    <name>sf::RenderTexture</name>
    <filename>classsf_1_1RenderTexture.html</filename>
    <base>sf::RenderTarget</base>
    <member kind="function">
      <type></type>
      <name>RenderTexture</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a19ee6e5b4c40ad251803389b3953a9c6</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>RenderTexture</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>aaf267822e1f7b6c5564ba46b0a982389</anchor>
      <arglist>(Vector2u size, const ContextSettings &amp;settings={})</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>~RenderTexture</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a3fe70797441f914c9b3ce424b8a289ad</anchor>
      <arglist>() override</arglist>
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    <member kind="function">
      <type></type>
      <name>RenderTexture</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a772a33c6df251d005aa51d717ed11dfa</anchor>
      <arglist>(const RenderTexture &amp;)=delete</arglist>
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    <member kind="function">
      <type>RenderTexture &amp;</type>
      <name>operator=</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a3057db6c6cfacf0f7e73ad2dd3ce7fdc</anchor>
      <arglist>(const RenderTexture &amp;)=delete</arglist>
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    <member kind="function">
      <type></type>
      <name>RenderTexture</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a500782991bde6ab68a2b4ab3a91b6f2b</anchor>
      <arglist>(RenderTexture &amp;&amp;) noexcept</arglist>
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    <member kind="function">
      <type>RenderTexture &amp;</type>
      <name>operator=</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a6eac4f331fafbcae9d4bca1fe3e705e5</anchor>
      <arglist>(RenderTexture &amp;&amp;) noexcept</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>resize</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>acaa6b97ea84ce82289f6925d1d198035</anchor>
      <arglist>(Vector2u size, const ContextSettings &amp;settings={})</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setSmooth</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>af08991e63c6020865dd07b20e27305b6</anchor>
      <arglist>(bool smooth)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>isSmooth</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a5b43c007ab6643accc5dae84b5bc8f61</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setRepeated</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>af8f97b33512bf7d5b6be3da6f65f7365</anchor>
      <arglist>(bool repeated)</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>isRepeated</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a81c5a453a21c7e78299b062b97dc8c87</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>generateMipmap</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a8ca34c8b7e00793c1d3ef4f9a834f8cc</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>setActive</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a30eda291b7b7179e7a0d1506c953a424</anchor>
      <arglist>(bool active=true) override</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>display</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>af92886d5faef3916caff9fa9ab32c555</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type>Vector2u</type>
      <name>getSize</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a7acc31207ad749f94805cbf4fa2acf03</anchor>
      <arglist>() const override</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>isSrgb</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>ac9c9abcd802917012c50009f7b662c0c</anchor>
      <arglist>() const override</arglist>
    </member>
    <member kind="function">
      <type>const Texture &amp;</type>
      <name>getTexture</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a61a6eba45d5c9e5c913aebeccb7b7eda</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>void</type>
      <name>clear</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>aee353fc2cd35edf0747e710301af3e4c</anchor>
      <arglist>(Color color=Color::Black)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>clear</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a6b4dd9e35771ba842f0feb4ba52cebb9</anchor>
      <arglist>(Color color, StencilValue stencilValue)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>clearStencil</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a5756ecc36a0ad169809063f8f2563cbe</anchor>
      <arglist>(StencilValue stencilValue)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setView</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a063db6dd0a14913504af30e50cb6d946</anchor>
      <arglist>(const View &amp;view)</arglist>
    </member>
    <member kind="function">
      <type>const View &amp;</type>
      <name>getView</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>adbf8dc5a1f4abbe15a3fbb915844c7ea</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>const View &amp;</type>
      <name>getDefaultView</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a7741129e3ef7ab4f0a40024fca13480c</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>IntRect</type>
      <name>getViewport</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a865d462915dc2a1fae2ebfb3300382ac</anchor>
      <arglist>(const View &amp;view) const</arglist>
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    <member kind="function">
      <type>IntRect</type>
      <name>getScissor</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a28db5c204007c2ccc806462ed6712da6</anchor>
      <arglist>(const View &amp;view) const</arglist>
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    <member kind="function">
      <type>Vector2f</type>
      <name>mapPixelToCoords</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a5ce02e4fd30e065c4dbeec239ae579b3</anchor>
      <arglist>(Vector2i point) const</arglist>
    </member>
    <member kind="function">
      <type>Vector2f</type>
      <name>mapPixelToCoords</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>af7c5ec0787ffdcabfcee0f2b88dd4536</anchor>
      <arglist>(Vector2i point, const View &amp;view) const</arglist>
    </member>
    <member kind="function">
      <type>Vector2i</type>
      <name>mapCoordsToPixel</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>ab473e0723ba16cf913deb03774c8458c</anchor>
      <arglist>(Vector2f point) const</arglist>
    </member>
    <member kind="function">
      <type>Vector2i</type>
      <name>mapCoordsToPixel</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a07a8da6e2a9e3ce5f36344e3d8e7c41a</anchor>
      <arglist>(Vector2f point, const View &amp;view) const</arglist>
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    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a12417a3bcc245c41d957b29583556f39</anchor>
      <arglist>(const Drawable &amp;drawable, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a976bc94057799eb9f8a18ac5fdfd9b73</anchor>
      <arglist>(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a3dc4d06f081d36ca1e8f1a1298d49abc</anchor>
      <arglist>(const VertexBuffer &amp;vertexBuffer, const RenderStates &amp;states=RenderStates::Default)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>draw</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a07cb25d4557a30146b24b25b242310ea</anchor>
      <arglist>(const VertexBuffer &amp;vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &amp;states=RenderStates::Default)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>pushGLStates</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>a8d1998464ccc54e789aaf990242b47f7</anchor>
      <arglist>()</arglist>
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    <member kind="function">
      <type>void</type>
      <name>popGLStates</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>ad5a98401113df931ddcd54c080f7aa8e</anchor>
      <arglist>()</arglist>
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    <member kind="function">
