Box2D: b2ClipVertex Struct Reference

| Box2D 2.4.1 A 2D physics engine for games

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b2ClipVertex Struct Reference

Used for computing contact manifolds. More...

`#include <b2_collision.h>`

## Public Attributes
b2Vec2 | v
b2ContactID | id

## Detailed Description

Used for computing contact manifolds.

The documentation for this struct was generated from the following file:

- /build/box2d/src/box2d-2.4.2/include/box2d/b2_collision.h