GL_NUMWORKGROUPS(3G)

NAME
gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader

DECLARATION
in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"

In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.

VERSION SUPPORT
 | OpenGL Shading Language Version
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
gl_NumWorkGroups | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔

SEE ALSO

gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2012-2014 Khronos Group