      <type>void</type>
      <name>resetGLStates</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>aac7504990d27dada4bfe3c7866920765</anchor>
      <arglist>()</arglist>
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    <member kind="function" static="yes">
      <type>static unsigned int</type>
      <name>getMaximumAntiAliasingLevel</name>
      <anchorfile>classsf_1_1RenderTexture.html</anchorfile>
      <anchor>a8fead30a35e73a6b2c307de4f152792c</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function" protection="protected">
      <type>void</type>
      <name>initialize</name>
      <anchorfile>classsf_1_1RenderTarget.html</anchorfile>
      <anchor>af530274b34159d644e509b4b4dc43eb7</anchor>
      <arglist>()</arglist>
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  </compound>
  <compound kind="class">
    <name>sf::RenderWindow</name>
    <filename>classsf_1_1RenderWindow.html</filename>
    <base>sf::Window</base>
    <base>sf::RenderTarget</base>
    <member kind="function">
      <type></type>
      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>add082448ad1384c0bd475a70cf4f7df1</anchor>
      <arglist>()=default</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>a417c0ea193537b0104b6f6c52e9d7163</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &amp;settings={})</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>af405d17c1e5e042886afff04b3a77f97</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state, const ContextSettings &amp;settings={})</arglist>
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    <member kind="function">
      <type></type>
      <name>RenderWindow</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>a19debea720c5cb4b7c19886f464ae1c7</anchor>
      <arglist>(WindowHandle handle, const ContextSettings &amp;settings={})</arglist>
    </member>
    <member kind="function">
      <type>Vector2u</type>
      <name>getSize</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>af5d9a6263e05fd4ed4b31a5c202cc642</anchor>
      <arglist>() const override</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setIcon</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>aba4d2434d6c2d058485d8a35b10afb25</anchor>
      <arglist>(const Image &amp;icon)</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>isSrgb</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>a1e57e5284d9abf1095171d157dd27b3f</anchor>
      <arglist>() const override</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>setActive</name>
      <anchorfile>classsf_1_1RenderWindow.html</anchorfile>
      <anchor>a3f5476821139d5a7f0e4df19dab69b56</anchor>
      <arglist>(bool active=true) override</arglist>
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    <member kind="function">
      <type>void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ae77f112046c240b477963326e2363e18</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style=Style::Default, State state=State::Windowed) override</arglist>
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    <member kind="function" virtualness="virtual">
      <type>virtual void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ace10c7fc5904ddff72a0fede61758679</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style, State state, const ContextSettings &amp;settings)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a17af5e75b858635f45ad46ce91668ce8</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state) override</arglist>
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    <member kind="function" virtualness="virtual">
      <type>virtual void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a3667f889b2b288c13fe8f039cbad9931</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state, const ContextSettings &amp;settings)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a5246d47ddea8ad787be150e09df1fc53</anchor>
      <arglist>(WindowHandle handle) override</arglist>
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    <member kind="function" virtualness="virtual">
      <type>virtual void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a064dd5dd7bb337fb9f5635f580081a1e</anchor>
      <arglist>(WindowHandle handle, const ContextSettings &amp;settings)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>close</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ab1d808a3682db8d113d67354bcbd717d</anchor>
      <arglist>() override</arglist>
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    <member kind="function">
      <type>const ContextSettings &amp;</type>
      <name>getSettings</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a0605afbaceb02b098f9d731b7ab4203d</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setVerticalSyncEnabled</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a59041c4556e0351048f8aff366034f61</anchor>
      <arglist>(bool enabled)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setFramerateLimit</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>af4322d315baf93405bf0d5087ad5e784</anchor>
      <arglist>(unsigned int limit)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>setActive</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>aaab549da64cedf74fa6f1ae7a3cc79e0</anchor>
      <arglist>(bool active=true) const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>display</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>adabf839cb103ac96cfc82f781638772a</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
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      <arglist>(const VertexBuffer &amp;vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &amp;states=RenderStates::Default)</arglist>
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      <arglist>(Socket &amp;socket)</arglist>
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      <anchorfile>classsf_1_1SocketSelector.html</anchorfile>
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      <arglist>(Socket &amp;socket)</arglist>
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      <arglist>()</arglist>
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      <arglist>(Time timeout=Time::Zero)</arglist>
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      <arglist>(Socket &amp;socket) const</arglist>
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      <name>Status</name>
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      <arglist></arglist>
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      <arglist>(const SoundBuffer &amp;buffer)</arglist>
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      <arglist>(const Sound &amp;copy)</arglist>
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      <arglist>() override</arglist>
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      <arglist>() override</arglist>
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      <arglist>() override</arglist>
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      <arglist>() override</arglist>
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      <arglist>(const SoundBuffer &amp;buffer)</arglist>
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      <arglist>(const SoundBuffer &amp;&amp;buffer)=delete</arglist>
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      <arglist>(bool loop)</arglist>
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      <arglist>(Time timeOffset)</arglist>
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      <arglist>(EffectProcessor effectProcessor) override</arglist>
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      <arglist>() const</arglist>
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      <arglist>() const</arglist>
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      <type>Time</type>
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      <arglist>() const</arglist>
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      <arglist>() const override</arglist>
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      <arglist>(const Sound &amp;right)</arglist>
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      <arglist>(float pitch)</arglist>
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      <arglist>(float pan)</arglist>
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      <arglist>(float volume)</arglist>
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      <arglist>(bool enabled)</arglist>
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      <arglist>(const Vector3f &amp;position)</arglist>
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      <arglist>(const Vector3f &amp;direction)</arglist>
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      <arglist>(const Vector3f &amp;velocity)</arglist>
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      <arglist>(float factor)</arglist>
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      <arglist>(float factor)</arglist>
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      <arglist>(bool relative)</arglist>
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      <arglist>(float distance)</arglist>
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      <arglist>(float distance)</arglist>
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      <arglist>(float gain)</arglist>
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      <arglist>(float gain)</arglist>
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      <arglist>(float attenuation)</arglist>
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      <arglist>(const SoundBuffer &amp;right)</arglist>
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      <arglist></arglist>
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      <arglist>() override</arglist>
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      <arglist>(unsigned int sampleRate=44100)</arglist>
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      <arglist>()</arglist>
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      <arglist>(const std::string &amp;name)</arglist>
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      <arglist>(unsigned int channelCount)</arglist>
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      <arglist>()</arglist>
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      <arglist>()</arglist>
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      <arglist>()</arglist>
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      <arglist>() override</arglist>
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      <arglist>(const std::int16_t *samples, std::size_t sampleCount) override</arglist>
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      <type>static bool</type>
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      <arglist>()</arglist>
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      <arglist>()</arglist>
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      <arglist>()</arglist>
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      <arglist>(InputStream &amp;stream)</arglist>
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      <arglist>()=default</arglist>
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      <arglist>(std::uint64_t sampleOffset)=0</arglist>
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      <arglist>()=default</arglist>
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      <arglist>(unsigned int channelCount)</arglist>
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      <arglist>()</arglist>
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      <arglist>(const std::int16_t *samples, std::size_t sampleCount)=0</arglist>
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      <arglist>(float pitch)</arglist>
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      <arglist>(float pan)</arglist>
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      <arglist>(float volume)</arglist>
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      <arglist>(const Vector3f &amp;direction)</arglist>
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      <arglist>(float factor)</arglist>
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      <arglist>(float factor)</arglist>
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      <arglist>(float distance)</arglist>
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      <arglist>(float distance)</arglist>
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      <arglist>(float gain)</arglist>
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      <arglist>(float gain)</arglist>
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    <member kind="function">
      <type>void</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aa2adff44cd2f8b4e3c7315d7c2a45626</anchor>
      <arglist>(float attenuation)</arglist>
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    <member kind="function" virtualness="virtual">
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      <name>setEffectProcessor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a93f431c479da8b7774af4f393099ada4</anchor>
      <arglist>(EffectProcessor effectProcessor)</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getPitch</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a4736acc2c802f927544c9ce52a44a9e4</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getPan</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a0fbe0259aa4fc8440d34d156bb8dd901</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getVolume</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a04243fb5edf64561689b1d58953fc4ce</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>bool</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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      <type>Vector3f</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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      <type>Vector3f</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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    <member kind="function">
      <type>Cone</type>
      <name>getCone</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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    <member kind="function">
      <type>Vector3f</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a9ae37256230fe3bce3ddab5edf8936a1</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getDopplerFactor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getDirectionalAttenuationFactor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aa1ac48f196605eb96521344bc8eb93b5</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>isRelativeToListener</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMinDistance</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMaxDistance</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a471e2644f3599ac583bca92072ed3eec</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMinGain</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a08a8b71fc60a4549db55add457209829</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMaxGain</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a706eddad92fa4cf16b108b8942b72f26</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getAttenuation</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a8ad7dafb4f1b4afbc638cebe24f48cc9</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>SoundSource &amp;</type>
      <name>operator=</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a4b494e4a0b819bae9cd99b43e2f3f59d</anchor>
      <arglist>(const SoundSource &amp;right)</arglist>
    </member>
    <member kind="function" virtualness="pure">
      <type>virtual void</type>
      <name>play</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a6e1bbb1f247ed8743faf3b1ed6f2bc21</anchor>
      <arglist>()=0</arglist>
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    <member kind="function" virtualness="pure">
      <type>virtual void</type>
      <name>pause</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a21553d4e8fcf136231dd8c7ad4630aba</anchor>
      <arglist>()=0</arglist>
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    <member kind="function" virtualness="pure">
      <type>virtual void</type>
      <name>stop</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a06501a25b12376befcc7ee1ed4865fda</anchor>
      <arglist>()=0</arglist>
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    <member kind="function" virtualness="pure">
      <type>virtual Status</type>
      <name>getStatus</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>ab4d68d465eb18709d38e164a5c0ee2c4</anchor>
      <arglist>() const =0</arglist>
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    <member kind="function" protection="protected">
      <type></type>
      <name>SoundSource</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aae9b0f8e38214e66d1b54759d6e4ebad</anchor>
      <arglist>()=default</arglist>
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  <compound kind="class">
    <name>sf::SoundStream</name>
    <filename>classsf_1_1SoundStream.html</filename>
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    <class kind="struct">sf::SoundStream::Chunk</class>
    <member kind="enumeration">
      <type></type>
      <name>Status</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>ac43af72c98c077500b239bc75b812f03</anchor>
      <arglist></arglist>
      <enumvalue file="classsf_1_1SoundSource.html" anchor="ac43af72c98c077500b239bc75b812f03ac23e2b09ebe6bf4cb5e2a9abe85c0be2">Stopped</enumvalue>
      <enumvalue file="classsf_1_1SoundSource.html" anchor="ac43af72c98c077500b239bc75b812f03ae99180abf47a8b3a856e0bcb2656990a">Paused</enumvalue>
      <enumvalue file="classsf_1_1SoundSource.html" anchor="ac43af72c98c077500b239bc75b812f03ac9dbb2b7c84159b632d71e512eba8428">Playing</enumvalue>
    </member>
    <member kind="typedef">
      <type>std::function&lt; void(const float *inputFrames, unsigned int &amp;inputFrameCount, float *outputFrames, unsigned int &amp;outputFrameCount, unsigned int frameChannelCount)&gt;</type>
      <name>EffectProcessor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>ab13ce12bd2ef4856511824557b07cce5</anchor>
      <arglist></arglist>
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    <member kind="function">
      <type></type>
      <name>~SoundStream</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
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      <arglist>() override</arglist>
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    <member kind="function">
      <type></type>
      <name>SoundStream</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a1b60edd617d16ed4e056715b76928de4</anchor>
      <arglist>(SoundStream &amp;&amp;) noexcept</arglist>
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    <member kind="function">
      <type>SoundStream &amp;</type>
      <name>operator=</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
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      <arglist>(SoundStream &amp;&amp;) noexcept</arglist>
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    <member kind="function">
      <type>void</type>
      <name>play</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>af05290eb2c6a316790fb18c5912a5dd6</anchor>
      <arglist>() override</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>pause</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a2285cedcbcb5f3c97828c664934dc0de</anchor>
      <arglist>() override</arglist>
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    <member kind="function">
      <type>void</type>
      <name>stop</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a781fe51135fdc5679fe22a5665110143</anchor>
      <arglist>() override</arglist>
    </member>
    <member kind="function">
      <type>unsigned int</type>
      <name>getChannelCount</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a1f70933912dd9498f4dc99feefed27f3</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>unsigned int</type>
      <name>getSampleRate</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a7da448dc40d81a33b8dc555fbf0d3fbf</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>std::vector&lt; SoundChannel &gt;</type>
      <name>getChannelMap</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a1ae6bfce0ec385a11e87697323227799</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>Status</type>
      <name>getStatus</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a607e74492ca84764be563f36d75a1384</anchor>
      <arglist>() const override</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setPlayingOffset</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>af416a5f84c8750d2acb9821d78bc8646</anchor>
      <arglist>(Time timeOffset)</arglist>
    </member>
    <member kind="function">
      <type>Time</type>
      <name>getPlayingOffset</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>ae288f3c72edbad9cc7ee938ce5b907c1</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setLooping</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a0c14b35d1dc64bf10e02b7a876540966</anchor>
      <arglist>(bool loop)</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>isLooping</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a4f72aa9d4e185b4c02ffbb97075c7e82</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setEffectProcessor</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a7593f4e30cde575c057d62ff1c47f1b3</anchor>
      <arglist>(EffectProcessor effectProcessor) override</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setPitch</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a72a13695ed48b7f7b55e7cd4431f4bb6</anchor>
      <arglist>(float pitch)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setPan</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>ad08a99b6f3492b940a2ef20c8d3cbc72</anchor>
      <arglist>(float pan)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setVolume</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a2f192f2b49fb8e2b82f3498d3663fcc2</anchor>
      <arglist>(float volume)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setSpatializationEnabled</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a6586a19a8d1060bdf93e3c4b6ee039a7</anchor>
      <arglist>(bool enabled)</arglist>
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      <type>void</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a17ba9ed01925395652181a7b2a7d3aef</anchor>
      <arglist>(const Vector3f &amp;position)</arglist>
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      <type>void</type>
      <name>setDirection</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
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      <arglist>(const Vector3f &amp;direction)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setCone</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aba2cbcc0be18840880b54a112a0e69a1</anchor>
      <arglist>(const Cone &amp;cone)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setVelocity</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a3ed894bdb323e26518c9e1548fc3488c</anchor>
      <arglist>(const Vector3f &amp;velocity)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setDopplerFactor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a2d229ff4e5f5d61bb12c1a6b94841f96</anchor>
      <arglist>(float factor)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setDirectionalAttenuationFactor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aeae4c21b585e54814b6a8ca8542ddf49</anchor>
      <arglist>(float factor)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setRelativeToListener</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>ac478a8b813faf7dd575635b102081d0d</anchor>
      <arglist>(bool relative)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setMinDistance</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a75bbc2c34addc8b25a14edb908508afe</anchor>
      <arglist>(float distance)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setMaxDistance</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a484275e6ecfa041ea9e690a8635c2212</anchor>
      <arglist>(float distance)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setMinGain</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>ae6789b20e1a7525d6a7611466e955f50</anchor>
      <arglist>(float gain)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setMaxGain</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aaf799cceb2a8b3d5a93320c35a955fb1</anchor>
      <arglist>(float gain)</arglist>
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    <member kind="function">
      <type>void</type>
      <name>setAttenuation</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aa2adff44cd2f8b4e3c7315d7c2a45626</anchor>
      <arglist>(float attenuation)</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getPitch</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a4736acc2c802f927544c9ce52a44a9e4</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getPan</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a0fbe0259aa4fc8440d34d156bb8dd901</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getVolume</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a04243fb5edf64561689b1d58953fc4ce</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>isSpatializationEnabled</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a805a8bba4ce7ac1f04fdb073974fee9b</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>Vector3f</type>
      <name>getPosition</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a8d199521f55550c7a3b2b0f6950dffa1</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>Vector3f</type>
      <name>getDirection</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a2d9b249242e403d0f2638977357995fd</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>Cone</type>
      <name>getCone</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>adee94455dfe9d1a87ec45d1afe09e092</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a9ae37256230fe3bce3ddab5edf8936a1</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
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      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>af6eb03a66214b68bc2f4edb42952e6f5</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getDirectionalAttenuationFactor</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>aa1ac48f196605eb96521344bc8eb93b5</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>bool</type>
      <name>isRelativeToListener</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>adcdb4ef32c2f4481d34aff0b5c31534b</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMinDistance</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a605ca7f359ec1c36fcccdcd4696562ac</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMaxDistance</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a471e2644f3599ac583bca92072ed3eec</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMinGain</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a08a8b71fc60a4549db55add457209829</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getMaxGain</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a706eddad92fa4cf16b108b8942b72f26</anchor>
      <arglist>() const</arglist>
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    <member kind="function">
      <type>float</type>
      <name>getAttenuation</name>
      <anchorfile>classsf_1_1SoundSource.html</anchorfile>
      <anchor>a8ad7dafb4f1b4afbc638cebe24f48cc9</anchor>
      <arglist>() const</arglist>
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    <member kind="function" protection="protected">
      <type></type>
      <name>SoundStream</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a769d08f4c3c6b4340ef3a838329d2e5c</anchor>
      <arglist>()</arglist>
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    <member kind="function" protection="protected">
      <type>void</type>
      <name>initialize</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a4a698d4096306ac1792fa320068aa5d0</anchor>
      <arglist>(unsigned int channelCount, unsigned int sampleRate, const std::vector&lt; SoundChannel &gt; &amp;channelMap)</arglist>
    </member>
    <member kind="function" protection="protected" virtualness="pure">
      <type>virtual bool</type>
      <name>onGetData</name>
      <anchorfile>classsf_1_1SoundStream.html</anchorfile>
      <anchor>a968ec024a6e45490962c8a1121cb7c5f</anchor>
      <arglist>(Chunk &amp;data)=0</arglist>
    </member>
    <member kind="function" protection="protected" virtualness="pure">
      <type>virtual void</type>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist>()=default</arglist>
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      <arglist>(const std::chrono::duration&lt; Rep, Period &gt; &amp;duration)</arglist>
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      <arglist>() const</arglist>
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      <arglist>() const</arglist>
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      <type>constexpr std::chrono::microseconds</type>
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      <arglist>() const</arglist>
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      <arglist></arglist>
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      <arglist>(float amount)</arglist>
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      <arglist>(std::int32_t amount)</arglist>
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      <arglist>(std::int64_t amount)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time &amp;left, Time right)</arglist>
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      <type>constexpr Time</type>
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      <arglist>(Time left, Time right)</arglist>
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      <type>constexpr Time &amp;</type>
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      <arglist>(Time &amp;left, Time right)</arglist>
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      <arglist>(Time left, float right)</arglist>
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      <arglist>(Time left, std::int64_t right)</arglist>
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      <arglist>(float left, Time right)</arglist>
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      <arglist>(std::int64_t left, Time right)</arglist>
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      <arglist>(Time &amp;left, float right)</arglist>
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      <arglist>(Time &amp;left, std::int64_t right)</arglist>
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      <type>constexpr Time</type>
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      <arglist>(Time left, float right)</arglist>
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      <arglist>(Time left, std::int64_t right)</arglist>
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      <type>constexpr Time &amp;</type>
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      <arglist>(Time &amp;left, float right)</arglist>
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      <arglist>(Time &amp;left, std::int64_t right)</arglist>
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      <arglist>(Time left, Time right)</arglist>
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      <type>constexpr Time</type>
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      <arglist>(Time left, Time right)</arglist>
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      <arglist>(Time &amp;left, Time right)</arglist>
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      <arglist></arglist>
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      <arglist></arglist>
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      <arglist>()=default</arglist>
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      <arglist>(Vector2f offset)</arglist>
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      <arglist>(Angle angle)</arglist>
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      <arglist>(Angle angle, Vector2f center)</arglist>
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      <arglist>(Vector2f factors, Vector2f center)</arglist>
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      <arglist>(Vector2f position)</arglist>
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      <arglist>(Angle angle)</arglist>
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      <arglist>(Vector2f factors)</arglist>
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      <arglist>(Vector2f origin)</arglist>
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      <arglist>(Vector2f offset)</arglist>
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      <arglist>(Angle angle)</arglist>
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      <arglist>(Vector2f factor)</arglist>
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      <arglist>(Vector3&lt; T &gt; &amp;left, T right)</arglist>
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      <arglist>(PrimitiveType type)</arglist>
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      <arglist>(PrimitiveType type)</arglist>
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      <arglist>(Usage usage)</arglist>
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      <arglist>(const VertexBuffer *vertexBuffer)</arglist>
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      <arglist>()=default</arglist>
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      <arglist>(Vector2u modeSize, unsigned int modeBitsPerPixel=32)</arglist>
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      <arglist>()</arglist>
    </member>
    <member kind="variable">
      <type>Vector2u</type>
      <name>size</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>afa7b60723adc1c39e43075a157d35d98</anchor>
      <arglist></arglist>
    </member>
    <member kind="variable">
      <type>unsigned int</type>
      <name>bitsPerPixel</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>aa080f1ef96a1008d58b1920eceb189df</anchor>
      <arglist></arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>operator==</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>aca24086fd94d11014f3a0b5ca9a3acd6</anchor>
      <arglist>(const VideoMode &amp;left, const VideoMode &amp;right)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>operator!=</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>a34b5c266a7b9cd5bc95de62f8beafc5a</anchor>
      <arglist>(const VideoMode &amp;left, const VideoMode &amp;right)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>operator&lt;</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>a54cc77c0b6c4b133e0147a43d6829b13</anchor>
      <arglist>(const VideoMode &amp;left, const VideoMode &amp;right)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>operator&gt;</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>a5b894cab5f2a3a14597e4c6d200179a4</anchor>
      <arglist>(const VideoMode &amp;left, const VideoMode &amp;right)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>operator&lt;=</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>aa094b7b9ae4c0194892ebda7b4b9bb37</anchor>
      <arglist>(const VideoMode &amp;left, const VideoMode &amp;right)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>operator&gt;=</name>
      <anchorfile>classsf_1_1VideoMode.html</anchorfile>
      <anchor>a6e3d91683fcabb88c5b640e9884fe3df</anchor>
      <arglist>(const VideoMode &amp;left, const VideoMode &amp;right)</arglist>
    </member>
  </compound>
  <compound kind="class">
    <name>sf::View</name>
    <filename>classsf_1_1View.html</filename>
    <member kind="function">
      <type></type>
      <name>View</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a7405abaa98a7772b4ad7490d213c8941</anchor>
      <arglist>()=default</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>View</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a1d63bc49e041b3b1ff992bb6430e1326</anchor>
      <arglist>(const FloatRect &amp;rectangle)</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>View</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a01eb9b64eb8944ea012936f56268ce18</anchor>
      <arglist>(Vector2f center, Vector2f size)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setCenter</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a27c800522c013ccbd4ac2b6f321b4376</anchor>
      <arglist>(Vector2f center)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setSize</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a49ad66679cd7a461917eaee587020354</anchor>
      <arglist>(Vector2f size)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setRotation</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a73a27e9e90f4f00e0783fa2e771dfa98</anchor>
      <arglist>(Angle angle)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setViewport</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a8eaec46b7d332fe834f016d0187d4b4a</anchor>
      <arglist>(const FloatRect &amp;viewport)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setScissor</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a51029b20359f9889f4e0ad8c8254abc9</anchor>
      <arglist>(const FloatRect &amp;scissor)</arglist>
    </member>
    <member kind="function">
      <type>Vector2f</type>
      <name>getCenter</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>aadd146fcb51b838c935bdc487f171247</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>Vector2f</type>
      <name>getSize</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a4e5953e811413746fce3e134bd778416</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>Angle</type>
      <name>getRotation</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a5b61f4e9d09024cbf9a5b2cdc314e693</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>const FloatRect &amp;</type>
      <name>getViewport</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>aa2006fa4269078be4fd5ca999dcb6244</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>const FloatRect &amp;</type>
      <name>getScissor</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a46ea8dd5eff1148b0bd54e4270a7a0ce</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>move</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a5df7c26db6583f0a59bc0522b27348f1</anchor>
      <arglist>(Vector2f offset)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>rotate</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a23c24a1ec48c3e50aba2307adaddaf93</anchor>
      <arglist>(Angle angle)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>zoom</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>a4a72a360a5792fbe4e99cd6feaf7726e</anchor>
      <arglist>(float factor)</arglist>
    </member>
    <member kind="function">
      <type>const Transform &amp;</type>
      <name>getTransform</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>ac9c1dab0cb8c1ac143b031035d821ce5</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>const Transform &amp;</type>
      <name>getInverseTransform</name>
      <anchorfile>classsf_1_1View.html</anchorfile>
      <anchor>aa685c17a56aae7c7df4c90ea6285fd46</anchor>
      <arglist>() const</arglist>
    </member>
  </compound>
  <compound kind="class">
    <name>sf::Window</name>
    <filename>classsf_1_1Window.html</filename>
    <base>sf::WindowBase</base>
    <base protection="private">sf::GlResource</base>
    <member kind="function">
      <type></type>
      <name>Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a5359122166b4dc492c3d25caf08ccfc4</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a264a604e7ad85e93f5177e81f101876e</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &amp;settings={})</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a8671f611b3906bfb9cc0e64e87fc8b4d</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state, const ContextSettings &amp;settings={})</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a17e85b2ef81e910310ee8547e6b60049</anchor>
      <arglist>(WindowHandle handle, const ContextSettings &amp;settings={})</arglist>
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    <member kind="function">
      <type></type>
      <name>~Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a3c4c37f0767c77c3fa5febb136037567</anchor>
      <arglist>() override</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a12e647a9b7f2f3688f6cd76712500f11</anchor>
      <arglist>(const Window &amp;)=delete</arglist>
    </member>
    <member kind="function">
      <type>Window &amp;</type>
      <name>operator=</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ad5f4ebc8b06562d46701dc447118dc90</anchor>
      <arglist>(const Window &amp;)=delete</arglist>
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    <member kind="function">
      <type></type>
      <name>Window</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ac09d9fa445e31230d7d6f634e8a21b40</anchor>
      <arglist>(Window &amp;&amp;) noexcept</arglist>
    </member>
    <member kind="function">
      <type>Window &amp;</type>
      <name>operator=</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a851ae87971b1b4132085f6f9521b4193</anchor>
      <arglist>(Window &amp;&amp;) noexcept</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ae77f112046c240b477963326e2363e18</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style=Style::Default, State state=State::Windowed) override</arglist>
    </member>
    <member kind="function" virtualness="virtual">
      <type>virtual void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ace10c7fc5904ddff72a0fede61758679</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style, State state, const ContextSettings &amp;settings)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a17af5e75b858635f45ad46ce91668ce8</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state) override</arglist>
    </member>
    <member kind="function" virtualness="virtual">
      <type>virtual void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a3667f889b2b288c13fe8f039cbad9931</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state, const ContextSettings &amp;settings)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a5246d47ddea8ad787be150e09df1fc53</anchor>
      <arglist>(WindowHandle handle) override</arglist>
    </member>
    <member kind="function" virtualness="virtual">
      <type>virtual void</type>
      <name>create</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a064dd5dd7bb337fb9f5635f580081a1e</anchor>
      <arglist>(WindowHandle handle, const ContextSettings &amp;settings)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>close</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>ab1d808a3682db8d113d67354bcbd717d</anchor>
      <arglist>() override</arglist>
    </member>
    <member kind="function">
      <type>const ContextSettings &amp;</type>
      <name>getSettings</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a0605afbaceb02b098f9d731b7ab4203d</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setVerticalSyncEnabled</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>a59041c4556e0351048f8aff366034f61</anchor>
      <arglist>(bool enabled)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setFramerateLimit</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>af4322d315baf93405bf0d5087ad5e784</anchor>
      <arglist>(unsigned int limit)</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>setActive</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>aaab549da64cedf74fa6f1ae7a3cc79e0</anchor>
      <arglist>(bool active=true) const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>display</name>
      <anchorfile>classsf_1_1Window.html</anchorfile>
      <anchor>adabf839cb103ac96cfc82f781638772a</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>isOpen</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>aa43559822564ef958dc664a90c57cba0</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>std::optional&lt; Event &gt;</type>
      <name>pollEvent</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a6090926b477e9d0a83854b94b9e1fd35</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type>std::optional&lt; Event &gt;</type>
      <name>waitEvent</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ab5975f6f6a06ecd6c18fa0f62cd1edf7</anchor>
      <arglist>(Time timeout=Time::Zero)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>handleEvents</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ad86ae79ff4e2da25af1ca3cd06f79557</anchor>
      <arglist>(Ts &amp;&amp;... handlers)</arglist>
    </member>
    <member kind="function">
      <type>Vector2i</type>
      <name>getPosition</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a5ddaa5943f547645079f081422e45c81</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setPosition</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a7282bbf43820f20f41c704c2ab5b86f8</anchor>
      <arglist>(Vector2i position)</arglist>
    </member>
    <member kind="function">
      <type>Vector2u</type>
      <name>getSize</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a188a482d916a972d59d6b0700132e379</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setSize</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>abd2581f59f35bd379307ea5b6254631c</anchor>
      <arglist>(Vector2u size)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setMinimumSize</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a742a8f386668f58fe27c0b5f5929de7e</anchor>
      <arglist>(const std::optional&lt; Vector2u &gt; &amp;minimumSize)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setMaximumSize</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a65f856835295a85a2959c962a1616cad</anchor>
      <arglist>(const std::optional&lt; Vector2u &gt; &amp;maximumSize)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setTitle</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>accd36ae6244ae1e6d643f6c109e983f8</anchor>
      <arglist>(const String &amp;title)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setIcon</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a07ab1f9f9dc2312ad0ee83d1ffee9715</anchor>
      <arglist>(Vector2u size, const std::uint8_t *pixels)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setVisible</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a576488ad202cb2cd4359af94eaba4dd8</anchor>
      <arglist>(bool visible)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setMouseCursorVisible</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>afa4a3372b2870294d1579d8621fe3c1a</anchor>
      <arglist>(bool visible)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setMouseCursorGrabbed</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a0023344922a1e854175c8ca22b072020</anchor>
      <arglist>(bool grabbed)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setMouseCursor</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a07487a3c7e04472b19e96d3a602213ec</anchor>
      <arglist>(const Cursor &amp;cursor)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setKeyRepeatEnabled</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>afd1199a64d459ba531deb65f093050a6</anchor>
      <arglist>(bool enabled)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>setJoystickThreshold</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ad37f939b492c7ea046d4f7b45ac46df1</anchor>
      <arglist>(float threshold)</arglist>
    </member>
    <member kind="function">
      <type>void</type>
      <name>requestFocus</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a448770d2372d8df0a1ad6b1c7cce3c89</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>hasFocus</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ad87bd19e979c426cb819ccde8c95232e</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>WindowHandle</type>
      <name>getNativeHandle</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>af360bb48167c6db4d13e47d23d9c35da</anchor>
      <arglist>() const</arglist>
    </member>
    <member kind="function">
      <type>bool</type>
      <name>createVulkanSurface</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a1401a44aa18cff4c23184f909aae82df</anchor>
      <arglist>(const VkInstance &amp;instance, VkSurfaceKHR &amp;surface, const VkAllocationCallbacks *allocator=nullptr)</arglist>
    </member>
    <member kind="function" protection="protected" virtualness="virtual">
      <type>virtual void</type>
      <name>onCreate</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a3397a7265f654be7ce9ccde3a53a39df</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function" protection="protected" virtualness="virtual">
      <type>virtual void</type>
      <name>onResize</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a8be41815cbeb89bc49e8752b62283192</anchor>
      <arglist>()</arglist>
    </member>
  </compound>
  <compound kind="class">
    <name>sf::WindowBase</name>
    <filename>classsf_1_1WindowBase.html</filename>
    <member kind="function">
      <type></type>
      <name>WindowBase</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a0cfe9d015cc95b89ef862c8d8050a964</anchor>
      <arglist>()</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>WindowBase</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ae647a1d5fa690408320195af4bc48dee</anchor>
      <arglist>(VideoMode mode, const String &amp;title, std::uint32_t style=Style::Default, State state=State::Windowed)</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>WindowBase</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>a4541efb844ad853061fb3850a3ecfd45</anchor>
      <arglist>(VideoMode mode, const String &amp;title, State state)</arglist>
    </member>
    <member kind="function">
      <type></type>
      <name>WindowBase</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
      <anchor>ab4e3667dddddfeda57d124de24f93ac1</anchor>
      <arglist>(WindowHandle handle)</arglist>
    </member>
    <member kind="function" virtualness="virtual">
      <type>virtual</type>
      <name>~WindowBase</name>
      <anchorfile>classsf_1_1WindowBase.html</anchorfile>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a1901606ea069a83dc7beea17881ef95a">Period</enumvalue>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142af6c6379402dce27659f7cffee6bc1f00">Backslash</enumvalue>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a258f49887ef8d14ac268c92b02503aaa">Up</enumvalue>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a5e23a433a108a85788894b705ec11cdd">Numpad3</enumvalue>
      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a50b622a0442de23f15effc7fc46f3892">Numpad4</enumvalue>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a4d9afa3da3cc40661d50a925dd3010ad">Numpad6</enumvalue>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a8bf3a062ba0e0fa6ef21508d15e7820e">Numpad8</enumvalue>
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      <enumvalue file="namespacesf_1_1Keyboard.html" anchor="acb4cacd7cc5802dec45724cf3314a142a105b296a83f9c105355403f3332af50f">Pause</enumvalue>
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    <title>Graphics module</title>
    <filename>group__graphics.html</filename>
    <namespace>sf::Glsl</namespace>
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    <class kind="class">sf::CircleShape</class>
    <class kind="class">sf::Color</class>
    <class kind="class">sf::ConvexShape</class>
    <class kind="class">sf::Drawable</class>
    <class kind="class">sf::Font</class>
    <class kind="struct">sf::Glyph</class>
    <class kind="class">sf::Image</class>
    <class kind="class">sf::Rect</class>
    <class kind="class">sf::RectangleShape</class>
    <class kind="class">sf::RenderStates</class>
    <class kind="class">sf::RenderTarget</class>
    <class kind="class">sf::RenderTexture</class>
    <class kind="class">sf::RenderWindow</class>
    <class kind="class">sf::Shader</class>
    <class kind="class">sf::Shape</class>
    <class kind="class">sf::Sprite</class>
    <class kind="class">sf::StencilMode</class>
    <class kind="class">sf::Text</class>
    <class kind="class">sf::Texture</class>
    <class kind="class">sf::Transform</class>
    <class kind="class">sf::Transformable</class>
    <class kind="struct">sf::Vertex</class>
    <class kind="class">sf::VertexArray</class>
    <class kind="class">sf::VertexBuffer</class>
    <class kind="class">sf::View</class>
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      <name>sf::CoordinateType</name>
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  <compound kind="group">
    <name>network</name>
    <title>Network module</title>
    <filename>group__network.html</filename>
    <class kind="class">sf::Ftp</class>
    <class kind="class">sf::Http</class>
    <class kind="class">sf::IpAddress</class>
    <class kind="class">sf::Packet</class>
    <class kind="class">sf::Socket</class>
    <class kind="class">sf::SocketSelector</class>
    <class kind="class">sf::TcpListener</class>
    <class kind="class">sf::TcpSocket</class>
    <class kind="class">sf::UdpSocket</class>
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  <compound kind="group">
    <name>system</name>
    <title>System module</title>
    <filename>group__system.html</filename>
    <class kind="class">sf::Angle</class>
    <class kind="class">sf::Clock</class>
    <class kind="class">sf::FileInputStream</class>
    <class kind="class">sf::InputStream</class>
    <class kind="class">sf::MemoryInputStream</class>
    <class kind="class">sf::String</class>
    <class kind="class">sf::Time</class>
    <class kind="class">sf::Utf</class>
    <class kind="class">sf::Vector2</class>
    <class kind="class">sf::Vector3</class>
    <member kind="function">
      <type>ANativeActivity *</type>
      <name>sf::getNativeActivity</name>
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      <arglist>()</arglist>
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    <member kind="function">
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      <arglist>(Time duration)</arglist>
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    <member kind="function">
      <type>std::ostream &amp;</type>
      <name>sf::err</name>
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      <arglist>()</arglist>
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  <compound kind="group">
    <name>window</name>
    <title>Window module</title>
    <filename>group__window.html</filename>
    <namespace>sf::Clipboard</namespace>
    <namespace>sf::Joystick</namespace>
    <namespace>sf::Keyboard</namespace>
    <namespace>sf::Mouse</namespace>
    <namespace>sf::Sensor</namespace>
    <namespace>sf::Touch</namespace>
    <namespace>sf::Vulkan</namespace>
    <class kind="class">sf::Context</class>
    <class kind="class">sf::ContextSettings</class>
    <class kind="class">sf::Cursor</class>
    <class kind="class">sf::Event</class>
    <class kind="class">sf::GlResource</class>
    <class kind="class">sf::VideoMode</class>
    <class kind="class">sf::Window</class>
    <class kind="class">sf::WindowBase</class>
    <member kind="typedef">
      <type>&quot;platform-specific&quot;</type>
      <name>sf::WindowHandle</name>
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      <anchorfile>group__window.html</anchorfile>
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      <arglist></arglist>
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      <name>sf::State</name>
      <anchorfile>group__window.html</anchorfile>
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  <compound kind="page">
    <name>index</name>
    <title>SFML Documentation</title>
    <filename>index.html</filename>
    <docanchor file="index.html" title="Welcome">welcome</docanchor>
    <docanchor file="index.html" title="Short example">example</docanchor>
  </compound>
</tagfile>
